Tuesday, November 03, 2015

ASCII art




Unreversable demo (2013) by M.E.C for Atari ST
Credits : bob_er (code) | Dhor (music) | gwEm (code/music)

I came across this rather uniquely mesmerising demo the other night on Demozoo and just had to record it. Unreversable is an ASCII art sensation accompanied by funk and dunk chip music for an outstanding experience. Perhaps most amazing is that it's only 64kb, quite incredible... How do they do it? Well, I hope you enjoy this demo as much as I did?

Unreversable is by a group of talented 8Bit'ers called Masters Of Electric City.
 (creators of Unbeatable - a monochrome Atari ST demo!!)

Wednesday, October 28, 2015

Gauntlet




Let's hack and slash!!

Gauntlet is an arcade masterpiece with a basic design that is simple, yet genius. It's a combination of a dungeon crawler with an extreme kill-em-all and this results in an unstoppable solo/multiplayer experience. Yep, 1-4 people can hack and slash through tons of hellish underground levels!! Absolutely gaming heaven.

We can play as one of four groovy characters: a Warrior, Elf, Wizard, and Valkyrie. Each has its own characteristics for strength and battling the nasties. I'm always the Warrior because he's bound to be the Samson of the group, and thankfully there is no Delilah. Each character needs to be fed, so don't do anything daft like shooting food as that seriously affects your health lol. Come on, you know how to play this classic!

Let's slap a pause on the reading for an animated GIF of Gauntlet...



A timeless arcade classic. Simple as that really.



Four heroes against millions of monsters?

The monsters are some of the most varied I have seen which adds so much to the dungeon feel. We have ghosts, demons, grunts, lobbers (I hate those!) and more. They all have their own evil attributes and are born from something called a Generator - so destroy these first to cease the onslaught of hatred against you.

The object is simple - kill the monsters and escape. We're trapped in a 100-level creepy dungeon and everything lurking here wants to eat you. So it's up to you (and any potential co-op players) to kill everything and find the exit in order to escape the hellish catacombs. Keys are littered everywhere to access to restricted areas and you shall also note the booty which is conveniently left for you, and collect it for extra points.

Finally, Death is here. Yep, literally Death himself and he is almost impossible to kill so try to avoid him if possible. This brings me nicely to the magical potions you can discover scattered about most levels. By collecting these your chance of survival is greatly improved and will certainly help during an encounter with Death. Hint: do not assume he is a single individual making a single appearance so be wise with your potions.

Before we get to the aesthetics, let's see a beautiful image from the game...



Whether demons or ghosts are attacking - this game is always freakishly GREAT fun!!!



Aesthetics?

Graphically, this has authentically crafted levels that look excellent. The monster sprites are just as good and it must count as one of the best-looking arcade conversions for the Atari ST. However, there's a price to pay for all that glam and it comes at the cost of framerate. This will drop when there are dozens of monsters on-screen at once. Of course, faster computers like my 16MHz Mega STe (and emulators) have no such issues.

I love the audio, from the moment we hear the Da-Da-Da-Daaa begin playing. I'm hooked. This is superb and good quality which is enhanced further with in-game sampled effects. Oh, I absolutely love Gauntlet!!

Right then, one final screenshot otherwise I'll only spoil you...



Argh, they're attacking from all corners of the dungeon!! Heeeeeelp!!



The CryptO'pinion?

There are two conclusions to draw here. If you're using an upgraded ST or have something fancy like a Mega STe, TT, etc/etc then you're gonna love this beautiful game. However, there is some slowdown (on the stock ST) and it will get sluggish if the screen is overcrowded. Can you handle that? I hope so!

Whether you play solo or not, this is an awesome shooter. Gauntlet is one of the best arcade games, and the Atari ST has another winning conversion under its belt. It's pure retro gaming gold and I love it!!

Stop whatever you're doing and download this wonderful game from Klaz' Hideaway (both hard drive & floppy versions). Klaz has implemented support for faster Atari computers and my own Mega STe (16MHz) delivered a far better framerate! Which transforms the game completely - it's now mind-bogglingly ACE!!

Monday, October 26, 2015

Mad Professor Mariarti




Another nutty professor!

Professor Mariarti is a 5-level platformer in whacky laboratories that range from a biological lab to futuristic space rocket development. However, as a result of some dodgy experiment going mental, everything has come to life and taken over. To make matters worse, they aren't in the best mood and have also grown body parts, like eyes and legs.

Hmm, yeah I think we better fix this problem and clear out the various labs before it drives the Professor, potty. Okay, there are four levels to choose from with a fifth only playable after completing the first four. As if!

Wanna see a couple of near-GEM green screenshots? Of course, you do...







A platformer with brains

I've been playing the Computer Lab level and there are many strange creatures populating the rooms, lots of hazards to avoid, and many puzzles to solve. Don't worry, these puzzles aren't exactly mind-blowing and are often as simple as flicking a switch. However, there are some puzzles that will require a little more thought - take a look at the massive pressure chamber which is lethal without first wearing a divers helmet. I love cunning puzzles like that.

