Sunday, June 24, 2018

Shadowlands






Stay Awhile and Listen

Shadowlands is a 1992 RPG by Domark and developed by Barry Costas, who created another personal favourite of mine Escape from the Planet of the Robot Monsters. I've wanted this game for years, and I finally have it proudly displayed on my ST shelf!! Will it live up to my expectations after all these years?

The story is based on an ancient legend of a warrior prince who was slaughtered on the battlefield. Somehow, our dead dude has magically awoken to find himself alive and kicking with the nifty ability to mind-control. So he has selected four loyal subjects to venture back into the Shadowlands and wreak his vengeance!

I don't know about you, but I'm excited and need to see some screenshots!! Onwards we go...



Earlier messages may appear rather obvious, but reading them can be rewarding later on...


Don't be so quick to begin your adventure - take the time to look around this open area!



The graveyard proves a little clumsy for our warriors to navigate, but the dungeons are fine.




It's that time... Dungeon Crawl time!

As you would expect, the gameplay is in real-time with characters, puzzles, and beasts to kill. We begin with the option to use the default characters or manually generate their attributes, which I suggest you do. The first level begins outside in a woodland graveyard with useful pickings before taking the plunge into the depths.

Our adventure begins once inside the creepy dungeons, but the first thing that hits you is the lighting. This is incredible, using a technique called Photoscape that adds a gradual gradient to the light around a character carrying a lit torch. This makes the dungeon spooky with its disturbing atmosphere. The audio isn't too shabby, with fantastic title screen music and sampled sound effects throughout the game.

Let's crack on and see a few of the puzzles with some of that cool lighting...



I love how subtle many hints are! They nicely use silly wording to give you a hint.



Sometimes it's far too subtle, but at least it tries to help you, and I love that!



Now it's time to spend a quid... All brilliant puzzles help make this game so interesting!




Bring friends... and a torch!

Playing Shadowlands is an instant and fascinating experience. In fact, I couldn't wait to leave the graveyard to venture into the depths to see what nasties lurked. As you can see, we're in charge of four characters, and each can lead and be controlled independently using their avatars along the bottom of the screen.

The first thing that hits you is the skills and the lack of progression. Each character can offer similar talents and fight as well as the others. This takes away some of the RPG aspects, as Shadowlands is more of an exploration puzzler in the dungeons. Treat each character as a solid member of your party rather than a unique one.
It's not always necessary to remain as a group. Sometimes, it's best to go alone when scouting in search of items. However, idle warriors should still be vigilant for critters that like to nibble!
Your four loyal subjects will need replenishment, so eat, drink, and rest whenever possible, but be wise and use your stock sparingly. Flasks can always be topped up from fountains, but nothing stops you from having a sip or two while there. Torches are most helpful as it's so dingy plundering through the grim levels, but once again, use these sparingly and extinguish any idle ones in your inventory to make them last longer.

All dungeons should be this scary!! Hey, let's check out some more screenshots...



Look out, something hideous is creeping up on you!!!


The warrior is now a bag of bones... Perhaps he should have read the notice below?



Well, come on, it does say in plain English what not to do. He asked for it! lol




Run, think, shoot, live!

Soon into your first game, you realise how awesome the user interface is for controlling your A-Team. The inventory screen can be accessed at any time with a single right-click and is a cinch to use with extra functions like swapping items or grouping the adventurers into structured squads rather than a clumsy mob.

Each level has a superb design without losing your bearings. It's a good idea to read everything you come upon because not every puzzle is obvious; it might be a masked trap that conjures something nasty. Always beware!! Also, look out for switches, wall slots, or even rickety floor panels. Other puzzles are a fun play on words, such as "weight and see" (a great way to get rid of any useless items).

Weapons vary and can be just about anything you can carry, and there are many impressive items just waiting to clobber your foe. Look around right at the start for something helpful... However, it's always good practice not to feel like you need to fight everyone all the time - sometimes it's best to simply walk away.

Enough of my boring jibber jabber, let's see more screenshots...


Okay, I've got the key to the teleporter. Where is that?


