Sunday, April 26, 2020

The Curse of Rabenstein





Only the brave may enter...

Stefan Vogt, of Hibernated 1, has done it once again and released another brand new adventure game: The Curse Of Rabenstein. This story has us travelling through the Black Forest on a cold and eerie night! Somehow we managed to get ourselves lost and the coachman looks very worried so stops to rest the horses whilst trying to figure out his map. We get out to stretch our legs and notice faint lights shining from a distant village. Oddly, that place isn't on our map - or any map! Hmm, very strange, but I wonder if there's somebody there who might be willing to help?

I've spent a few hours over the weekend exploring the village of Rabenstein which has a captivating storyline and is easy to get into. Unlike Hibernated, this is a graphical/text adventure with gorgeous retro artwork to help represent the current location. This adds another level to the creepy atmosphere and I'm having a great weekend!

First, let's take a look at some early screenshots from my first attempts...



Has that coachman ever watched a movie? Look, I'll stay here and YOU go to the village!


The village actually appears very nice with a pub, church, and stables. What more do you need?



Lovely, so let's go and explore a little more...


Erm, I don't think it's a good idea to wander around a cemetery at night - esp naked!! ;-)



Hay, Hay we made it to the stables which are just what we needed...





Explore the horror!

Heavily inspired by the Level 9 games, playing is familiar using a two-word parser that keeps things simple to look, examine, search, use, and so on. For example, "examine bed", "search hay", "get shovel", etc/etc. Also, shortcuts can be used, so X will examine something, N will walk you North, and so on. Yep, all easy and obviously very intuitive.

There is something uniquely riveting about Rabenstein's spooky theme which captivates the imagination. In fact, I even had a pen and paper at the ready - but never used them which is very odd for me!! Why? Well, the locations are few but crammed with information and details to help you out so I feel novices (like me) will find Rabenstein a fantastic doorway into the genre. Stefan describes his game as more of a short novella, which I feel is not a bad thing whatsoever.

This is an exciting adventure to get stuck into. Don't believe me? Then check out these screenshots...



It's great to see that humour isn't lost amongst the "horror" theme of Rabenstein!


I knew it was a terrible idea to go into a cemetery at night!! What was I thinking?





Like an old Hammer House Of Horror!!

So far, my journey is currently going very well: I have figured out how to stable my horses (yeah, I know), booked a room at the Inn and chatted to the local villagers - they seem nice but spooked! Later, I heard a terrifying scream coming from the graveyard - so I ran back to my room at the Inn only to hide under the bed covers all night! Yep, that's me!

However, things were very different the next morning: the village simply wasn't the same anymore - many years had passed, all the people had gone and the forest was taking back the land. A tree had crushed the church but it wasn't long before I started digging up a grave and fondling a dead corpse - not something I had ever thought about doing before. Hang on, I can see a Manor on the hill so let's hope things get better after a good night's sleep? Hmm, I bet!

I'm a bit scared so should I dare give you a glimpse of the Silent Hill horror...


Hmm, that InnKeeper was too good to be true. All I wanted was a good night's sleep!



What?!! Everything changed when I woke up!





The CryptO'pinion?

I think this adventure will appeal to both noobs and hardcore adventures alike. The atmosphere is brilliant and I love how things can change so swiftly - very Silent Hill 'ish. Sure, the locations are few but they are stuffed with clues that make you sit back and think. However, nothing is perfect and I have quibbles: interaction with the villagers felt limited and I also wish the idea of an alternate village would have been used a lot more because it was brilliantly done.

I am really enjoying this adventure far more than I would have ever expected. It's like a Hammer House Of Horror in both style and stereotypical content plus the graphics are a massive bonus (I hope Stefan continues down this path in the future). A wonderful adventure and now I am excited to see what freakish horrors await me in the Manor!!


[My current progress] I finally made it into the Manor and there's a trail of blood. Oh, great!!



The Curse of Rabenstein is free to download!
* However, there is an option to donate a few quid *


I opted to purchase the boxed version with the goodies!!
I'm just like a (big) kid at Christmas :-)







Gaming like it's 1990 with a box stuffed full of quality goodies!

Sunday, April 12, 2020

STAX #90





Compact Disks

Everyone knows I love Menu Disks and there's nothing better than going through a pile of floppy disks (incl virtual disks). Even if it's just to listen to the tunes or read through a 30-odd years ago scroller! It sounds rather sad to anyone under 50? ;-) Ignoring that, here is a belter by STAX - it's their 90th disk and features a nice intro followed by a couple of demos and games - which are all impressive for different reasons.