The baddies are a most interesting bunch and quite humorous. Sadly, the slightest contact will zap energy and potentially kill you. It seems nothing you do will permanently kill them - use your trusty collection of greasy spanners and kaboom they've gone but, seconds later, they are back for more. Argh, they are evil and relentless!!

Actually, this is a good mechanic and helps keep the game interesting without any empty or boring screens. Also, weapons can be upgraded by using the terminals but that costs money so don't forget to collect any coins scattered throughout. Expect nothing less than a challenge that requires much time and effort to get the best from it.

Let's pause the reading and view more screenshots. Looks like I'm in the loony bin...







The CryptO'pinion?

Mad Professor Mariarti is challenging and addictive with bucketloads of personality. Some of the puzzles are a little too vague and obscure but you'll soon get how this platformer works. Recommend only if you enjoy a platformer that requires a little more effort from the old grey matter. But you will need lots of spare time to get the most from it.

Overall, not something I would usually go for but this is a good game and I enjoyed Professor Mariarti a bunch.


8BitChip has the download (floppy & HDD)
Update: Stickhead has a great video to watch!

Friday, October 23, 2015

Chuckie Egg II



My fave Speccy game!

After playing the Atari ST version of Jet Set Willy, I remembered that we had another 8-Bit platformer by Lothlorien called Chuckie Egg 2. This made me incredibly happy because I love the ZX Spectrum original and I even spent hundreds (thousands?!) of hours exploring and mapping its immense and whacky world that was fascinating.

Let's cut to the chase - the Atari ST conversion is awful. Okay, I guess it looks and sounds better but the gameplay is completely different because it doesn't feel anything like the original whatsoever. In fact, the controls are diabolical so guiding Harry around any room is nigh on impossible. His movements are way too fast and they altered the basic mechanics of jumping too. You know, I expected some differences but this is a joke beyond anything I imagined.

This is a car wreck of a game!! A terrible port of what was originally brilliant. Terrible is the word!! 😡

It's not recommended but, if you're feeling stupid and wanna play this game, then the floppies can be found using Old Games FinderA hard drive installable game can be found over at 8BitChip.

Sunday, October 18, 2015

Jet Set Willy



Willy is back!

Who still plays the Willy platformers on their retro computer? Indeed, they are the most respected series of 8-bit platformers ever to grace a CRT screen. Sadly, the Atari ST missed that party as people expected more from their 16-bit computer by the late-80s. A fact that saddens me somewhat if I'm brutally honest as we missed out on a classic.

Yep, Software Projects never released the game because they felt people's expectations had changed since 1984? I see their point, I really do. However, it's a massive shame because the game is timeless. I will always love this platformer.

Actually, the Atari ST game was completed but simply not released. Until now! The screenshots you can see are of the Atari ST game, a perfect replica of the original. Yep, it fully mimics the same gameplay style without unnecessary bloatware "improvements". This means it plays, looks, sounds and "feels" just as you remember playing in 1984.

Matthew Smith had nothing to do with this release as it was coded for the Atari ST by Carl Whitwell and Paul Taylor. Best of all, this was during their university years. Wow, take 5 mins to think about that fact for a moment... Can you imagine programming this game possibly as their coursework? Perhaps it was just a side project to keep them busy.

Wait, are you disappointed how the Atari ST game looks? Perhaps you expected better 16-bit aesthetics with more detail & colour?? Stop, slap yourself right now!! Did you forget about our version of Chuckie Egg II...

Okay, I should help Master Willy clean up his messy mansion. Maria is quite angry so wish me luck...

* Download JetSet Willy from my own Dropbox file server.
AtariMania has an interesting piece of text to read on its website.
* Here is a pretty darn cool map of the entire Willy Mansion. Ahh, the memories!!
* What? Do you want Manic Miner as well? Then click that link ASAP!!!



I thought this room would be tough but it's easier than it looks.


One of the coolest screens this (for me). I don't know why but I love it.


I remember reaching this screen on my Speccy as a kid - waiting for the hoax!


I tried the code... but it didn't appear to work. I wonder if the hidden gem is still here?

Saturday, October 17, 2015

The Chaos Engine




Is it time for another ripoff?

Not too dissimilar to Gauntlet, is The Chaos Engine which the Bitmap Bros released in 1993. It's a top-down arcade shooter where you get to choose from a selection of characters before running around levels with only one purpose, killing baddies! Okay, there is a [minor] puzzle element but this game is about reaping death!!

It's now that I can imagine the look on your faces. Why attempt to take on Gauntlet? I know, read on...

"Sometime during the last century, an experimenter with time, space and early computers created a bizarre machine. The inventor's name was Baron Fortesque The machine was... THE CHAOS ENGINE!

Although primitive the machine became incredibly powerful and went crazy, turning ordinary humans and household pets into razor-toothed, armour-plated killing machines."

