- Atari Legend has a great menu disk download by Tommi of Finland.
- The official floppy disk image can be grabbed at Atarimania.
- A Floppyshop disk can be found over at AtariUpToDate.
- Along with the video above, I have another recording to watch :^)
Wednesday, July 22, 2015
Overscan Invaders
Sunday, July 26, 2015
Team
Disclaimer... If I'm brutally honest, I feel unqualified to review Team as I'm not a soccer fan. However, from what I have played, I was impressed. I'm hardly a convert but I enjoyed running around the pitch and having a good kick about! But not knowing the game's technicalities stopped me from progressing further. Interestingly, there is a friendly mode that displays much of the game's styles and playability, like passing, tactics, and tackles. Hmm, sounds like fun?
I'm not a footy fan, but I recorded a video... Note the overscan!
Check out the two images below that display just what Team has hidden up its sleeve. Yep, overscan is used to drastically increase the playable area. Oddly, the footballer's sprites are small, but their movements are fast, and the screen is fluently moving at a smooth 50fps. But, from what I've seen of most other footy games, this is normal. I suppose it wouldn't work very well if they had giants on the pitch!
Sunday, March 18, 2018
Fullscreen Construction Kit
The process is simple but I had difficulties with the palettes because I'm not gifted in pixel art!! Hence the reason Milla is in greyscale and the dog is red, not brown. It's worth noting that I found it easier to create the blocks using my Mac but there are online tools available to split images.
Six test images are on the floppy, plus you can create your own. This set of image blocks [by Killer D] should give you an understanding of what's expected from budding artists. But even those without any skills (me!!) should be fine, so why not give this program a playtest to see what overscan goodies you can create?
This is a belting program to enjoy dabbling! Let me know what you think of it in the comments below.
Tuesday, May 26, 2020
Line of Fire
The gameplay is simple: move the mouse over the enemy soldiers and hit fire to send 'em to hell. Kill anything nasty, including the hardware that they use: a truck, plane, boat, or even their incoming missile attacks. Well, that's about as technical as this shooter gets - lots of frantic killing and explosions. Great stuff!
We begin trapped inside the enemy compound with baddies lining up the corridors, ready to kill us! The display shows our health and the number of grenades - both of which can be topped up by shooting the corresponding supply boxes lying on the ground. There's a boss waiting at the end of every stage, be it two ugly brutes firing missiles, a plane stuffed with a cargo of airmen, or a ghost train and its endless supply of soldiers.
- Eight Stages To Freedom -
Level 1 - The Enemy CampThis is where we broke into the enemy camp, kicked in their sandcastle and made the bad guys cry. However, tons of smurf-looking soldiers were alerted (very odd), and they're mean and sneaky - some even hide inside the floor panels and ceiling vents. Once you reach the end, it's time to battle two enormous bad guys who are just asking to eat those grenades.Overall, I really enjoyed this opening stage, albeit very short. Should have been much longer!
Level 2 - Destroy The Enemy Jungle Base
Those smurfs failed to stop us, and we made it outside to jump into our jeep and head for the jungle. Lots of enemies are lurking in these muddy waters, along with choppers and planes dropping bombs of mass destruction! The action feels unbalanced for solo gamers, but the helicopter boss is pretty cool and a good fight without being too complicated.This stage proves the developers used ST Basic (and had no beta testers!). Let's take a look...
Level 3 - Exit By Speed Boat
Pretty much more of the same as the previous level - but this time we're riding through the soggier parts of the massive jungle. Watch out for the soldiers hiding on the river banks, and you might even see the odd Rambo impersonator. The two bosses are back, but this time they've brought some help for what is quite a fatiguing battle.This level is more of the same, which isn't great unless you have a faster computer.
Level 4 - Fighting In The Canyon
Like the jungle, this time the graphics have changed to an odd-looking rocky canyon. Hmm, those walls don't look right, especially when you see soldiers hovering in mid-air! Anyhow, this level is another which is stuffed full of gun love, and there's even an aeroplane boss that launches rockets at your face.It's probably better than the jungle stages, but just as crazy, with too many enemies eating away at your credits.
Level 5 - Do Or Die Battle In The Desert
Landscape graphics are gone, and the display is reduced to objects and sprites. It's now that I noticed the odd blue background - it really stands out because there's nothing else. Looks very strange. However, the benefit of this sudden change is a decent framerate, which means it plays better than all the other levels. The boss stage is a train, which is something solo players should fear!Overall, a great level, and I wish the others were as fast and responsive as this one. I enjoyed it :o
Level 6 - Foes Await In The City's Ruins
Finally, we've made it into a rough shantytown for a terrifying urban siege. Terrifying because that horrendous framerate has returned with a vengeance - I think this stage is the most sluggish of all? To be honest, it's a bit boring and also far too tough in solo. Where's the boss stage?Overall, it's okay, but also a bit... meh because of the dreadful framerate.
