Okay, I haven't posted any box art from my own collection in a while. So, I figured a guy in tights, lurking in the woods, was the perfect way to end this bleak streak? Hang on, that didn't sound too good! Anyhow, The Adventures Of Robin Hood was released in 1991 by Millennium Software and is an RPG similar in appearance to certain 3D isometric God games.
The box is absolutely awesome and in good condition with all contents too. It's quite something to think this has been kept for 30 years and feels (almost) as good as it did back in the day. Anyhow, what I like is that it boasts this statement "the most original real-time adventure ever produced". Errol Flynn would approve or is that a load of nonsense?
Wanna see the back of the box and what's inside? Scroll down...
Sadly, the back of the box is ruined by screenshots from an Ameoba. Otherwise, I like it! ;p
Here's the disk to change your life. But whose idea was it to stamp green onto a blue disk?
Who remembers the TV show Robin of Sherwood?
Right then, it begins with a cool intro depicting life in Nottingham Castle. However, it's not long before the nasty Sheriff appears and kicks Robin Hood out onto the street where he suffers cold shoulders and verbal abuse. These peasants continue to go about their day (that aspect intrigues me) and there are many interesting folk.
The Sheriff is ruthless! The people need a hero who is willing to wear tights, find a band of Merry Men, and camp out in the woods. All perfectly normal, honest. Joking aside, I loved watching the intro so am eager to finally take up the challenge of this rather spiffy RPG - which has been sitting on my shelf for too many years!! :/
I only hope the user interface is intuitive with elegance to its design. Sometimes, games of this ilk can suffer from cumbersome controls or an over-complicated interface that is slow to operate. The last thing we need is something fiddly which hampers the experience so I'm hoping for less Galdregon's Domain and more Shadowlands.
Right, it's now time for some extremely interesting manual shots. Brace yourself...
The manual is great and very concise with helpful information. A good read indeed.
Ohhh this is interesting. It folds out like a poster but contains bucketloads of tips and extra help!
The CryptO'pinion? No, not yet!
Yes, I'm really looking forward to exploring Nottinghamshire to see what fun adventures await within the legendary Sherwood Forest. The graphics look so tiny but it appears to work well with lavish colours and beautifully designed details for the surroundings. Just look at the buildings! Love 'em so I'm eager to see what else there is to discover.
Have you guys played this? I would love to know what you think in the comments below. Until then, I'm going to make time to kill forest baddies, capture the castle, and defeat the Sheriff before King Richard returns home for tea.
Watch this space for a review later in the year but, until then, enjoy these screenshots... :-)
Once upon a time, in God's country, there was a lovely and peaceful place called Loxley.
The folk here had it good with dancing, beer and music. Life doesn't get any better than this!
Hang on, a new Sheriff has arrived and he's not a particularly nice guy...
Robin gets kicked out of his spanky castle and the townsfolk ain't exactly supportive!
Yep, bumping into anyone proves to be an eye-opener. Billy no mates!
Fascinatingly, the medieval world continues to spin... Life carries on!
What? Wait a minute! What is that?? A dragon?? RUN!!!!
Right, come on Robin it's time to put on those big boy pants and sort out this evil dude!!
Temple of Apshai Trilogy was released in 1986 by Epyx with the Atari ST conversion handled by Westwood, of Command & Conquer fame. The package features the original plus two expansion packs "Upper Reaches Of Apshai" and "Curse Of Ra". However, Hellfire Warrior is oddly not included here (does anyone know the story behind that?).
This is a turn-based RPG with few expected similarities to Rogue. Each of the three realms has four distinct difficulty levels but, unlike Rogue, each dungeon has been designed rather than randomly generated. Curiously, there is an almost nonexistent storyline beyond the point of killing and treasure hunting. Understandably, this might disappoint some adventurers but, for me, I enjoyed the freedom to roam without a bothersome objective.
Firstly, let's hit you with a couple of screenshots. Just to get rid of those who care only about pretty visuals...
Yep, you're probably wondering about the graphics. Right?
Please don't do that. Graphics never make the game and this game proves that fact.
Monsters, weapons and freedom to roam?
First things first, we need to build ourselves a character using a combination of different attributes that will affect strength, dexterity, intelligence, and so on. Thankfully, you can save and reload your character at any time. Either keep it real and roll a die or fudge the numbers to get playing. Personally, I wouldn't restrict myself at all.
You can venture naked with only your pride as a weapon but it might be best to visit the Innkeeper and get yourself equipped. He has everything you need, even if you must haggle for the best price - if you can be bothered? Armour, weaponry, arrows and more all come with a financial and weight cost. So try and be very wise and savvy.
Let's take a deeper look at some screenshots that detail much of the RPG side...
The InnKeeper seems to have everything you need to get started. Well, for a price...
He's not a generous man. I tried to explain that I couldn't pay, so his heavies broke my kneecaps!
Role-play like it's 1986!
Playing the Temple of Apshai is fantastic but I recommend starting on the first level of the temple rather than foolishly jumping in at the deep end. When you begin, your world is viewed from a top-down perspective with some helpful information listed on the right for health, ammo, information, etc. And yes, it's running under GEM :)
It's odd that there isn't any real point to these dungeons - other than killing the baddies and collecting loot. However, Upper Reaches does (umm) attempt to give your adventures some purpose. Well, it tries... For example:
Level one takes place behind the Innkeeper's Backyard which needs tidying up. Yep, we're on cleaning duties but at least he's warned us of a bandit in the area. Come on, this has to be the strangest tasks ever?
Level two, Merlis' Cottage is quite odd. We're in Merlis' home looking for cash because he failed to cough up after we painted his fence!
