Aesthetics?
Saturday, March 20, 2021
Sophélie
Aesthetics?
Monday, March 15, 2021
TRS-80 emulator
DIR 0 - will produce the contents of Drive 0DIR 1 - will produce the contents of Drive 1. Easy, right?DIR 1,/BAS - this displays the same list but filters for BAS files.
CAT 1 - this provides an alternative way to load programs!
BASIC RUN "DANCING/BAS,1"
Most (all?) disk images found on the internet won't be compatible with the Atari ST. Thankfully, Sander has a utility to convert these for 2nd Life and it works a treat from what I've seen so far. Hence, how I got to play Hamburger Sam, Berserk, erm Robot Attack and the sluggish Temple of Apshai.
Saturday, March 06, 2021
Frenetic
Hang on a moment, do you have a friend sat idle? Well, there is a cool option for two-players which is brilliant and certainly comes in handy on those harder levels later on. Sadly, I have no friends... Sniff... boohoo...
What I liked: the first couple of levels have well-balanced gameplay and I even reached the third stage - without cheating believe it or not! However, the best feature of all is the two-player mode which is fantastic and certainly helps to (partially) compensate for the things I am now about to moan about.What I didn't like: the power-ups are needed to defeat the bosses but these are lost after losing a life and new pick-ups are very scarce. Each level is a long slog without variety, excitement or progression and the repetative tune becomes irritating. Basically, I'm getting a nasty whiff of a cheap Amiga port.
Friday, March 05, 2021
Yet Another Atari RAM Test
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Do you have a spare couple of hours?
It's been yonks since I posted in our Software sections so here is a utility that is the bee's knees. Yet Another Atari RAM Test, by Christian Zietz, rolls through a number of intense tests that execute algorithms to help diagnose potential problems with our beloved Atari computers. Let's hope it finds nothing!
I won't pretend to understand its wizardry but I love utilities like this. I want my ST healthy so, I've had it running for what feels like a lifetime and it's still not (yet) found any errors. This is excellent news but, I'm thinking that this program could be helpful to anyone experiencing weird anomalies or peculiar crashes?
I enjoy finding programs like this lurking in the ST archives and I hope YAART proves helpful if you're suffering any hardware problems? The download comes ready to support the ST/STe/TT/Falcon but take a moment to read the text file and try to boot cleanly with as much spare RAM as possible (read YAART.TXT)
I hope you guys have healthy Atari computers? Let me know in the comments below. Good luck!!
Tuesday, February 23, 2021
Ripped Off #87
Sunday, February 21, 2021
Lotus Esprit Turbo Challenge
2021 might not suck after all?
Today is a great day - I've just been given the honour of playtesting a preview of Jonathon Thomas' enhanced Lotus Esprit Turbo Challenge for the Atari STe. He's been working on this project for a while, on and off, to improve the original racer in different ways using the often idle enhancements of the Atari STe.
After "mulling it over", he's returned to this project with fresh ideas and assistance from our (fantastic) community over on Atari-Forum. In fact, he came back stronger and managed to develop a playable release after only weeks!! Oh, and for those wondering yes, he is the same racing fella behind Pole Position.
Let's stop and take a deep breath. Do you feel better now? Good. Let's view some screenshots...
Put the pedal to the metal!
Yes, everyone loved and still loves Lotus Esprit. It's a frantic racer with fast graphics, cool music, great driving mechanics, and even allows another player to join in. Those collisions might lose precious speed and I hate the person who decided to leave dangerous rocks on the road but, this is a thrilling racer alright. Who doesn't enjoy zooming passed cars or sliding around each of the curvy and hilly corners?
However, there are a few limitations in the ST game that aren't immediately obvious during the frantic racing. These have obviously bugged Jonathan enough for him to take on the challenge of fixing them...
"It wasn't until recently that I realised how much of a massive difference there is between the Amiga and ST versions - the magazines of the time didn't seem to make much of this difference in their reviews of the time. I've been meaning to take a closer look at the Lotus code on the ST for a number of years now, but it was upon realising the degree of difference between the two versions (along with a relatively quiet period at work) that I decided something needed to be done!"
There is no excuse for a lame port. Is this that? I'll let you decide while you view these screenshots...
Judder be gone!
It's funny, but I hadn't paid much attention to these issues myself. It wasn't until I returned to the original I could tell what had been going through Jons' mind. For me, the nicest improvements are to the sky and how the cars move across the track. This game feels fresh and is far better than I ever imagined.
1) The tracks are quite barren and devoid of much detail so the Blitter will now render the road and pit lanes with extra details to lane markings and widened rumble strips.
2) The sky was one solid colour which was okay but that has now been replaced by a 16-step gradient that makes full use of the enhanced STE palette.
3) Cars and scenery move smoothly without the old judder of side to side in 16-pixel blocks.
4) The already zippy framerate has been improved with more tweaks on the way!
5) Thankfully, the Ben Daglish chiptunes are staying but the effects are going to be replaced with samples pumped through the DMA hardware. (with a possibility of DMA sounds and YM music together!)
Also, minor improvements are being considered to the rev counter, fuel indicator and player two will soon have the new sky gradient. There is also the possibility of new and extra trackside scenery being added. Heck, he's even mentioned that there might be a few new tracks on the way too - oh yes!!
Okdoke, it's time for the last run of screenshots of this wonderful new version. Try not to drool...
The CryptO'pinion?
Lotus Esprit Turbo Challenge was originally programmed by Shaun Southern and Andrew Morris and is an excellent racer. However, Jon has improved it to the level Lotus should have been all along for the Atari STe. I cannot express how exciting it's been to see this project develop, especially over recent weeks.
The new colours, speed, and smoothness all help give this racer a new coat of paint. Bring on the extra framerate and sampled DMA sound effects! Yes, it's shocking how renewed it feels running on the Atari STe so I'm looking forward to what comes next. My greetings to Jon. Watch this space for the next release.
For more information check out Jon's
YouTube channel
and his thread over on
Atari-Forum.
Wednesday, February 17, 2021
Jim Power in Mutant Planet
The platformer parts are easily the best with a cruel design that feature many pitfalls and near-countless enemies like mutated animals, birds, zombies, spiders and even spitting plants. Each level is absolutely huge with mini-bosses halfway through (dead easy to defeat) and then a mega-boss at the end.The shoot 'em up levels are far weaker by comparison and they basically involve nothing more than trying to stay alive as you dodge or shoot anything that appears in your line of sight. The scrolling is fast, and the enemies are faster but I feel they often took far too many shots to be killed, which meant it felt unbalanced. However, I did enjoy the flappy bird-style part towards the end of level 4 which was a surprise!
Sadly, I'm a bit miffed that the might Loriciel didn't bother to use the Atari STe enhancements :/