Here are the characters; you can be one of six mercenaries each with their own skillset. Chose wisely...


 
 
 



Who ya gonna be?

Each character has its own unique skills so I advise that you should play each one to find out which you prefer. Personally, I tend to prefer the Mercenary or Thug! Each of the environments is extremely interesting, both their wicked mechanics and beautiful visuals, helping to create a wonderful Victorian England theme, etc.

Co-op is enabled whether you play solo or with friends and it works a treat. I love having a computer-controlled player alongside you and that extra firepower comes in handy. That helps, especially in the later levels, and is implemented well without ever taking over. However, it's embarrassing when he grabs the coins so quickly!! 
Argh, this is one of those games that demands practice before you can even think about beating it!

Hey, I think it's time for a couple of screenshots...



The first level is brilliant but things soon become much harder from the second...





Bitmap aesthetics!

The graphics are literally outstanding. From start to end, such beautiful artworks, detailed sprites and gorgeous landscapes. I love each of the environments which have all been enhanced for the lovely Atari STe by using the hardware scrolling and extra colours. One of the best-looking games on the Atari ST/e. Period!!

The audio is pretty darn cool. The chip music is something that stays in your head all day and the sound effects do their job well. However, I must admit to being a little disappointed that this talented bunch failed to use the DMA audio for sampled sound effects. They're already utilising the STe so why use the DMA for samples?

So, it looks and sounds great especially when played on the Atari STe. Agree or disagree? Let me know...



I struggled with the third level and even more with the frantic fourth. So tough!!





The CryptO'pinion?

I have always ranked the Bitmap Brothers as one of the best 16-Bit developers and the freakish charm of Chaos Engine certainly helps to prove that. I cannot say whether it's better than Gauntlet because it is similar but different. It's marmite and I personally think people are going to find themselves split over these?

My only gripe is the difficulty on later levels which I fear is over the top. This means I must reach high on the cheat shelf, which isn't really good when you think about it. However, there is a passcode system which is a fantastic feature. Overall, this is a remarkable and addictive shooter stuffed full of action. I love it!!


8BitChip and D-Bug have created hard drive installable games which are superb!!
Chaos Engine floppy disks: Adrenalin #37A  #37B disks.

LEVEL CODES
World Two = T6MV6J4LGLCZ (Thug + Mercenary)
World Two = 73VBPXY1PZV1 (Brigand + Navvie)
World Two = QLVKM4YKJQVS (my own code!)
World Three = 4WQZTTRG61MZ (Navvie + Gentleman)
World Three = 2#YNLN7SR94W (Navvie + Brigand)
World Three = JSP99G416LY2 (I've no idea where I found this!)
World Four = PK2R9J6G5W4K (Navvie + Gentleman)
World Four = C8737KFPBCDB (Navvie + Preacher)

ST Format has a guide and a walk-through solution (issues: #51 #52 #53 #54)
Bitmap Bros have a cool website with maps, guides and more.
Let's Play has a great page with loads of info.
I love this game so much that I went "out" and bought the Apple Mac version.

Thursday, October 15, 2015

The Mercenary Site


Update: Paul Woakes sadly passed away on July 15th 2017. RIP †


The Mercenary Site

I love finding websites that are active and buzzing with great content - especially for games that were available for the Atari ST. The Mercenary Site is run by a great guy called 'Symoon' and it's dedicated to the entire Mercenary series. He's a bit of an obsessive addict and it shows when you browse his immense website!

Personally, I'm all about the second game - Damocles. What a cracking Atari ST game thanks to an excellent open-world environment that isn't hampered by linear restrictions. Yep, you're free to do whatever you choose and however you choose to do it. And that's something that holds dear - because I'm a sucker for messing about :)

Before you rush off to his website, we chatted and I asked him a few questions about it...

My site is horribly old but, to me, the content is more important than its look - and spare time is a rare thing these days ;) .... (we then began to talk about Hunter!) ... I also have fond memories of Hunter, except that the energy was dropping way too fast! I cheated to stop that and finished all the missions a long time ago. Really good fun using helicopters or hovercrafts!

There isn't much to say about me - I can't call myself an active Atari ST owner. But my brother bought an Atari ST and we mainly played games with it. I remain attached to it, but not as much as I am to my very first computer (the Oric!). You'll find a few occasional posts from me on some Atari forums under the nickname Symoon, but nothing worth talking about really ;)


I began the website around 1996, learning HTML to make a solution page for Mercenary III while I was doing the compulsory military service in France. I had struggled so much to get my copy of Mercenary III (I guess it hasn't been imported at all in France then) that I played it and found a way to complete it with all the solutions. There was almost no information about Mercenary III on the Internet at the time, and I had discovered the great Mark Sachs' guide to Damocles which inspired me. So it all began as "the Mercenary III solution page", designed in the same way...


