Wednesday, December 21, 2016

Unheart


Unheart is something that I've been meaning to feature for far too long. It's actually pretty new and was only released in 2014 at Silly Venture by Masters of Electric City. It's based on the original PC game, Heartlight which happily mixes Sokoban with a dollop of Boulder Dash to produce a riveting and refreshing brain-teasing challenge.

In fact, Boulder Dash fans should look elsewhere because this is actually a Sokoban game and a brilliant take on that idea too. We are a dwarf who enjoys digging his way through caves looking for love hearts. Watch out for falling rocks that might block your path or worse, a head-crushing blow. You might even come upon a bomb as you crawl through the soft soil but be careful, because these will detonate when impacting something hard, like a wall or rock. Heck, there are even balloons that will float upwards potentially pushing whatever gets in their way...

Don't worry if you get stuck, hit ESC will humorously explode our dwarf so we can restart. Also, a level-skip function is used to bypass those brain-destroying levels with the option of coming back later (yeah right). The difficulty remains a constant throughout - high - with cunning map designs causing the most intense problems!

The graphics are simple yet superbly detailed using a gorgeous C64-like palette. The status bar is displayed using overscan, which is always going to be a great thing for obvious reasons. The chip music is on another level. It is breathtaking and perfectly suits the gameplay - I just wish there was more.

Unheart is so much fun and pushes you to think differently than you would imagine. Its difficulty remains a constant throughout - high - with cunning map designs causing the most intense problems to overcome. Thankfully, with unlimited retries - and the ability to skip troublesome levels - you aren't distracted and will keep on coming back for more. Unheart is challenging, distinctively brilliant and one of the beST puzzlers on the Atari ST.

- SCREENSHOTS & DOWNLOAD -


Some levels look so simple yet they are not. Perhaps well-placed explosions will help here?


I spent ages on this level and yet it is so easy to complete!! Sometimes physics helps a bunch.


Another level that appears so simple - and is - but that didn't stop me from pulling out my hair!!


I can imagine Boulder Dash fans loving the first level, but not so much the others!


Grab the download from Demozoo and Silly Venture!

Tuesday, December 20, 2016

Anduril



Wilf is back

Anduril is a high-resolution 1986 PD game by Markus Dheus that features us as a flying hero. Like the ZX Spectrum game, Kokotoni Wilf, this is a flick-screen platformer with many cunning rooms to explore. Unfortunately, unlike Kokotoni Wilf, our hero cannot walk or even touch the landscape scenery. If he does, it results in an instant loss of life. Thankfully, he can fly like a flappy bird using simple controls: use the SHIFT key to fly with H + J turning left/right.

I imagine Anduril is beginning to sound rather easy? You couldn't be more wrong as anyone who loves a challenge will certainly get it. The first couple of screens are easy but it isn't too long before the game's true sadistic nature is exposed. Most of the map is made up of tight spaces with which to guide our hero. If that wasn't tough enough, once gravity is factored in, Anduril becomes a distressing adventure for all but the patient gamer.

The graphics are crisp and detailed but I sometimes noticed odd collision detection, which often worked in my favour so I shouldn't complain. Sadly, sounds are almost void with only a low-volume spot effect for an item pickup.

Very difficult, so not a game for everyone but I found it very enjoyable.

Download Anduril from AtariMania and this program will help those without a high-res monitor.

Monday, December 19, 2016

Pung


Pung is an old Atari STe game which has been released after years of lurking in software purgatory. It's obviously based upon the 1972 classic and currently stands at v0.30 which means it suffers a few bugs that might lead to those infamous bombs across your screen. Just reset and keep on playing! I'm glad this got a release as we have enjoyed playing it over the weekend - it's different with a few neat ideas and I recommend you take a look. Let me know what you think...

* Demozoo website has a download with all the credits and more.
* I nabbed the MOD music file off Demozoo and made a recording. Love it!

Sunday, December 18, 2016

Potsworth & Co





Another platformer? Yawn, let's check it out...