Here it is. Okay, you first! No way!! (This is how my mind would work if I were there!)



The Magician finds three suspicious holes - will he choose the correct one or will he perish?




The CryptO'pinion?

Shadowlands is epic, and I'm enjoying ransacking the dungeons. However, it has a few niggles. I failed to get the save game function to work, no matter what I tried (not much of a problem today when using the emulator's snapshot feature or the hard drive version). Also, guiding our loyal subjects can sometimes be awkward as they struggle to walk around the graveyard and through the odd open doorway. Yes, they're a sandwich short of a picnic and often need a gentle push to help them out. Let's end this pickiness.

I've featured a few adventure/RPGs over the years, and I thought nothing would live up to Dungeon Master! Shadowlands is more of a lite RPG without aspects like races/skillsets or levelling/progression. Regardless, this leaves you to concentrate on the terrifying environment, how to beat the puzzles and stay alive.

This is truly one of the most rewarding dungeon crawlers I have ever played.


Install to hard drive with the snapshot-save feature!!
Are you stuck? AtariMania has some game tips.


Of course, Shadowlands wins the accolade of an AtariCrypt SMASH award. Easily!!

Saturday, June 23, 2018

Anarchy






Too quick for this old man

Running this humble website means that I get to play tons of Atari ST games – it’s hard work, but somebody’s gotta do it!!! Quite often, I revisit games that I remember being good at, hoping they will make for a good review. So, I thought it would be a good idea to play the amazing Anarchy by Psygnosis.

Anarchy is a shameless Defender clone, albeit with tremendously fast visuals and great audio. It’s fun and challenging, running at a jaw-dropping 50/60fps (to think WJS didn’t use the Blitter!!). Yeah, I remember this as a wonderful example of what the ST was capable of in the hands of a developer who cares.

However, as I’ve gotten older, I’ve started to realise there are some games I shouldn’t boot up anymore. Games that push my reactions too far, and Anarchy has proven to be my new personal gaming nightmare!! Yep, I was all over the place, wondering what was going on as I died over and over again.

In the end, it was fun but disastrous - thank you, Wayne Smithson/WJS, for making me realise my age!

... So, what's your "Anarchy" ??

Friday, June 22, 2018

Tetris



Another lost Atari ST game has been found and preserved inside the archives of AtariMania. Yes, it's (yet another) Tetris clone originally developed back in 1991 by Tassos Seizis and graphics by his brother John Seizis. Sadly, it was never released - until now!! I'm not a huge Tetris fan but today is a good day for all ST nutters!!

Click the link above and get this downloaded. Let me know what you think in the comments below!

Wednesday, June 20, 2018

Escape 2042






A slick new game

Escape 2042 has just been released for the Atari STe by Cedric Bourse (yes, he of Yopaz IceStar). It's an exciting new platformer with great gameplay mechanics, ultra-smooth scrolling, and DMA sound effects. It's something else, alright!! The game can 
be downloaded for only a few pounds, which is insane value for money, I'm sure you'll agree. Your purchase will get you both the floppy disk and hard drive versions.

The only requirement is an Atari STe with 1MB of RAM (2MB for HDD installation). Additionally, a boxed release is planned for later in the year for all interested!! (I hope to buy this - sadly, now sold out) :(

Having played for a couple of hours, I can genuinely say how slick this platformer is. It's so different compared to what I expected, and the puzzles are tough without being too tough. The joystick controls are spot-on perfect, and everything moves and responds perfectly. This is one slick game. Have I used that word too much?

After a couple of hours of playing, I can honestly say this platformer is incredibly slick. It’s a refreshing change from what I expected, and the puzzles are challenging yet doable. The joystick controls are perfectly responsive, and everything moves and reacts flawlessly. This is truly a slick game. Has that word been overused?

Well, how about this then: Escape 2042 is epic!!!

The story goes like this... 
In the year 2042, a socialist government is in power, but nobody had foreseen progressive dictatorship that settled in. The elites of the government hid behind a sham democracy, disconnected from the life the people were leading and acted solely in their own interests.

