Friday, October 20, 2017

Mystic Realm





Cute dungeon crawling!

Mystic Realm is an action/adventure that feels like an early 80s mash of Gauntlet with limited RPG elements. It may scream "1985" but it was actually released in 1990 by John Lince for STart Magazine. Impressively, it's programmed in GFA Basic, a powerful language that has produced many games over the years so I already have high hopes.

Okay, the story is about an evil vagrant who has kidnapped a Princess (or Prince if you prefer the only other gender). Man or woman, it doesn't matter, as both will plunder monster-infested dungeons for a valiant rescue. Expect to fight zombies, ghosts, bats, etc. Obviously, I chose to be the prince even though I think he looks like a gingerbread man!!

Please, ignore its 8-bit appearance and enjoy the first screenshot. Dull decor but exquisite characters...



Wait, don't run away!! Remember that golden rule? The gameplay matters - not the graphics.




Plunge the depths!

There are 14 massive levels to explore with the basic objective of finding keys to venture through and ultimately rescue our beloved. Simple stuff! Each level is made from a number of separate rooms and navigation is aided by directional arrows displayed at the top of the screen. These show us the sides of the screen that will lead us through the dungeon.

The levels are mapped and included on the floppy disk (scroll down to view 'em here). Each is designed to be challenging but, never to a point where you feel bewildered or bored. Expect the usual and battle against a range of monsters and solve puzzles that are slowly integrated into your adventure. For example, a wooden gate may block your path but that isn't a strong obstacle against a couple of hits. However, later puzzles require more thought than simple brute force.

Fun, but requires some thought later on so use your brain. Hey, it's time for another screenshot...



Hang on, am I a gingerbread man? lol maybe! But there are still many monsters to kill. Oh yeah!!




Tread carefully, adventurer

Various weapons can be collected and each translates into a specific number of knives (visually displayed) for our adventurer to throw like a ninja. Do note that no other weapons are actually used but collecting a high-ticket item - like an axe - will reward your inventory generously. The firing method will instantly feel familiar to Berzerk fans: just hold down the joystick button and tap the direction you wish to throw a knife. It's apt and works superbly well.

Health points are displayed top/left of the screen and detail our vitality from 0 (you're dead) to 999 (the maximum). It's hungry work being a heroic gingerbread man so chomp on whatever you find to keep yourself alive. If you are already near the max then it might be worth leaving food behind until later? Sadly, health isn't regenerated at the beginning of a brand new level which is a terrible shame. You will transform into a skeleton if you foolishly starve to death!!

Tips? Easy, be a savvy adventurer! Beware not to waste ammo because you never know how long it will be before you can top-up your arsenal. Remember to eat only when hungry. Finally, there are lots of locked doors - but use your keys wisely because not all doors need opening. Use your brain, Rambo!!


Oh dear, it looks like I've run out of energy and thus instantly became a skeleton. Love it!




Aesthetics

Don't be fooled by the humble, almost childish, graphics. I find Mystic Realm quite fascinating as it reminds me of the games I played as a kid in the early 80s. Sure, there are more colours and a higher resolution but the "feeling" remains genuine - without having any unnecessary bloatware that would ruin the authenticity. Also, the sprites are all nicely drawn and with comical details: like the wobble of a zombie walk! The ghosts are excellent and are my favourite.

Audio? Well, even the meagre sound effects transport me back to the 80s. Hearing a knife skim through the air on its way to hit a fiend flat-bang in the face is brilliant!! I'm not ashamed to admit this - I adore the 8-Bit atmosphere.

Mystic Realm teleports me back to my pre-ST days and I'm loving it. Let's see another screenshot...


Prince or Princess, here are the details for power, weapons, your enemies and everything else.




The CryptO'pinion?

Mystic Realm is one of those games that helps to prove jazzy graphics and sonic boom sound effects aren't required for a great gaming experience. And that is exactly what we have here and, even though I don't imagine many people reading this article would agree? Well, not until you take the plunge and play a couple of games for yourself.

Fans of the RPG/Dungeon Crawling genres will love Mystic Realm, I am positive of this. It's no thrills with fantastic adventure elements and I have thoroughly enjoyed the arduous task of rescuing another damsel in distress!

An enjoyable, dungeon-crawling romp with frivolous graphics. Humble yet I absolutely loved every second of it!!




