Sunday, August 28, 2016

Creatures






Cute & Cuddly Gaming

Somewhere in the far reaches of the universe is a planet called Blot. Much like Eden, this is a wonderful place; everything is perfect, and everyone is happy. The inhabitants are creatures called the Blotians. However, for some peculiar reason, these guys got bored with their paradise and wanted something better, so they came up with the daft notion of a new identity on a different planet. They're now called Fuzzy Wuzzies!!

Creatures was released in 1992 by Thalamus and programmed by Philip Watts of WJS Design. Yes, he of Leander and Ork, two decent scrolling games you should definitely check out.

What these sad creatures didn't realise was that evil demons already lived on this new planet. And they are a bad-tempered bunch, too! Needless to say, they should have been happy where they were because everyone had been captured and awaited a cruel and bloody fate. You are Clyde Radcliffe, your breath stinks terribly, but it is your job to rescue all of your simple-minded friends from these fiends! Good luck, you'll need it.

What an insane story, so let's view an authentic screenshot taken with my phone...






Actually, this is quite sadistic!

Clyde is the cutest thing and is equipped with a rapid-firing weapon, which is handy because many of the baddies annoyingly take numerous hits. Power-ups are available. I love the 'wriggler', but there are many others to choose from. However, your superpower is the funniest weapon of all. Press and hold the fire button to breathe bad breath over anything that gets too close. A bad-breathed hero must surely be a first?

A good tip for Creatures is to not rush. The enemies can take more than a few hits which is a little weird and can often feel a little OTT. Try to kill what's already on the screen before moving on and being overrun by evil cute critters. That's a simple and obvious tip, but there ya' go. Take it or leave it!

Controlling Clyde is a cinch thanks to great joystick controls and fantastic level designs. The monsters come in all sorts and manage to bring a smile to this ugly mug of mine, thanks to great attention to detail and cruel personalities. End-of-level scenes are particularly cruel (but funny), but employ a harsh time limit before a fellow Fuzzy Wuzzy meets their bloody death at the hands of a sadistic demon!

Wait! It's not screenshot time. Oh, no, let's jazz this up with a video recording...






Sexy Pixels & Smooth Audio?

I love the lush aesthetics with beautiful colours and artwork - the attention to detail is amazing. Wow, the sprites are as cute as they are evil and never fail to impress. However, everything might look nice, but is spoiled by push-scrolling! Sure, that method works fine for games like Rick Dangerous, but not here.

The audio is excellent with a theme tune that has you bobbing away to its funky beats. The sound effects are making use of the DMA hardware - if you're lucky enough to own an Atari STe? They are ace!!!

Let's break up the silence! The shock of that push scrolling means we have another screenshot...






The CryptO'pinion?

Creatures is enjoyable with well-balanced gameplay and a sadistic sense of humour. However, it was originally designed as a scrolling platformer, and a scrolling platformer needs to SCROLL. It sadly falls short of the mark compared to other versions and appears to be a rushed port. Maybe I'm too fussy? Tell me!

Don’t get me wrong, Creatures is a worthwhile game. It has a humorous theme, good controls and audio. However, it's a shame they didn't make full use of the Atari STe. Or even push the STfm like so many other companies did with their platformers already released. Disappointed in Thalamus.

Help Clyde and grab this for floppy & hard drive.

Saturday, August 27, 2016

Annex






DM meets Doom!

Annex is a first-person shooter published by LAPD in 1995, and attempts to blend together the action of Doom with a little Dungeon Master thrown in. Nasty aliens have taken control of the science space station, Annex. Guess what? It's our job to kill every last one of them whilst fixing the life support reactors.

At first, I didn't think this would work using 90° turns, but it works out very nicely. Movement is performed using a combination of the keyboard and mouse: the keyboard walks and activates switches with the used mouse to aim and shoot. As you can imagine, this works well, and whenever a bad guy sees you, they actually speak. This conveniently acts as a nifty "heads-up" alert so you're not taken by surprise.

The graphics are great, but lack variety in both colour and texture, so things tend to look samey after a while. Sadly, there is also no map function to help - the docs suggest making your own. A very good idea.

I like the way it combines action with adventure, but you need a pen and paper to map as you explore. Far from perfect, but fans of the first-person shooter genre should definitely take a look at this. Annex is fantastic!

