Showing posts with label 1990. Show all posts
Showing posts with label 1990. Show all posts

Sunday, June 13, 2021

High Energy


It's time for another bundle of ST joy!

High Energy is something I lack lately especially as I've reached the big 5-0. Well, it's also the name of an Infogrames compilation, released in 1990 when I was still a teenager. Included is Fire And Forget, Hostages, North & South, Teenage Queen and TinTin On The Moon. Quite a rich and varied collection with potential.

I've never heard of this compilation before if I'm honest, so perhaps it was only released in France? Let me know in the comments below. Okay, I gotta say that I'm eager to get cracking with this promising release...




Fire & Forget

Here we have a racer by Titus which feels technically similar to other, old generation, ST racers especially their own Crazy Cars. However, this time our car has received a weapons upgrade to blast everything into smithereens. Hmm, this makes me think of another oldie that I really enjoyed, RoadBlasters by US Gold.

Anyhow, why is the future never portrayed in a positive light for many 16-bit games? Well, once again, the world is in turmoil (ironic, eh?) as the big cities have been destroyed with millions of people slaughtered. Thankfully, some survived and luckily, you are one of them! Our mission is to operate a powerful weapon called Thunder Master, which happens to be a supped-up shiny red sports car that gets about 5 miles per gallon!

The mission takes us to various places around the globe with a simple objective - drive and shoot. The roads are crammed with zillions of bad guys in vehicles like tanks and planes with many obstacles to shoot. Two players are supported with the second taking charge of an aircraft instead of a car. Each player has unlimited lives and ammo but fuel consumption is drastic and doesn't last long without collecting the supplies lying in the road.

Talking about fuel, isn't it odd that this depletes at a staggering rate, regardless of speed? Anyhow, completing each track is pretty easy and an enjoyable romp destroying your foe by merely holding down the fire button. There are three levels of difficulty but the format remains pretty much constant as it gets harder.

Tips!

Sometimes I try to help you guys out with a few of my expert tips because I'm probably the best gamer you'll ever know. Yes, it's true. Absolute gaming legend. Anyhow, the only tip I can give you is to play Roadblasters instead. A similar game that is miles better than Fire & Forget. Okay, it's not perfect and feels really old compared to Crazy Cars 3, Vroom, Lotus 2, and others but it's great fun and that's what matters the most.

Aesthetics

The graphics and sounds are fine with decent artwork used in the menus. However, the game's framerate is shocking. Objects will appear and then, within an instant, are gone due to the incredibly low framerate that bursts eyeballs after 10 minutes of gameplay. Yes, I think we might have another Outrun on our hands?

The audio is actually not bad using crude samples but I appreciated the effort. However, the pessimist within cannot help but wonder how many cycles were wasted that could have gone into making the game visually better.

The CryptO'pinion?

Fire & Forget offers racing, guns, and missions dotted around the globe (although that's nothing more than a change in aesthetics for the most part). The actual driving feels totally unrealistic, even for an arcade-style racer and the roads are overly cluttered with baddies and nasty objects so expect many infuriating explosions!

Sadly, Titus has made the ST perform like a 2mhz computer with a framerate that destroys any chance of long-term enjoyment. There are many other, far better, racers available for the Atari ST. You have been warned!

Not the best of starts was it? Let's take a look at some screenshots from my first play...


Titus takes us to all the troubled hotspots throughout the world. Phew, looks like Blighty is fine!

Ignore the colours and that ludicrously bad framerate because the car is awesome!

My first attempt at a one-handed two-player game (to get some screenshots) was a disaster!

My very first game was terrible but I made it onto the high-score table!!



Hostages

Now we're talking. Hostages is something I cannot describe without using the word - "classic". When I say that, I really do mean it because this is as good now as it was back in the day. This game is all about strategy and covert operations as terrorists have taken over an Embassy and are holding lots of frightened hostages prisoner. Yes, a familiar tale and one that has been translated into a computer game quite brilliantly I think.

The rescue mission is Operation Jupiter and we have been commanded to enter the building, kill the terrorist scum and guide all the hostages to safety onto the top floor. You can forget to take the Arnie approach as that will only get you and your men killed. So, think more like Who Dares Wins and you get the idea.

