Monday, December 14, 2015

Escape From The Planet Of The Robot Monsters






B-movie gaming

Evil Reptilons are hell-bent on destroying us humans and taking hold of Planet X. They've enslaved much of the population, forcing them to build a robot army for an invasion. Jake and Duke are two heroes with a simple plan: destroy as many robots as possible, trash the computers, rescue cute girls, and save the day.

Robot Monsters is played in a fashion similar to other 3D isometric games you might have seen, going back to the days of Knight Lore. Imagine a pinch of Buck Rogers with a dollop of Gauntlet, and you get the idea. The goal is to rescue the humans, without forgetting those held in stasis pods! Along the way are traps designed for us, soft fleshy humans: sharp spikes, rotating chunks of metal, and electric floor panels.

All this is going on whilst Planet X constantly spawns enemy robots. Yes, the alien horde is relentless, so you'd better be quick on the trigger, otherwise you will be overrun. It's insane, but it works. And it works better than other games that employ the same mechanic because it's manageable and playable.

This game is like living a B-Movie, so let's see some screenshots from the intro...









Grab a raygun and fight

We're not going to sit back and take this invasion lightly. Armed with a powerful weapon that is great for quick kills. However, refrain from overuse; otherwise, it is less effective. Thankfully, it can be charged by collecting the green blobs that a dead robot might leave behind after dying. There are also bombs - hit the shift key and they detonate. That kills anything nasty within your vicinity - even the captives, so be careful.

There are bonus stages along a canal route after a few levels, and they feature many extra bonuses. These aren't essential to your overall progress. Also, I wasn't too eager about them because I wanted to get playing the main game. The big Reptilon boss will first seem an impossible opponent, but there is a cunning way to avoid it by using a few bombs and a little joystick waggling!! Just ask me if you need any help.

A cynic might say, that's all there is to this game: Run around, kill monsters, rescue girls. Well, yes and no. Yes, that's the gist, AND IT'S BRILLIANT!! But no, you're a knob for even thinking that. Look, just play it.

I know, I know, you want more screenshots from the intro. Well, you're in luck...








Next-Gen aesthetics!

Back in the day, I remember being blown away by the comical artwork, which still looks great. In-game, I adore the isometric 3D viewpoint, which is perfect, and the entire environment has superb attention to detail. The Alien Hoard is varied and excellent - my favourite being the biscuit-looking guys lol. They're not biscuits, of course, but they are cute! That's this game to a tee; it's different and loves to be different. It works perfectly.

The audio is a blast, with zappy effects complementing the gorgeous background music. I like how it integrates during gameplay. Sure, I wish we had an extra channel, but the music beats away while you hear relevant sound effects. It works and sounds amazing. I loved the music, so click the arrow and listen for yourself.

Go on, I said, click this arrow just below and enjoy the YM Bliss...


Don't run away. Come back, there are girls to be rescued and robots to kill!




The CryptO'pinion?

I have really enjoyed playing this great game again after all these years. This is one of those shooters stuffed to the brim with originality and frantic metallic mayhem. Running around killing everything is totally demented and done with a comical personality, using great characters. This is a superb isometric shooter.

It's as much fun to play today as it was in 1990. Such an iconic 16-bit shooter, and I love it to bits!!

- DOWNLOAD for hard disk and floppy -

Sunday, December 13, 2015

Lupo Alberto





Stop the press!

Late last night, I found an interesting post on AtariAge by Philsan concerning an unreleased game called Lupo Alberto. This is a platformer that (I think) is based on a European comic or a TV show. Well, after 25 years of lurking in unreleased hell, the ST version gets to see the light of day (now listed on AtariMania)

First impressions are good with cartoon visuals and cute sprites roaming about - just look at those chickens!! However, it's push-scrolling, which is a severe shame because the game's mechanics demand scrolling. Well, it is unfinished, so I shouldn't complain too much, and the push technique is fast and zippy...

Gameplay is tricky for this cute platformer, so I imagine lots of frustration ahead of me. I'm delighted we have this rescued, and I look forward to giving Lupo a proper run for its money tonight!

Update: during a game, press CTRL and type: otrebla. Thanks to Luca Stradiotto!!

Monday, December 07, 2015

Pegasus





Swords, guns and flying a horse

Satan has been a bad boy and turned the world on its head. It's our job to reverse his dastardly deeds before it's too late. Developed by Optimus Software for Gremlin, we are Percius and fly on the mythical horse Pegasus. Our adventure is split into two parts: a shooter with us riding Pegasus. And a platformer where Percius is free to unleash his wrath using a large sword (it flips between these two throughout).