  • AtariMania has a download available from their Atari ST database.
  • Zogging Hell has a nice selection of the LAPD library.

Friday, August 26, 2016

Floyd The Droid






One of my earliest purchases

Floyd the Droid was developed in 1986 by Paul Lay for Analog Software. We're a droid who loves to explore, but this trait got him into trouble, so now he's stuck inside a (wait for it) topo-dimensional converter. So you're alone in the void of whatever this existence is and surrounded by weird enemies intent on our death.

This game is simple: shoot everything - robots, spaceships, C64s, etc. We begin each game with 75% health, which increases with enemies killed. Sadly, it also decreases if you bump into them or if you shoot an Atari logo. Kill everything and move on to the next level to do it all over again at a faster rate. Don't panic!

Interestingly, you can hit F1-F6 to start on the following stages: 1, 10, 20, 30. 40 and 50. Loved that!!

The graphics are basic, but it's all about the sprites, which are huge and beautiful in their own weird way. The music is insanely awesome. Insane, because it's so zany and weird, yet I leave it playing - I love it. There is also speech, which is quite superb for such an early ST game and is excellent. A lot of love went into this.


Overall, it's a little rough around the edges because it's an early title, but this is also a piece of Atari ST history. I enjoy frantically blasting a relentless hoard of invading oddities - it never gets old, and it's so addictive. This is ancient retro gaming at its best, so hit that fire button and try to last as long as you can!!


I managed to find the original of Missing One Droid, and I just had to buy it!!

Thursday, August 25, 2016

Frontier: Elite II






The End Of An Era...

After a worrying delay, Gametek released Frontier Elite II in early 1994. It was unlike most other games due to its sheer size within creation. Yep, that's right, a whole universe of near-countless stars to explore, which basically meant long gaming nights were ahead (over the decades and through to the present day!)

The story begins like this... Commander Jameson has sadly left this realm, and you came along just in the nick of time to reap the benefits of his will reading. Being his favourite grandson, he left you 100 credits with strict instructions to stay clear of Vegas. He also left you his pride and joy, an Eagle Long Range Fighter - be careful and don't scratch it. You now have the means and opportunity to explore the heavens! So jump into your ship and begin the journey of a lifetime! And that is no overstatement; I mean it quite literally.

Sounds immense and it was/is so let's check out a couple of screenshots...



There are two basic starting positions, and faster computers can even crank up the graphical details.







The Universe Is Yours!

After watching the awesome intro, various menu options are available to begin your adventure, and I advise selecting Option 1, which places you safely in the Ross 154 System. Or more precisely, at the Sirocco starport on the planet Merlin. You have 100 credits and a rather funky piece of 3D called your spaceship. Starting at Sirocco is a great place to learn the ropes of the GUI, trading, and brushing up on your piloting skills.

Frontier is an open-world (space!) sandbox game that doesn't restrict in any traditional sense. You are free to travel almost anywhere and do almost anything you like. However, even gaming folklore doesn't come for free, and this style of living costs money - use your ship to provide yourself with a living through job contracts and trade. Everyone needs something, and this is where you come in to make your hard-earned cash.

It's always about cash, but don't let it become the love of money. Chill, and check out some screenshots...



First things first, let's check out the cool spaceships and find dodgy jobs on the bulletin boards.







Trouble at t'mill?

Frontier's universe has two major factions, and this is the Trekkie part, for me. We have the Federation, which is based in the Sol system, and then we have the Empire, which is based within the Achenar system. Both offer a haven to live and trade, but aren't the best of friends. Also, outside the safety of their territory, you risk running into pirates who want your precious cargo - and your life!! Who said life was gonna be easy?

These dogfights are difficult to master and possibly the hardest part of the entire game. Gone are the arcade-style controls in favour of realistic Newtonian physics, which affect the control of your spacecraft. So, momentum will need to be compensated for you to slow down, stop, or change direction. Perhaps it's now that I should advise saving your game at regular intervals? Learn physics because the pirates are tough cookies.

Do the pirates spoil it? I'll let you decide while you view a couple more screenshots...



Check out your local solar system and then see what goods are best to trade in...







Trade, Respect, Fight!

Ultimately, Frontier is all about trade and trying to earn yourself the means for a lucrative lifestyle through the adventures of space and exploring the heavens. Use your galactic map to explore a 3D perspective of creation to plan a route, dig for information to find out what's needed, then buy in bulk to earn lots of cash.