Operation Jupiter is split into stages; the first is getting a small team of snipers in place, who will then eliminate any terrorists they see standing near a window. However, before they can get into position, they need to carefully make their way to specific key areas in the street. This means avoiding the enemy searchlights which is absolutely brilliant. I love nipping into the shadows to avoid being seen - and shot at! Be slow and methodical.

Once they're all in position, we can take a sweep of the embassy just to see if any terrorists are dumb enough to stand near a window. Scan the sides of the building and patiently wait to see who might be walking by. It's worth going slow and possibly making a second sweep of each side of the building. Voyeuristic and tense!

Now we can send in the second squad who burst through the windows like something from a Hollywood movie. Once inside, these guys will search each part of the building like a Doom marine using a crude but effective 3D perspective. The hostages are easily recognisable as they're the ones who have probably peed their pants. Guide them to safety one by one without being seen. It's a lot harder than it sounds so you should learn to use the map.

Don't expect a hero's welcome unless all successfully completed their mission.

Tips!

Use the practice mode before jumping straight in. The first level is harder than you might think, so slow down and watch the motion of those spotlights which are predictable. This is a game that takes patience so, whatever level you're at, don't rush or panic. Finally, learn to master the awkward controls when scouring the rooms for hostages and nasty terrorists. The map helps a bunch and shows you the direction you're facing.

Aesthetics

Graphically, this is fantastic and shows just how advanced the (then) new 16-bit computers were compared to their 8-bit counterparts. Each scene is dark and moody, yet compelling with a natural feel to the situation at hand. The artistry is stunning and seeing something as simple as a shadow behind a window is perfectly done.

Animations are quite funny compared to later games but I love what they did. A faint image of a soldier sneaking into the darkness or leaping over a wall is excellent. Equally impressive are the cutscenes which I really enjoyed between each stage. Cracking 80s-style TV and I loved it all so very much I gotta say.

The audio is mind-blowing from the intro that helps create the dramatic buildup using deep thumps as our team of kick-ass soldiers emerge. It doesn't end there as lots of samples are used throughout each of the stages for maximum effect. Guess what? Just like the visuals, I've nothing to moan about. Excellent stuff!!

The CryptO'pinion?

Playing Hostages is quite unique and something way ahead of its time in my humble opinion. The format of how the action takes place and the methods of different mini-games to complete the mission is excellent. It certainly paved the way for future tactical-based games in many respects. I think I'll have another game now, without getting Mike killed this time! (why is it always Mike that dies?). Anyhow, I think Hostages is fantastic!!


We begin by getting the snipers in place which means dodging searchlights and hiding in the shadows.

Check the map to verify your positions are correct. I still say 'Mike' sounds rather odd...

Okay, let's take out some of the more stupid terrorists dumb enough to stand near a window!

The next three men abseil and burst through the windows to enter the Embassy.

Now the fun really begins but remember, don't shoot the hostages. Unless they're annoying!



North & South

This is an alternative reenactment of the barbarous American civil. There are lots of the silliest challenges to win a comical take on the Civil War. Like Hostages, this is quite unlike anything I'd previously seen at the time and is stuffed with gorgeous art and sound. Plus it features lots of humorous touches that I find hilarious.

Firstly, one or two players are supported which is great and probably better than battling against the computer. Whichever side you choose, you're playing as the Captain in charge of cavalry, infantry and artillery. It's now you should decide whether you want Indians, Mexicans, reinforcements and weather problems plaguing your troops. I say yes, the more stuff we have, the better. They each add their own brand of humour and effect.

A map of eastern America is displayed that shows the location of each country's troops and the current situation. Choose whether you wanna invade the south or protect your independence from the north before planning the strategy of your war through a series of questionable conflicts. Perhaps you might also prefer to rob a train and cash in to help fight against the enemy in greater numbers before jumping straight into the hell of war?

Using the map, we can move and advance our troops from State to State, waiting for the right time to do battle somewhere in this huge country. Depending on that location, wars are fought on a different style of the battlefield using small units of cavalry, soldiers and artillery. These battles are fantastic with head-on collisions I could enjoy all day long. They're simple and silly so hardly realistic (best without the computer's assistance?)

Watch out for reinforcements from Europe via the sea and it's always worthwhile not venturing too far west into Indian territory. However, the presentation of this retaliation is brilliantly executed with a random outcome. The Mexicans won't get involved too much, other than attacking Texas and you'll probably lose men in the process. Storms wander the landscape and make it impossible to do much until it's passed. Each adds a little extra fun.

