Sunday, June 07, 2015

Laserball 2015






Wear your thinking head, Worzel

Laser Ball was released in 1991 by Thomas Ilg and then updated in 2014 with bug fixes and larger screens. After months of tinkering and making even more improvements, we have the completed product: Laserball 2015. This can be downloaded for free with the option of buying a boxed version, which is what I had to get!

This first appears simple in nature, but turns out to be furiously challenging. If you've ever played Deflektor and the like, then you will immediately have a grasp on the basic concept. There are many screens of increasing difficulty, with all featuring a laser gun shooting out a beam of light in a straight line.

In order to complete a level, the beam must be redirected onto a red ball using mirrors and other objects. That means using the various mirrors by tilting them to redirect the light toward distinct directions. These can be physically moved in all four directions - and move continuously until blocked by an object or wall.

So, it's paramount to stop and think.

Let's take a gander at a screenshot of the first level that gently breaks you in (he says)...



This is the first level where I learned a lot about when and how to move those mirrors.




My brain hurts!

Your thinking determines where to position the mirrors to perfectly align the light beam - so it can blast that red blob! However, doing so proves a LOT harder than you first imagine, thanks to each screen's design. As you progress, you'll see lots of different types of objects that can either aid or restrict your options.

For example:

Closed doorways need to be activated using the beam before they can be used. Easy that, init!
Some objects cannot be moved - except by the beam of light. I now hate timers even more.
Some eliminate walls and others present hidden functions. Dare you experiment?

Watch out for the timer. Sigh... Yes, there's a timer, which I felt rushed the player and spoiled the fun somewhat. So, I would like to thank Thomas for implementing a feature to disable it!! Try not to zap a bomb; otherwise, it's game over - but you can always come back to a particular level without replaying the previous screens. There is an insane number of levels to wade through, which should keep you busy for weeks! No, months.

Feeling brave? Think this game is easy? Let's take a look at the next screenshot to shut you up...



A timer or not, this level is a ticking time bomb. Look closely, and you'll see what I mean!!




Aesthetics?

Visually, this is a nice looker thanks to its clear-cut display style that suits the cute theme. Each screen is without unnecessary clutter, whilst also featuring an appealing type of youthful style that I really admire. Sadly, there aren't many sound effects (ahem) beyond the few key clicks and funny jingles. That doesn't matter in the slightest because Laserball features charming chip music by xFalcon that suits the game perfectly.

So, it looks nice and sounds great! It's time to celebrate that fact with the final screenshot...



Now things have changed once again with new mechanics I couldn't grasp at first. Killer game!!




The CryptO'pinion?

I've learned many things about myself playing Laserball, as a gamer and as a person. Like my patience, or rather lack of it!! I can spend so much time on any level, constantly replaying it, but then be utterly flabbergasted at what is often a simple solution that I failed to work out. Argh, it's so infuriating!!

This is a fascinating puzzler too, and probably one of the best thinking games ever released for the Atari ST. You know what? I think that humble sentence pretty much nails it and definitely sums up this game. That's saying something when you consider how many awesome puzzlers are already out for the Atari ST!!


- Download Laserball for floppy & hard drive -



   
Update: check this out!!! Thank you, Thomas, for making this new level :-)

Thursday, May 21, 2015

Interphase




Another ST game from my collection!

It's time for some more box art and we have a gorgeous "Starglider" alternative by Image Works. Interphase was given away free on a magazine cover disk and I reckon every ST guy has played this game before? However, I never actually owned the boxed original - until now!! It's actually in fantastic condition and with all contents perfectly preserved.

As I boot this up, I know this will be an amazing gouraud-tastic experience!! Such a fine shooter and a great example of what the ST can achieve when programmed by people with talent and commitment. Not only are there superb sound effects, but smoother framerates than any other 16-bit computer manages. An excellent game!!

Grab yourself a piece of this 3D action and grab the download for either the sluggish floppy or your hard disk.