Enjoy your journey, but prepare thyself, because nothing beats making your first hyperspace jump!! This automatically ends once you are within the vicinity of your destination, but the distance to travel is still huge, so don't forget to use the Stardreamer buttons to quickly pass the time. Auto-docking is supported, and once you've boarded, you'll get details of goods sold to reap the biggest profits. Before you begin looking for another trade route, remember to refuel your ship; otherwise, you won't be able to make another hyperspace jump!

It's completely up to you how to live, but these two screenshots were entirely my doing...



I love exploring the universe. Hang on, what's that dot? Zoomed in... and saw this beauty!!







But Is It Any Good?

Stick with it and, after earning lots of money, consider checking out the Bulletin Board. It's here you can upgrade your ship or search for jobs like transporting passengers, helping to find a missing person, mining, military work or information. There is even a black market for those without a conscience - trade slaves, weapons, narcotics, or even be assassins. However, this dark lifestyle will definitely take you into dangerous waters, so it will almost certainly attract the attention of the law. Are you ready for that kinda heat, bad boy?

Frontier is one heck of a game and one with immense potential, and I'm hoping this feature will regenerate your interest in playing. Frontier is all about progression and making the right choices to build up your own empire. Don't expect to jump into the pilot's seat and see the entire universe in one sitting because it will take time, money and commitment. Frontier: Elite II is jaw-dropping and quite literally one of the best games ever.



One of the best games, ever. Yes. Thus earning the accolade of an AtariCrypt SMASH!!



Grab yourself a slice of creation and play this immense game, which you can play off floppy or a hard drive. The manual is available on AtariMania, and you can catch a glimpse of the 16-bit universe right now...



Saturday, August 20, 2016

Knight Lore






A Falcon game???

AtariCrypt is all about the Atari ST/e computers, but I shall make an exception for its big brother. I recently contacted Janez Valant (Swe from YesCREW), and he mentioned a Falcon release of Knight Lore, which might interest those unfamiliar with it. I was one of them. How did I not know about this game?

I’m a huge fan of Ultimate’s iconic isometric ZX Spectrum game from 1984 (so long ago!!). I vividly recall its release and the sheer awe we felt at the next-generation visuals. Each puzzle was presented as a 3D room, but nothing quite like this. Frankly, it was one of those truly mind-blowing moments in gaming history.

The Falcon version seems to be the complete game with spot-on, perfect gameplay. Heck, it’s probably even better as it lacks the slowdown of the Speccy version. However, the lovely monochrome palette has been replaced with a very colourful one, which is perhaps a bit too much. It feels unnecessary.

A part of me doubted Janez, but here it is running brilliantly on my virtual Falcon (Hatari). I’m sad it doesn’t work on the ST/e. Ignoring the tacky colours, I don’t understand why the ST can’t handle it. Someone must know the answer, but if it’s just because of the extra colours - I’ll be furious!

Playing this iconic game on the Atari Falcon is fantastic. All I need now is a real Falcon...

 Download Knight Lore and relive 1984 ZX Spectrum style!! 

Friday, August 19, 2016

What's wrong with this picture?





Can you spot two wrongs?

Those with a keen eye will notice the larger screen space of my GEM desktop. What about the three resolutions that appear selectable? If you saw these things, then you're an Atari ST rock star. I salute you!

I've been experimenting with a few GEM programs that allow larger resolutions and other cool stuff. Some use interlacing to double the vertical resolution, but that can look odd and hurt my eyes! (use 60Hz!!). Others can create a virtual screen by using the Atari STe's hardware scrolling. Why would you wanna scroll?

Interestingly, some programs feature overscan. This is a technique used to make use of the empty borders, and it sparked my curiosity. Using this extra screen space is great, and without any slowdown. Most GEM programs should work perfectly fine, and I'm left wondering why Atari couldn't have made this standard?

I've made a bundled download of these programs - please let me know if there are others I've missed.

Thursday, August 18, 2016

Magic Boy






Prepare to be amazed!

Magic Boy was released in 1993 by Empire and is one of the cutest platformers I have ever seen. Personally, it reminds me of Rainbow Islands because of its ravishing visuals and charming style. It's a stunner!