Potsworth & Co is a cutesy platformer developed by Ben Walshaw for Hi-Tec Software (1992) and is based on a Hanna-Barbera cartoon (which I'd never heard of). I've just learnt that Potsworth is a dog who happens to have a group of kiddy mates - The Midnight Patrol. The story is that someone stole a sleep potion and broke it up throughout five worlds. It's up to the kids to return it to a Grand Dozer (whatever that is).

As different members of the Midnight Patrol (depending on the level, each has different mechanics for powers and abilities). For example, in the first, we are a stroppy girl who begins underground in a place Rick Dangerous would love. It appears this heroine only has to open her mouth to kill most of her foes.

Sounds weird? You betcha! But I think you're gonna love it. Read on...



Each level is different and uses the other characters, who come with their own skills.




Developers who care!

Potsworth & Co offers a style similar to Doodlebug or Magic Boy but, don't let the comical visuals trick you, this game is not easy and very challenging. Each world features many hazards and, of course, a wide range of baddies who aimlessly walk back and forth doing their best to make life troublesome. There are also puzzles but these won't have you stumped, it's more like moving a block onto a switch panel (or a teddy bear!).

This isn't an easy-to-pick-up-and-play platformer, if I'm honest. I think it has a testing learning curve thanks to a difficulty level famous throughout the 8 and 16-bit era. Personally, I think a lot more lives should have been given by default and there are some parts of the later levels that are quite irritating. But all this is solved by having more lives or (cough) a trainer which means you're then able to enjoy this game fully.

The joystick controls are superbly responsive so exploring is a breeze without any sluggishness. When you move onto a new level, the game changes your character which is unusual. I especially liked the third world where we play as a dog in a candy land - this is bursting with cool mechanics and is brilliant fun to explore.

Let's see a screenshot of that stroppy-looking girl level I mentioned...


No lame port here but there are... walking guns in a Ricky Dangerous world!




Model looks!

The visuals are stunning and it certainly proves what a developer can do when they care about their product. This looks the business alright and feels quite console-y with fantastic environments, awesome sprites, and bundles of colour throughout each and every level. The scrolling is both fast and fluent which means we're being treated, rather than enduring a jerky lame Amiga port. Amazing, just amazing.

Sadly, the audio is the mirror opposite of those lovely pixels and appears to be an afterthought. There are only a few spot sound effects and, even worse, no background chiptune which would have been perfect. Oh, and don't even ask about a title theme. That is absolutely terrible and should be skipped - quickly!!

Why is that? So much effort was spent on the visuals and gameplay yet little on the audio...



Another new level and another different character to master.




The CryptO'pinion?

This is superb and provides a fantastic venture through several interesting worlds. Each is a vibrant and charming experience and, not only that but, a testament to the power of the Atari ST when in the hands of a talented programmer. Prepare thyself for a game that is as challenging as it is beautiful.

This is one of the best platformers there is. I've loved every second with The Midnight Patrol. If I can pass on a piece of advice, it would be this: Don't be a knob and download this game right now. There ya go.

Downloads for floppy disk & hard drive.

Saturday, December 17, 2016

MonoPack




The most exciting screenshot ever!

MonoPack was released by Shrimp of NewCore and allows the Atari ST (w/ colour display) to run in the high-resolution mode without the need for the correct monitor. Yes, there are already programs that do this but I think this is better because it saves itself onto the boot sector of a floppy disk. This means a fast way to activate. Plus it supports the Blitter coprocessor for faster rendering. Yup, this is an excellent utility!

Clickety-Click to download MonoPack and let me know what you think in the comments below.

Thursday, December 15, 2016

Super Space Invaders





Space Invaders!!

How could anyone contemplate enhancing Space Invaders? How about supersizing it with power-ups and other cool ideas!! This is exactly what Domark did with the imaginatively titled Super Space Invaders, an authentic take with an array of next-gen invaders to quench our two-dimensional alien-zapping thirst.

> From the start, we're treated to a superb intro you should watch. I can't stress that enough!

When a game begins, select your path through a variety of grouped stages, similar to Blasteroids. As an attack wave begins, it's quite slow and gradually speeds up with each kill. These new invaders will attack using a variety of tactics - some will bloat after being shot, thus requiring extra effort. Don't expect the same attack formations, this time they use various styles with some breaking away - Galaxian style!

