Sunday, April 12, 2020

STAX #90





Compact Disks

Everyone knows I love Menu Disks and there's nothing better than going through a pile of floppy disks (incl virtual disks). Even if it's just to listen to the tunes or read through a 30-odd years ago scroller! It sounds rather sad to anyone under 50? ;-) Ignoring that, here is a belter by STAX - it's their 90th disk and features a nice intro followed by a couple of demos and games - which are all impressive for different reasons.

The remainder of their disks (and more) are available on Demozoo and Pouet.




- Aromatica -

Aromatica is a collection of old-school demo screens by The Swedish Meatballs and features scrollers with extra colours and chiptunes. It reminded me of the days prior to the Union Demo, which is no bad thing. There's nothing here to blow you away, but I enjoyed flicking through this collection. Definitely worth a look.






- Flight Over Sirius -

If you love dots then you're gonna fall big time for this dentro by The Sirius Cybernetics Corporation. There are several cool effects here with a fantastic chiptune. And just wait until you see those end credits with that diagonal scroller!! I felt it could have sped up a little with each section but I really enjoyed this fantastic demo.






- Snacman -

Everyone loves running around a maze popping pills and the Atari ST/e already has a number of fantastic clones. Snacman was developed by Ralph Lovesy of Impact Software, the same team that gave us ... Team for the Atari STe! Multiple players are also supported using a combination of keyboard/joystick.

For one-player things are much what you'd expect with PacMan even sporting cool shades. Four ghosts haunt the maze: Eeney, Meeney, Miney and Mo and chomping a power star turns the tables on them. Fruits are available for extra points and a freebie life is awarded when reaching 20,000. Also, you can grab a couple of isolated family members and huddle around the ST to play as Eenie and Meeney? This is a brilliant feature being able to chase Snacman around the screen - watch the end of my video recording for a quick demonstration.

Visually, there's little to spruce up this oldtimer but that's exactly what they've done using gorgeous colours. Music is by Greg Lovesy and best heard on the Atari STe with stereo tunes on the title and in-game!!

Snacman is tons of fun and implementing support for more players - as the ghosts - is fantastic. You and your kids will be playing Snacman for hours - especially those plucky Atari STe dudes who get to hear stereo music. Crank up the volume and enjoy what is nothing less than a superb PacMan. An easy 10/10.






- Masters Of Chaos -

I first thought we had another Dungeon Master clone on our hands but it's actually a two-player shoot 'em up developed by Genuwax Games. Yes, one or two players are supported either using the same computer or connected via Midi. The screen is split using separate gameplay windows for each person and it's now that your jaw drops to the floor thanks to the use of overscan for a ginormous display!

As player one, we move and shoot with the WASD key combination and 1-4 to handle objects/buttons (a second player uses the numerical keypad). Exploring the halls feels instantly familiar with puzzles and hidden doorways. Our health, stamina and mana are all shown as green bars. Blasting out fireballs is your best defence when coming face-to-face with any of the dungeon's nasties! The ripped graphics look superb, especially in overscan! However, there are no sound effects which is disappointing and freaky.

This was a fascinating find and not something I ever expected. As a shooter, it works well but there are no sound effects, few monsters, and it's easy to get lost - unless you've got a pen and paper at hand? I could live with the silence but it needed many more monsters. A uniquely presented game and is best in multiplayer.

Credits to Damon Chaplin for the background music (from The Last Trooper)

Saturday, March 28, 2020

GIANTS





Atari ST gaming titans?

Giants was released in 1989 by US Gold and is "a mammoth compilation of world beaters" according to the box. Always believe the box, ahem, anyways... Inside a sturdy plastic case are several floppy disks for four big names - which only goes to prove how cool the 1980s were. The four games are:

+ Out Run - I cannot believe this is by the same guy that gave us Enduro Racer!
+ Gauntlet II - an Atari ST classic developed by Golden Axe legend Richard Costello.
+ 1943 - developed by Probe... No, wait! Come back, this one is a good 'un!!
+ Street Fighter - Tiertex gave us Strider so I'm hopeful for another gem. Ahem.