I can't end this without including some screenshots so, here you go...



Ya' can't beat a Fine Young Cannibals sample for this cool title screen.



You begin in this weird tunnel sequence which is better and tougher than you realise.



The graphics are fast and smooth with unique polygons - like the unicycling frog!! O_o



The power and performance of the Atari ST... when in the hands of developers with talent!

Tuesday, May 19, 2015

Cerror Terror!





Music to your ears!

A Beginning is a music disk that was released to celebrate Roel Heerspink joining Dead Hackers Society. It's one heck of a production that was made with the excellent MusicMon software. My recording features a minute(ish) of each track, and they are gorgeous chiptune goodness that your Atari ST/e deserves.

So get down and boogie, folks, because it is chip-tune Tuesday!! :^)

Credits:
Cerror (Roel Heerspink) - Music
Evil - Code
Gizmo - Code
Proteque - Graphics

Monday, May 18, 2015

Elvira - The Arcade Game






A game with sex appeal

Elvira has graced our favourite 16-bit computer three times, two of them being adventures. However, the third is a little-known platformer by Flair Software, which is a platformer not too dissimilar to the likes of Turrican or Gods. Yes, that doesn't sound very original, but I don't care. Also, it's enhanced on Atari STe thanks to the Blitter and lots of extra colours. So, kudos to the boys at Flair for supporting both computers.

For this game, we are the Mistress who finds herself awoken by a wizard who needs her to complete a mission (here we go), and, apparently, we need to recover the Queendom. Whatever the story, I'm in, but it means there are three ginormous worlds to explore. And guess what, there are many demons to fight!!

Let's take a look at their loading screens, which are beautiful examples of pixel art...



Those looking for a tan might first wish to play the Underworld of Fire?



Or perhaps you prefer to plunder the cold depths of Arctic Earth? Bring a scarf!




Let's play with Elvira

It's obvious that Gods and Turrican inspired this, so no prizes for originality. There are two levels: Underworld of Fire and Arctic Earth (the third cannot be played until these are completed). Each has a range of baddies walking and flying in the sky. Hitting fire shoots a magical weapon with loud and exciting deaths - it's a shameless ripoff effect. There is constant action through huge, colourful levels stuffed with monsters.

The controls are good, but turning this sexy woman feels too slow. Elvira moves majestically; it's something seeing her flaunt those legs when turning or jumping. The walk is funny as she stomps the ground, but gravity appears low, so jumping takes on the form of Neil Armstrong on the moon. Actually, this is great for killing the monsters as the jump mechanic takes longer, so you can change direction as needed.

There's little that feels new as Elvira is running on ripped inspiration. That's fine, but it also means there's nothing unexpected, so everything feels familiar. I also found the levels too big and bewildering. The ability to save progress via checkpoints could have been better. As you can imagine, I kept on getting lost!

Let's take a peep at a jazzy screenshot of the fireworks you will experience...


Elvira doesn't waste any time flashing you a quick glimpse of her underwear!




Aesthetics

Visually, this is a corker with gorgeous levels that feature lots of colour and detailed sprites that explode like it's bonfire night. Parallax scrolling is smooth, but the action can slow down when a lot is happening. The screen width has been squashed a little to maintain the framerate on older STs, which is understandable.

The Blitter Chip is supported for both Atari computers if present (obviously, a standard on the STe). This makes the game run at a smoother albeit slower pace. So, an STfm without Blitter features a lower framerate but faster gameplay. Personally, I prefer the game without Blitter support! :o

The excellent theme music is by Sean Connolly with nice Gods-like effects (S key toggles). To be honest, there aren't an awful lot of sound effects; you will hear Elvira stomping more than anything else.

Righto, fellow ST Nutters, it's time for the final screenshot and guess what? It's beautiful...


Elvira is so hot that she can create sparks even in the cold Ice World.




The CryptO'pinion?