Let's peep at a screenshot of an unlucky guy struggling at his daily job. Some have it tough...



The intro is legendary. I absolutely loved it and it's definitely something you don't skip!!




Can't knock the classic formula

An easily targeted mothership frequently passes by and, if destroyed, drops a power-up in true Arkanoid fashion. These power-ups are key to success and an enhanced gameplay experience. There are many, I love the laser which slices through the alien hoard like a hot knife through butter. I must admit, to taking a liking to that rapid-fire power-up! Perhaps I should state this fact again? The power-ups are key to a better game.

Okay, if Space Invaders had a flaw, it's repetition. Super Space Invaders attempts to break that by introducing bonus rounds, different stages, and boss levels. One bonus is the flying saucers screen which shows them hovering in the rural countryside trying to abduct cattle! The groovy end-of-level bosses are in urgent need of a good hiding!! I am especially impressed by the boss after level three which is beautifully animated.

Here is a screenshot that might look a bit awkward but playing is miles better...



Some aliens balloon when hit which is funny but also means more shooting!!




Aesthetics

The graphics are excellent with nicely detailed invaders and I especially liked the huge insects. Framerates are great but the game will appear sluggish without using power-ups. I really enjoy the colour schemes throughout, it has a surreal feeling. Finally, the End-Of-Level bosses are a fantastic example of cool pixel art.

Musically, very interesting as I am weirdly reminded of Escape From The Planet Of The Robot Monsters. The effects are good but I was disappointed not to hear the famous cannon sounds from the arcade!

Okay, let's see a cutscene and this one has helpless cows wanting a quiet life...



Oh no, now those pesky aliens are after cattle. I need burgers so shoot them down now!




The CryptO'pinion?

I've had a blast (sorry) playing this game. It's still Space Invaders but with many extras that bloat and bastardise the original format. Purists might turn up their noses in disgust at this abomination. Nonetheless, it's a terrific game in its own right and the power-ups are key to getting the most from this alternative rendition. They really are and transform what would otherwise be a predictable clone into a freakishly entertaining affair.

I feel this is an addictive and entertaining take on the original idea. Great fun and highly recommended!

Can you protect humanity from Space Invaders?
Help is stored ready on hard disk or floppy.

Wednesday, December 14, 2016

a real wallpaper!


Look at what came in the post today from Chris Swinson (aka Exxos). Designed by Darren Doyle for the release of AtariCrypt Magazine and today it's in print and on my bedroom wall like I'm 15 again! There are some ace ST folk in our community - thank you so much, Chris. I'm wondering how long the wife will allow this to remain...

Regardless, I LOVE IT!!! :-)

Saturday, December 10, 2016

Collaboration One


   


A new demo group is on the scene!

The Atari ST/e demoscene has entertained us with some incredible productions over the decades. Predictably, these are often by the talented people that made our jaws drop from the late 80s onwards. Well, today we have something different and by a brand new group called STatariART who have released their first slideshow!

It's called Collaboration One and features tons of pixel art created by many people from all walks. Along with the images, there is chip music and a lamer's scroll to read. Let's hope this is the start of something great!

Not tempted? Check out our theme tune by Cornervizion. It's awesome...

Saturday, December 03, 2016

Zool





Whoosh, it's Zool!!

Zool was released in 1993 by one of the most acclaimed gaming companies, Gremlin Graphics. Late in the ST's life, yet they went that extra mile to support both models of Atari ST computer. Respect. At first, it appears to be a Sonic clone and does indeed have many similarities but, Sonic it ain't. That fact disappointed many, back in the day (like me). I guess we wanted our Sonic? Well, I figured enough time had passed? Should I give this zippy insect another second chance?

Our little protagonist is a rather odd critter. He's a badly-disguised ninja ant (well, I think it is!) who is from the "Nth Dimension". He can run, climb, leap and even perform a silly airborne pirouette. Sounds very Sonic'ish!! Anyhow, his mission is to travel six worlds and prove himself worthy of earning the black belt accolade he so richly desires. Each world is split into three segments of progressive difficulty and is littered with traps and countless baddies to contend with.

Sonically cool this game! Ugh, sorry... Anyhow, let's see the first screenshot of this ninja roadster...