- THE MAPS -


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )


( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )

Thursday, October 19, 2017

Ghouls 'n Ghosts




It was ace to begin with...

What a platformer this is but... hang on... I hear a new version is under development? I found an interesting thread on Atari-Forum about a new version of Ghouls And Ghosts for the Atari STe by Sascha Springer. He's teased us with images/videos of lush sprites & landscapes and has released an early beta. This was a jaw-dropping moment that proved the potential of the Atari ST - when in the hands of talent.

I cannot wait to see more and wish Sascha much success!

An early download is available via Atari-Forum [requires a 4MB Atari STe w/ hdd]

Tuesday, October 17, 2017

Floppy Image Runner (IMGRF2X)





Wait, don't damage the ST's case!!

Most Atari ST games are available on a floppy disk that has been converted into an image to be downloaded off the Internet, legit or not. Nothing beats the sound and feel of using a real ST with its disk chugging away. What an authentic way to spend an evening, and there are thousands of games to choose from.

IMGRF2X is a program, developed by Peter Putnik provides a great way to use these images - without the hassle of needing a real floppy disk. It's basically software CosmosEx/Gotek and works with many games: .ST and .MSA. Obviously, the requirements are raised beyond the stock 520ST because you need >2MB RAM. Also, a hard drive or UltraSatan is beneficial for storing the virtual floppies. Which is only obvious, right?

I don't think many Atari ST users are struggling with only 512K RAM these days. Exactly, so read on...



But how is this possible?

It's simple: assign either ST or MSA file types in GEM. Dead easy - just watch my video recording. Now you can double-click on any image from your collection to load Image Runner - this copies it into RAM and reboots. The ST will start up as if it has that disk physically inside its drive - powered by black magic!!

Sadly, GEM cannot assign multiple file types to any single program. To get around this limitation, make a second copy of "IMGRF2X.PRG" and rename it to something similar (don't worry about drive space, this isn't a BIG program). Now you can assign both types of disk images (ST/MSA) to each of these "two" programs. Just double-click any image for instant access to your collection of downloaded floppy images!

Or manually edit the Desktop.Inf file using a text editor like Everest or similar. Easy peasy!



The CryptO'pinion?

I must say Image Runner worked rather well and I enjoyed a good success rate. This program is a Godsend for us without a Gotek or CosmosEx and has certainly allowed me to enjoy Menu disks again! However, please remember that this is software so YMMV. But nobody can deny that this program is genius!!

I shudder at cutting the case to fit a Gotek device so I think many will appreciate this program; the results are often positive. I love it and hope Peter continues working on this to improve compatibility. Okay, there are two downloads on his website for IMGRF2X (which includes an easy-to-use option). Just watch the video!!

Let me know in the comments what you think and what worked for you. Above all, enjoy yourself :)

Friday, October 13, 2017

Enduro Racer #AtariSTe




Yet another Atari STe game #indev

Enduro Racer is one of my favourite Atari ST racers because it's fast, fun and an uncomplicated thrill. In fact, it's the classic arcade racer and our conversion is pretty good considering the age of this 1987 release!

As you can imagine, I was excited to find out that Peter Jørgensen (Mr Manic Miner himself!) has begun development of an enhanced update specifically for the Atari STe!! He's graciously given me the latest beta and it's looking impressive with many improvements - more are planned. This version is very fast!!

  1. The Blitter is utilised to push a brisk framerate!
  2. Expect many more colours on-screen at once.
  3. Usage of the extended palette.
  4. Remaster YMT music of the original ST scores by legend David Whittaker.
  5. Arcade samples played using the DMA hardware.

From what I've seen, heard, and played, this is tremendous!! To take one of my favourite Atari ST racers, and improve upon it using the STe hardware, is mind-blowing!! Good luck Peter - I cannot wait!!

Don't go just yet, check out these screenshots and... watch this space... :-)










Thursday, October 12, 2017

STrange roboTS





Something different?

Strange Robots was released in 2013 for Silly Venture by BlaBLa and Mandarin. It's one of those demos I've had on my Ultrasatan since the beginning and is a personal favourite of mine. I love the unique presentation styles that display an incredible range of colours with a funky 505 tune throughout. What's not to love?

Demozoo has the download which will require an Atari STe with a jaw-dropping 4MB RAM. If you like this, I suggest you look at Circus back²STage, JAPAN beauties and troubles and STreet Art - all amazing!!

Here are a couple of tripped-out screenshots from the demo that I love...