We play as Hewlett, a young boy with a magic wand who accidentally turned all the animals into cute monsters. Seems plausible, but how do these things keep happening? Not to worry, it's our task to restore everything back to normal, so that means venturing forth through many beautiful worlds to tag & bag the nasties.

Firstly, check out this screenshot. Wear sunglasses and take a deep breath...



Magic Boy must be one of the most colourful games on the Atari ST.




Shoot, jump, bag & grab!

There are four worlds to explore (Sand Land, Wet World, Plastic Place, Future Zone), and each offers eight levels. Things begin relatively easily before lots of crafty tricks and traps are introduced. This difficulty is staggered gradually, which helps to keep things interesting - without being too tough to play properly

This mild learning curve is nothing much on the easier levels. It's easy to pick up and play, so you're instantly leaping your way through. Make sure you collect all the power-ups, which will aid your progress. Just watch out for anything that looks oddly cute. It's not, it's nasty - so shoot and then bag it. Great stuff!!

However, the later levels are challenging, and I really mean formidable!! Those cute critters are actually deceivingly mean and seem to know just when to strike with a perfectly well-timed shot. Also, the level layout adds the usual moving tiles, and others might dissolve or randomly disappear. Infuriatingly difficult, which can be a shame sometimes, as the levels are impossible for me to complete (without a trainer!!).

Wanna see another multi-coloured screenshot? I know you do...



Things are now starting to get serious with cunning-level designs!




Aesthetics

This is literally one of the most stunning 16-bit games I have ever seen. This quality is thanks to John Dale and Leigh Christian, who made everything bright and radiant with many comical characters. Nothing has been sacrificed, which includes your fluent movements and ultra-smooth scrolling. Wonderful stuff!!

Sound effects are excellent and best experienced when using an Atari STe. Yes, I said STe, but that doesn't mean the ST is lacking. Not one bit. Accompanying music is perfect with a high-quality tune that remains in your head all day. Yes, Magic Boy is most definitely one of the sexiest Atari ST games I have ever played.

Why couldn't every game have this much love put into it? Let's view another screenshot...



Future Zone has incredible levels to hop through, as does the quirky Plastic Place.




The CryptO'pinion?

You won't be shocked to hear that this is one seriously addictive platformer. Yup, it's near perfect and a genuine pleasure to play because it's so much fun, and I really cannot think of anything negative to say. Okay, okay, that difficulty in later levels is really tough, but something weirdly reminiscent of games from the era.

The controls, game mechanics, visuals, and audio are stunning and make this game a showcase, but one that is also loads of fun and a thrill to play. Doesn't this prove what the Atari ST/e is capable of when in the hands of talented people? This is one of the best 16-bit platformers ever released.

Grab yourself either the floppy disk and there are loads!
This is a version for hard drive/Ultrasatan by 8BitChip.
The codes for those who wanna zip through to the later levels: on the menu screen, press and hold the keys before pressing fire to choose:

Sand Land......(part 1)  =  S + 1
Sand Land......(part 2)  =  S + 2
Future Zone....(part 1)  =  F + 1
Future Zone....(part 2)  =  F + 2
Plastic Place..(part 1)  =  P + 1
Plastic Place..(part 2)  =  P + 2
Wet World......(part 1)  =  W + 1
Wet World......(part 2)  =  W + 2





Wednesday, August 17, 2016

AtariCrypt box art?





Over the last few months, I've been taking pictures of my own ST games to feature within our box art section here on AtariCrypt. Yesterday, I got quite a shock when a good friend of mine (thank you, Jose Ant) created this fake box using my old avatar (a photo I originally took in Tombstone, Arizona).

You know, the ST world sure has some awesome people, and I absolutely love this image!!

Friday, August 12, 2016

Days Of Thunder





Boogity, Boogity, Boogity!!

Yes, I'm a big NASCAR fan, and I've finally got around to playing Mindscape's Days Of Thunder, which (I think) is the only stock car racer for the Atari ST. I was curious to see how the sport would look in 16-bit, and it started well with a fantastic title with music by David Whittaker. However, it was soon all downhill from then.

The visuals are shocking on the eyes, but it's the framerate that is total diarrhoea. The sound effects are actually worse, and I truly do mean that. I could forgive the visuals and sound for good gameplay, but sadly, this game lacked that, too. Could this be the worst Atari ST game ever? Well, put it this way, I could not stand to play more than a couple laps before rebooting in anger and utter disappointment.