The shooter parts are... okay. Imagine something like R-Type, but on horseback, and you have the idea. The baddies appear in the expected patterns so bang on that fire button and collect the crystals they leave behind. They enhance weaponry and there are lots of power-ups that help brighten up this dull affair.

The platform parts are better - run, jump, and leap, collecting crystals and killing baddies. Hardly riveting stuff but still enjoyable with superb joystick mechanics. Controlling Percius is a cinch and I wish more platformers had fluent movement like this. This part of the game had great potential but ended up very boring.

The graphics are bland and I fear a lame port because it's sparsely populated, quite barren of detail. It's like they didn't put in any effort at all. Not only that but that blue background could have been better with a splash more colour. However, the scrolling is nice and smooth so at least that's something? Sadly, the audio is feeble and only the firing stops this game from being as silent as a ZX81!! I really don't think Gremlin cared...

Let's not kid ourselves, this is lame Amiga port and a terrible one at that. It could have/should have been better so it's embarrassing to think Gremlin released this. However, I gotta admit that the platform stages are enjoyable and had potential. It's not a bad game but it's far from a good game. A rushed port.

There are far better shooters and platformers, just use the search option at the top of this page!



The platform part isn't bad but could have been made into something great with little effort.



Collect those power-ups otherwise, it's Zzzzzz!! Play R-Type instead.


Download and play Pegasus using a hard drive thanks to both D-Bug and 8BitChip. But those wanting the floppies can find 'em on Old Games Finder.

 

If the game is too hard (boring) then here are some nifty cheats: 
Press P on the title screen and type in this code: FRUITBAT
Now use the arrow keys to select your starting level.
F1 for extra lives.
F2 to select a power-up.
F3 for an extra special weapon shot.
F5 advance a level.
F7 for a nifty shield. 
 
 To view the greetings
Use this passcode on the title: CATFOOD.

Sunday, December 06, 2015

The Ultimate Captive Guide





Escape!

I recently bought Captive, and anyone with half a brain (like me) knows this is an awesome RPG by Mindscape. It has us held prisoner for a couple of hundred years for a crime we did not commit - and the A-Team thought they had it bad! After such a long time, your freedom from this unjust hell is your only goal.

This RPG uses a unique user interface to configure and control droids - it's a briefcase. I cannot tell you why a prisoner has this, but operating it is like something from Mission Impossible! The graphics are excellent with stunning monsters, but I was a little disappointed by the sparse audio. This is made worse when finding out that the original release used DMA of the Atari STe, whereas that was dropped for the v1.2 update!

Fans of this RPG should take a look at a website by Pierre Fournier called The Ultimate Captive Guide.


Tuesday, November 24, 2015

Sleeping Gods Lie






Sticks and stones

Empire Software released this adventure in 1989, and it's quite unlike anything I expected. I'd seen screenshots and was half-expecting something like Drakkhen with a typical dungeon-crawler storyline. Well, it's similar in some regards and with monsters and weapons, including stones. I know, I know, stones...

We begin on Tessera, a world once rich and prosperous but now suffering famine, disease, and a crime wave that only Robocop could fix. Their god, N'Gnir, strangely seems to be in slumber, so it's your mission to find and wake him. It won't be easy because you must battle your way through the numerous different lands, and each has eight kingdoms. This game is huge, so pack butties because it's unlikely you will be home for tea.

Our adventure starts from the comfort of our castle. From the outside, it's impressive, and I wonder just how rich I am. However, inside it's rather sparsely decorated and mostly empty. This is situated in a strange, chaotic world with most of its populace being completely barmy. All early encounters aren't welcoming; instead, they're a brawl without any provocation. They love to throw pebbles without any reason lol.

Let's take a look at my grand castle, and the second screenshot is from a peek inside...



From the outside, your home looks awesome. Wish it was real!!



But on the inside, it's a bit bare, so obviously furnished by a guy!



The lands outside are populated by weirdos who all seem to hate me?!




A game with character

Fortunately, some people are normal rather than fanatical psychopaths, so chat to them for information. As the box states, this isn’t just an adventure game; it’s packed with action and puzzles set in a fascinating new world. There are many puzzles to complete, including feeding a giant mouse mouldy cheese. These aren’t mind-boggling puzzles; the information you gather will soon make sense for these rather peculiar guardians.

The gameplay uses a smooth first-person engine with simple controls. Use the mouse to guide the pointer: pushing it upwards walks you forward, and downwards moves you backwards. Turning around is as easy as moving the pointer to the side of the screen. While a joystick is available, I found it less intuitive and rather awkward, but YMMV. Also, if walking feels too slow and you’d prefer to run, simply press the F3 key. This isn’t a traditional run, but it does speed up time for you and the entire game.