The war is only won when the victors have successfully beaten their brethren down into the bloody mud...

Tips

Play arcade and enable all the extras for more fun: Red Indians, weather and so on. The computer is way too tough so I often play against myself. The battles are more fun and the entire game lasts a lot longer too. For a strategy game, my advice might appear quite contradictory, but, stop thinking and have fun with the 1860s.

Aesthetics

North & South has some of the most glamorous cartoon visuals. Throughout, there is a high level of humorous artistry which I find stunning thanks to how each scene is presented using bright colours and lovely animations. The overhead battles are my favourite, what's better than running down troops on horseback?

The audio is magnificent with a quirky intro tune that is unforgettable. It paves the way perfectly because it's nothing like I imagined for something that's based on the troubles of a young America. Sound effects are a big deal and massively entertaining with great quality and humour. So, the French actually have a sense of humour? Nice!

The CryptO'pinion?

I wouldn't describe North And South as a serious strategy war game. There are elements but it's quite a simple affair with battles, fort invasions, etc that are more arcade than tactical. In fact, I could bang on all day about the battles, humour, funny sounds, etc but this isn't what makes North & South a great game. Of course, they are valid points, but I feel North & South is actually quite a simple concept that has been perfectly executed.

This is an extremely enjoyable and completely unrealistic reenactment of the American Civil War and something you can play time and time again. It will appeal to all equally so boot up North & South right now. Enjoy!


What a cool menu screen this is. Click around the screen to see what's what.

The map that oversees the war. Watch out for Red Indians, ships, dozy Mexicans, etc...

Let the battle commence with artillery, mounted soldiers and grunts all battling it out.

My first game went rather well, I thought. And then displayed this beautifully animated image.
Hmm, perhaps they're right? Watch out for him on the right-hand side of the screen...



Teenage Queen

For some odd reason, Teenage Queen gave me a Cuddly Demo vibe and I've no idea why! Anyhow, yes we get to play strip poker against a young girl, which sounds dodgy to me. Oddly, I'm unsure whether I've played any cards game on my Atari ST, let alone strip poker against a sexy young girl in some rather risky positions!

Let me be honest, I've no idea how to play poker so, the games I endured were hit-and-miss. However, I did land lucky a few times and made a little progress but that was purely by accident. Generally, she beat me each and every time so I wasn't able to get many screenshots, which was probably a good thing thinking about it...

Ignoring the adult aspect, this is a decent game and not too difficult, even for me! The user interface worked like a charm utilizing both mouse buttons to bet, raise, flip cards and so on. A good cards game albeit pervy.

Tips

She has more chance of losing her nerve if you bet high. Why does this sound wrong? Play something else.

Aesthetics

I guess the graphics had to be good to attract the right kind of player? The artwork is stunning even though it was initially peculiar to see the girl drawn rather than digitised. Thanks to the talent of Jocelyn Valais, it actually works brilliantly and the curious amongst you can view more screenshots over on Demozoo.

The audio is made from French samples, obviously, for everything you hear including the girl's voice and her playful laughter. However, this sexy giggle is a little too much after a while and feels creepy and wrong.

The CryptO'pinion?

I doubt Teenage Queen is something I'll return to but that's possibly more to do with my lack of interest in cards and gambling? The artwork is stunning and the user interface works a treat so I'm sure the poker aspect will appeal to all interested? Don't get me wrong, it's a good cards game but not really my cup of tea.


Right from the start, it looks great but the audio might creep you out!

She looks familiar...

I bluffed my way into winning as I had no idea what I was doing!



TinTin On The Moon

Who remembers those old Herge cartoons as a kid? Tbh, I never liked them but let's keep an open mind and jump straight in. Firstly, you must watch the intro! It's brilliant and I think they did a fantastic job to get both this and the game onto a floppy. The game begins with us having left Earth into the darkness of space avoiding asteroids. Weirdly, there are coloured balls that need to be collected before we can proceed to the next stage.

Once we have enough, the game flips into a platformer with TinTin's gang in need of rescuing, I think. Actually, I didn't know what was going on but eventually, I saw various friends tied up in need of rescuing. There are also bombs that need defusing, fires to put out and some baddies to try and avoid (or extinguish).