Then the site grew little by little, as I added content very quickly thanks to many, many contributors. I recently read old emails and was puzzled at how many people wrote to me about it, and how interesting many of the messages were. I got in touch with many people from Novagen (first was Mo Warden), all very kind, and even met some of them. I'm so sad that Bruce Jordan, who lead the Novagen company with Paul Woakes, passed away 9 years go.


Firstly, because he really was a friendly man! Of course, on more Mercenary-driven motivations, because he was a great source of information. The MDDClone, that appeared around 2002, also was a source of real motivation. Its author hadn't been here, I might not have kept updating the site so long - and certainly not with so much detailed content.


What I loved about the games? I can't tell you really, I'd say the freedom feeling, and the first-person 3D which put YOU in the world (it wasn't that common at this time). The fact that a whole world was created for the player to simply walk around and the mix between adventure and some kind of flight simulation too. Also, it's humour. As a French young man though, I didn't always notice or understand the fun there was in Benson's words!


I was visiting each and every location hoping to find something significant at any corner. I found (and still find) it amazing that a whole universe was there on a disk. Thanks again, I hope you spend many pleasant hours in the Gamma system soon!

Sunday, October 11, 2015

Black Lamp




Fancy a medieval adventure?

Let's cut to the chase: you’re a clown. Yes, a clown. Well, you are plucky Jack The Jester who happens to also be in love with the Princess, Griselda. Sadly, she will never look at you with the same love-struck passion (probably because of that silly costume you are wearing!). Fortunately, for you, the kingdom of Allegorid was attacked by dragons!!

Since when was that fortunate? Well, they stole all the magical lamps which helped to protect everyone in the kingdom from evil. This also includes the most acclaimed lamp, a cherished and powerful Black Lamp. Of course, it does! So, let's get going and rescue our dolly bird princess Griselda. Fail and death awaits you... great storyline, uh?

Okay, enough reading because it's time to see the first screenshot...



The thing I adore about Black Lamp's visuals is the detail - from backgrounds to sprites!



How about a medieval nightmare!

Black Lamp is your typical flip-screen platformer with ledges to hop on, ladders to climb, items to collect, monsters to kill, and hundreds of rooms to visit as you undertake the honourable lamp quest. Interestingly, once our plucky jester ventures outside, that changes into a scrolling platformer as we walk the castle walls, woodlands, and streets. Various bonuses are offered for points and also special abilities like increased firepower and invincibility.

The monsters all reign supreme and this is perhaps the game’s greatest and possibly most annoying characteristic? Not only are their numbers countless but their assaults are relentless as they never cease!! Wherever you go, they appear like magic - that is a little odd because they don't need to open doors and can walk through walls. So this means there is literally no safe place that can offer a quiet moment of refuge which is brilliantly insane but can also be OTT.

Basically, this ain't no boring yawnfest and will entertain throughout. Let's checkout another screenshot...



Beautiful locations and lots of monsters to kill. Just look at that ogre!



A beautiful looker?

Throughout your adventure, the graphics are constantly awesome and feel like a cartoon chronicle of England's medieval age. The monsters are the most alluring you could hope for - so charming! My favourites are the Imps and Trolls which are bewitching to watch with beautiful animation. It's hard to imagine better than this on a 16-bit platform.

The audio is perfect. Not only is there an incredible theme tune but, all in-game sound effects are zappy and exciting. Do I need to mention the in-game music? Like, wow!! Greensleeves, the olde English folk song. Wow, the audio is superb!!

And with that revelation out the way, let's see the final screenshot before the gripping concussion...



Black Lamp was one of the first games I saw after leaving the Spectrum. Can you imagine my joy!



The CryptO'pinion?

Black Lamp is a brilliant game but it's not perfect. But what is? My beef is with Jolly Jack's controls that can be slow to react due to his (superbly) animated movements. Imagine that you are walking right, and need to turn left to kill oncoming monsters. Well, this action cannot immediately happen because his walking animation must finish first.

Having said that, Black Lamp is up there with many other ST legends. It's a classic and nothing short of a fun-filled, hectic adventure which also looks and sounds amazing. Sure, the aesthetics don't matter, but it's good to have them isn't it? I think everyone should play this platformer and experience just what the Kingdom of Allegorid offers - it's challenging, addictive and very rewarding. You won't regret booting up Black Lamp whatsoever, I guarantee it.

One of my favourite Atari ST games.
Available on both floppy and hard drive.

Sunday, September 27, 2015

HUNTER




Behold, the best 16-bit game?

Hunter was developed by Paul Holmes for Activision in 1991 and many consider it one of the first open-world/sandbox 3D productions. Now, that's a pretty big claim when you think about it? It's also relevant to today's younger gamer who might assume there was nothing before the likes of GTA or Battlefield. As if. Bah, kids today...

So the game takes place within a huge three-dimensional world that's filled with danger. However, this is also a game of vehicles and gadgets. Yes, we are essentially a James Bond with various mission objectives (should you decide to play the game properly). All are far-reaching with the key to success being strategic exploration plus interaction and communication with everything. Oh, and common sense won't go amiss before heading out into the wild:

For example, I wouldn't drive off in a jeep without carrying a spare jerrycan! It might be a good idea to find a medkit? It's dangerous out there... Of course, it's a good idea to stock up on extra ammo. And use the maps!