I wondered how my 16MHz Mega STe might perform, so I contacted Peter Putnik and he created a hard drive version. But even the extra MHz couldn't save it, but thanks for trying mate!

Monday, August 08, 2016

Elf





Oi, big ears!

Elf was released in 1991 by Ocean Software and is a platformer with simple adventure mechanics for lots of cumulative puzzles. It's not too dissimilar to something Codemasters would crack out. Not only that, but each of the levels appears impressive with lush visuals that appeal to my fickle nature!

We are Cornelius, a cool-looking dude whose girlfriend, Elisa, has been kidnapped by the evil Necriliousr. Armed with his magic ring (stop it!!), you must travel eight incredible landscapes, avoiding strange and wacky creatures, and solving puzzles to rescue the love of your life. That's Elisa and not your Atari ST computer.

Well, hmm... I dunno about that lol. Let's take a peep at a screenshot taken with my phone...


Upgrades are great - I'm flying!!




Finders Keepers?

Playing Elf is never boring, thanks to the world we have to explore and everything in it. That includes the puzzles that must be figured out logically and in order. Oddly, I'm reminded of the old ZX Spectrum games by David Jones. You know, trading items with NPC characters who require the silliest of items before providing something you require. It's brilliant, but only experience and perseverance will grant success.

However, that's not easy thanks to a barrage of critters constantly invading the screen, think Black Lamp. They are often relentless and try to stop you from solving the puzzles. So, look for anything that might help along the way? Heck, items and even animals, to collate as "pets" that will be used as currency to purchase an assortment of power-ups - including firepower, extra lives, the ability to fly and much more.

Elf is a fascinating and long-winded game that won't be easy to finish. The quest is massive but will entertain you every step of the way with humour and cool ideas, like when you are chased up a ladder (impressive AI). Finally, and in true Atic Atac style, a tombstone is erected when dead. It's rumoured to be haunted!

This game is huge and brilliant in almost all respects, so let's view a clearer screenshot this time...


Beautifully drawn graphics with tons of extra colours thrown in. Look at that sky!




Aesthetics

The graphics are tremendous, with outstanding attention to detail for the scenery and characters. The baddies are some of the most detailed sprites I've seen, so killing them almost makes me feel bad (almost). They have cute expressions with integrated novelties, like rocks that watch your every move. Lovely extra touches throughout. I feel confident saying this, but the visuals are some of the best I've ever seen.

The audio is great with amazing sound effects. However, it's the music I love the most by Matthew Cannon (remember Navy Seals?). Awesome tunes throughout, thus proving once again that chip music is immortal!! In fact, I'd describe them as bewitching, so I prefer playing this game with the music on.

This final screenshot is something I see a lot of...


The screen you hate, and in stark contrast to the jolly feel of the game.




The CryptO'pinion?

Here we go, nothing is perfect... yadda yadda! Well, that's true, and it applies to Elf. I felt the number of lives was too restrictive, considering the task at hand. I also found it a little annoying when some critters would walk onto the screen just as I was about to walk off, thus zapping valuable energy. Arghh, irritating!!

However, Elf is a brilliant platform/adventure/puzzler. It will sap the hours whilst you shoot the cuties, trade, and try to figure out how to bribe your way through the game. This is something that you need to experience and is very rewarding. Elf is excellent, and I cannot recommend it enough. Make time for this game!!


8BitChip has a version for hard disks
Floppy disks can be found via Old Games Finder.
Here is a walkthrough, but don't spoil this awesome game!!


--> MY HANDY TIPS <--

Tweet Tweet, that cute little bird is hungry. Easy!
Red Indians love feathers...
Toilet paper? Ahem, surely too easy to solve?
That big guy? Well, he just loves roast chicken.
If you must, type in CHOROPOO during gameplay for 99 Pets.

