Everyone knows that Peter Putnik has adapted hundreds of games for hard disk installation. These often include extras like bug fixes, TOS compatibility, 4MB patching, and so on. However, some are also super-charged with cool coding that utilises the Blitter coprocessor and other hidden chips lurking inside the Atari STe. Are you interested? You should be!
I thought it would be nice to offer a brief round-up of these enhanced games as a compilation here on AtariCrypt. Oids and Uridium are particularly impressive because both updates improve tremendously upon their original counterparts. I also enjoyed playing my own music during a game of Xenon 2 (read the docs and convert music from your library).
There is something here for everyone and I hope you find this useful. Enjoy and let me know what you think...
Let's play...
Okay, let's take a look at some of these enhanced games that you can download and play right now...
+ Xenon II - updated for the Atari STe and features DMA streamed music. Turn up the volume! + Cannon Fodder - enhance this lame port with your chosen DMA streamed music. + Prince Of Persia - allow the DMA hardware lurking inside the Atari STe to replay the game's sounds.
Did you enjoy that? Well, here are three enhanced FTL games that are nicely improved...
+ Dungeon Master - far cleaner samples are heard thanks to the DMA hardware within the Atari STe. + Chaos Strikes Back - Again, the DMA hardware allows cleaner sample playback for this awesome sequel. + Oids - the potential for double framerates deliver a smoother experience when rescuing the stickmen.
Right, let's take a peek at three more which aren't exactly favoured well by the average ST gamer...
+ Jinks - this jerky game is weird but at least it now uses the smoother STe scrolling [original disks still required] + Menace - I cannot thank Peter enough for replacing that horrendous yellow ship with a white one! + Uridium - Blitter-boost that sluggish ship and add DMA-streamed background music while you're at it!
Now let's take a little run-around with these three you might never have expected to boot up...
+ Giana Sisters - this Zamuel_a enhanced game now also comes with optional DMA streamed music!! + Hard 'n' Heavy - gone is that embarrassing flip-screen gameplay, all thanks to cool Blitter programming. + Road Runner - Improved and also Blitterized for faster scrolling - but it's still a rubbish game (sorry!)
Okay, let's end in style! Here are two ST classics and (wait for it) a PC classic too! Ooh, nice...
+ Goldrunner - Some might not like this, but I love hitting the F3 key to disable that fuzzy speech! + Gauntlet - this sluggish hack 'n slash arcade game gets big improvements but still needs extra CPU grunt. + Wolfenstein 3D - Ray's jaw-dropping FPS now has bugs removed with decent save game support.
I loved Monty Mole on my ZX Spectrum so I had high expectations of Impossamole. However, I was soon shocked to see a number of critical changes had been made and not always for the better. Why do they do that?
There are five huge levels to explore and you can begin on any of the first four, the fifth is locked until these are completed. Each is very different with its own unique environment, bad guys and cruel traps. Weirdly, this is now a scrolling platformer rather than the original flick-screen as seen in most games from that era.
However, the most shocking of all is that Monty can now fight back using karate kicks and weapons. It's a nice idea if the kicks had much effect and the weapons were plentiful and fun to use. Guess what, neither works and having Monty suddenly turn into a Mole version of Chuck Norris doesn't fit in with the original theme.
At least there's no Arthur Scargill
My first game began as an exciting stroll through memory lane with many familiar sights through a similar mining environment. However, my fun ended thanks to the basic mechanics which failed miserably. Things might appear nice but each level is impossibly tricky with enemies that appear to know your every move - before you've made it.
Also, Monty only has one life and it's not long until a couple of monsters have zapped your energy bar and "Game Over" comes all too soon. Sure, Monty can try to fight back with his kicks but those legs are way too short to be useful. The weapons are a neat idea but they're too few and far between. Nice ideas, badly executed.
My thoughts? As I said earlier, fighting back not only doesn't work here but it goes against the grain of what makes a Monty Mole game. The weapons are rubbish and his kicks are too short - well - moles only have little legs! This whole concept feels like an idea bolted onto the game last minute. It does not work.
Impossible Mole!
It doesn't matter which level I chose to play, the name Impossamole lives up to the expectations of being literally impossible. Every level will need to be pre-played to learn all the unfair and irritating traps that make no sense. Not to mention the enemies which are often impossible to kill and can appear from nowhere too.