Never will you play a game that offers so many different types of vehicles to drive, pilot, ride, etc...

I knew this was gonna be good and it wasn't long before I was Howling Mad Murdock!!



I start well, but it's going dark and I'm on foot. Then I got rundown!



No rules only fun!

Incredible is the word for Hunter's many options - I love riding a wonky bike or going for a stroll to enjoy the fresh air and watch birds fly. The hippie in you might wanna go for a swim with the fish? Or chase cute rabbits? But why would you do any of this when you can drive an army jeep, steer a speedboat or pilot a helicopter? Heck, you can even hop into a tank and blow stuff up, like somebody's house!! Yes, let's be a psychopath and terrorise the world lol.

I often boot up Hunter 'just' to drive around its fascinating landscapes - what's better than exploring the world and maybe even blowing stuff up? Life can be boring, so create mayhem and have yourself some fun? Actually, it's this freedom that is the best aspect of Hunter - because we are completely free to roam. Go anywhere you choose and do anything.

Hunter is limited only by your imagination. Be heroic. Be ambitious. Be an explorer. Whatever you like!


There's nothing quite like this game - jump into a jeep and be a Mud Muppet for a day?



Armoured cars are every bit as good as they sound. Love these so much!



Polygons and squeaks?

Visually, Hunter's world is fantastic thanks to a concise design by Paul and Christian Roux who have the Atari ST exhibiting fast and fluent visuals. The 3D objects look cool with a vast array of vehicles and buildings. I love the fine detail, which never disappoints, everything from the chequered landscapes to your bike looks and moves great.

Faster computers will benefit a bunch; like my 16Mhz Mega STe that performs brilliantly.

Sonically, we have sampled music on the title screen. Everyone knows I prefer Chip, but I quite enjoyed this tune. In-game sound effects are good with some funky booming effects. Along with hilariously silly ones - like those seagulls!

A lot of love went into Hunter and it shows with stunning aesthetics. So let's see more screenshots...



Forget the objective, I'm going sailing on the open oceans. It's up to you what you wanna do!!



Hangers are always worth checking out. Always.



The CryptO'pinion?

In some respects, this is years ahead of its time, with comparisons having been made to GTA and Battlefield 1942. It's remarkable exploring this strange place - heading out into the unknown never fails to please so who knows what you might find out there? Tread carefully and leave no stone unturned in this thrilling and dangerous world.

However, even when played properly (yeah I should do that more!) this is an immersive and engrossing experience with taxing missions that require a tactical and explorational approach. The emphasis is always on your freedom and this priority extends into how you choose to complete a mission - there are no linear paths to blindly follow. That, I find utterly exciting and enthralling, to say the least. Yes, they're difficult but never boring and always enjoyable.

An extraordinary adventure and I guarantee it's one of the best 16-bit games you can play. Hunter is epic.

Download FLOPPY and HDD.

 

- Interesting Map Coordinates -

Security pass = 90, 153
Master key = 164, 169
Old man = 181, 197
Second man = 99, 61
Third man (In rock) = 195, 119
Professor = 49, 115
Prisoner = 135, 239
Injured man = 10, 36
Antibiotics and saw = 151, 121
Monk (in tree stump) = 85, 174
Scroll = 91, 173
Disk = 100, 225
Computer = 244, 199
General's bunker = 135, 239
Officer's red uniform = 190, 65

Friday, September 25, 2015

VROOM


I don't think I've ever taken this (outstanding) racer very seriously. Never have I booted it up to play through as a champion challenger. I admit that I boot up this game whenever I'm bored and in need of a thrill... Madness, I know!!

Today I was bored.

Vroom is just the ticket for speed and thrills.

Enjoy the video :-)

Sunday, September 20, 2015

Cannon Fodder

 

I've just stumbled upon a nifty program for Cannon Fodder. It's an intro that offers various cheats like infinite ammo and level select and was created by "Dr D" from The Casualty Dept. I've copied it over to my Atari ST and it works like a charm! Now, I'm not really bothered about the infinite ammo/men but being able to start on any level is superb so opens up this game. Highly recommended for those playing the floppy disk version - enjoy!! :-)

Thursday, September 17, 2015

App appreciation day




A time to celebrate!

There are some programs that don't get the credit or respect that they deserve. The ones that we use regularly, that never let us down, and get the job done perfectly. Yet, once their task is complete, they are TOSsed to one side without so much of a thank you. How cruel we are. Do you know a downtrodden app? Then shame on you!

Sadly, I am guilty of this sin. For me, it's called FastCopy (Pro) by Martin Backchat. This is an iconic copier/formatter for the Atari ST. In fact, you will be hard-pressed to find anyone who didn't/doesn't use this funky program? I think every ST owner has a copy of this on their computer? Rightly so, because it has several distinct features that I like:

   1) A brilliant backup tool.
   2) Essential formatting options.
   3) Actually, very smart formatting. Woo!!
   4) Nifty virus prevention.
   5) Can run either as a PRG or an ACC.