The first level is excellent and has a little iddy biddy Sonic vibe to it...




Run and leap like crazy!

There are several levels, the first is "Sweet World" which could be a child's favourite dream: an entire planet made of candy. But these are killer sweets: like wobbly jelly and a cute rapidly-firing dolly mixture! The second is musically themed and features angry instruments like bongo drums and even some nice ones that play helpful musical notes.

Sadly, that is as far as I've managed to get. Very disappointing but, that's me and my skilful gaming reactions. Well, I'm extremely grateful for a handy cheat mode that I found. This allows me to play on the later levels - and the Meccano style in Tool World is excellent. Just carry on reading for more information about that handy cheat!

Zool is a simple game at heart, it's all about collecting the items and, in Sweet World, that is candy. Look at the bottom/left of your screen which displays how many are required with an arrow pointing you in the right direction to find more. Thankfully, losing a life isn't a game buster as there are checkpoints from which to continue your adventure.

That is no easy task because all levels have a cruel layout that is littered with traps - hidden traps! Plus there is a huge number of baddies, of course. However, this isn't only a game that requires lightning-fast reactions but you must replay, replay, replay. Learning the levels is the only way to boost your progression otherwise you're hit by something unexpected. Zool's replay value is massive by default because of this. Whether that's right or wrong, I'm not so sure.

It's screenshot time and this one was (sorry) taken with my phone when using real hardware...



Watch where you're walking! So many dangerous places in this world of weird.




Input & Output

The joystick controls are absolutely superb - intuitive and very responsive - which they had to be. Plus there is an option to use inertia, which I leave disabled. Keep banging on that fire button for rapid firepower and if you tap it again (during a jump) then a pirouette manoeuvre is actioned to kill even more of the colourful nasties in this crazy world.

Power-ups are also frequently available to ease your hectic adventure like Two Zool - your very own doppelganger. Like all ninjas, Zool has an energy shield that can be replenished during play but it can survive only three hits before you're as dead as a dodo. I would have like more to balance it against the number of nasties.

Visually, Zool rocks and I'm sure they've used every colour they could for a weirdly gaudy display! The sprites are stunning and I love the purple dolly mixture. I'm shocked that a game like this is playable on the ST and movements are good considering it has no hardware scrolling, etc. It's miles better than other similar games like Doodlebug.

Of course, it's best when running on the Atari STe. Gremlin have made good use of the hardware with 50fps scrolling. It's a thrill to play and crushes the experience you had when using the standard ST. Not only that but there are more colours too. Weirdly, there is a slowdown in some places which is a shame and doesn't make sense.

The audio is superb with sound effects and optional chiptunes. It would have been nice to hear DMA effects, especially noticeable in World Two - with its oddly silent musical instruments. A missed opportunity, I thought.

Right, who fancies a lollipop? No? Oh, don't look at this next screenshot then...



Right, hands up who wants a lollipop now? What... Just me? Darn it!!




The CryptO'pinion?

Zool is a great platformer and tons of speedy fun. But it's far from perfect mostly thanks to frustrating mechanics that can ultimately spoil what would have been a cracking game. For example, don't expect to whizz great distances like that spiky hedgehog because Zool's levels are designed to contradict his spritely Ninja abilities. There are far too many deadly objects, many off-screen, and the enemies are constantly respawning which is annoying. Arghh, less is more!!

However, ignoring the negatives, I admit to enjoying Zool. It's fast, crazy and it is stuffed with an insane personality. This is a great platformer - especially when played using the Atari STe. Now, gimme some Chupa Chups!!


8BitChip has the download for those with a hard drive/Ultrasatan.
For those stuck with floppy disks, then Atarilegend will ease your pain!
AtariMania features Zool in their ST database plus the manual & code wheel.


To cheat type in PANDA on the menu and you will see a flicker. During a game press:
          -> Spacebar 1 - will make you invincible.
          -> Spacebar 2 - to skip forward onto the next stage.
          -> Spacebar 3 - to skip forward onto the next world.

