Friday, July 13, 2018

Bombaman





Bomberman sucks!

Ever since I first played Erik And The Floaters on my ZX Spectrum, I have enjoyed many different Bomberman clones and here is yet another one called Bombaman. Developed by Kevin Callahan for the Atari STe, this conversion is multiplayer for two-four people, with support for those enhanced joystick ports lurking on the side of the computer.

Blowing up stuff is superb thanks to light and responsive joystick controls. Tons of power-ups are available and contain some favourites, like a molotov cocktail and chucking bombs over a wall. Others can increase the number of bombs we are able to drop - but watch out for chain reactions during their explosions as that will detonate others. Roller skates speed up gameplay whilst flap jackets protect us but slower players better watch out for zombies. Fun is the name of this game!

Want a screenshot? Well, brace yourself and get ready to squint...



It starts tame but soon you're using power-ups and blasting everything!




Aesthetics

The visuals are incredibly colourful but may require sunglasses to protect your eyes from all that glare!! Okay, the colour is completely over the top and looks like a child would have picked the colours but who said Kevin was an artist? Thankfully, everything runs smoothly at 50fps thanks to the Blitter and is displayed in overscan too I might add.

Chipmusic plays throughout, which I really enjoyed because it's downright awesome. Thankfully, it never overpowers the DMA sound effects bursting out of your Atari STe and that is how all games should be!!

Yeah, the colour palette is very trippy so let's annoy your eyes on final time with another screenshot...



All that colour could drive you insane - if it wasn't such a great game!!




The CryptO'pinion?

This is a brilliant multiplayer which has lived up to my expectations and I'm sure you will love gathering around the ST to play this. Okay, okay, I admit that I would have loved a single-player option but that's my only gripe as we have thoroughly enjoyed Bombaman - my daughter says it's her favourite Atari ST game [watch our video recording].

This is a cracking game for those who enjoy throwing bombs at their friends. Who doesn't? So download it. Now.

Update: Kevin has since found the floppy disk of the registered version. This is now safely stored on AtariMania. Go on and grab it now!

Monday, July 09, 2018

Ben Pritchard





It's interview time!

When AtariCrypt was a little baby I came upon a scrolling platformer called The Curse Of Bolda which is a fun game I really enjoyed playing. However, I was new to Hatari and figured I was doing something wrong because it seemed sluggish so I whacked it up to the dizzy heights of 16Mhz and everything was perfect.

Shortly afterwards, I heard from the developer who seemed chuffed that people were still playing his old games and (eventually) I got around to playing his other called Kev's World. This is a flick-screen platformer I really enjoyed, probably because STOS coped better without trying to scroll the screen?!

I've since been talking to Ben who has found the original [registered] disks of The Curse Of Bolda which are now freely available from AtariMania. However, I couldn't leave it there. Yup, I had to ask a few questions for our interview section. My sincere gratitude to Ben for hunting down the disks and answering my questions.




Ben Pritchard - The Interview


Hello Ben, please introduce yourself.

Well, first of all, my STory can't be told without that of my best mate Paul; he introduced me to the Atari ST and was my "sparring partner" in making games. We started out making text adventures at first - me on an Amstrad CPC at the time, and him using ST Basic - around 1988/89. Then he got his hands on the Shoot 'em up Construction Kit, which sold me on making the jump to the Atari. And then - just by sheer chance - I ended up getting the Discovery pack, through which we discovered STOS and start the voyage of discovery/development/geeky one-upmanship that ultimately led to Kev's World, the Curse of Bolda and indeed what I'm up to right now...


Which Atari ST were you using?

I started out with the 520STFM that came in the Discovery pack, then upgraded to the 1040STE Music Maker pack a couple of years later. I never had any hard drives or memory upgrades. Having attempted to solder adaptors into place, in a failed attempt to boost my 520 up to a 1meg, kind of put me off. And being in my teens, at the time, I didn't have the money for much else.



Although technically inferior, I personally thought Kev's World was a cracking platformer.



Tell us a little about your two games.

Both Kev's and Curse are very special to me - Curse because it was the first game I had actually released (despite it actually being the sequel to Kev's!), and because it had the 8-way scrolling and all the stuff I had originally wanted in Kev's but couldn't get working at the time. But I had a very special moment with Kev's - a few weeks after releasing it, I got a letter from a chap in Scotland (this is about 1995, before broadband and home internet/email became a thing) saying how much he enjoyed the game and asking for a hint on getting past the boss. That really struck a chord - someone was so into something I had made that they had taken the time to write to me and let me know...


What's so special about Kevin?