One of those is an arcade beauty on the Atari ST but what about the other games? Let's see...




- OUTRUN -

Let's begin with Out Run. Oh, dear... I'm not sure what to say about this because we have all moaned about it for many years. Personally, I thought the perspective didn't work on the home computer versions. I know we're in a Ferrari but there ain't enough pixels for such a low position. However, it's the framerate that hurts the most. This is supposed to be a fast-paced rush through the sunny streets but it feels more like a jerky slideshow.

Ignoring the dreadful framerate, the visuals aren't too bad and are bright, colourful, and sunny. The music is fantastic and that's thanks to Jason Brooke. However, it's that framerate that destroys everything this could have been. I wasn't expecting an arcade-perfect conversion but whoever programmed this should be shot.

Stay clear of this game. There are so many other - far better - racers available for the Atari ST.

Thankfully, there is light at the end of this horendous tunnel, thanks to Manic Miner legend Peter Jørgensen who is in the process of upgrading Out Run for the Atari STe. It uses the Blitter for better framerates along with new sprites, music and more. As a work-in-progress, is already a million times better than the official game...


The road ahead is blocked by four trucks. Yes, four trucks. And I'm almost outta time too!!




- GAUNTLET II -

Unlike the other two Gauntlet games, this one is oddly missing from our archives so Giants has nicely plugged that gap. Come on, what a fantastic game this is, also something every Atari ST player knows and loves dearly. Whether you are playing solo or with friends, this is a brilliant conversion of the arcade game.

From the moment its cabinet appears - with that foot-tappingly cool music - we are in love. Choose a character from four heroes: a brute like Thor, the cunning Valkyrie, a powerful wizard, or a wise Elf. Each has its style and all will find it tough to clear the crowded dungeons of evil monsters, ghosts and other demons.

Use your weapon, kill everything - leave nothing alive. This includes those generators popping out all kinds of monsters from the depths of hell. Look for potions to help against the tougher beasts - like death or a massive hoard. But there is also treasure and food to keep yourself wealthy and healthy.

One of the greatest Atari ST arcade games you will ever play!


One of the best Atari ST arcade conversions there is. Right? Of course, I'm right!!




- 1943 -

1943 follows on from (wait for it) 1942 and is another vertically-scrolling shooter. However, this conversion was initially tough, so I was saddened by how much I hated it. The gameplay feels too fast so I spent ages ramming into the enemy - and their bullets. It's almost like I had a kamikaze gift for getting myself destroyed.

I also miss the real estate of a portrait display but, that's hardly the ST's fault. Nor is reaching for the spacebar to use a bomb during the difficult moments. However, stick with it and don't be put off because this is a faithful and frantic conversion with tons of enemies and power-ups to collect. Also, I must say that I absolutely love the energy bar which I thought was superb - and certainly helped prolong my games!

Graphically, we've not been given a perfect clone but it's no ugly beast. The sprites are nice zooming around your screen but the backgrounds are pretty lame. However, that is compensated by parallax scrolling - fluffy clouds gliding down the screen like melting butter. The music was YM-composed by Jason Brooke and is brilliant.

Boot this one up for a good hour of frantic joystick-breaking action!


Oh no, the enemy is attacking from multiple directions? Argh, I'm bound to die pretty soon!!




- STREET FIGHTER -

Anybody that knows me, knows that I'm no expert in this genre. I know very little until recently dipped my toes in the water a few years back with Double Dragon 3. I was shocked by how much I enjoyed it and found the whole experience rather mind-blowing. What had I been missing all these years? I know, I know...

Things aren't (ahem) as impressive here with Street Fighter. The gameplay is very slow and the controls don't feel right. It's like I'm blindly bashing the button in the desperate hope of punching or kicking at the right moment. Also, the opponents never truly feel like they have much AI but, when they attack, they're possessed by Chuck Norris!! The balance is off so I dare anyone to beat your first opponent - without cheating!

Graphically, it looks nice with neat backdrops and huge sprites (more on that another time!). However, the game is dog-slow and the sprites have bad animation. I'm unsure why everything is so eye-burstingly jerky as there's little going on. I'm not going to mention the music other than to say how much it grates. Ugh!!