That might actually sound 'fair' for a platformer but it doesn't work; the weaponry isn't good enough and the overall difficulty is constantly off the scale. Terrible, and incessantly far too tough. Whoever beta tested this game and then thought to themselves, "yes, it's ready" needs to be shot. Okay, I'm 30 years late - but shoot him anyways!
Can you tell I am absolutely gutted that I'm whinging about a game I was really excited about?
Graphics and Sounds?
Visually, this is a beautiful game with each level looking absolutely incredible. The attention to detail is stunning with highly detailed levels and gorgeous sprites plus everything moves along smoother than a hot knife in soft butter. To say it's impressive is an understatement because it's absolutely brilliant in every respect. I have zero complaints.
The scrolling... Well done @Andy Green!! Nailed it. No lame Amiga port here, folks.
The title music is a rendition of the Rob Hubbard classic and is chiptune magic. This is something I can leave playing in the background all night long. Sadly, the same cannot be said for the sound effects which are sparse.
The CryptO'pinion?
I really don't know what to make of Impossamole. Technically, it's well-programmed with great visuals and fantastic joystick controls. It appears to have it all. However, it's simply far too difficult thus infuriating and without any enjoyment. Fancy releasing a game that's no fun? That's literally the opposite Core needed to do...
Impossamole could easily have been another Rick Dangerous but, alas, it's the weakest Monty game in the entire series for any computer. I'm tempted to add Impossamole to my list!! Arrrgh, I hated this game. But I hated hating it more!!
If you're curious, then floppy disks can be found here with a hard disk version by D-Bug.
I've got quite a collection of Atari ST magazines and coverdisks but this disk has to be the best of the bunch. The text is something that I didn't really take any notice of at first but I've been giggling to myself over it:
"Visit interesting places, meet new people... and then kill them!". So funny!! Doubt they'd get away with it today...
Yes, there are already several examples of cracking Pacman games for the best 16-bit computer on the planet. So Pacman On E really needed to bring something extra special to the table. Well, this game has been developed specifically for the enhanced Atari STe and, unlike so many lost shareware titles, this download is actually the registered version! This comes with lots of cool gameplay/aesthetic extras which will impress!
The Pacman game is timeless but this version takes the familiar genre to a new level thanks to its furious speeds. There are 100 levels, zany visuals, funky music and a range of stereo sound effects: like the Road Runner's "meep meep" and the buzzer from Family Fortunes. Digital Dreams utilises the STe's extra colours, Blitter and DMA Audio. Interestingly, the Function Keys can change the bass, treble, volume (and more).
Credits
Stuart Innes - Programming/Graphics
Robert Thompson - Graphics/Sfx
Alasdair Macmillan - Graphics
Come on, play the game
PacMan On E's can be fully enjoyed solo for the most hilariously challenging take on the original concept. It's tripped out and stuffed with colourful visuals and a bucket load of whacky sound effects. The action and fast and exciting so never gets boring, which is how the original becomes. Well, after a while.
Best of all is the simultaneous two-player support especially when hunting for the power-ups. There are a variety of silly effects and my recording shows myself and my daughter playing it together in coop. Absolutely superb!! (When she lost she decided to cheat by covering my eyes with her hands. Hmm!)
Download me!
You can grab this belting Pac-Man game from most ST websites but Peter, aka 8BitChip, has adapted the registered version which you can download from my Dropbox (while his website is currently offline as I type). My personal greetings to Stuart Innes, Robert Thomson and Alasdair Macmillan for this wonderful game!!
Wait, don't go just yet!! Let's see some screenshots before you download this fantastic game...
An iconic opening intro. Love it!!
Oh yes, lots of STe-only features that you can tweak.
Super-duper colourful graphics to jazz up boring old Pacman.
Fine design spruced up using fantastic colour work.
What? This screenshot looks kinda dull. But the action is furious!
The final screenshot is here only to send your eyeballs crazy with a psychedelic design!
This is a short video of the Atari ST emulating the ZX Spectrum and running Matthew Smith's classic platformer. Please note, that this emulator struggles on a stock 8MHz ST when it comes to audio and scrolling the screen. Of course, this game doesn't scroll but the background tune pushes its luck, so I turned it off for better performance (it's then at the speed of the original, almost). You can find out more about Speccy Emulator by clicking here. Enjoy my video recording :)
When playing with fractals the other week, I somehow got thinking of David Braben's Virus. This a complex game I've not played since the computer shops stocked Atari ST games on their shelves! Now, the original will always be best, but that's like comparing the STFM to a Falcon - so we should stop right there because our version is a 16-bit classic.