Exploring is a breeze, making it easy to navigate and find useful items, weapons, people and even enjoy a good fight. However, you’ll quickly realise people aren’t friendly, so practice and master your stone-throwing skills! Well, until you find something better, like a sling or crossbow. I recommend taking your time to thoroughly investigate your surroundings; you might find some seemingly insignificant objects that turn out to be valuable. For example, as you collect pebbles, why not check out those trees to see what's hidden?

Sleeping Gods Lie, though not entirely open-world, offers a similar experience.  Each area allows for free exploration within its segment, with limited exits providing opportunities to move on and discover new areas. However, thorough exploration is crucial for finding helpful items and better weapons.

As you upgrade your weapons, skirmishes become easier, but tougher enemies lurk ahead. Key tips include resting regularly, exploring thoroughly and saving your game frequently like a paranoid madman!

It's time for some screenshots from this bizarre, yet enthralling, adventure game...



This ain't a peaceful land, and most start fights by throwing pebbles at you!!


That distant pixelated mess is a guardian (get closer for a better view!)



The second guardian is freakishly cute (but rather hungry!!)




Aesthetics

Visually, I’m torn. The 3D engine is fantastic, offering full exploration of expansive landscapes. Freedom to roam is great, but through sparsely populated places, making it feel somewhat barren. I’d have liked more to "look at". However, the sprites are a different story. From afar, they’re a wobbly mess of pixels, probably because of the low res? Get closer, they scale beautifully - a feature I really admired in the old engine.

The audio isn't as good as it should be simply because there's hardly anything to hear! I'm sure something could have been done, even if it were footsteps, or a delicate background chiptune. Talking of that, the title screen introduction has a fantastic tune which is nothing less than gorgeous!

Right, let's see some more screenshots and this time I got closer to a guardian...



I later returned to get a better screenshot, but it's a vicious beast!



Then it wasn't long before the stone-throwing started again lol.



A wise old man restores my faith in humanity.




The CryptO'pinion?

Sleeping Gods Lie has some interesting ideas, but it's not perfect. The character integration should have been more inclusive with more depth. As is, it's only used to pass on information rather than any interaction. Also, the weird pebble-throwing battles are initially amusing but soon wear thin. Thankfully, progression comes thick and fast, therefore very rewarding, because the game gets better once you've found better weaponry.

There's no denying that this is an enthralling adventure, and I loved exploring the lands, wondering what I might find. If you have lots of time to set aside, this is definitely something to dig your heels into over a weekend. A fast-paced adventure perfect for explorers looking for something different in a weird, new world.

I enjoyed this game, but don't forget your pebbles and prepare for lots of mindless squabbles!

Download HDD and FLOPPY.

Saturday, November 14, 2015

YOPAZ IceStar






A brand new GEM game!

Yopaz is a new Sokoban-themed puzzler by Cedric Bourse that stars a happy chap who loves to collect stars. It's a GEM program, but don't let that put you off. No, sir, this is one slick, very smooth puzzler. Heck, it even features ambient sounds on 4MB Atari STe computers (without that, the requirement is 1MB).

The Sokoban table, viewed from above, represents a part of the universe with the stars we need. In the vast expanse of space, everything follows the rules of physics. Once Yopaz starts moving, he’s locked in that direction until he hits something. So, take your time and think carefully. You’ll need to use the ice blocks to move around and collect all the stars. Some blocks aren’t ice but will teleport you to a different place.

Basically, there is only one rule to constantly follow - think carefully before you move.

There is an advanced mode for those with a sadistic desire to punish their brains with incideously cunning levels. This is a brain-killing choice (I'm too scared!!). You have been warned!!

Cedric Bourse, aka Orion_ (not Orion), has a website where you can download a playable demo, and he is only asking for $4 to purchase the full game. An incredibly low asking price for such a brilliant puzzler.

Monday, November 09, 2015

Bootsie





A boot sector program that's useful

Bootsie is a utility by Stefan Krey that writes a boot sector on a floppy to perform system init functions. These are useful for Atari's with a hard drive or those fortunate enough to own a MSTE, TT, or Falcon. By default, my Mega STe boots up in an 8MHz "compatibility mode", which is great for gaming but lame for everything else. Also, the boot process from start to end will be slower than if it were running at 16MHz.

Enter Bootsie to set the processor speed to steroid mode! And it can do more cool stuff, such as CPU caching, activating the Blitter chip, 60Hz display, etc. What a fantastic utility that helps make a computer as ultra-zippy as possible. Download it right now from Atari ST Essential Software List.