Sunday, November 27, 2016

!cube



I have been browsing through some of the amazing works to come out of Silly Venture and found a superb chiptune by !cube (aka Toni Lönnberg). Hyper Ocean Ride came second in the competition and is also making use of the Atari STe's DMA hardware for those cool drums. I love this tune so had to share it - press the GREEN arrow below!
Okay, Mr cube has a great website and is also listed on Demozoo and SoundCloud. I have recorded a video of his "Meet !cube" musicdisk which you can download here and I must say that Bullet Sequence is another of my fave tracks (from Silly Venture 2014). Delicious!

Tuesday, November 22, 2016

Crash Time Plumber




New game alert!

Crash Time Plumber is a conversion of the Gamopat original which was released at Silly Venture demo party. The Atari game was developed by none other than Sebastien Lucas of Cerebral Vortex and it will work on any Atari computer with a Blitter Chip: check the Options screen in GEM but all late models of STfm, Mega ST, Atari STe, and Falcon should be a-ok. Many STfm computers have an empty socket just waiting to be used:
Many newer STFMs have an empty Blitter Chip socket so head over to the EXXOS webSTore.
At first, I wasn't sure how this was gonna go as we've been burnt by so-called 8-bit conversions before. However, this booted up great with a neat intro and looks the business! Based on Donkey Kong with a dollop of Popeye, it's set in 1983 as the gaming industry crashed (which I was completely unaware of being a Spectrum kid then!)

Anyhow, an Italian plumber has teamed up with an angry-looking monkey and kidnapped ten gaming heroes: Pac-Man, Pitfall Harry, Q-Bert, Frogger, and others. They are all preparing for a hideous death at the hands of these criminals from the East so go and rescue them all to foil Mario's plan and stop this invasion.

Sounds cool, right? It is and so is the intro too which begins in Alamogordo (I've been here!)...



The intro is sweet and tells a good story. Also, I've been to Alamogordo, NM. #tidbit



Hang on, this looks familiar?

Taking place on the Donkey Kong construction site, we run along girders collecting love hearts given away by a damsel in distress. She floats by in her hot air balloon and, when enough are collected, we begin a steroid-jumping rescue to the top of the screen and save a trapped hero. Once he's free, we can move on to the next level.

This isn't easy because, not only is Mario rolling barrels downhill, but King Kong is hanging about throwing deadly killer bananas at us with annoying accuracy! Some levels have weather conditions affecting your movement and there's even a harsh 120-second time limit. This makes things quite difficult after a few levels!

The game ends once each and every gaming hero has been rescued. Easier said than done...



Watch out for angry monkeys throwing their killer bananas or you're DEAD!!



One smooth looker!

The graphics are fantastic! A gorgeous 80s retro theme with cute sprites and the Blitter delivers a smooth 50fps display. Heck, the Atari STe even adds enhanced colour fading and Falcon owners get to witness a huge Zeppelin flying by - which I cannot help but wonder why that's missing on the STe? Ignoring that moan, this game is ace!!

The audio is also superb with lovely sound effects and a simple chiptune that is also totally suited to the ye olde style. A lot of effort has gone into both the visuals and sounds and I dare that jingle not to stay in your head all day!

Everything is just dandy and perfect in with a retro and comical design...



Beautiful girl blowing kisses? Come back, my love!



The CryptO'pinion?

Don't be fooled by the humble 8-bit appearance. From the start, you're tricked into thinking this is going to be easy but the combination of fantastic controls and tough mechanics will catch you out. I'm sick of being smacked in the face by a killer banana... but I keep on being dragged back for more of this torment... Am I insane, no this game is!!

Crash Time Plumber is extremely hard but it manages to drag you back for more - kicking and screaming.

Download for FLOPPY / HARD DISK

Monday, November 21, 2016

Online ST Picture Viewer


Often I need to quickly view an Atari ST piccy on my Mac, and there are plenty of options, but here is a fascinating web-tool by Cyprian. This allows you to instantly view those old images within a web browser. It supports classic formats like Degas, Neochrome, Spectrum 512, and even works with drag and drop. An outstanding tool.

Sunday, November 20, 2016

Blasteroids




Boring old asteroids again?

