I asked Peter Putnik, from over on 8BitChip, if there was a program that allowed the Mega STe to flip between 8 and 16MHz - but without having XControl preloaded. He basically said yes, no reason why not. And a couple days later he had created it!! What a great Atari community we have - my sincere gratitude to Peter.
The download link is available via the AtariAge forums.
Well, today is your lucky day because we are a fiercely-looking dude who loves to jump on all kinds of nasties. This violent act kills and splatters the baddies and they fall off the screen dead. Sound familiar?
Released in 1994 by Cybernation Software, it was developed by Simon Scott and is a platformer created using GFA Basic. Well Ard is a cracking game and to think it was developed in GFA Basic is incredible. Earlier levels are easy but it certainly becomes challenging later on - some of those jumps are insanely tricky!
The scrolling is smooth, with fast action and large sprites - I love the snowman. Controls are accurate and responsive with many tight jumps on interesting levels. Strangely, there are no optional methods to kill enemies - no weapons. Instead, reap violence by leaping and using our red booties. It's weird but who cares?
This is one of the most enjoyable platformers I've played in a long time. Addictive gameplay that has you coming back for more so put on your red boots and play it. Downloads can be found for floppy or hard disk.
Here are some more screenshots to whet your appetite...
Look at those teeth. This guy is a beast so don't mess with him!!
Jump up and down until they're all dead - not violent at all. Honest.
Well 'Ard features some odd critters but don't waste time looking - squash them.
The wife has gone out shopping and gracefully left me to do the housework! There is no way I can do these boring chores in silence so let's power on the ST and play a few toons from the SNDH Archive / SNDH Record
Here is just a selection of my favourite chiptunes at this moment... What are yours??
Nowhere by 505 ( listen / or click the GREEN arrow below! )
Like anything in this life, nothing is perfect. Shockingly, this applies to our Atari ST which has one characteristic I never cared for: its obscure, ugly, stretched medium resolution. Well, since my colour monitor decided to blow up, I have been happily zipping along in monochrome which would explain the recent run of high-resolution articles. All were written using the classic, 1st Word Plus. (Go on, you can call me a geek!)
It's hardly a modern word processor bursting with features but it does the job well. Sure, I can't wait to get my new colour monitor bought as I'm missing games in glorious 16-bit technicolour. However, I have definitely fallen in love with this crisp black and white display which has met each and every requirement lately.
Who needs an expensive modern computer? Obviously not me!! Yes, I am mad... :^)
Asteroids is a true arcade classic that has been converted for every home computer. Not to be left out, Megamax released Megaroids in 1985 for the Atari ST. That's right, 1985 when the ST was a baby. Interestingly, they developed it using their own (and brand new) C programming tool. Now that's fearless!
The gameplay is, obviously, Asteroids and faithful to the original. Shoot the rocks for points but don't forget to blast the alien ships - for lots more points! Joystick controls are dead easy with Z and X rotates your craft and SHIFT to fire. Thrust uses ? key and SpaceBar activates a hyperspace when you're in trouble.
Graphically, it's different from the original; gone are the vectors in favour of bitmaps. The ST's high resolution looks stunning, and Megaroids' framerate is superb. The rocks sweep across the screen like butter off a hot knife. Thankfully, colour systems aren't forgotten, as it's compatible with medium resolution. But this is interlaced to produce 640x400 but with colour. That's right, essentially 640x400 in colour on your TV!!
Sounds are nothing more than you would expect for asteroids. They're nice and work very well. Especially when you remember this is a 1985 game for a 1985 computer. I'm really impressed all things considered.
Megaroids has an authenticity that I admire. The gameplay feels perfect, and I'm shocked that something this good was released the same year as the ST itself. I'm impressed by the silky-smooth framerate and flicker-free interlace support for colour systems. This is a wonderful conversion with bucket loads of rock blasting!!