Going for a test flight over its chequered landscape (trying not to smash into anything) is an incredible experience. The mouse controls are intuitive yet tough to master so that will take time - but stick with it because once you've got the feel of how it handles, there's an amazing game waiting to be enjoyed. Check out my animation above, I did quite well ;)
Visually, this game is a gem with an excellent style using fast and smooth 3D which is much better than the Amiga. There are lots of neat touches and I've gotta say, I love the ship's exhaust as it spurts out those lovely particles of thrusting power. The audio is great with crisp sound effects that are refreshing thanks to the YM2149 doing us proud.
Virus is a fantastic 16-bit conversion of the original 32-bit masterpiece. Sure, it has a cruel learning curve (so be prepared for that) but, after beating that, you've found yourself a killer game that's gonna eat away the hours. This game rocks and I found it really enjoyable, if very challenging. An infectious shooter that provided me with hours of fun. Love it to bits!
The Atari ST/e might not officially support overscan but that hasn't stopped many games, demos, programs and more from making use of it. There's a lot out there with many already featured here on AtariCrypt not to mention the ability to activate overscan within GEM. Yep, the Atari ST is a versatile machine and often underrated.
Anyhow, Fullscreen Construction Kit is a cool utility program developed by FMC Connexion to display high-resolution pictures using this same overscan technique. It works by piecing together four Degas images which ultimately join up to generate the finishing picture. This image can be viewed on your ST using the program provided.
The process is simple but I had difficulties with the palettes because I'm not gifted when it comes to art!! Hence the reason Milla is in greyscale and the dog is red, not brown. Also, it's worth noting that I found it easier to create the blocks using my Mac but there are online tools available to split images.
Six test images are already on the floppy plus you also have the ability to create your own. This set of image blocks [by Killer D] should give you an understanding of what's expected from budding artists? But even those without any skills (me!!) should be fine, so why not give this program a playtest to see what overscan goodies you can create?
This is a belting program and I've enjoyed dabbling! Let me know what you think of it in the comments below.
Michigan Mike is a scrolling platformer developed using GFA Basic by Gordon Storey. It features an Indiana Jones wannabe who's got himself into a spot of bother and now desperately needs our help to escape.
As you would expect from any platformer, each level has poisonous critters and many traps like crumbling rocks, acid pools, and spikes. However, Mike's energy levels are slowly depleting, which is really annoying because this forces you to rush. Of course, touching any of the nasties only helps to increase that energy loss - so collect food to replenish him. Having said that, it's worth watching him die just to enjoy the explosive graphics!
Michigan Mike And The Lost City Of Zorog is a no-frills platformer with great joystick controls that make it very playable. Okay, he may have big feet and freaky eyes but I've actually enjoyed this. My only gripe is the energy meter because this goes down far too quickly. Not a great platformer but far from being a bad one. Give it a try!
Yep, after the jaw-dropping Berzerk, I went searching for other variants of the genre to see what might be lurking inside the ST's archives. Eventually, I found Sleuth a PD release by Larry Scholz of MajicSoft in 1993. The year is 2525 and man's existence is threatened by evil cybernetic organisms (yup, robots!) which Dr Spirit has so kindly butchered and made evil. Okay, it's not exactly what you would call an authentic clone (ahem) but the premise is there!
We are Inspector Sleuth and are about to infiltrate the doctor's lair to show these clumps of metal who's in charge! Gone are the randomly generated screens, replaced with a map that is populated by six different models of the doctor's robots. These range from the Hemroid which is a low-level (wait for it) "pain in the butt" to the Hopperoids and their warp technology, so don't get too close. Come on, you must love the humour in this whacky style?
Well, defend yourself using an armour-piercing gun that features a nuclear charge to incinerate all robots from the inside out. You still need to stay clear of the electrified walls and if you hang about for too long then something freaky appears and chases you across the screen. Now we're back on the familiar ground lol.
Overall, is it better than Berzerk? Not on your nelly! Sleuth feels like a tacky ripoff with rubbery controls, dodgy graphics and sounds. However, it's a good game in its own right, and my 8-year-old daughter loved it. I must admit, so did I.