Sadly, even the busty goddess cannot save this game. The basics are very good and enjoyable for a while. However, the levels are far too large and thus the quest soon becomes tiresome without frequent checkpoints. Although the graphics are legendary (I tip my hat to Flair for using the Blitter), they should have removed the parallax effect in favour of a larger display/spritelier scrolling. That would have been better.

Elvira the Arcade Game may never have been in the arcades, but I don't care. Who doesn't enjoy dressing up as The Mistress Of The Dark? Oops, did I say that out loud? Yes, it might feel like a cheap Gods or Turrican clone, but I've enjoyed it. More than worth playing, especially if you have a trainer and map at hand.

Great game, and Elvira will keep you entertained for many hours. (Mmm, given half the chance!!)

Who wouldn't help Elvira if she asked?
Exactly, so grab her by the floppy or hard disk!!

Tuesday, May 12, 2015

lotsa stars!





You won't believe this!

It’s been ages since I uploaded a video, so I thought it was high time. I’ve had it for a long time, but I should have shared it sooner, because it’s so impressive and deserves to be seen by the demoscene fanbase. Come on, just look at the specs: 1265 zillion+ stars, calculated in real-time and at 50fps. Mind-boggling!!

I would like to see another 16-bit computer try this! So sit back and enjoy the show... 

Credit
No More - Music
Phenomenon - Code, Graphics (Logo)
TiNKer - Graphics (Font)
Download from Demozoo.

Monday, May 11, 2015

Blood Money



No lame Amiga ports (for once)

This is one of my favourite Atari ST shooters and by Psygnosis, a company (more or less) synonymous with weak Amiga ports. This game features some of the best graphics you will see in any scrolling shoot'em up and it sounds excellent too.

It's all thanks to the talent of Wayne Smithson who proved the power of the ST when in the hands of a decent programmer - who needed no custom chips. Still, I cannot help wondering how an STe would have done... Just saying...

Okay, soak your money in blood and play this amazing game using either a floppy or off your hard drive.


Wednesday, May 06, 2015

Do Things [Cream]





Chipmusic will live forever

Here is a superb music disk for the Atari ST/e: Do Things by Cream. Yes, it works on both machines, but the colours are better on the Atari STe, plus the tunes are in stereo, which is lovely!! The disk features fantastic #chiptunes by Tao, a talented musician I really admire, and I think you will too after listening.

The demo features a w
onderful tunnel effect leading to the main music screen, where you'll find a huge list of chiptunes. But the fun doesn't stop there - press the spacebar to view an incredible comic strip with legendary artwork. Some of the best I've ever seen. Cream has done it again, so download this now!!


 


All the Creamy credits go to this bunch of talented folk :
Abyss - Code | Agent T - Graphics | Candyman - Code, Music (End part) | Tao - Music


Atari STe demos playlist ( link )
Atari chiptune playlist ( link)
- Demo Encyclopaedia -


Sunday, April 26, 2015

Fire And Brimstone





Tough as nails!

It's a well-known fact that games were harder back in the day. Perhaps our generation was made of tougher stuff, and today's kids are wimps? That sounds right, and we have a game to prove it. Hey, before we begin, did you know that I've fully mapped this game? No? Well, click the "Game Maps" link to your right...

Fire and Brimstone was released in 1990 by Firebird and is one of the most visually stunning platformers I have seen. The adventure takes place in a fantasy world of Norse mythology, as the mighty Thor must battle the forces of Hel. She has escaped and spread her lust for evil over the Nordic lands with her minions, creating havoc! So, wait for it, it's up to us to clean up this hellish infestation and get home in time for tea.

Check out these gorgeous screenshots with the first immediate puzzle (that makes no sense, ironically)...



This game blows you away from the start with an oddly puzzling demon who always wakes up!


Look out for witches with their rapid spells. Who are also tough to kill!



We are the mighty Thor!

There are five worlds (including Hel) to beat - Alfheim, Anaheim, Nidavellir, Muspell, and Nilfheim. Each screen is a puzzle in itself that requires careful thought before you attempt to foolishly maraud through. Even the first screen can confuse, and its solution makes little sense - get used to this trickery!