I personally format all my disks using Fastcopy Pro. It never lets me down (touches his wooden head). and I've used it since the 80s. How cool is that! So, dear FastCopy, I promise to start being nice to you appreciating your commitment to my ST floppies. Greetings to Mr Backschat for making such an awesome Atari ST program.

I hope this silly post made you smile :)

Tuesday, September 15, 2015

Rick Dangerous



Indiana Jones platforming

Rick Dangerous is a brilliant platformer. Simple as that really! Anyhow, I almost fell over myself when I found this superb website which is dedicated to this incredible game. Go on, take a look at it - have a guess which is the best version of Ricky Dangerous!! :-) Before you go, here is my video recording of this excellent game to watch!

Monday, September 14, 2015

Addicted To Fun - Rainbow Collection



Addicted To Fun!

This is a compilation released by Ocean Software called Addicted To Fun: Rainbow Collection which features three classic Taito games: New Zealand Story, Bubble Bobble and Rainbow Islands. Now, I have already featured two of these games here at AtariCrypt but sadly I've never really "clicked" with Bubble Bobble. In fact, I kinda hated it if I'm honest!

New Zealand Story was literally one of the first 16-Bit games I saw when I was still a ZX Spectrum guy. Sadly, I got to see it on a mate's Amiga and months passed by before I manage to "source" the Atari ST game. It's brilliant too, although the difficulty increases a lot after the first couple of levels. You might need a trainer with extra lives?

Rainbow Islands needs no introduction because it's a fantastic arcade conversion with glorious graphics, sounds and gameplay. In fact, it's one of the best conversions I've seen and one I was proud to own. Yes, I bought it!

  
New Zealand Story & Rainbow Islands.


Okay, so what about Bubble Bobble?

Umm, I figured I should try the other disk inside the lovely Ocean plastic bag. Remember, I've never been a fan but I decided to give it my best shot. Well, the first thing I noticed is the music - it never stops! And I didn't see anything in the manual that says how to turn it off but it actually becomes enjoyably bewitching.

The levels are all on the one screen and first appear humble in their design, but somehow I get the feeling this is exactly how it's meant to be for maximum progressive effect. There are a few monster cuties and killing them is easy - hit fire to blow a bubble and turn them into fruits! Don't dare bump in the baddies or you'll lose a life but there are lots of power-ups and I got another shock on level 5 when water poured in and washed me away!

Overall, and, in all honesty, I still prefer Rainbow Islands over Bubble Bobble but this is an excellent and faithful conversion. I loved it because it's simple yet insanely addictive and has bucketloads of fun. So, I now wonder why I didn't enjoy playing this back in the day? Madness!! I admit that I was stupid because it is a brilliant Atari ST game.


Bubble Bobble


- DOWNLOADS AND LINKS -

8BitChip has Bubble Bobble ready to be installed onto your hard drive!
But if you need a floppy disk image then look no further than Old Games Finder.

Fancy a couple of juicy tips. Of course, you do!

          -> Stand beside a wall, close enough to blow a bubble that instantly pops, for extra points!
          -> When you lose your last life, hold down the fire button and you can continue playing.

StrategyWiki that has a helpful guide which explains the basics for us Bub/Bob noobs.
Here is a cool web page and it's easy to see that the Atari ST has the best version.

Thursday, September 10, 2015

exxos

Exxos (aka Chris Swinson) is pretty much a hardware genius who repairs and improves our favourite computers with different upgrades. He never seems to stop and will certainly be the guy I'll trust to upgrade my Atari ST (when I can afford it!).

It's not only hardware repairs/upgrades - he has also rescued old websites like Atari Music, UVK and also hosts ST Format coverdisks along with the entire FloppyShop archive. Chris is a genuine guy with technical knowledge of the internal workings of Atari computers.

I have zero hardware skills myself so admire people that do. So I thought it was time that we all got to know more about this soldering-iron geek. Okay, this is a big interview so go and grab yourself a coffee, sit back, relax, and read. I hope you enjoy this as much as I have?

My thanks to Chris for taking the time to write (waffle on!) and produce one heck of an interview!



Mr Exxos, please tell us about yourself.

Hello Steve :) Well my real name is, as most know, Chris Swinson aka exxos. I should point out that I am not the company EXXOS who some confuse me for :) My handle is all lower case as not to confuse ;) I used to work in electronics repair for about 10 years. This was the leisure industry, So all kinds of fruit & arcade machines to jukeboxes I have repaired over that time.

My main area was Audio systems, From CD players to higher power amplifiers to electromechanical jukeboxes. I also ran the company BBS system, which was a dial-up network for depot's to download software updates. That system sucked, so I re-wrote the software in VB6.


Which Atari computers are you using?