IGNORE the graphics!! Remember, gameplay counts the most. It always does.
Shoot anything that looks... well... weird. Don't think, just shoot!! Enjoy :D
Bombs And Bugs is a multiplayer Bomberman clone developed by Stefan Eilert of Awkward Software. Sadly, the full version was never released but, as of today, it has been found and is downloadable from the AtariMania website. Supporting two or three players, superb power-ups and lots of the jazziest graphics ever seen!
I missed an option for single-player if I'm honest but it's such a brilliant multiplayer. The video shows gameplay by me and our 8-year-old daughter - we both loved it!! It's fun, freaky and always silly. We loved it and so will you guys!
I decided it might be 'fun' to play a handful of games I have always hated. Good idea, right? As it turns out, there are many games I absolutely loathe! Perhaps I'm just being a miserable guy but here is a handful of dreadful games...
1) Lemmings is a game everybody went crazy for but I couldn't find any joy in herding those docile and idiotic critters. A few screens in, I would soon discover that I had no tolerance for their stupidity and thus, found it irritating. Instead, I would deliberately watch them plummet to their death or explode. Now, that was fun!!
2) Next is a conversion of the monster arcade hit, Hard Drivin'. This sure looks the part with its fancy polygons and whacky stunts enticing you to try your luck. However, it never goes to plan for me as I cannot steer the car in anything that resembles a straight line. In fact, I drive and corner worse than a drunk Stevie Wonder.
3) Next is Strider, a game I saw in ST Format and it looked amazing. They gave it a glowing review so I went out and spent all my pennies. Well, I certainly won't be giving it a glowing review because I cannot stand this platformer for more than a few minutes - without throwing down the joystick!! A terrible Tiertex port. (UPDATE) < < < < <
4) Yolanda is a platformer that I've always thought was curiously interesting. The sprites are superb and it has a funny title screen so I've often wondered if it played as well as it looked? Well, this is my experience:
Start the game... Wonder what to do. Die. Start again... Run left. Die. Start the game once again... Run right. Die. Start for yet another go... Panic. Die. Reboot the Atari ST as that's about all there is to it!!
The CryptO'pinion?
In case you're wondering, this article was for a bit of fun. Well, except for the part about Lemmings as it's another lame Amiga port by Psygnosis (explain its intro if you can). Okay okay, ignoring the odd game like Blood Money and Anarchy, they sucked with their rushed ports. My apologies to their fans throughout the world. Sorry, not sorry. :p
Are there any Atari ST games you hate? Let me know in the comments below...
This is a recording of my typical game. All over the road and driving like a drunk!
A typical game. Seriously though, I need to play this again to see what it's all about.
I thought it was time to introduce more 32-bit games to AtariCrypt, especially as AtariMania's Marko Latvanen has promised to give me his Falcon - Muahahahaha!! (he's since denied that conversation!). Anyhow, I'm happy with Hatari as it appears to emulate that powerful bird pretty well (even on my old Mac). So, what better than to begin with Dune's Racer 2 which was released at Silly Venture 2014 for the stock 16MHz Falcon and just 4MB RAM in 320x240 true colour.
For me, a driving game needs to be an interesting road trip with thrills and excitement to keep me coming back. Yes, my fingers are crossed... Anyhow, Racer provides its motor fun with three types of gameplay: championship, challenge, and the good old arcade mode. Each can be played using three levels of difficulty from the beginner to an ace driver.
Wanna see a couple of colourful and (Mmm) absolutely gorgeous Falcon screenshots...
Creepy!! So keep the pedal to the metal when things get too spooky for you to handle.
Hey, I saw that you naughty boy. Don't stop to look at the pretty beach girls!!
Let's race!!
This feels like Crazy Cars 3 or Lotus 2 with its arcade styles and car handling. It works well using either a manual or automatic gearbox so it wasn't long before I was whizzing around the tight corners thanks to the effortless controls. They're dead easy and you can choose either the keyboard, joystick, or a JagPad - absolutely brilliant!!
Championship events are tough and definitely put this gamer through his paces so don't expect to complete it on your first attempt. Both arcade and challenge modes offer a great way to quickly practice the laps with also the potential to further yourself by unlocking numerous extra tracks. I probably enjoyed Challenge mode the most if I'm honest.