Each level’s objective is to find key parts and complete them. Only after all fragments are discovered can you finish the levels (along with a boss to defeat, of course). Therefore, every screen should be thoroughly searched for hidden objects to avoid being punished for laziness and sent back to revisit previous screens!

Thor doesn't only carry an axe but two individual weapons, which he flips between, including bombs and fire. Some power-ups will help improve our abilities against the hordes of baddies who come in all shapes and sizes - each possesses a cunning yet humorous personality. Everyone is often really difficult to kill, from magic-throwing witches to goblins, old bats, and things hiding in trees. It's impossible not to love this game's awesome charisma - I especially love the funky ghosts and creepy witches who fly by on their broomsticks.

Let's view another ghostly and witchy screenshot from this tough platformer...



Watch out for all kinds of freaky monsters. Oh, look, it's the mother-in-law on her broom!


We're in the creepy woods, which are full of ghosts. And HIM too! Runnnnn!!!



Aesthetics

Fire and Brimstone offers an exceptional visual treat by Chris Sorrell. Astounding attention to detail, using an artistic flair that perfectly complements the medieval and hellish atmosphere. The characters look fantastic and are superbly animated with scenic settings that are always beautiful. Jaw-dropping 16-bit pixel art.

Warning: there’s no scrolling. For an Amiga user, this likely translates to their usual complaints about Atari ST ports. However, Fire and Brimstone wasn’t designed to scroll and is perfectly suited as a flick-screen platformer. In fact, I'm pretty sure scrolling wouldn't have had the same effect at all.

David Whittaker’s thumping sample tune serves as the title music, and while brilliant, I must admit I prefer his chiptunes. Don't get me wrong, it's excellent, but just my personal taste. The in-game sound effects are superb for all the usual effects, but clearly can’t match the majestic quality of the lush and detailed graphics.

It sure looks and sounds the business, alright, so let's see another couple of screenshots...


See that guy in red, I wonder what's his story?


Oh, each level has a secret room. Don't miss it otherwise, you'll be sent back!



The CryptO'pinion?

Fire and Brimstone is the most challenging platformer I’ve ever played, with its unforgiving mechanics. However, with patience, you’ll learn how each screen functions and make progress. Even then, it remains incredibly difficult, so I’d rate it as one of the most frustrating games. Hardly a glowing review, right?

Ignoring my painful progress (with a trainer), this game is incredibly entertaining and potentially rewarding for a determined player. I love how each screen offers its own mini-adventure, which naturally extends its lifespan due to its design. Despite its flaws demanding a trainer, I absolutely love it.

However, I fear only the foolish bravest should venture into this world of torment. Enjoy!

Download for floppy or hard drive.

Saturday, April 25, 2015

Teserae





I love sausages!

Teserae was developed by The Albanian Sausage Corporation - the funniest name ever! It is a Tetris clone if you hadn't guessed, but this is different and pushes the Atari ST with fantastic aesthetics that no version of Tetris has ever seen. I'm talking about the whackiest & jazziest graphics with a cool wobbly logo, zooming backgrounds, a text scroller, and gorgeous music. Plus, everything runs at a smooooth 50fps. Flashy and slick.

Regardless, it wouldn't be worth its salt if the gameplay were rubbish. Fear not, because it not only looks incredible but plays just as well. Once you have got over the shock of what is a visual carnival, there is actually a challenging version of the classic game here. I'm not exactly a Tetris fan, but I adored Teserae a bunch!!

I recommend you wear sunglasses before you hit AtariMania for the download.

Friday, April 24, 2015

Lights, Camera, Action! (take 2)

Update: I've long since lost these videos. Has anyone got copies to share?

Following on from a previous posting, here are the remaining videos being played using a program called ST Video Player. Just like last time, these are running on a stock 8MHz Atari STe w/ a hard drive, of course.