The odd thing is, I don't actually use any working Atari at least currently anyway. I just don't have the time :( My trusty STFM had a video fault a year ago, so its been in bits. That was really 1MB RAM and my 1.44 floppy upgrade. It was a really old machine. Though once I get some time I plan on updating it and bringing it back to life. That machine was at my girlfriends were we mostly played games.


What is your own Atari hiSTory?

I got a 2600 way back, it was my first "computer". I loved that thing. I still have it with 4 or 5 games I think. I remember playing pole position to the point that it wasn't so much what score I could get, but how many times I could loop back around to 0000000. After while I wanted something better. I was probably around 14 at the time. I saved like crazy to buy an STFM. I found it was on offer at a local computer shop, so managed to buy it. Thanks to my father for putting the last few quids!

Later I brought my Falcon 030 and that was pretty much it, I think. A long time after buying my STFM, I got distracted into wanting to do hardware for it. My first design was a 1.44 floppy kit. Basically, it resulted in me killing that machine. Though as ST's were flooding onto eBay I could buy machines for less than 10quid and fiddle that way. That's pretty much what I still do all these years later :)


Are you a gamer?

I used to be years ago. Not so much lately as all my time is taken up with work or hardware development. I loved games like, Super Cars 2, Termodroid, Squareoff, Starquake, Xenon, Vroom, Chuck Rock, Castle Master. That game took me 25 years to finish, my girlfriend helped a bit ;) Back in the day, games were expensive and cash was limited, so mostly I was doing swaps with menus like automation. Though I had very few games back then and a lot were on cover disks.


Your website is huge!

STOS is the main section on my site, I try to keep everything STOS related all in one place. The games, I could do more pages, but with larger indexes and others hosting them, then I don't think it's worth taking up the drive space with re-hosting the same stuff. My site is around 35GB!

I wrote the Floppyshop site as a searchable index where people could search and download PD. Almost everyone will have a copy of the collection, but just having a copy isn't using the stuff. I felt a lot of PD was simply "lost" so The Floppyshop page was born. Recently, I hosted the UVK2000 site and took over atarimusic.net which was a mess and I barely got it running on my server. Its a wonder it ever worked at all, I spent much time debugging that site, getting it in some form of working order.


Why the STOS fascination?

The main reason I wanted a computer was to write my own games. I remember looking through Argos, seeing a few pages of Atari ST's in various "packs". I went for the discovery pack as it had STOS "the game creator" so its the one I went for. Oddly there were only 1 Am*ga for sale, which looked a bit "dull" software-wise so I never went into Am*gas. So you could say if Argos never had the discovery pack with STOS included, then I may not have stayed with Atari's.

I did do some programs. Though they got rejected by the PD houses, basically because there was too many typos or spelling errors in stuff. They were programs like "Data Card" which was an address book program. The only stuff which saw light was MEGA Diskzine where I did 4 issues, with help from a few others. When STOSSER vanished, I wanted to do my own zine and keep the programming aspect in STOS, but also add Tesla coil type stuff, sci-fi or anything odd strange or cool. So, MEGA was born. I barely got issue 4 out and contributions were next to zero. I was doing most of the work myself and about that time I had started full-time work, So I simply didn't have time to do the coding or write articles. I have an epic amount of STOS projects I started but never finished.


Do you have a favourite upgrade?

I think my favourite must be the 1.44 floppy kit. It marks the first kit I designed and got working and it's even still produced today. While most of my work is in the boosters, I of course like the V2 for example. But once something is designed and finished, I somehow start to hate the thing. It's old, I could do better, I want to add more features. So Its design pretty much goes out the window and I am always thinking 2 or 3 steps ahead into the future.

As many know, I am still working on the CPU boosters. I recently went into production with the V1 STE booster which runs at 32MHz. I've basically hit the limit speed wise of the 68000. So I have drifted over to the 020 and 030 CPU now. Ultimately I want something along the lines of a 50MHz 030 CPU, with 32bit access to ROM & Fast-RAM.


England's own Jookie/Lotharek?

I don't really know why I do this stuff lol. I guess I love to design stuff and seeing it working on a computer just gives me a warm fuzzy feeling. I think it's an addiction. Like when I produce the first 16MHz booster, I though yayyyy I've done it, now onto 32MHz... It never ends. Just seeing those benchmark results pushing up higher and higher just wants me to push them up evermore.

I'd like to get the super speed hard drive working properly that I have been working with PPera for a while. Also the STE booster going into production along with the new PSU's. The V2 booster sales funded the ST PSU project, The ST PSU funded the Falcon PSU etc. So you can see how it all works. If it wasn't for those guys buying my items, then likely I would have given up and closed shop a long time ago. So big thanks to those customers as they really help fund more productions which at the end of the day, helps more people and gives me motivation to continue.


Your girlfriend deserves a medal!!
How many Atari ST's are dismembered?