Tuesday, August 02, 2016

1632 ATARI podcaST




It's always nice to see someone doing something creative for the ST scene, and here is Atari 8-bit legend, Wade, with a new podcaST. This is for the Atari ST and by a guy who didn't originally care for it. Interesting? Maybe, so let's check this out and his rediscovery of the best 16-bit computer! <clickety click>

Sunday, July 31, 2016

Big Nose The Caveman






Big hooter

We are Big Nose, a fella from prehistoric times, and, once a year, he and his family strangely celebrate Thanksgiving, which means one thing: a yummy Pterodactyl roast dinner. Fortunately, one of these birds was just spotted flying by - now isn't that lucky? So this Jurassic journey takes you through dangerous dinosaur-infested lands looking for that tasty bird to kill, cook, and eat with your fellow big-nosed family.

Code Masters released this humble platformer in 1993, programmed by Neil Hill. The game involves clubbing anything that looks dangerous, lots of platform jumping, and fighting off end-of-level bosses. The controls are excellent and responsive, and the cartoon-like graphics with amazing sprites are a joy. However, the bland backdrops are a letdown and desperately need some rasters! Sound effects are sparse except for jumps and hits, but thankfully, the title music is fantastic (a shame it doesn’t play during the game).

Big Nose, a budget platformer, feels a bit cheap in some places, especially considering the Atari ST’s capabilities. However, the superb and addictive gameplay is what truly matters. Okay, you’ll likely complete it in a couple of hours, but it's budget and well-designed, demonstrating its playability. So why not kill some time and give it a go? 
Big Nose The Caveman is a bucketload of fun, and I think you will all enjoy it a bunch!!

Go on and grab the download of Big Nose the Caveman for floppy or hard drive.



Argh, a dinosaur!! What shall I do...?



Take that, you dino freak!!



Those snakes are pesky things, but easy to kill.



The spiders are so cute and have a cunning edge to them, too.



This is access to a secret place that allows you to skip through level one. Weird...



This is another secret place that grants you a brisk walk through the next level. Ugh, no thanks!

Friday, July 29, 2016

Chicago 90






DRIVER

Let's start by saying that I'm sure every kid played cops and robbers growing up. Now that we're grown-ups (aka BIG kids), we can do the same using our favourite retro computer. This is thanks to Microïds and their 1989 hit, Chicago 90, which allows us to drive the streets as either the good or bad guys. Easy choice, I say?

As a cop, it's our job to do the chasing, but that role didn't really click with me. It's more fun being the bad guys whenever you get the chance, and it's a good job too because being the bad guy in Chicago 90 is fantastic!! After all, what's better than a car full of swag as you rush to flee the city limits? Gotta earn that freedom!

That's enough reading for the moment, let's take a look at the first screenshot...



You could be a good guy instead of running from the law? Yeah, that's what I thought!!




Read the flipping manual

Initially, the in-game user interface is rather complex and confusing, especially as a copper. It's a cumbersome design - down the left are many icons, most of which I have no idea what they mean. Also, at the bottom of the screen are two windows; the first is an overhead city map displaying the location of the fuzz. The other is a first-person view that should help avoid crashing into law-abiding citizens. Well, in theory!

So, ignoring the complexity of being a copper, let's be a baddie! This is a game of escape. Ie, can you escape the city and break free of their jurisdiction? The cops chasing are a little daft, with naive AI that isn't exactly Einstein-level, but good enough for a chase. If caught, you're presented with a rather dodgy-looking image representing the scene. I shall say no more about this, but you need to see it for yourself.

At first, the controls feel a little flaky, but after a few practice games, you will be ripping around Chicago in no time. Sadly, collision detection is often suspect, and hitting the landscape causes the car to oddly bounce during that bump. That's not a big deal, really, and certainly adds a dollop of silliness to the chase, without stopping you dead in your tracks. This is brilliant, so the game's momentum isn't halted, nor the fun!

Bouncy, crashy, messy, funny... I don't care! So let's see another screenshot...



Success!! We've finally found the way out of this urban jungle. Now, HIT IT!!




The CryptO'pinion?

Chicago 90's downfall is its weak Police role, which is cumbersome and rather boring. So, that left me with the gangster role, which thankfully, is tons of fun! Driving through the city, running from the cops, is surely an early glimpse into an early GTA experience? It's pretty much fantastic, and I've loved every second.

With a little thought for gameplay objectives and a better UI, this could have been a fantastic venture into a life of crime prevention. As it happens, the cops suck, so we're stuck playing the bad guys, and the only objective is to escape the Chicago maze. Regardless, racing from the cops is always going to be a thrill.

All things considered, I really enjoyed this, so I ended up buying it. A superb game!