Optional bonus items can be collected for a myriad of effects: freezing the timer, increasing speed, ejecting your closest opponent, flattening the opponent's tyres, etc. However, joystick players might find reaching for the keyboard each time too much hassle? Perhaps I should try my Jagpad? Oh wait, I've no Falcon... Marko help!! (hmm, he's a rotter!!)
Right then, it's screenshot time, and here are a couple of beauties. Well, they're still colourful...
Perhaps I'm boring but I turned off the Bonus feature...
New Race Unlocked? Oh yeah, I love it when that happens!!
32-Bit Aesthetics?
It was the graphics that originally enticed me to play this game - they are knockout and easily on par with other machines in the mid-90s. So many different environments and each is accompanied by its own unique styles, drivers, and background tunes. Framerates are constantly superb and can be increased further by disabling the lovely textures. If I had to be picky, the point of view is a tad low and it's also a shame that so few frames are used for when the car is cornering.
The audio is... well... it's an Atari Falcon so it's nothing less than stunning. The selection of music is incredibly varied and suits each track's style. All sound effects are made using awesome samples so, whether you're skidding, bumping, or tearing up the road, it's ear-blasting and always amazing. Love it all, especially the smooth engine noise.
Looks and sounds incredible!! Well, isn't that nice? Wanna see a couple more screenshots? Of course, you do...
Some tracks are weirdly different from what I expected...
...whereas others look more "traditional". Don't worry, all are great!
The CryptO'pinion?
What a freakishly awesome race this is!! In fact, I could end my review right now but let's waffle on for a little longer - to say that I've enjoyed this game is an understatement. However, it isn't without faults: slamming into roadside objects can stop you dead - even if that object is a spectator! Starting off from zero feels lethargic, almost as if you're behind the wheel of a Kia. The strangest thing is when the countdown timer begins before the green light appears...
However, let's stop nitpicking because Racer 2 is a stonker with great graphics, roaring sounds, unique tracks, and superb controls. This is one utterly addictive experience and one of the best arcade games I've played. It proves the power of the Falcon and to think this isn't even commercial. An extraordinary racer I highly recommend, even in emulation!!
Supa Zazai Da is another Gamopat conversion by Templeton, the same genius who graced us with the stupendous Crash Time Plumber. So I couldn't wait to get my grubby mitts on his latest work after reading the superb review by ST Graveyard on Atari Legend. Sadly, I admit to being more than a little disappointed with it. I initially failed to play more than a handful of - frustrating - games before rebooting my Atari STe with a massive portion of disappointment.
Now, I'll never knock anything powered by Maria Whittaker (yeah!) but this is rock solid and felt too difficult!! And having only one life certainly didn't help, especially when the enemy could fill the entire screen with bullets! Yep, this is a wolf in sheep's clothing and seemed like a bad joke. Dang, I was incredibly bad at it and genuinely gutted too.
I know, I know, those first impressions of a weak gamer. Sigh, but, I think you better read on...
Trust me, this game will destroy you and all any expectations for success!
Don't judge a book by its cover
I later returned and anxiously grabbed my creaky old joystick, determined, but expecting the battle of my life. After many embarrassing failures, I eventually beat the first hoard of cute nasties and somehow even gained extra points thanks to the green particles. But, how I managed to dodge the enemy's bullets, well, it felt like a personal achievement!! The clue is how you navigate through the cloud of bullets, it's easier than you might think (watch the video).
Nevertheless, the scary boss instantly gave me a good drubbing and I was again greeted with the Game Over screen. I defeated him on my next nerve-racking attempt so was close to tears with ecstatic joy!! Once the second level begins you realise there's a familiar and repetitive pattern so I hammered it home and battled my way onto the third and fourth levels, with relative ease. The lesson is to stick with it as it can be conquered and enjoyed!!
Talk about a massive learning curve. Or at least for me? Wow, this game is so rewarding...
However, nobody said those bosses would be easy. Especially when they can fire so much!!
Pixels and Sonics
The visuals scroll along at an ultra-smooth 50fps but it's the outrageously cute sprites, from a wide variety of games, which everyone will adore. Your computer will require a Blitter coprocessor, which is not a problem for the Atari STe and Falcon, but the original ST models might be outta luck (unless you have a later revision or a Mega ST).
Musically, Supa Zazai is fantastic but also very different depending on your hardware: an unnerving chip rattles ST players, whereas the STe gets exhilarating streamed audio (both different and brilliant). As instructed, pump up the volume!