The remainder of their disks (and more) are available on Demozoo and Pouet.




- Aromatica -

Aromatica is a collection of old-school demo screens by The Swedish Meatballs and features scrollers with extra colours and chiptunes. It reminded me of the days prior to the Union Demo, which is no bad thing. There's nothing here to blow you away, but I enjoyed flicking through this collection. Definitely worth a look.






- Flight Over Sirius -

If you love dots then you're gonna fall big time for this dentro by The Sirius Cybernetics Corporation. There are several cool effects here with a fantastic chiptune. And just wait until you see those end credits with that diagonal scroller!! I felt it could have sped up a little with each section but I really enjoyed this fantastic demo.






- Snacman -

Everyone loves running around a maze popping pills and the Atari ST/e already has a number of fantastic clones. Snacman was developed by Ralph Lovesy of Impact Software, the same team that gave us ... Team for the Atari STe! Multiple players are also supported using a combination of keyboard/joystick.

For one-player things are much what you'd expect with PacMan even sporting cool shades. Four ghosts haunt the maze: Eeney, Meeney, Miney and Mo and chomping a power star turns the tables on them. Fruits are available for extra points and a freebie life is awarded when reaching 20,000. Also, you can grab a couple of isolated family members and huddle around the ST to play as Eenie and Meeney? This is a brilliant feature being able to chase Snacman around the screen - watch the end of my video recording for a quick demonstration.

Visually, there's little to spruce up this oldtimer but that's exactly what they've done using gorgeous colours. Music is by Greg Lovesy and best heard on the Atari STe with stereo tunes on the title and in-game!!

Snacman is tons of fun and implementing support for more players - as the ghosts - is fantastic. You and your kids will be playing Snacman for hours - especially those plucky Atari STe dudes who get to hear stereo music. Crank up the volume and enjoy what is nothing less than a superb PacMan. An easy 10/10.






- Masters Of Chaos -

I first thought we had another Dungeon Master clone on our hands but it's actually a two-player shoot 'em up developed by Genuwax Games. Yes, one or two players are supported either using the same computer or connected via Midi. The screen is split using separate gameplay windows for each person and it's now that your jaw drops to the floor thanks to the use of overscan for a ginormous display!

As player one, we move and shoot with the WASD key combination and 1-4 to handle objects/buttons (a second player uses the numerical keypad). Exploring the halls feels instantly familiar with puzzles and hidden doorways. Our health, stamina and mana are all shown as green bars. Blasting out fireballs is your best defence when coming face-to-face with any of the dungeon's nasties! The ripped graphics look superb, especially in overscan! However, there are no sound effects which is disappointing and freaky.

This was a fascinating find and not something I ever expected. As a shooter, it works well but there are no sound effects, few monsters, and it's easy to get lost - unless you've got a pen and paper at hand? I could live with the silence but it needed many more monsters. A uniquely presented game and is best in multiplayer.

Credits to Damon Chaplin for the background music (from The Last Trooper)

Saturday, March 28, 2020

GIANTS





Atari ST gaming titans?

Giants was released in 1989 by US Gold and is "a mammoth compilation of world beaters" according to the box. Always believe the box, ahem, anyways... Inside a sturdy plastic case are several floppy disks for four big names - which only goes to prove how cool the 1980s were. The four games are:

+ Out Run - I cannot believe this is by the same guy that gave us Enduro Racer!
+ Gauntlet II - an Atari ST classic developed by Golden Axe legend Richard Costello.
+ 1943 - developed by Probe... No, wait! Come back, this one is a good 'un!!
+ Street Fighter - Tiertex gave us Strider so I'm hopeful for another gem. Ahem.

One of those is an arcade beauty on the Atari ST but what about the other games? Let's see...




- OUTRUN -

Let's begin with Out Run. Oh, dear... I'm not sure what to say about this because we have all moaned about it for many years. Personally, I thought the perspective didn't work on the home computer versions. I know we're in a Ferrari but there ain't enough pixels for such a low position. However, it's the framerate that hurts the most. This is supposed to be a fast-paced rush through the sunny streets but it feels more like a jerky slideshow.

Ignoring the dreadful framerate, the visuals aren't too bad and are bright, colourful, and sunny. The music is fantastic and that's thanks to Jason Brooke. However, it's that framerate that destroys everything this could have been. I wasn't expecting an arcade-perfect conversion but whoever programmed this should be shot.

Stay clear of this game. There are so many other - far better - racers available for the Atari ST.

