Sunday, January 24, 2016

Maggie


Best leader




Can you believe it?

After FAR too long, Maggie/25th Anniversary issue was released this weekend!! Yes, a lot of time has passed since the previous issue, but the latest edition is now available to enjoy. I'm about to download myself a copy and spend the evening reliving my ST days by reading this ace diskmag - 90s style! Yes, it's been far too long, but I'm incredibly excited and hope to see more ST disk mags. My congrats to everyone involved!!

Grab the floppy disk, but you can read it online. Here are the links...
  • Download Maggie #25 for your Atari computer.
  • Or download an HTML version to read in a web browser.
  • You can find everything on their website.
  • The Maggie Team is featured on Demozoo.
  • "The problem with socialism is that you eventually run out of other people's money."

Credits

CiH CiH [main editor, compiling]
Felice [deputy editor]
havoc [graphics]
mrpink [articles]
DBA_Slimer [articles]
ggn [articles]
dml [interview]

Thursday, January 21, 2016

Video Games 1





A game for Spock!

Andrei Ellman of Wacko Software created a game made from three classic genres: Pong, Space Invaders, and Pac-Man. This release is different because all three games are playable at the same time.

Yep, you heard correctly! Check this out...

  • Pong is controlled by holding the fire button and moving up/down.
  • Pac Man is initially quite confusing so read the docs within the download!
  • Space Invaders is easy, left/right moves and pushing up/down fires the gun.

The controls are a bit odd, and things get strange when trying to play everything simultaneously. However, my tiny brain couldn’t handle it all, and I found I could only play two games at once, not three! Visually, it works well, but if you’re struggling to see clearly, adjust each game’s appearance using the numeric pad.  There’s also an option to invert colours, which makes everything a bit ugly, but it’s much better for your eyes.

I think Andrei was one crazy, mixed-up kid who had a good laugh when coding this. Don't take it too seriously and practice with the controls because Video Games 1 is ridiculously entertaining.

This is a maddening nightmare that will drive you insane. And you will love it!!


Monday, January 18, 2016

Universal Item Selector





Let's patch a bland part of GEM...

The excellent Universal Item Selector by Application & Design Software was released in the UK by ST Club. The Atari ST is blessed with a small but great selection of replacement file selectors, and this is the best. Only on the weekend, I trudge through a folder containing over 100 tracker mods, deciding which ones to keep or delete. So I installed UIS, which made the job 100x easier because of its integrated tools.

Click here to download this program with its PDF manual available via Atari Document Archive.

Sunday, January 17, 2016

United States Navy SEALs






You'll need big-boy pants!

This is a game with few friends: Navy Seals is deceiving, and my first impression is of an arcade-style platformer. However, this Ocean gem is anything but a typical run-and-gun 'em. It's more ruthless and requires stealth, strategy, and tactics. Extreme perseverance is the order of the day because this game requires a committed player willing to spend many hours mastering the levels. No spare time? Then don't bother!

Taking down scumbag terrorists is all part of the job when you're a member of the US Navy SEALs. The mission requires us to sneak into the lion's den, kill everyone, and plant explosives to destroy their stockpile of missiles. Each map is a layout of platforms within a maze of trigger-happy bad guys.

Use covert tactics - so play slowly and carefully to learn the enemy's location. Many practice games will be required to plan the best route from start to end. This is vital and the only way to successfully complete the mission. This is not easy, so it will not appeal to a casual gamer, who will run away crying!

After wiping away your tears, take a moment to steady yourself. Some games, like The Immortal, are designed to be played through the process of trial and error. Navy Seals is exactly the same. Play a game, progress as far as you can, and make notes. Review those notes and play again. You’ll advance further and create new notes. Repeat this process, and you’ll beat this challenging game in no time. Honest.

Let's take a look at the first screenshot with gorgeous details against its grungy colour palette...



I love the layout of the first level. This is an absolutely fantastic design!




Aesthetics

Navy Seals is a babe with gorgeous visuals that oozes a style I admire. I love the beautiful character animation as you run, leap, climb, and sneak about. Each level complements the environment and feels like something from a cheesy 80s B-movie! Heck, even the screen showing me dead is great. Yep, I said that.

Sound effects do their job well, and the music is an excellent chiptune to bop along to. Like it a lot!!

Hey, it's time for a screenshot. How about one you will see a lot? Here you go...



Don't expect to beat this game on your first attempt. Or second. Or third...




The CryptO'pinion?