Everything about this conversion feels like a wind-up. Have I been given a beta by accident? Surely this is a joke? Imagine paying the RRP for this. Play something else and don't waste your time booting this up!


Looks quite nice I think. Though fighting in slo-mo is made even worse by a ridiculous difficulty.




- THE CRYPTO'PINION -

It's obvious Gauntlet II was going to be the star of this collection - and it is. But I'm shocked at how much I enjoyed playing 1943 which is a seriously crazy shooter. Okay, I initially hated it, but after many agonising attempts, I finally got the hang of it. I still need a cheat for infinite lives but I loved it.

That leaves two stinkers. OutRun is a terrible racer with a headache-inducing framerate that makes our Atari ST run slower than an Amstrad CPC. So I'm (more than) relieved we have Peter's Atari STe upgrade in the pipeline. Street Fighter is something else. I'm unsure what to say other than shockingly poor programming.

Overall, I would have been pleased with this compilation back in the day. It's obvious that I would have spent most of my time playing Gauntlet II and occasionally booting up 1943 for a quickie - and probably not lasting very long. The other floppies would have been reformatted and used for the latest Automation disks!!

GIANTS can be downloaded from AtariMania

Sunday, March 22, 2020

Liberator




Let's play something weird...

Here is something new and different plus its box intrigued me with screenshots that appear to be a mix of Toobin' and Mystical. It's almost like those games had a baby - then dropped it, picked it up, wiped away the blood, and then dropped it again. You might laugh but I really, really don't know what to make of this one.

Anyhow, it might look tacky but how often have we played a corker with terrible graphics? Exactly. Let's play...



Navigate by alien wreckages, remembering to collect the ammo caches while you kill the ugly aliens.




It looks like a bad dream!

Having never heard of Liberator, I obviously didn't know what to expect (which I've clearly demonstrated in my video recording?) It's a vertically-scrolling shoot 'em up that has us killing aliens, only this time we're sitting inside a hovercraft with 8-way movement/firing. As the screen scrolls downwards, aliens will climb out from the ground or walk towards you. They're easy to shoot because they're slow, but can often attack in hoards, so watch out!

Liberator was coded by Tim Moore who gave us excellent games like Verminator and also the legendary Beyond The Ice Palace. Okay, everybody has to start somewhere, so I can only assume he learnt many lessons from programming this shoot 'em up? Ahem... :]

Reaching the end of level one is easy unless a stray bullet hits. So that leaves the final task of freeing a captive - just shoot the bars of his cell. You're then sped off into a world of psychedelic gateways for access to the next level. Disclaimer, we guys never read the instructions: aim for the flashing square!! It's the only way to access the next stage otherwise, you're doomed to repeat the same level over again. Which is stupid!



The aliens might be slow but they're determined to play chase and it's a life lost if they catch you!




Aesthetics

Visually, the Atari ST is being pushed to its absolute limits. No, not really. Actually, it's pretty lame with poorly designed backgrounds and wandering aliens that you cannot help but laugh at. The scrolling is smooth albeit with some occasional slowdown, which is odd because there isn't ever a whole lot going on.

Sound effects are meek but do their job for firing, pickups, etc. Wally Beben composed the music which is shockingly irritating. Wally is very talented and I love the YM2149 but what was he thinking - turn it off!!



Free your man and then get ready for teleportation and make sure you chose the correct square!




The CryptO'pinion?

Liberator is fun for a couple of games. I came away thinking, "Hmm, not bad for 1987". Which is daft, so I slapped myself - because that era gave us Oids, Gold Runner, Plutos and Ikari Warriors. All of which destroy Liberator!! Also, I noticed poor collision detection and landscape objects that blocked my movement and firing - Grr!!

Still, nothing is perfect (Liberator certainly proves that) but, I must admit I quite enjoyed this old shooter. Possibly because it's something I've never played before but it is weirdly entertaining. Sure, it's not the corker I might have hoped for, but it is worth booting up just to experience a rather odd release. Go, kill some aliens.

Grab the funky cool Zuul floppy disk from the Stonish website.

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More random ATARI ST articles from the archives