Kev was kind of an evolving design... Originally he was a spaceman - believe it or not - for another game which I was working on called "Galanium". Then his space helmet was replaced by the face and red baseball cap for another game called "AstroKid" (again, abandoned). Finally, he got made over into the black t-shirt, blue jeans and big white trainers you see it in the games. As for the name - well, I was an unashamed metaller back in those days, and the trendy guys - who wore baseball caps and big white trainers were known as "Kev"s - so there it was: he was called Kev because he is a Kev!



Kev's World is only a demo and I'm desperate to play the full release.



Did either game live up to your expectations?

Both games blew me away - again, Curse by virtue of being first, and Kev's due to that letter I mentioned before. Plus the fact they made a few hundred quid between them - given that I had just started at university when I released Curse, extra cash was an amazing bonus. But the big thing was that both games got reviewed in both ST Format and Atari ST user - I never saw that one coming!


What happened to game no.3??

"Odyssey Island" was the working title of the third Kev game, and it was going to be bigger than Curse, with more complicated puzzle elements, impromptu boss battles, other characters to interact with, and a weapon system based on earth/air/fire/water elements, that also fed into the puzzle system. But by this time, it was 1995, and not only was I deep into my university course, but I had also been very ill, and everything seemed to be heading towards the PC and 3D, so it just stalled in the end.



The Curse Of Bolda is perfect using a 16Mhz computer to give STOS that little extra help!



Why STOS?

Because it came with the Discovery pack, and was better than SEUCK - or indeed anything Paul or I had used until then. Of course, we started using extensions - Curse owes its very existence to The Missing Link, and towards the end, we also learned how to use little assembly language snippets to improve performance, but STOS was the backbone of what we did.


What was it like working with Floppyshop?

Floppyshop and their "floppyware" scheme was a great experience - Steve (Delaney) was great to work with and full of enthusiasm, despite some teething issues with corrupted disks! He gave both games a great write-up in the catalogues - if memory serves, he said that Curse was "better than a lot of the £25 off-the-shelf titles" of the time! Looking back, licenceware worked well for both titles.



The Curse Of Bolda is a massive game to tax your brain and reactions.



Why so little love for the Atari STe?

The STE version of Curse does actually use the DAC to play samples (hence why the STFM version is music only). As for the scrolling, we did not really understand enough about the guts of the STe to be able to do much (we were working largely in STOS and its extensions. Looking back, maybe we depended on that too heavily).

Secondly, from what we could tell of the market by looking at other games released, magazine coverage etc., it felt like the vast majority of ST owners had STFMs, so we coded to accommodate the widest possible base. Heck, Kev's World was cut down for half-meg STs - although we did do a 1meg version with extra sound effects!


Would you upgrade either game with more STe support?

I must admit - much to my shame - that since Odyssey Island stalled in '95, I haven't really thought about developing for the ST/STE. "Real life" got in the way too much - first university, then getting a job and a flat, and various other life events. In fact, I pretty much dropped out of game writing altogether from then right through to 2005 due to lack of time, money, hardware etc...



The Curse Of Bolda is cruel. Flipping a switch caused a fire and the platforms evaporated!



What are your favourite Atari ST games?

Back in the day, I was a huge platformer fan (as my own games may indicate!) - I loved Turrican 1 & 2, Rainbow Islands will always have a special place in my heart, titles like Ozone and Prehistorik that showed just what was possible with STOS... but my all-time number one has to be "The Killing Gameshow" by Psygnosis - now if ever there was a title that deserved an STE version it was that, for the music alone!


What are you and Ledasoft doing today?

These days, I am usually playing "being a Dad"! To be honest, I'm really not into playing games as I don't have the time to dedicate to the mainstream mega-titles, and the "indie" scene is just so full of shovelware it takes too long to even look for something to play! To be honest, these days I prefer to spend my time making games than playing them... which brings us neatly onto:

LedaSoft has undergone two major re-inventions since the ST days - the first was back in 2010 when we resurrected the "Leda" name as "Leda Entertainment" in an attempt to break into the mobile game market. We released about a dozen games over five or so years, but it really didn't work out.

More recently, we have changed direction again - this time we have kept the Leda Entertainment name, but changed what we are all about. Over our time in mobile, we met a lot of people trying to get into the games industry but always stuck behind the "lack of experience/no published titles" wall. So we changed direction - Leda is still firstly about us enjoying making games, but instead of hoping to make money, we have teamed up with a number of these talented artists and audio designers in the hope that the game we make and release together will help at least one of them on their way to their dream job!