To rescue your fellow cartoon friends, walk over them. They'll jump up and suddenly jet off somewhere... to do something... The bombs can be defused using the same method but what about those fires blazing away? Use an extinguisher but watch your back for bad guys roaming the place who are very quick on the draw.

The controls are fine but using a fire extinguisher reveals how clumsy this game can be. Putting out a fire can be awkward, especially when near a ladder or simply standing too close to the flames. Bad guys are best eliminated by falling on them I found otherwise they tended to shoot me before I had a chance to act.

That's about as far as I dared venture with this confusing part of the game, sorry. It's quite boring really.

Tips

If you like the look of the 3D space shooter then play Galactic Conqueror instead. So cynical, right?

Aesthetics

Visually, I really liked the look and style which never fails to disappoint using great backgrounds and nice sprites. Animations are superb too and who doesn't love seeing little Snowy run, sit and bark at the baddies? However, Tintins's animations are fluffy: he walks with a shuffle and looks like he's about to fall over. Weird!

Audio is once again of a high standard with lots of samples for everything. They are excellent but I must admit that the rocket scenes were tiresome with that whaaaaaay-like sound effect. I didn't like that at all lol.

The CryptO'pinion?

Oddly, I feel this is the least impressive game in the entire compilation which is quite shocking when you consider that disaster by Titus. Perhaps I'm being harsh? But it all felt rather wishy-washy with little guidance so not always obvious what to do. I only managed to playtest for a short while because I was bored to be brutally honest.


We begin in space and there are coloured balls to collect...

Hey, I see Snowy the dog! But why does TinTin look like he's going to fall over all the time?

There are fires, captured friends and baddies lurking about the place. Where's my shotgun?

Yikes, I'm actually seeing stars. Quite a cool effect actually!


The CryptO'pinion?

As it turned out, this is quite an unusual bundle of ST joy rich in quality and alternative genres. Hostages and North & South are outstanding strategy games that will eat away your free hours - in a good way I mean! No slog, all enjoyment. However, High Energy isn't perfect with TinTin possibly only appealing to his fans? Fire & Forget is best forgotten and Teenage Queen features great artwork but the audio will make your skin crawl.

I enjoyed High Energy but unsurprisingly, there are only two games worth playing. Thankfully, they are corkers that are still excellent today. Agree or disagree? Let me know in the comments below. Each game can be downloaded from websites like Atari Legend, AtariMania, with some adapted for hard drives by D-Bug and PP.

Saturday, March 20, 2021

Sophélie




Bums and Boobs!

Sophelie was once a goddess of heaven but has since been vanquished and left to roam the lands searching for her body. Why do I hear you cry? Well, some kind soul has turned her into an albatross so she now spends her time flying through worlds looking to find her original appearance. As storylines go, this is silly, to say the least!

This is a horizontally-scrolling shooter not too dissimilar to Menace. However, this time we're not killing monsters or aliens but instead some of the weirdest things that you might never have expected; planets, snowmen, wolf heads, giant eyeballs and even trees. The landscapes are lush with colourful and angels will appear to help at regular intervals.

Sounds great, right? Well, let's take a look at some screenshots from the first level...



Yep, giant eyeballs are coming for you and are actually tough to kill too!


Now, this is getting silly! What have the trees ever done to you?


Let's kill the planet? No literally by shooting down the rotating planet Earth!!



Spit, don't shoot!

We begin with the (ugly?) hand of God safely delivering us to each world ready for battle. These worlds are split into several segments with each having its own brand of baddies all too eager to see you dead. Each will swarm onto the screen using its own style of attack pattern and might even shoot at you - the Earth enemies fire mini-planets!

Some of the nasties are far too easy to kill whereas others are quite impossible thanks to the rate at which we can shoot - it's too low. So this makes killing certain enemies quite impossible because they move too quickly in comparison to our fire rate. Dying can be a bit troublesome especially when you materialise too close to an enemy and therefore instantly die once again. A simple invulnerability effect could easily have been utilised for a second or two. Quite unfair!

Angels visit after each of the segments to offer a power-up and these are pretty much essential from the start. Miss them, and the following swarm of enemies is quite impossible to defeat. Also, dying baddies might sometimes throw out an extra power-up, but these fall off the screen before you've had a chance to even think about collecting them. Finally, there is a time limit ticking down to kill each wave of baddies. Which is very peculiar, to say the least.