Sunday, October 08, 2017

Horror Zombies From The Crypt



Bring out your dead!

I've always been fascinated with Astral's haunted house platformer from all the way back in 1990. It's full of charm with a comical edge and no haunting would be the same without lots of frightful creatures! We have everything from witches, zombies, werewolves, vampires, ghosts and even the odd weird statue that sticks out its tongue at you.

Each level has a particular task which is described to us during a mini-intro at the start. The objective is to hunt down and collect all the skulls and lay their souls to rest. However, this is one tricky platformer through, it's a maze of creepy screens that often contain infuriating traps to catch you out. This is no arcade-style platformer, more of a Fire And Brimstone so keep your composure and wear your patient head, Worzel. And by that, I mean it starts easy but ends up 'challenging'!

I have always adored a 'horror' theme since playing Chiller, so let's check out the first scary screenshot...



The artwork is beautifully creepy and I love the attention to detail - look at those eyes!!


Enter the haunted house!

The first level introduces us nicely to the game's freaky, yet comical personality with some puzzle-solving along with a variety of classic baddies: zombies, headless ghosts and a Morticia Addams lookalike. Initially, the puzzles are quite easy and shouldn't tax the grey matter too much: move a table to reach an item, find keys to unlock doors, and wear cute booties to creep past something scary. Things hot up on the next level with tougher monsters and trickier-level designs.

Level passes WolfmanHammerLugosiNosferatu & Garlic.

Every character is different and, I must admit to taking a liking to the wolfmen - but I hate the old hunchbacked witches who will drop rocks with surprising accuracy! Every level has a password so there is never a need to restart from the beginning each time which is an excellent idea and one I wish more games would have supported (I'm talking to you Navy Seals!). Hint: try and remember to search for hidden rooms or secret objects that may need a different type of key.

This game is tough and is no pushover so expect lots of comical deaths. Like this one here...


Oh no, a skeleton with a bow!!! Gets me every time...


Aesthetics

The visual style is perfectly apt for the 1950s cinematic theme with smooth scrolling, spooky artwork and freaky characters. Everything you see is superbly animated - just wait until you die and see yourself shudder before violently suffering a Scanners-like headache. No matter the actual cause of death! I must say that I am impressed with the palette, each level is its own mini-movie and looks tremendous. The horror aspect is typically cheesy and I love it.

The audio is nothing short of incredible with a chippy rendition of Montagues and Capulets which couldn't have been a more perfect choice (I'm sure I'll be humming that all day long). The sound effects are high-quality samples with the wolf howls being my favourite. However, I'm disappointed there is nothing for my head-exploding deaths? That's weird!

Sound and vision are almost perfect in every respect! So let's look at an evil witch with her pet wolf...



I hate it when the old witch drops objects on my head!


The CryptO'pinion?

This is one of those games that will eat away your spare hours as it requires practice and a lot of patience. This game can be so cruel at times. In fact, it's often infuriating on the later levels, just try Family Chapel if you don't believe me. Oh, and Horror Zombies From The [Atari]Crypt is the perfect title for such a cheesy platformer. See what I did there?

Okay, I wish it was a little easier on many screens but I'll never be bored of killing wolfmen and zombies. Although I admit to running away like a scared child from those piercing glares a vampire can give! This is a fun platformer with lots of puzzles, action and a cruel design that's always going to win. Like with Fire & Brimstone, it's tough but it's superb!!

The HDD download can be found on D-Bug
Floppies can be sourced via Old Games Finder

Wednesday, October 04, 2017

River Raid for Mega STe




Thank you, Carol Shaw!

I fancied a blast with a favourite ZX Spectrum game - RIVER RAID!! Okay, I know it's lame compared to the Atari 2600/5200 versions but I've happy memories. I figured I should use the Mega STe muscle and boot up the Speccy emulator for some colour-clash action (there was never an official Atari ST version released).

Obviously, I cannot record directly off my Mega STe so I duplicated the setup in Hatari to make this video: a stock 16Mhz Mega STe (TOS 2.06) runs the game well. It's almost at the same speed as a real Speccy. Hey, could my recording fool people into thinking this is real? Well, until they see the GEM desktop at the end!!

If you wanna emulate more older computers on your Atari ST then check out this section of my website.

Like what I do? Hey, do you wanna help support AtariCrypt??

More random ATARI ST articles from the archives