Yep, once again, the galaxy is overrun with rocks that need smashing to smithereens. Well, it is Asteroids! Rocks everywhere of all shapes and sizes plus some rather strange ones too: Popcorn rocks which bloat before eventually freezing. Red rocks that leave behind crystals to conveniently recharge your shield. So are you ready for more rock blasting?

I hope so because this game is frantic and we're not alone! Along with rocks, aliens frequently rear their ugly heads! These should be killed quickly to reveal a range of nifty power-ups - such as a double shot or the impressive Ripstar.

Okay, let's end the pointless chitter-chatter with some screenshots...



Who ya gonna be? Quite the selection for different gamers.



But how tough are ya? Come on, be brave and don't wimp out on me now!!



It's all rocks and aliens!

Blasteroids is split into segments with those split into smaller sectors. These must be completed before reaching a gruesome End Of Level Boss - the monstrous Mukor!! Your ship is equipped with upgradeable weapons, a powerful shield, and the ability to transform itself. Once all the rocks are pounded into dust, a transporter appears to whisk you off to the next sector. Come on, don't be disappointed - how else could they glam up Asteroids without bloating and ruining it?

Once all sectors are cleared you will finally get to lock horns with Mukor, a festering evil entity who fires miniature spaceships using his tentacles - so shoot each of these suckers first. That's my big tip and then you can watch him scarper like the fatty bloated coward he is. I actually enjoyed our battles which are fun without being impossibly tough!

This game is superb fun and features cool graphics with a style I admire. Wanna see some screenshots...



Attacks from all angles and tremendous BAM BAM BAM fun!!



Asteroids, but with flashy backgrounds and colourful pixels? You are a cynic!!



Joyslick action?

Controls are excellent and responsive: rotate the ship using left or right, push up to thrust, and keep slamming on that fire button to shoot anything rocky. Predictable stuff but gravity and momentum play their parts to affect performance. Don't worry, your shield will help compensate for your poor piloting skills!! Not that I have any...ahem...

Pulling back on the joystick will transform your ship between three different models: the Speeder is agile, Fighter has great weaponry, and Warrior is a burly beast. Friends can jump in on the action - at any time - with impressive cooperative two-player support. Just like in the arcades - a superb feature you shouldn't overlook (I cannot stress that enough!!)

Fantastic stuff, right? Well, it's time to stop reading and view some rather cool screenshots...



The gravitational effect between sectors is superb...



...and then it's more rock-blasting again!



Aesthetics

Graphics are gorgeous - for what used to be a visually stark experience. I love the nicely animated rocks rolling through space. The enemy ships are superb and all other sprites are large, detailed and well-animated. Oddly, the backgrounds are 4-colours but you would never notice that due to their apt design and gorgeous artistic flair, which I admire.

Sadly, the audio disappoints with lame bleep-bleep sound effects instead of samples, which the ST would have easily handled for a game like this. Music is also a touchy subject as it soon becomes extremely repetitive. Thankfully, that can be switched off, but that only highlights those inadequate sound effects... catch-22. So, yes, I am disappointed.

Looks fantastic yet sounds poor. Can't have it all, eh? Let's view some more screenshots...



Shoot!! Kill!! Destroy everything!! <insert evil laugh>



BAM!! BAM!! BAM!! BAM!! BAM!! So-much-fun!!



The CryptO'pinion?

This is a great conversion albeit with a few niggles that spoil an otherwise great rock-smashing experience. Asteroid purists probably won't like it with all the extra changes and improvements but, keep an open mind, because this game is tons of fun. Ignoring the sound effects, they have improved the genre as best they could, without adding bloatware to ruin it.

If someone put a gun to my head and made me choose between this and Stardust, I fear the latter would win. However, it wouldn't win by much, because Blasteroids is exceptional and utterly addictive. Make the time - play this!!

Download for hard drive or floppy disk



Oh yeah, baby!!! I own this beauty :-)

Tuesday, November 15, 2016

Atari logos



Having zero artistic flair means I need to cheat whenever I fancy changing the website logo. Thankfully, I've found a couple of free websites that offer fancy text-generating tools so I figured it would be nice to share today's experimentations. Take a look at Picture To People & FlamingText to design your own.