Let's now take a peep at some screenshots from the second world...



Some of the sprites are freaky... freaky-cool!


I can't make out whether these are balloons or floating severed heads!


Damn snowmen, they all deserve to die!! O_o



Aesthetics?

Visually, this isn't too bad with colourful palettes, funky sprites racing across the screen and smooth parallax scrolling running at a brisk pace. In fact, I love the level of detail that's gone into the sprite's artwork the most: Sophelie's animation is superb and never have I played a game with such a large whacky variety of different enemies.

Sadly, the audio is disappointing with a fuzzy theme tune and near-silent gameplay. Well, apart from the death kill sound effect and a strange background whistle. Overall, it's shocking because the YM is far more capable.

Well, that was a mixed bag alright so let's take a peep at the third world...



These are insanely difficult to kill, if not impossible without losing all your lives!


He's big. He's bad. He's about to be brown bread!!


Hey, a power-up appears from a dying beast yet you have no chance of collecting it!



The CryptO'pinion?

On a basic level, this isn't a terrible shoot 'em up. The levels are colourful, the baddies look great zipping across the screen and the action is constant. Also, I like how angels regularly appear with a gift to improve your chances of winning. However, this is also one of the most boring games I've ever booted up. The graphics might change but the gameplay is bland and very repetitive so becomes tiresome. And then there's the audio... Or lack of... Ugh, terrible!

It's an understatement to say that there are better Atari ST shooters. Sophélie looks nice, sounds awful and doesn't bring anything new to the table but there are boobies so perhaps it's worth playing? Nah, I'll leave it thanks.

If you're curious then grab the floppy disk via Stonish or Old Games Finder. Enjoy...


Oh no, another grisly death beautifully laid out. Interesting artwork!

Monday, September 28, 2020

Recovery



The Atari ST cannot scroll

Well, don't be so quick because here is Recovery, a shoot 'em up by New Deal Productions. Oddly, it's something I've not heard of until the other day! It takes us on a *Fantastic Voyage* through the lower bits of some poor soul in need of medical assistance. I assume we're trying to help him recover from something nasty as we begin at the bottom and work our way up through the liver (I think), and then onto the heart before finally smashing through the old grey matter.

Recovery is much in the vein of something like Menace or R-Type but runs at a far quicker pace with many of the patient's body parts whizzing around the screen. It's like Anarchy and just as tough - almost nigh on impossible when trying to dodge everything. But our ship is spritely and we're armed with a laser so shoot first and never ask dumb questions.

I love finding something 'new' to play and this is an exciting shoot'em up...


It's a shooter. So, shoot everything!

Each part of the body is a separate stage and also incredibly long, almost to the point where you think it will never end! However, they all feel much the same with a vast array of different "aliens" to avoid or kill. These use a variety of attack patterns but touching any reduces energy levels, so bad pilots ultimately end up losing yet another life. Strangely, there is no end-of-level boss. A beastly tumour would have been nice to destroy - a sentence I thought I would never say!

The joystick controls are excellent - very fast and responsive without any sluggishness. Our main weapon is a laser beam and quite effective too - pressing and holding fire shoots this laser and kills anything in front of you. Sadly, there are no other types of upgrades or special weapons so all we have is one laser and nothing more.

Thankfully, our sleeping patient appears to have popped many pills, which you'll see floating through his body just waiting to be collected. These can boost your weapon's rate of fire, energy and shields which are all displayed in the status bar. I never figured out what "LIGH" is for - I hit every key but nothing, nada, zip. Does anyone know?

Okay, let's take a break from reading and view another lovely screenshot...


Aesthetics?

Visually, this is a mixed-body bag that isn't quite as healthy as you would hope. Don't get me wrong, a scroller needs to scroll and each parallax layer moves very smoothly. However, the backgrounds can be quite bare-bones, but there are tons of funky sprites which only goes to prove how weirdly wonderful we are on the inside. Maybe!

Hitting F4 flips between 50/60Hz which speeds things up even more - if you can handle it?

Sonically, this is going to appeal to lovers of chip music. To be blunt, it's quite simply fantastic and foot-tappingly awesome so makes you realise just how cool your ST is. However, those insane people amongst us might wish to turn it off and hear sound effects. No problem, just hit F2/F3 but why would you ever wanna do that? I know, because you're stupid.