Level 7 - Evade the Enemy's Aircraft
We're on the runway and zoom off into the skies for aeronautical hell. However, this stage is tacky with a lame submarine boss, which is rubbish. Overall, this feels like a stocking filler and is the worst level so far.Wow, I said that after playing the previous stage? Dang!
Level 8 - Fly To Your Base By Helicopter
Glad I didn't throw in the towel because Howling Mad Murdock would have loved this stage! The enemy chucks everything at you for one final attempt to get their fancy gun back! Don't get defeated because the end is very near. Sadly, I did, because it's insanely difficult! Which means I failed to save the Western World from the dreaded Terrorists.Ah well, at least I tried...
CryptO'pinion
However, this conversion is screwy and appears to do everything to make the Atari ST perform like a Vic-20 (cough, cough, lame Amiga port). I don't understand what Creative Materials was thinking. Then again, aren't these the guys that gave us Street Fighter 2 and Days of Thunder?
I enjoyed Line of Fire because it's different from what I usually play. It's best with a friend as it's not balanced for solo play, but at least it provides a few continues to keep you interested. I'm glad I didn't buy this terrible game, but I still enjoyed rampaging through the levels. Worth playing, but only in coop with someone.
Wednesday, May 29, 2024
ATORIC
Booting into Hatari and configuring as a 32MHz ST improved things - but only slightly. The Falcon/TT configs didn't improve matters. Not that much - so I can only wonder what type of Atari computer would!
And it's now that I must plug the incredible Atari ST version of Manic Miner developed by Fede Pede in 2018. It's 95% complete and downloadable so give it a whirl. It's a cracking repoduction of the 8-bit original!!
I expect somebody out there wants to try Atoric for themselves? I genuinelly hope so!! I have bundled together everything that I've been using which you can download off my Dropbox.Additionally, if you're after a bundle of Oric games, then grab 'em from Emu-Land.
If you're mad like me and enjoy using emulators on the Atari ST, let me know how you got on using the comments below. My options were limited by my humble 8MHz Atari STe and also Hatari. I would love to hear from you guys with better Atari computers regarding the performance.
Tuesday, January 12, 2021
Tecnoball
It's Brick Buster time!
TecnoballZ was published in 1991 by TLK Game and is a Breakout conversion developed by Pierre Denis. Oddly, I had never heard of this game until a good friend happened to mention it a few weeks ago (thanks, Paul). Sadly, I have no idea whether it was ever officially released over here in the UK. Does anyone know?
Okay, we all love a quick blast of Breakout/Arkanoid now and then; olde classics have stood the test of time for a reason. I would say Arkanoid is the most well-known, unless you're an ST guy, then it's perhaps Bolo. I'm always open to an alternative, especially when it's an Atari ST game I have never played before!!
It's 1976 all over again?
The first thing that struck me was the overscan for a larger display. The brick-busting gameplay remains much the same. Each screen has a different collection of blocks that must be cleared using your bat and ball, and with each hit, points are earned with a chance of spawning cash, power-ups and sometimes enemies.
The mouse controls are great, precise and accurate as you would hope. However, it isn't long until you realise the physics is 'different' as the ball often doesn't react as expected. Manipulating strikes using the different parts of the bat doesn't work and might even force the ball to bounce in a different direction! That means it's tough finishing a level when only a few blocks remain! (There's a power-up in the shop to help with this)
Over-what?
Graphically, I like Tecnoball as it's futuristic in style and different from the original our Dads used to play ;-) Overscan has been used to great effect and provides a better experience, more arcade-like because of the extra screen space. The use of colour is good, and everything feels smooth, but I thought the blocks themselves lacked a bit of pizzazz. Sometimes I did wonder what they were thinking with the choice of colours.
Hey, I've not mentioned the guy in the status panel who freaks me out. Darn, I just did...
The CryptO'pinion?
This is a fun take on the original, but the physics are peculiar, which acts as a "bug". At one stage, the ball hits an enemy (at the top of the screen), which then ricochets it sideways. The call began bouncing from left-to-right, in a perfectly straight line. Weirdly, that continued for about 30 seconds!! Luckily, it hit a wandering enemy that changed its trajectory, so I could carry on playing. Not very good, I'm sure you'll agree?
Having said that, this is still a great game and I enjoyed ploughing through the levels. The addition of a shop works well to provide a variety of extra features that help improve the game massively. Give it a try and see how it compares to your favourite version of Breakout. Let me know in the comments below.
- Download the Cobra #27 menu disc from Atari Legend.
Tuesday, December 09, 2025
PHF Rally 2 - Zero Bitplane
- Grab the download either from Demozoo or Atarimania.
- You should take a look at Psycho Hacking Force on Demozoo, an incredible archive!
- If you fancy playing the first Rally game, then click right here.
- If you have an Atari STe, then check out our list of other enhanced games.













