The game we are working on is called "Bullion - The Curse of the Cutthroat Cattle" - it's a local multiplayer brawler based around a crew of pirate bulls. There are currently eight in the team, including Paul and myself, so Leda has grown a bit since the ST days! If you want to check out Bullion, go to www.bulliongame.com

So the plan for the future is to keep making games and, hopefully, help some people kick-start their career - ultimately to have fun! That said, I must admit that it's tempting to crack out the Atari STe once Bullion is done, just to see what I can still do - and I also have a half-finished PC remake of Curse somewhere I might finish up...

Sunday, July 08, 2018

Into The Eagle's Nest





'Allo 'Allo!

Into The Eagles Nest is an overhead Gauntlet-like shooter set within the enemy's castle, heavily occupied by thousands of Nazi soldiers. Our orders are simple: infiltrate the castle, rescue three allied soldiers, and then detonate the hidden explosives. Come on, leaving without blowing the place to kingdom come, would just be rude!!

As soon as the game begins, the battle is on! And it's against an onslaught of soldiers who eagerly patrol the castle's dingy corridors. Sneaking into the enemy's lair was the easy part, now we've gotta bust out of our safe room with guns blazing and rescue our fellow Allied soldiers before General Von Klinkerhoffen orders their execution (geddit?).

The overhead perspective works a treat, especially for the first screenshot...



Look for keys, health and ammo because you never know what's gonna happen next!




Search, Shoot, Kill

As you explore, look for anything that may assist in completing your mission: the health packs help repair hits you've endured. An ammo stash will replenish your Nazi killing abilities. Of course, elevator keys need no explanation - but don't be too quick to use these because you should fully explore the current level. A lot more than you might realise!

Don't forget to disable the messages telling you what item has been collected... so annoying!!

Use door keys wisely. These unlock parts of the map out of limits but, some doors were bought from Ikea and need a little gun love to bust open!! Not all the enemy wander the corridors looking for trouble, some soldiers have had too much beer and fallen flat-out cold drunk. An easy target or unnecessary if low on ammo? Remember to watch the status panel because you can withstand 50 hits, which sounds a lot, but even Rambo would die without a careful tactical approach.

Enough reading as it's time for another screenshot so brace yourself...



Shoot the barrels and make your way to a secret area with items to collect.




Aesthetics

The graphics are superb albeit with an older 8-bit feel. Everything is a bit clunky and big but, it works. The backdrops are gorgeous and represent the castle feel perfectly. However, it's the objects and enemy sprites that steal the show, from the soldiers and discarded items of food, gold, etc/etc. However, best of all, those guys slumped out drunk!

As for the audio, the title screen music is flunky but pretty good at the same time. I'm more of a chip guy but I still liked it. In-Game sound effects are all samples and really nice too but I miss a background chippy tune if I'm honest.

I hope you're enjoying this Mr ST Nutter? If not, why are you still here? Oh, for the screenshot I see...



Sneak by and pinch their food [oddly on the floor]. Hang on, they're asleep? BAM BAM BAM!!




The CryptO'pinion?

This is an easy one to rate because it's an excellent action shooter. A classic and the Atari ST got a fantastic conversion too. Most have already played this and I'm positive everyone has happy memories? Enjoyable, challenging, and a totally engrossing adventure for the most determined players!! You should play it again. Yes, right now.

Grab this cracker on a floppy or hard drive.

Friday, July 06, 2018

Kev's World





Another GEM lurking within the ST's library!

Kev's World was developed for FloppyShop by Ben Pritchard and is the prequel to The Curse Of Bolda. In this flick-screen platformer, we explore many rooms, grabbing stars, and shooting monsters. All this to rescue our beloved Katherine from the clutches of the nasty villain, Bolda. Okay, I know what you're thinking but stay with me on this one!

This is a typical platformer with many pitfalls and even the odd puzzle to solve using special keys and teleporters. This journey will eventually lead to a battle with that deranged-looking Bolda. During a rather crude end-of-level boss fight. Hey, remember this wasn't commercial - so keep an open mind and forget comparing it until you've played it.

Think less Magic Boy or Rainbow Islands when you gander at my screenshot...



There are many baddies but watch out for the little green alien thing - I hate those!




It's time to be a 2D hero again!

Any platformer needs responsive controls that blend well with the mechanics of the game. The joystick controls are perfect and I love how agile Kevin's movements are. This is a typical platformer but there are a few neat touches that I love: keep this Krazy Kid busy otherwise, he complains that he's bored using a speech bubble. Not new but a fun characteristic.