Okay, you've guessed it - stop reading and enjoy another gorgeous screenshot...


The CryptO'pinion?

Recovery is a damn good shoot 'em up and also technically impressive. It slaps the faces of all those lazy programmers that said the ST cannot scroll. However, gameplay could be better as each stage feels overly long with zillions of frantic 'aliens' constantly buzzing about. This static style doesn't seem to go anywhere, so it gets samey after a while. Also, our weapons cannot be upgraded which is a massive disappointment but not as much as having no bosses to fight.

Okay, I'm sure you can tell that this isn't the greatest shoot 'em up but it's far from being the worst. I've enjoyed blasting through some fella's intimate body parts all in the name of science fiction. Recovery is definitely worth booting up for a quick game or two. If only to see who can survive the longest, good luck with that because you'll need it.

Check out these screenshots before deciding whether to download for hard disk or floppy...





Sunday, August 09, 2020

Party Seven!



Gary's games

I was looking back through the AtariCrypt archives and came across Alien World, a sensational shoot 'em up. Oddly, unknown to many gamers out there. It was developed by Gary Antcliffe for Hi-Tec Software in 1992 and is a bit like Blood Money or Zynaps. You know the kind - kill everything whilst trying not to die a humiliating death!

Anyhow, he's also the man behind Blazing Thunder, Bomb Fusion, Future Bike Simulator, Scooby-Doo and Scrappy-Doo, T-Bird and Yogi's Great Escape. Quite a bunch... So, I began to wonder what his other games might be like.

You've guessed it! Yes, here is a quick compilation of Gary's games for the Atari ST. Take a look...




- Alien World -

Firstly, there's no need to rewrite any more of my junk! Just take a walk down AtariCrypt's memory lane and then download what is nothing less than an exciting, if brutal shoot 'em up with super-sonic visuals to boot. Yep, it's tough and takes no prisoners but a skilful and persistent player will be rewarded with a fantastic game.

Grab the floppy disk download from Stonish and the HDD from 8BitChip.






- Blazing Thunder -

Remember in Ikari Warriors when you could kill soldiers from within the relative safety of your little tank? Have you ever wondered what it might be like to permanently be inside a near-invincible tank throughout the entire game? Well, wonder no more because this arcade-inspired (aka blatant rip-off) offers exactly that.

Stop! Don't touch the keyboard because there is an incredibly cheesy intro which is hard not to love. The graphics, and sound effects, are both excellent with our hero looking like a Rambo wannabee with the mad 80s permed hair! Following this is the title screen which is worth leaving displayed just to enjoy the thumping music.

As we begin this vertically-scrolling military shooter, everything is pretty much what you'd expect with soldiers blindly offering themselves as free cannon fodder whilst others lurk in trenches, trees or operate guns. What it obviously lacks in originality is more than made up in the fun department right from the start:

Level one takes place in a jungle, of course before advancing onwards to wetter places for the next stage. These two levels are possibly the best reasons to boot up the game.
We head into the desert for the third stage which is where I found my tank starting to show its cumbersome colours. Having to navigate back 'n forth through the terrain was a pain, especially when ginormous tanks are blocking the way! The boss is impossible to beat without a cheat!
Watch out for the firey landscapes of level 4 with tougher enemies and awkward landscapes. Things are now impossible and I cannot imagine anyone playing this without a cheat!
Level 5 is a breath of fresh air, feeling somewhat like the first two levels and I got serious vibes of Fernandez Must Die. Just watch out for the trains and grenade launchers! The boss is impossibly difficult and even if you do defeat it, the robot guardian appears to kick your butt.
Completing the game rewards you with a lame well-done message. Sigh...

I love rumbling through the jungle in my massive and beastly tank but what were they thinking about when creating such an enormous sprite. It's huge!! Thankfully, the controls are sweet with fast movement and level design which makes it easy to manoeuvre. Running down the soldiers is the first thing to do! Why not? I'm in control of 100 tons of steel so I'm bound to enjoy squashing the enemy into the tank's tread. Watch out for mines that will sap your energy (yep, your tank has energy!) and stay clear of hidden bombs marked with a B... for BOOM!!

Thankfully, there are power-ups that aid health and improve weaponry. Hitting Spacebar operates your own collection of bombs - this is insane and dead funny when soldiers are caught in the explosion. They turn into black-singed corpses!! In fact, the bombs are most useful against the bigger baddies and end-of-level bosses.