Thankfully, there is light at the end of this horendous tunnel, thanks to Manic Miner legend Peter Jørgensen who is in the process of upgrading Out Run for the Atari STe. It uses the Blitter for better framerates along with new sprites, music and more. As a work-in-progress, is already a million times better than the official game...


The road ahead is blocked by four trucks. Yes, four trucks. And I'm almost outta time too!!




- GAUNTLET II -

Unlike the other two Gauntlet games, this one is oddly missing from our archives so Giants has nicely plugged that gap. Come on, what a fantastic game this is, also something every Atari ST player knows and loves dearly. Whether you are playing solo or with friends, this is a brilliant conversion of the arcade game.

From the moment its cabinet appears - with that foot-tappingly cool music - we are in love. Choose a character from four heroes: a brute like Thor, the cunning Valkyrie, a powerful wizard, or a wise Elf. Each has its style and all will find it tough to clear the crowded dungeons of evil monsters, ghosts and other demons.

Use your weapon, kill everything - leave nothing alive. This includes those generators popping out all kinds of monsters from the depths of hell. Look for potions to help against the tougher beasts - like death or a massive hoard. But there is also treasure and food to keep yourself wealthy and healthy.

One of the greatest Atari ST arcade games you will ever play!


One of the best Atari ST arcade conversions there is. Right? Of course, I'm right!!




- 1943 -

1943 follows on from (wait for it) 1942 and is another vertically-scrolling shooter. However, this conversion was initially tough, so I was saddened by how much I hated it. The gameplay feels too fast so I spent ages ramming into the enemy - and their bullets. It's almost like I had a kamikaze gift for getting myself destroyed.

I also miss the real estate of a portrait display but, that's hardly the ST's fault. Nor is reaching for the spacebar to use a bomb during the difficult moments. However, stick with it and don't be put off because this is a faithful and frantic conversion with tons of enemies and power-ups to collect. Also, I must say that I absolutely love the energy bar which I thought was superb - and certainly helped prolong my games!

Graphically, we've not been given a perfect clone but it's no ugly beast. The sprites are nice zooming around your screen but the backgrounds are pretty lame. However, that is compensated by parallax scrolling - fluffy clouds gliding down the screen like melting butter. The music was YM-composed by Jason Brooke and is brilliant.

Boot this one up for a good hour of frantic joystick-breaking action!


Oh no, the enemy is attacking from multiple directions? Argh, I'm bound to die pretty soon!!




- STREET FIGHTER -

Anybody that knows me, knows that I'm no expert in this genre. I know very little until recently dipped my toes in the water a few years back with Double Dragon 3. I was shocked by how much I enjoyed it and found the whole experience rather mind-blowing. What had I been missing all these years? I know, I know...

Things aren't (ahem) as impressive here with Street Fighter. The gameplay is very slow and the controls don't feel right. It's like I'm blindly bashing the button in the desperate hope of punching or kicking at the right moment. Also, the opponents never truly feel like they have much AI but, when they attack, they're possessed by Chuck Norris!! The balance is off so I dare anyone to beat your first opponent - without cheating!

Graphically, it looks nice with neat backdrops and huge sprites (more on that another time!). However, the game is dog-slow and the sprites have bad animation. I'm unsure why everything is so eye-burstingly jerky as there's little going on. I'm not going to mention the music other than to say how much it grates. Ugh!!

Everything about this conversion feels like a wind-up. Have I been given a beta by accident? Surely this is a joke? Imagine paying the RRP for this. Play something else and don't waste your time booting this up!


Looks quite nice I think. Though fighting in slo-mo is made even worse by a ridiculous difficulty.




- THE CRYPTO'PINION -

It's obvious Gauntlet II was going to be the star of this collection - and it is. But I'm shocked at how much I enjoyed playing 1943 which is a seriously crazy shooter. Okay, I initially hated it, but after many agonising attempts, I finally got the hang of it. I still need a cheat for infinite lives but I loved it.

That leaves two stinkers. OutRun is a terrible racer with a headache-inducing framerate that makes our Atari ST run slower than an Amstrad CPC. So I'm (more than) relieved we have Peter's Atari STe upgrade in the pipeline. Street Fighter is something else. I'm unsure what to say other than shockingly poor programming.

Overall, I would have been pleased with this compilation back in the day. It's obvious that I would have spent most of my time playing Gauntlet II and occasionally booting up 1943 for a quickie - and probably not lasting very long. The other floppies would have been reformatted and used for the latest Automation disks!!

GIANTS can be downloaded from AtariMania

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