This is such a difficult game, but I found myself enjoying the challenge. Each level requires the player to learn all aspects thoroughly, so don't expect a cakewalk. There are two drawbacks to Navy Seals: the time limit, which is harsh. And I don't understand why Ocean didn't include a way to unlock each level with passwords?

Navy Seals won't appeal to the casual gamer as it requires much playtime with strategic planning to figure out an efficient route through, before the dreaded timer expires. Can you do it? I hope so because Navy Seals is a rewarding game, albeit brutal. In fact, brutal might be too namby-pamby a description for this?

Gamers were tougher in the 80s and 90s. Navy Seals prove that fact.

             > Type in WOZZIE into the high score table to activate the cheat mode.
             > Begin a new game. Press W for weapons or RETURN to advance a level.
  • Some tips:
             > Dawdle when learning the maps - slow and steady wins the race.
             > Play draft games and make notes of the most efficient route!!
             > Practice! Practice! Practice! Practice! :-)

Saturday, January 16, 2016

WANTED






I'm John Wayne!

Wanted was released by Infogrames in 1988 and is a Gunsmoke rip-off with hints of Commando or Ikari Warriors. Ignoring the start and its dreadful music, we begin as a budding John Wayne wannabe, strolling through the dusty Wild West. The town is inhabited by outlaws, and we have a gun. Every guy's dream!

Unlike Ikari Warriors, the screen will automatically scroll as the action comes thick and fast. Whack on the fire button and shoot your way through Dodge City, but watch for the enemy and their bullets! These are the slowest bullets on the planet, but are extremely precise - I somehow always managed to walk into them. Arghh!! Thankfully, power-ups are available after shooting barrels, where you'll find weapons, shields, etc.

Wanted is a good vertically scrolling shoot 'em up, and fans of Gunsmoke will love it. Be warned, it's difficult (and there are better games on the Atari ST), but there is something curiously likable about it. I enjoyed it, so download the hard disk version from 8BitChip with floppies available via Atari Legend

Fwiw, I've been to places like Tombstone, Deadwood, and Dodge City, so I'm all... Yeehaw!!!!

Thursday, January 14, 2016

Cannon Fodder [Atari STe update]





Ugh, another lame Amiga port

Cannon Fodder should have been far better for the Atari ST. Alas, it was a rushed, lame-ass port. However, cry no more tears for Peter Putnik has upgraded the game to support audio playback of 25KHz digital music - yes, during gameplay. This is making use of the DMA audio hardware lurking inside the Atari STe, and (because it's a coprocessor) there is no CPU usage. Thus, zero impact on the game's performance whatsoever.

Storage requirements are too much for a floppy! So an Ultrasatan or other hard drive device is needed to store the music - this can be anything - instructions are included on how to use convert something from your library. It's dead easy to do using Audacity. Click on my teaser video, above...

What an incredible upgrade! It's something else to experience the game with real music blasting out from your speakers. However, I'm gutted that our lame-ass Cannon Fodder is a pile of rubbish with flick-screen scrolling. Sensible Software should be ashamed of themselves for releasing such a terrible port.

I hope Peter uses this technology again for other Atari ST games. The possibilities are endless!!

Tuesday, January 12, 2016

Tomtar






Tom...what?

Tomtar is a shooter released in 1993 for the Atari STe by UTEN (NewCore, XiA, Toxic Twins & Unit 17). A "tomtar" is a gnome, and they breed like bacteria, so they will eventually take over the world unless something is done! We asked the Grim Reaper for help, but there are too many for him to handle, so we needed divine intervention - in the form of a machine gun!! Yep, we all know where this is going, so let's lock and load to help the mythical Reaper destroy the Tomtars in what I can only describe as the craziest 5 minutes of your life.

In the right corner of the screen is an Orch - kill it to advance to the next level. Use the mouse to shoot, but beware, this isn't going to be easy, because these little critters can walk, run, bounce, and fly across the screen. Controls work well with the mouse, but I would have preferred the right button to perform another function like throwing a grenade; this would have been superb... The gameplay becomes frantic and chaotic the further you progress, but I must admit that it's a shame the spooky backdrop doesn't change.

A stupid game that offers nothing more than a maddening few minutes blasting Tomtars. It's brilliant (esp using real hardware) for a few plays. Grab it from Demozoo (which also has a cut-down FM version).

My high scores are:
78,250 (under emulation)
94,740 (using my Atari STe).
What are yours? Can you beat me?? Didn't think so...