Graphically, this is an average looker with a poor framerate that doesn't come close to Dogs of War or War Zone. I liked the palette and the sprites are the best thing to look at. However, there is little or no animation - your tank! If you're wondering about the audio, don't. Spot effects which are well, you know...

Blazing Thunder is a good shoot 'em up but gets repetitive after the first level and is very difficult. However, fighting from the "safety" of a tank does offer an alternative spice to the genre and running over soldiers is always fun. Okay, I'm never going to delete Ikari Warriors for this but I did enjoy it. Not great but not bad either.

Grab the floppy disk download from Stonish.






- Bomb Fusion -

Like many Atari ST guys, I upgraded from an 8-bit computer which means lots of fond memories and I've always got a soft spot for anything reminiscent of that era. A good example would be the Dizzy games, Starquake, Highway Encounter, Head Over Heels and most certainly the recent and incredible Bugziacs.

Okay, here goes... in Bomb Fusion, Terrorists have sneakily planted explosives inside a nuclear station and we've come to save the day - arriving in a Sinclair C5. So it's our job to systematically defused each bomb before the radiation levels reach dangerous levels. I'm getting whiffs of Bomb Jack but there is also the additional task to collect and store any leaked fuel pods. Well, I guess that adds a little more depth to the game?

Getting around each level is easy thanks to the number of platforms used to access each remote bomb. Sometimes these are way out of reach which means using pressure pads or falling off the screen. Yep, falling off the bottom of your screen allows you to reappear at the top which is a nifty idea. Also, there is a weird ball randomly bouncing around for some reason - touching that isn't good for your health.

Graphics never make the game but, let's be honest, it's always nice to see your Atari ST looking hot!! Sadly, I can only imagine the shock on anyone's face when they first played this - did we get a direct Z80 port or something? Also, the music is irritating and possibly the worst I have ever heard from the Atari ST. Be quick and hit F10 to flip to sound effects before your ears bleed. Yes, they are still lame but a zillion times better than the music!

Once you've got over the shock of your Atari ST pretending to be a ZX Spectrum, this is quite good. Scurrying off the screen, frantically trying to defuse the next bomb is a rush. However, it doesn't really go anywhere beyond that and later levels are very difficult. Ten minutes of fun but definitely the weakest game here.

Grab the floppy disk from Stonish and the HDD from 8BitChip.






- Future Bike Simulator -

Apparently, motorbikes were banned in 1995 only to be replaced by 300mph anti-gravity Future Bikes! The highways have been converted into The Strip, which is a new track designed for speed without annoying roadworks or Sunday drivers. Each section is littered with mines, bombs and other riders who can be shot and then robbed of their loot. Use this cash to upgrade your bike with missiles, shields and other goodies.

The controls are great but, sometimes, a track would feel a little too cluttered, especially in the city. Ride, blast and kill anything that gets in your way and survive as long as you possibly can. What more could you want?

Visually, I might have been impressed around 1988 but this came later so I'm shocked it's not better - although I thought the sprites scaled nice. Interestingly, there is an option to increase the framerate by hitting the F key which is fast and excellent. You can flip back using the N key but then everything oddly feels rather sluggish. Sadly, the audio is very disappointing with mediocre sound effects but at least the title screen music is superb!
I found that the 25Hz mode was best experienced using real hardware. By far!
This is a neat game but I failed to see anything resembling a simulator so I'm renaming it to Future Bike Racer. The tracks are long and crammed with many bad guys to blast into smithereens but there's nothing mind-blowing here. However, I did find enjoy the simplicity of doing nothing more than riding my bike and killing folk!

Grab the floppy disk from Stonish and the HDD from 8BitChip.






- Scooby-Doo & Scrappy-Doo -

I'm a bit of a fanboy for platformers and this Scooby snack helps to prove why I love the genre. It's bright, colourful, and detailed with excellent controls. However, it's based on Scrappy-Doo, that annoying pup who ruined what was once a fantastic cartoon. Anyhow, Shaggy and Scooby have been kidnapped by the evil Baron Von Drak which means we are (groan) Scrappy-Doo who must attempt the rescue. We begin on a ship, heading to a desert island with later levels taking us through caves and forests before a battle with the Baron himself.