N.o.B.I Racing was released by Joytrick (1994) and is a 'snake' clone where we guide 'Alfred' through a series of mazes. Always hungry and on the move, Alfred needs our assistance as he munches everything in his path. However, every time he eats, he grows longer and this can become quite embarrassing, especially if he bites into himself. So our task is to help Alfred through the mazes without bumping into his own tale.
Two types of bonus levels appear at frequent intervals, features two-player gaming, DMA audio, and support for multiple resolutions. Simple stuff for dexterous players but soon becomes incredibly fast on later levels against the clock!! NoBI Racing is old school and that means it's extremely addictive and a bucket load of fun!!
After yesterday's awesome (but mind-blowing!) technical flight sim I needed something less taxing on my old brain cells. I'm taking an easier route today by playing a Pac-Man clone called Mac-Pan. Weird name and there are already many PacMan games but this one is more vanilla, so let's get pill-popping & ghost munching!
Mac Pan was released in 1987 by Richard Beith and works in ST High resolution. There are a few integrated features that I really liked: hold down the fire button and you can temporally increase the yellow guy's speed. Hang on, he's not yellow anymore! Anyhow, the game's speed can be tinkered with in the preference. The graphics and sounds are pretty good plus there is support for simultaneous 2-players.
It's not the best PacMan but I still enjoyed it and being able to choose the game's speed is a superb idea. It's easy to imagine German office workers in the 80s playing Mac Pan during their lunch break. Monochrome users should jump up & down with excitement because this is an excellent clone of the classic.
This morning I played ProFlight by Nick Brown of HiSoft - I jumped inside my Panavia Tornado to take it for a spin Maverick style. It runs fine on any Atari ST but will certainly benefit from faster computers: my Mega STE delivered an astounding framerate boost. As you can see from the animation, it's compatible with both display modes (mono shown).
Now, I remember labouring over ProFlight back in the day so wondered how my older (and wiser?) brain would cope with this flight simulator. The main emphasis is on simulated realism so you're out of luck if you thought this was an arcade-style combat shooter. However, that doesn't mean it's all work and no play because, once you've got over the hefty learning curve, there is an enjoyable and rewarding experience to be had. However, that curve is indeed hefty!
Man, this is such a professional product and one that comes in a large box with a thick and weighty manual - it's like something you would expect from a real flight school! Yes, this is an incredible flight sim for techie gurus to drool over and certainly one of the most rewarding sims I have ever played. Please be careful and don't crash it O_o
However, I fear this game might be too big and too complex for the casual game to bother with? The sheer amount of hours that are needed to fully devote yourself to the game are huge thanks to its immensely complex design. However, players without kids and tons of spare time will be rewarded with a fantastic flight sim experience. Tell me if I'm wrong.
HiSoft is trusting you with their precious plane that can be enjoyed using either a floppy disk or hard drive.
Isn't Diamond Edge a brilliant program? One of its features is 'Test Disk' which scans for potential problems. Only the other day, this saved my bacon because Drive C (a 32MB partition) suddenly reported itself as 22MB. Why I do not know, but Diamond Edge came to the rescue and fixed several serious errors!!
I have found it particularly useful to optimise (defrag) the partitions in order to better stream audio for (storage) demanding games (Cannon Fodder / Xenon II) or other programs like ST Video Player. I defrag the drives on a monthly basis. Don't get me started with Undelete, another superb part of the Diamond Edge suit.
Diamond Edge is one of the most fundamental utilities for all Atari computers equipped with a hard drive. Anodyne has Diamond Edge freely available to download along with the manual too.
Tons of Atari ST games run in high resolution and one of the best is Bolo, a Breakout clone. It takes the familiar concept and improves upon it tremendously with lots of extra features, like the ability to move the bat almost anywhere. There are also gravitational effects that are cunningly effective, different brick types, and the ability to change the physics of the ball's speed/direction. Bolo is an awesome brick-blaster. It's brilliant!!
Grab it from Atari Legend who has many menu disks to choose from.