The regime considered the dissidents as conspiracy theorists, treated them like terrorists and locked them away in highly-secured prisons, to prevent them from telling the people the truth about the manipulating medias accomplice of the government power.

You are Shun, a computer engineer and member of the Truth Defenders coalition.

After a clandestine operation to inform the people, you are locked away in the highly-secured prison Bulor 24. But your knowledge of security systems will enable you to escape.

Your turn now to escape as fast as you can from this place!



Links and Screenshots





The Atari STe looks good, with detailed visuals and ultra-smooth scrolling.



Watch out for those cameras flipping between two points of view.

Monday, June 18, 2018

Rolling Ronny






A wheelie good platformer

This is an attractive platformer developed by Carsten Neubauer of Bones Park and published by Virgin Games in 1991. Before I begin, we're not using our feet to walk - because we're on skates! This is in the quiet town of Fieldington, a lovely place that has just suffered the theft of its crown jewels. I know, I know...

Fortunately, the gang of bumbling thieves were disturbed, but they still had the time to hide each jewel inside glittering boxes and scatter them about before fleeing. Why? I don't know, but Scotland Yard decided it was a good idea to enlist Ronny as their secret agent to recover the jewels in return for a generous reward.

Ronny uses his skates to get around this oddball town, but he can still climb ladders and leap across most platforms. He will need every ounce of agility to avoid/kill the nasties lurking. There are many silly creatures, so defend yourself by hitting the fire button to fling your killer salamis. Yes, you heard me correctly!

This is starting to sound rather unbelievable, right? Well, we need a screenshot then...


Ronny needs to watch out for various nasties, even those cute little birdies!





Run, Jump and Kill

Any platformer needs decent controls, and thankfully, these are responsive and allow Ronny to leap from ledge to ledge, but as usual, reaching for the function keys to activate a gadget is a bit of a pain. The status panel displays various pieces of information: love hearts indicate health, a clock is counting down, the number of remaining jewels, and the gadgets enabled. Along the way, you can be stopped to run errands for extra credit. This is an excellent way to top up your earnings, so not really an optional part.

Ronny's inventory is his four spare pockets to store gadgets (essentially power-ups). These provide functions, like a Super Jump or the Magnet, which attracts any out-of-reach items. There is a massive range of different power-ups, and I really like Power Sneeze!! Coins can be collected to spend in the town's shop. However, be wise and leave enough cash for your bus fare to access the next level. Yeah, that is very odd!

I love it when a platformer comes with gameplay that matches the aesthetics perfectly! The controls are a joy and complemented by interesting ideas and amusing mechanics. Simple, and it works. Why didn't I know about Rolling Ronny back in the day? I missed this one and I'm gutted about that!

Right then, let's take a little break for another colourful screenshot with our red-nosed fella on skates...



This jump across the water looks tricky! Surely, I can make it in one?





16-bit Sex Appeal

The visuals are fantastic with cartoon quality, comical sprites, and smooth scrolling. It's obvious that colour is a big deal because of the richly decorated backgrounds; even the title screen is a stunning Spectrum 512 image. I believe this was Bones Park's only Atari ST game? They should be proud of their achievement.

The audio is a sweet title tune (that I can't get out of my head), all thanks to Adrian Dalecki. The sound effects are accompanied by an obsessive tune that manages to get my foot tapping. No complaints here!!

And on that note, let's view the final screenshot...


Hang on a moment, there's an actual droplet of water chasing me? Or is it a ghost lol





The CryptO'pinion?

Rolling Ronny doesn't exactly break the mould, but the addition of a skating clown is a rather odd idea that works (even if he has mad hair - just look at the hideous barnet - lol). There are a few niggles which I didn't care for, the most irritating is failing to collect enough cash for the bus fare. I hated it when that happened!!

There is something about this quirky and extremely entertaining game that I love. It's so challenging and keeps you coming back for more. Also, this ain't no lame Amiga port - it's obvious that a lot of love went into making Rolling Ronny. One of the best platformers for the Atari ST. Yes, I actually said that.

Floppy & hard disk versions from Klaz!