Well, I don't live with my girlfriend, it's why I am not around on weekends. I've taken over her space with all the Atari stock, she doesn't mind one bit. She has the stock which is for sale, and she packs the orders and posts them for me. No surprise I just don't have enough time to pack orders and make trips to the post office. So everyone in Atari land should be thankful she posts the stuff for me.

I'm not sure how many ST's I have. Probably about 10 STE's, maybe 30 STFM's and then about 30 various motherboards. In general, it seems to cost about £35 for each machine as a general figure. So around £2,500 probably in machines alone. If you priced up all the upgrades as well, that would be tough. Things like the V2 booster, they are about £65 each, If I have 20 of them its £1,300 worth of stock. Similar to the 4MB MMU RAM upgrade kit, they are about £65 as well. I think I totalled that stock to over £2,000 a while ago. So if you factor in I have on sale around 40 different items, some are not expensive parts though, then you could probably take a guess of what the stock is worth In total. I would guess somewhere around £15,000 of current stock.


Where did Atari go wrong?

Oh gosh. I think this has been a huge debate for a long time. Lack of expansion seems to be popular. Though the ST did have the cartridge port which could do a fair few things. Atari knew expansion was needed as they produced the MEGA with an expansion port. While the ST wasn't born with PCI slots to easily update it (PCI wasn't invented for some years later aka sarcasm) I think Atari limited the ST's design too much. Everything is just so tangled up that if Atari had some forethought and built the ST with the idea that one-day people might want a faster CPU, then maybe there would have been a lot more hardware add-ons produced by 3rd parties such as Fast-technologies etc.
I think Atari fell into a type of "trap" which is something I try to avoid myself actually. Why do an ST 030 booster when we can have a whole new machine? Why stop at that, let's spend more time on updating the video hardware. Why stop at that? Let's add a DSP to help those audio guys out, let people play tracker tunes on it without taking up CPU time. Let's updated this, and that and take several years doing so until we get an awesome machine that we want. The fundamental problem is, waiting too long to produce hardware, and producing hardware on an "as perfect as possible" basis.
Overall, the Atari couldn't easily be upgraded which was the first nail in the coffin. Then, when Atari did start with the 030 CPU, the second nail was that they never produced it as an add-on kit. I think the geeks of the day would have loved to hack in a 030 into their ST's. Nobody has a crystal ball as to what will sell and what doesn't. Atari made the best choice they could probably make back then. They gave us the ST line of computers and they are still around even today. If you asked an STE user do they want a “super STE” with an 030 CPU and no other upgrades or a Falcon with lots of enhancements, but this would take 10 years longer, then you can probably bet people would want the “super STE” as they could always upgrade to a Falcon at a later time anyway.


What do you think of the current scene?

I think The Atari world hit a bit of a slump until fairly recently. There has always been a community, though it's not like the peek of the computer boom in the 80s kinda thing. There are more hardware guys about today like jookie developing hard drives for us. I think that has helped as people can download games images and play thousands of games.

I think websites like AtariCrypt are good to have. Review games on there, there is like a billion games to which who knows what they are or if they are any good. So games being reviewed with videos and images I think really will help people out in the long run. For me, I have seen some interesting games which at some point I would like to have a go at. (Wow!! I never expected to read that. Thanks - Steve)

I think as people buy their First Atari ST if the first couple games they play are just random, and the chances are they will be, let's just say bad games. Just not enjoyable to play. It's likely going to put that person off and they may not bother with the Atari ST again. Though if there are sites reviewing games, good ones which are fun to play, then chances are those new Atari people will keep coming back for more and more games. But it's not just games, there are music people out there using MIDI stuff. I'm not sure if people would bother to do word-procession or print letters out these days, so I think Games and Midi are what people would most likely to use their machines for.


Does the Atari ST have a future?

I started a thread on just that on a forum not long ago. My concern is: as the ST's are failing, due to bad PSU's etc, in 10 years time there is not going to be any working Atari ST's. If they are maintained, then the machines life is greatly extended. I think it's important to keep these machines running, which is why I build things like new PSU's as its one of the most common things to fail.

The Atari community needs new blood, new young blood that is to keep going. Gamers shouldn't need fancy high resolution 3D graphics to have fun. The Atari ST has a huge games list and I think there is far more variety than on today's PCs. Most games just seem to be running around shooting things but on the ST we have Pushover, Chuck Rock, Xenon and so many more which are still fun to play even after 30 years. I think the younger generation needs to see that they don't need a powerhouse to have fun gaming. Somehow think the Atari games will live on for a long time yet :)


- THE LINKS -

I'm sure you all want to check out his website right now!
Itching to see what he sells and is currently developing? I bet you are, then clickety-click right here.
Take a look at his FloppyShop website which is simply an AMAZING resource!!
Don't forget to keep your Atari ST clean and free of those horrid virus' with the latest UVK!
Here is a TV appearance which nicely follows up on the amazing interview with Chris Swinson!
MEGA ST thanks to Chris for this interview and we have many more to read right here. :-)

More random ATARI ST articles from the archives

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