Each stage is superbly designed and fun to explore with the chance to enter hidden secret levels for tons of bonuses. The enemies are varied and run around like crazy fools with some hopping to and from the different ledges, which was most unexpected. There are several items to collect for health or power-ups and Scrappy can throw a mean couple of punches, even if his reach isn't that great. Collecting Scooby snacks will eventually reward you with an extra life and you will need that for the desert stage and onwards when things get a lot trickier.

Visually, this is an excellent treat alright!! Scrolling is smooth, sprites are cartoon perfect and the levels are utterly gorgeous with a great design using bundles of colour. Audio is probably the best of all the games mentioned here thanks to funky chiptunes. You can switch to sound effects but I wouldn't bother if I were you.

Overall, this is a tie with Alien World for the best of Gary's games. They're very different of course but I cannot decide between the two. Good old Scrappy has delivered a killer punch with something that looks, sounds and plays brilliantly. I personally think this is one of the best platformers for the Atari ST. Yep, I said that.

Grab the floppy disk from Stonish and the HDD from 8BitChip.





- T Bird -

It's time to put on your Buck Rogers big-boy pants for a blaster similar to Space Harrier or Galactic Conqueror. It's easier than the Sega conversion, so nowhere near as difficult as I originally feared thanks to its casual mechanics and fantastic controls. Graphically, there is a serious lack of colour and flair so things look incredibly bland. I don't get it, it's not like they sacrificed any glam for that (ahem) extra speed... Audio fairs a little better with chip music playing in the background and there is the option to hear sound effects instead. Don't bother.

T-Bird isn't a bad shooter but the above-mentioned games are miles better so I'm sensing that this was a port with little dedicated ST love. That is a massive shame because the ST rocks with 3D games like this. Ignore what I said about Bomb Fusion because this is definitely the weakest of the bunch and I'm gutted about that.

Grab the floppy disk from Stonish and the HDD from 8BitChip.





- Yogi's Great Escape -

Jellystone Park is going to close and all the animals are to be transported to the zoo so Yogi decides to escape before it shuts down. I imagine the local council sold the land to a housing property developer... Anyhow, I had high hopes for this platformer after seeing the screenshots full of colour and gorgeous cartoon sprites.

The main objective is to dash through to the end of each level avoiding any nasties along the way. There are picnic baskets and items to collect but your main objective is to escape before the timer expires. Each level follows the same basic principle and there are lots of enemies, moving platforms, rolling platforms, long jumps and other stuff to ruin his day. Most of them feel fiddly and unfair, especially those irritating rolling platforms!!

The controls are responsive but Yogi's movements feel somewhat wooden and unrealistic. Plus he's too big for the environment which makes some jumps rather awkward. In fact, it doesn't feel like he can jump - it's more like floating? Very similar to something like Ghost Battle, rather than what you would actually hope for.

Visually, I love its cartoon appeal. Lots of care must have gone into going that extra mile - smooth scrolling, tons of colours and gorgeous sprites. Okay, the animation is lacking but this is one gorgeous looker! The audio is terrible with no in-game music only meagre spot-effects! Plus I didn't care for the fuzzy title music whatsoever.

Overall, Yogi felt flawed with weird mechanics and limited content which is a shame because it looks the business and certainly had potential. There's just something that puts me off and doing little more than rushing through each level. Sadly, it looks like Yogi isn't smarter than the average bear, after all and you're better off with Potsworth & Co, Rolling Ronny, Stario, Magic Boy, Magic Pockets, Terry's Big Adventure, etc/etc/etc...

Grab the floppy disk from Stonish and the HDD from D-Bug.





- The CryptO'pinion -

Well, that was a peculiar and mixed bunch of arcade-inspired games. It's obvious there is a couple of direct ports here, which is a shame but understandable, I guess. It's also obvious that Gary's skill in getting the best out of the Atari ST improved considerably over the years and he certainly ended on two huge highs with Alien World and Scooby-Doo & Scrappy-Doo. In fact, these two are Christmas crackers and blew me away in terms of quality programming and gameplay.

I often wonder what it must have been like for people developers back in the day working against the constraints they were under. Anyhow, I personally enjoyed doing this compilation and found it incredibly interesting. So who knows what I'll do next? Hey, have you played any of these games? What did you think? I'm interested to hear your thoughts...