I've included a few various logos which can be downloaded from my Dropbox account. These actually double as great wallpapers and are best when centred, not stretched or tiled. I hope this bundle will give you some ideas to create something cool? I'm always looking for an ST-inspired website logo - can anyone help??

Sunday, November 13, 2016

Legends Of Valour





Swashbuckle in first person!

Legends Of Valour is one of the last Atari ST games that I bought. It received relatively favourable reviews as I remember with its first-person engine getting lots of praise for a 16-bit computer. Personally, I loved it and was smitten by its storyline, depth and longevity not to mention playing in what felt like a cross between Wolfenstein and Dungeon Master!

Our journey begins in the city of Mitteldorf as we are in search of our missing cousin, Sven. He previously set out to find his fortune and is now missing - what an idiot. Anyhow, it's been far too long since anybody heard from him and thus, our adventure begins. Yes, that storyline is a little lame but it leads you into a world fresh and full of strife.

Firstly, you should design your character's appearance including clothing and armament. This means you can choose to be human, dwarf or elf and each type offers a different gameplay style and alternative outcomes. Select hair, eyes, nose and so on to create your demi-god or perhaps your character will end up looking like a freak?

Before we begin, ignore my poor capture above as this game is smooth. Right then, let's see a screenshot...


It isn't long until somebody nice and welcoming pops up to greet us, as a new traveller.




Get lost ...in an amazing world!

Once you're dandy, enter the city and heed the advice from the friendly local who pops up for a chat. I would first advise you to take the time to explore and familiarise yourself with your surroundings because this is such a massive place and you will need necessary amenities, like safe lodgings, income, beer to sup, and grub to nosh. It's pen & paper time!

Mitteldorf is a fortress city, populated with interesting characters, secretive guilds, curious places, and even a labyrinth of dungeons hidden deep underground. Of course, these are waiting to be explored, but be careful because you might not like what you find down there. Your cousin wrote a letter which nicely explains his story, why not take a read? Perhaps that might feature hidden clues that could help you out along this quest. Heck, you never know?

All exploration is through a first-person engine not too dissimilar to a shooter like Wolfenstein with fully texture-mapped graphics - a testament to what our 16-bit computer can knock out. This can be configured in three sizes, small, medium and large. Any ST will perform well but the largest setting requires a 16MHz computer or an upgrade.

Initially, the interface is scary due to the huge number of icons but soon becomes intuitive and easy to use. Wandering the city is feasible using the GUI's icons but it can become a little laborious due to the immense size of the play area so a right-click will activate mouse control to unlock its full potential. Which is a tremendous way to explore.

Only some people you meet are nice and helpful. Many are nasty, like this guy in the next screenshot...



Wow, there is no need to take that attitude with me. A festering sore? lol excellent!




Chill, relax, chat with the yocals

Legends Of Valour isn't something you simply play for a few short moments - you live it. Life here is completely open-world, a "sandbox" adventure if you like? Yes, you are free to roam and do almost anything you want, day or night. This genre has always been a fascinating concept for me and, although it's an early example, it works extremely well.

Exploring Mitteldorf is exciting and bursting with fun characters, monsters, temples, stores, taverns, employment and more. I love the Olde English medieval setting which is portrayed and experienced in real-time, so day and night pass by with their own consequence. All the requirements we have in life exist here: eating, sleeping, health and personal safety when in dodgy locations - especially late at night. I find refuge (and a few ales) at The Hanged Man tavern is a good idea, but perhaps that's me? Just don't get too tipsy and end up in lockup. Ohhh, yes this is a game offering massive potential!

Mitteldorf is bursting with places to eat, shop, trade and read messages...


  

Mitteldorf has many interesting places to explore so don't rush and miss a thing.




Explore and turn over every stone

This game is humungous and not something to play on one boring afternoon for an hour. Learning the city of Mitteldorf alone can be overwhelming, so make notes and a basic key to complement the official map. So much can be understood by communicating with your fellow citizens - so get chatting with them over a beer. Don't forget those strange folk who appear to aimlessly wander the streets. Remember, you're living inside this 'RPG' so experience its weird world.