It looks and sounds fantastic is what I'm trying to say about this Blitter-boosted game...
50fps action through and just look at that huge sprite. Impressive, to say the least!!
The CryptO'pinion?
What a journey!! Nothing like I imagined yet, it lived up to all my expectations. Arcade fans are going to drool over their keyboards when playing this - it's fast, fun, thrilling and addictive. Quite simply, Supa Zazai Da is an exhilarating shooter with gorgeous aesthetics and I hope Templeton has many more Atari STe games in the pipeline, I really do.
It's zany, it's crazy, it's insane and I love everything about Supa Zazai Da. An amazing shooter. Please, play this!!
Mario's Quest was released in 1993 by Dean Sharples of Silly Software and is basically a Hunchback clone. However, this time we're an unofficial clone of that ridiculous Italian plumber but the gameplay remains pretty much the same. The screens feature lots of tricky jumps, pesky platforms or annoying arrows trying to kill you.
I adore the humble visuals which use a cool 8-bit design and the music is superb too. However, the controls are far too sensitive so judging exactly where a platform ends - without falling to your death - is nigh on impossible.
Sadly, Mario's Quest is one of the most frustrating games I have played. An infuriating platformer!
Fractal Landscape Generator was developed by David Billington who offers us an opportunity to develop mountainous worlds. Now, it's worth stopping to read the disk's doc file before you do anything else - because of an excellent mini-guide. I know, I know, nobody reads the manual... but you should this time!
Making a brand new rugged landscape is extremely easy thanks to the fantastic user interface. Not only that, the results can be produced and viewed quickly, even on an 8MHz computer. Thankfully, the program made great use of my 16MHz Mega STe which is superb. The versatile speeds of Hatari will be a huge bonus!
The 3D part was initially difficult to grasp but don't give up - keep on tinkering and you'll grasp it. Once you're happy, you can then add light-shading, alter various colour parameters, and increase the detail level. Heck, you can even animate a fly-by through your newly created world.
Dabbling in 16-bit creation was fun and it's impressive to see what wonders I could knock out. To think I found it by chance: Floppyshop ART-3647. It's a nice feeling to find something "new" and this is a great program to get started in fractal landscaping. Give it a go and let me know what you think in the comments below!
Sometimes a game doesn't need a longwinded storyline, puzzles, or life-sucking RPG elements. Sometimes all you want is a huge mother of a weapon (with unlimited ammo, of course) and lots of baddies in need of urgent annihilation. Be happy because Dinamic's AMC fits the bill with lots of gratifyingly brutal violence!
This multi-level scrolling shoot 'em up involves nothing more than walking grim alien landscapes to hammer down the fire button to kill everything in sight. Upgradeable weapons use a directional-firing technique and our marine can crouch and leap high into the air (with wiggly legs). We are equipped with powerful bombs, which are needed when the main gun isn't effective. (tip: perhaps you can drop a few into the crater?)
The aliens are an obscene bunch of misfits ranging from man-eating plants to mechanoids that even Robocop would run away from. Don't get close to the unassuming caterpillars, these will suddenly grow in size - with teeth!! I think AMC has some of the best enemies and the monstrously huge Guardian proves it.
Technically, AMC could have been better as the scrolling could have been more energetic, plus the landscapes look rather "unfinished". Thankfully, the joystick controls are excellent. However, it is awkward reaching for the keyboard to throw a bomb - especially when mechanoids are chasing. With a bit of spit and polish...
AMC is crude and predictable but it's thoroughly entertaining with great baddies, crunchy sound effects and tons of action. Loved it and being an Astro Marine is ace because it's fantastic killing alien scumbags!!
Dan Wilga has released NeoDesk and Geneva as freeware that can be downloaded directly from the Gribnif website. I've quickly run through a test installation (within Hatari) and it worked without a hitch. My next project is to install this onto my Mega STe and get this amazing operating running from an SD Card.
What a fantastic opportunity this is but please don't forget to donate whatever you can. I would love to see your NeoDesk screenshots! Let me know what you guys think of Geneva/NeoDesk in the comments below...
Killing Machine is a vertically scrolling shooter by Atlantis Software released in 1992. We're on a remote planet controlled by a giant brain that identifies you (and your sassy spaceship) as nothing less than an invading bacteria. Vermin, that needs to be wiped out!! The battlefield spans three levels and is stuffed full of kamikaze enemies - out for blood.