Actually, that bubble is also used to indicate whenever Kev's hurt. Along with any items/power-ups he has collected. Floor panels are randomly placed and stepping on one will reward you with extra points or a smart bomb that kills everything on-screen. However, this is totally random and may cause a rockslide, alert the baddies to your location or reverse the controls. Are you ready to take a chance? I know right, it's something different whilst being familiar.
Lots of bonuses are scattered throughout and offer a variety of features:
  • QuintStar contains the value of five individual stars.
  • Aurora Of Invincibility provides temporary invulnerability from everything but spikes.
  • Hero Head ... well, don't get too excited because it's a 1UP!!
  • Power Heart boosts Kevin's health.
  • Sands Of Time adds to the ever-decreasing time limit.
  • Oh, and Kevin's also partial to playing arcade games, if you happen to find one.

Right then, it's time for another screenshot! This piccy features Katherine plus the mean and nasty Bolda... 



Shoot Bolda in the face to save your girlfriend from this fiend!




Aesthetics

A platformer needs to have a clear and concise design. One that not only looks nice but isn't too visually obtrusive so the enemies are clearly visible, objects aren't easily missed, and you don't want to accidentally bump into something deadly. Well, Kev's World might not look as good as Rick Dangerous but its design is superb and eye-catching.

The sprites look ace and very comical. Some of the nasties are cute and it's obvious Ben spent most of his time getting these just right. Sadly, no Atari STe hardware is being utilised so STOS is struggling somewhat.

The audio is also excellent with tons of samples used throughout the game. However, like the visuals, Kev's World isn't using the Atari STe's DMA hardware. This means the effects are rough and the playback feels like it's pushing STOS to its limits. Don't get me wrong, I love the effects but I think the YM chip would have been a better option.

Games like this prove why the Atari ST has/had a fantastic PD scene. Here's the final screenshot...



Argh, that damn Bolda. My girlfriend is (slowly) whisked off once again!!




The CryptO'pinion?

What I love about Kev's World is its traditional oldskool gameplay which is just downright excellent and enjoyable. The joystick controls are superb and responsive plus I liked the gameplay mechanics with the additional bonuses, smart bombs, and other surprises. These help make the game stand out from most other PD/Shareware platformers available on the ST.

I have enjoyed playing this two-level demo and is definitely something I would have bought in the mid-90s. What a cool platformer and I hope Ben finds the full-registered game someday soon. We need to play that!!

The demo of Kev's World can be downloaded for either a floppy or a hard disk.



Completed!! I made 12th place and even beat Metallica. Can you beat me?

Tuesday, July 03, 2018

StarRay




The Atari ST cannot scroll

Logotron's StarRay is a Defender wannabe developed by a trio of incredible talent. It's something I boot up whenever I'm bored and need to kill a few mins after a dreadful day at work! Of course, this was programmed by none other than Steve Bak. A legend who always knew how to get the best from the Atari ST without ever resorting to lame excuses.

Aesthetically speaking, it's fantastic and compliments the gameplay perfectly. Pete Lyon designed what you see and it's glorious. From the moment you see the futuristic Monument Valley, you're in love with his pixels. David Whittaker created all of the jaw-dropping funk (anyone with extra Ram has sampled music on the title screen - but I prefer chip tunes).

StarRay is a blummin' awesome shooter and tons of fun. It boosts the original Defender format with its own brand of great gameplay style - plus beautiful sounds and multilayer parallax visuals. This is how all retro gaming should be! The perfect shooter if you are bored and fancy some frantic mayhem in your life - grab it now and play StarRay!

Take to the skies then download either the floppy disk or use your hard drive.

Monday, July 02, 2018

Overdrive



NFS

Feeling the need for speed, I booted up Overdrive by Ross McNaughton which he developed in 1996 using STOS. It's an overhead racer similar to Super Cars or Power Up and features 25 GEM-green tracks!

After listening to the horrendous title music [nails on a blackboard] you're asked for your initials before viewing a diagram of the first track. The physics are pretty dodgy but controls are easy to learn so it's not long before you're tearing up the asphalt. However, that's about as deep as it gets because your opponents are like Sunday drivers! Plus there are no differing road surfaces, weather conditions, car repairs, etc...

I'm probably being too harsh because Overdrive isn't commercial and there is a level of fun to be had. Sadly, it's too easy so gets repetitive and that green colour hurts the eyes. It's not long before things feel monotonous. Hence why I abruptly ended my recording. Enjoyable for a few minutes but nothing more...

Go on!! I dare ya to download Overdrive and play it. Let me know what you think!

Sunday, July 01, 2018

Crash Time Plumber (longplay recording)



> Update: Read our review featurette about this beautiful game!!


Crash Time Plumber is an astounding platformer but I struggled to beat level 6 with my joystick skills. So that meant there was only one thing left to do - cheat! The later levels are killers!! Even with a cheat, all I would do is die-die-die!! But, eventually, I did it, as you can see in the recording. I dare anyone to complete it without extra lives...

This is most definitely one of my favourite platformers. It's nothing less than infuriatingly awesome!!

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