However, be prepared to defend yourself when set on by anyone from the King's faithful knights in shining armour. Even a little old lady can throw a barrage of humorous insults before giving you a good slap which is rather unexpected, I can say. There's only one thing left to do - slap her back!! (tell me you're not tempted?). That's right, why not hit an old lady? Yes, you are limited only by your own imagination and fiendish desires. Explore and live the game.

That is great advice for such a wondrous place. Also, it's a good time to pause for a couple of screenshots...



Arghh!! I've been caught again. I guess I look too dodgy?



 This means I've been thrown down before the King's mercy. Sigh...




The CryptO'pinion?

Legends Of Valour is something special and offers a vibrant and exciting place to live a life of intrigue. So many cool characters, taverns to frequent, secret guilds to master, monster-infested dungeons to plunder, and then jobs or missions are always on offer. This game has it all and, as you begin to make progress, and delve deeper, you soon realise just how much more potential there is just waiting to be discovered. Heck, I had almost forgotten to search for Sven!

Oh yes, I love wandering Mitteldorf but, nothing is perfect and I feel Legends Of Valour lacks in a couple of areas: the battles could have been executed better and it's disappointing to discover most buildings are (visually) empty. Also, audio is limited to spot effects which is a shame considering the number of disks in the box - a few ambient samples or more varied chippy fx could have tremendously improved the atmosphere, especially during the night scenes.

Legends Of Valour is incredible and massively enthralling. Allow yourself to get lost in this advantageous world because there is so much to see and do. This is certainly one of my favourite Atari ST RPG/Adventure games, ever. Play it.


Grab the hard drive version by 8BitChip.
Poor old floppy folk should use Old Games Finder.
A city map and clue book ... and I had "fun" in October!!

Wednesday, November 02, 2016

After The War




Muscles and big boots

After The War was released back in 1989 by Dinamic Software and is (partly) a fantastic beat 'em up similar in style to Double Dragon 3. You are Jonathan Rogers, aka Jungle Rogers, and must assassinate Professor McJerin who is today's nutcase. Worryingly set in the near future during a post-apocalyptic Manhattan where you must kill all the bad dudes and escape to somewhere better than this hellhole! Sounds easy, right?

The game is split into two parts: the first is a scrolling beat 'em up. The second is a shoot 'em up platformer. Upon playing part one, the first thing that struck me was the graphics which are amazing! Huge sprites, great colour, and good scrolling. I adore the backgrounds and found the artwork to be apt for the grungy scenario. Sound effects are very cool and made up of low-quality grunts and thumps with silly cries when somebody is killed. It is worth mentioning the awesome title theme which I think is superb!

Check out this screenshot from the first part of the game...



It's time to kick ass and chew bubble gum... No, wait... Wrong game!



Kick and punch everyone!

Controls are easy to master and offer: a punch, a flying kick, jumping, and a get-me-outta-here rollback. Strangely, the keyboard is needed to activate another type of kick and a nut-crushing low punch, especially useful for rabid dogs! Sadly, I found flipping between the two sets of controls an awkward killjoy.

Part two is only playable once the first is completed. Our musclebound hero is now equipped with a giant weapon as he heads off into the underground. Gamestyle is a platform shooter where we need to blast everything, even the pesky rats! The controls aren't great and the directional aiming is overly complicated. This stage is okay but I found myself stressing over the controls rather than having fun which isn't good. No, it's quite poor!

I didn't like part two enough to include a screenshot so let's see the beat'em up...



I hit him that hard, he flew up into the air. Yeah, I'm so big and strong!! GRR!!!



The CryptO'pinion?

After The War is two games in one which may sound great but, it's not. The beat 'em part is superb with decent graphics, sounds and lots of violence - I enjoyed playing it a bunch!! But that's more than can be said about the second part which doesn't work as there is too much going on. It's not enjoyable if I'm honest.

Download this game, if only for the beat 'em up stages and you have yourself a winner. Tons of fun!!

* Update September 2017: 8BitChip has a new hard drive installable download!
Old Games Finder has all the floppy disk versions!
* Who fancies a couple of cheats?
          -> Fancy the code to part two: 101069 (tested and works)
          -> Infinite energy in part one, press keys: ALT, 1, B (untested)
          -> Infinite energy in part two, press keys: ALT, 1, M (untested)

More random ATARI ST articles from the archives

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