The first thing that struck me was the graphics which are uniquely colourful using a sweet palette. The smooth scrolling is slow and steady with impressive enemy sprites zipping across the screen. Sound effects go beyond mere bleeps for some rather raspy samples. Okay, they're not the greatest but the grunge works well and suits the styles.
Killing Machine is brutal and requires lots of practice before you get close to beating the first level. That learning curve is nothing less than painful. Keep at it - collecting the power-ups and learning the enemy attack patterns is a must. Or you die a suckers death. This isn't the best shooter, but it's good fun and I've enjoyed playing it. Highly recommended.
Atarilegend has floppy disks (Pure Energy #53) 8BitChip has a version for hard disk installation.
AtariMania has this listed along with scans of the manual.
Rambo III was released by Ocean Software and is an overhead shooter not too dissimilar to others like Into The Eagle's Nest. I'm incredibly excited to finally own this game that has tremendous Hollywood artwork (and is one of few with a great back cover). So I decided to take a piccy of both and double-up on our love for movie legend Sly Stallone.
Sly is our musclebound action hero and is about to infiltrate a Soviet base that has Colonel Trautman held captive. Our mission spans over three levels with the first parts being the actual rescue, before fleeing for our escape in an over-head game similar to a Gauntlet. The final part is a shooting gallery stage that feels a little like an Operation Wolf.
Let's see a couple of screenshots, starting with the outstanding title screen...
I can't help but admire this superb screen. Yes, it is superb!!
Okay, we're in. Grab your knife because it's time to kick ass!!
Run. Shoot. Kill everything!
The gameplay style, on the first two levels, is kinda umm Gauntlet-inspired. Ironically, you shouldn't run around pretending to be just like Johnny Rambo - this will get you killed! Instead, carefully explore the complex, looking for the best route. Plus any useful items like health, ammo, and Infra-Red goggles to detect the invisible boobytraps!
Enemies occupy each room but they feel more like automated drones than the Soviet elite - they robotically patrol back and forth. I imagine these guys also suffer tunnel vision because they are completely unaware of your presence until you stumble directly in their line of sight. When that happens, an alarm sounds, and nearby soldiers begin attacking. Don't be put off by these silly soldiers because it actually works well to distinguish itself from being a mere Gauntlet clone.
At least you have an awesome health meter! An idea that looks ahem familiar and is freakishly excellent!!
This is no Gauntlet; I love the careful tactics that are needed. So play more like the real US Army Special Forces instead of the Hollywood claptrap. My only quibbles are trying to memorise the humungous map as it's easy to lose your bearings. Each room will be blindly entered, so try and learn where the soldiers patrol otherwise those Ruskies will gang up to give Sly a kicking. This is what brings me onto pick-ups, there should be more health packs to balance the gameplay.
Want more screenshots? YES, I hear you cry. That's great to hear feedback!!! So here you go...
Tread carefully because most rooms are heavily guarded with many tunneled-vision soldiers!
These guys will patrol back and forth so be slow and make sure you don't set off the alarms.
But is it any good?
Graphically, Rambo has a pretty place to covertly explore - perhaps a little too brash and colourful? There is no scrolling, which is a shame, but this might actually give a close and more confined feeling - which I prefer. I love the sprites, and their movements remind me of a certain WWII shooter!! The music is gorgeous and suits the gameplay.
I understand why Rambo III failed to capture the hearts of most reviewers back in the day. It's Marmite so you will either love or hate it but, I think, it's a belting game albeit with the niggles mentioned above. It's not Gauntlet so remember that. Use a stealthy approach and prepare thyself to spend many hours sneaking about and mapping the level.
Rambo III is challenging and tactical, with arcade action, so be covert and persevere. Now you have a great game.
I received my latest "Atari Games" mug by Peter Jørgensen (Enduro Racer / YMT). No, they're not all the same, just scroll down for the reverse side. These cups are superb and it's so kind of Peter to send them. The mouse mat was a gift from my mate Tom, another ST nutter. Both Peter and Tom made the ZombieCrypt mug - probably because they were blown away by that slideshow I released last year. An awesome moment for them I expect? Hmm, probably not lol.
Greetings Peter/Tom - there's now't better than suppin' coffee from an Atari ST mug!!