Visit Chicago - Driver & GTA style!

8bitchip has a hard drive installable version
Atari Legend has the floppy disks!
Atari Greenlog now has a cool gameplay video.

Thursday, July 28, 2016

Dungeon Master




I needed a picture of the Dungeon Master maps, so I created this image to help me to stop getting lost. (right-click the image to open in a new tab - the file is huge!!). Also, I have zipped up an Atari ST folder which contains lots of files plus help and information concerning spells, etc... Clickety click to download it :-)
Also, it's worth taking a peep at issue six of ST Action (I loved that magazine!!) because they featured a fantastic five-page Dungeon Master guide. This can be viewed over on AtariMania.

Wednesday, July 27, 2016

The Chronicles Of Omega






A game for both Atari STs

Chronicles of Omega was released by ARC/Atari in 1990 and is probably the first commercial game to support the enhanced Atari STe, by making use of the hardware scrolling and DMA Audio. But that doesn't mean the STfm has been forgotten because this displays gorgeous rasters for the sky, which aren't possible on the STe when using hardware scrolling. So each machine has something rather cool up its sleeve!

The lands of Omega were peaceful until the day came when a demon captured all of the children from the village. Play as either Alwin or Irma and battle your way through five evil-infested lands, killing everything in your wake, and defeating Demon Champions (aka bosses). Ultimately, be the hero and save the day!

Here's a handy map of Omega, which I must admit looks like a lovely place to visit...



This map plots Alwin and Irma's journey through the lands of Omega.




Shoot, Shop and Kill

This is a cute platformer with interesting levels that aren't overly large and filled with many ghouls. Walking from left to right, you'll encounter different monsters along your journey, and they're all stuffed with cash. Kill as many as you can and collect their loot, which can be used to purchase power-ups in the Good Witch's shop.

There's always someone willing to cash in on any noble crusade. Well, she pops up during each level to tempt you with her wares. Prices aren't cheap, so you should try to kill as many monsters as possible instead of running scared. Annoyingly, all purchased power-ups are lost after losing a life, which sucks! End-of-level guardians are rather lame and easily defeated, even though they can materialise right where you're standing!

First impressions? This is one of those moments when I can see the potential which wasn't taken advantage of in some respects. There are so many awesome ideas (and some ripped) but this is essentially a decent platformer. With a little fine-tuning, Arc could have had something special on their hands.



The Atari ST has more background colours and gorgeous chip music!




Aesthetics?

So let's look at the graphics and audio, which are different depending on which ST you use...

Visually, Chronicles of Omega is a treat with lovely characters and lush landscapes. Both are rich in colour, and the Atari STe gets to use its hardware scrolling for a smooth 50fps. The older ST hasn't been forgotten, and what it lacks in framerate is compensated for by extra background colours. However, the Atari STe wins by far.

For the audio, both computers take advantage of their strengths: the Atari STe uses DMA samples for the music and sound effects. The older ST uses its YM2149 for stunning chipmusic, which I must say is a million times better than what the STe pumps out. This is too easy; the older Atari ST wins the audio battle hands down.

My opinion? I'd dump the ST in a flash with its fancy rasters for the STe's ultra-smooth hardware scrolling. However, the ST wins the audio battle because Steve Barrett excelled with the quality of his chiptunes over the blurry DMA music. We all know the Atari STe is capable of better, and ARC should have given STe gamers the option to chose between chip or DMA. That would have been perfect.



The Atari STe lacks the background colours but runs at a silky-smooth 50fps.




The CryptO'pinion?

I must admit to being disappointed by this enigma. It plays the same on both models of Atari ST, but is spoiled by the magic wand's mechanics. This is due to its inability to fire more than twice at any given moment, which means walk...shoot...walk...shoot. If you forget, then you're left defenceless in tight situations.

I pushed myself through the fluffy-control pain barrier and (shockingly) found myself enjoying this quirky game. In fact, I managed to reach the final level, and I was genuinely having fun, albeit with the awkward firing. Kudos to ARC for making use of the Atari STe, which certainly makes me wonder why later platformers didn't.

Whatever you're thinking, this isn't a terrible game. Not in the slightest; definitely worth playing!! Okay, there are better platformers for the Atari ST, but give it a shot, and let me know what you think in the comments.

Downloads are available for hard drive & floppy.