Level three is Olias' Cellar but nothing is mentioned in the manual so I assume we're back to killing and looting without reason? Fine by me!
Level four is set within Benedic's once peaceful Monastery which has been turned into an unholy Romero movie thanks to an evil vampire!
Start slow. Why not fire an arrow at your first opponent and don't forget to search everywhere...
I found a secret room inhabited by a swamp rat. I killed that and took the Magic Sword. Bonus!!
Stay Awhile and Listen
Whatever realm you're in, each room has a design that includes a written description detailing what you see and hear. There's no need to pick up the manual for the ST game just hit [return] to read about your environment. Also, the rooms are numbered so it's possible to map your adventure noting routes, traps, hidden doorways, etc.
Getting around the dungeons is done using a keyboard command system, quite similar(ish) to something like Ultima. Predefined keys are used to walk, turn, fight, talk, search, and much more. You can use the mouse - but it's a bit of a mess - so stick to using the keyboard. This is perfect and also a lot better than you might first initially assume:
RETURN = Make sure you read each room's description!
0 = Use this to rest and recover from some of that nasty fatigue. L/R = This is pretty obvious and makes turning around easy. V = Swoosh, you've just made a complete 180° 1-9 Let's go for a little walk, under the moon... Erm, never mind!
A = Hit 'em hard when you're up-close!! T = Thrust a lunging attack which might leave you vulnerable? P = Defend yourself with a countermove, you wimp!! F/M = Take 'em out from a safe distance, sniper-style.
E = Budding adventurers will look under every stone. O = Doors won't just open themselves you know! S = Don't rush through, search for those hidden thangs... I = Inventory (there's a shock). G = Grab any treasure you find. D = Ugh, drop that heavy trash.
Q = Shushh, did you hear something? ! = Dr Dolittle, he talks to the animals!
H = Heal yourself before you croak it. Y = Ohh, gimme some of that fancy Elixir healing.
An RPG needs characters, with character!
Yep, characters make any adventure fun and interesting so it comes as no surprise to find out that this Trilogy is stuffed with many exotic creatures. Many spooky delights are waiting around every corner with the first being a skeleton - a classic encounter. This guy is pretty tough so I wouldn't let him get too close if I were you. Challenging from the start!
Brilliantly, we have the option to listen out for distant sounds and even talk to some of the nasties. I doubt you'll get much sense from most but sometimes a creature might respond. They might just let you pass or maybe reveal something of interest. Attempting a dialogue is something unexpected, mind-blowing, and pretty funny too.
Each of the 3 realms has a myriad of ghoulish creatures and some unexpected ones. Battles are fought using few weapons but victory comes to those prepared. Press [A] to attack when up close and personal but you could use [T] to execute a ravaging thrust? This might plunge your sword into a beast's heart but at what cost? Those carrying a bow can use arrows to pick off their prey from afar. Just make sure you're facing them otherwise you might look a fool.
Come on, you must admit that this is different and very amusing? So let's view more (clickable) screenshots...
There are some fantastic enemies within the dungeon. And ants and mosquitos too...
Upper Reaches is so different but can you find the bandit? Whereas Merlis' home has ... a cat!
The Antmen are incredibly tough blighters but oddly, the Ghoul was an easy victim of mine!
Bears and Giant Bats, whatever next? You'll be telling me there are Vampire Bats around the corner!
Mind As You Go
Playing any part of this trilogy is an amazing experience but it's a good idea to experiment with your newly-created character, just to see how clothing and weaponry feel to your own preferences. Experience is gained as you progress deeper into the dungeon and it's always good practice to take it slow at first. Remember to search/examine/listen no matter where you currently are. You never know what might be nearby - be it a treasure chest, a trap or something lurking in the dark waiting to pounce. It's never a bad idea to read the room's written description. Some might say that it's essential!!
Always keep an eye on your fatigue level, which can take a hit whether you're exploring or battling something freaky. Walking isn't free and multiple movements will cause a little tiredness that adds to your fatigue. Hitting [0] now and then can be rewarding. As is purchasing a box of bandaids before heading out into the unknown...
Remember, we're not God and any demanding battle might result in severe wounds, possibly leading to death. Thankfully, not all is lost - roaming these dungeons are three peculiar helpers who may help. Bendic is a lost priest who can revive your broken body. Ahem, all he asks in return is a financial donation. However, others aren't as kind, watch out for a dwarf or wizard who yields greater sacrifices - you might wanna keep your hands in your pockets?
During those desperate moments when all has gone wrong, this is the message I prefer to see!
Graphics & Sounds
Visually, this is pretty lame by ST standards yet faithful to the barebone originals on the 8-bits. The backdrops are rather basic but the sprites are detailed and can look pretty good. Personally, I prefer the visuals in other RPGs, of the time, but Apshai still has its own unique charms. Also, it's GEM-based, which I think is crude - yet it works well.
Audio features a chiptune on the title screen but only spot effects during the game. However, I do love the little clipping that plays when a monster appears - scary stuff! lol. Overall, more than good enough for an RPG. So no complaints. If ever there was a game that proved fancy aesthetics aren't needed, this is it. In two words, authentically pleasing.
Hey, let's see another screenshot and this time one with a woman in it...
Please remember what I said, graphics never make the game. Play this RPG!!
The CryptO'pinion
Temple of Apshai Trilogy is surprisingly brilliant albeit with lame graphics. It's also possibly a forgotten (and much-underrated) RPG and that's a shame because the original was a massive success. Dare I say that our Atari ST conversion captures the original's essence perfectly whilst also making many more improvements I appreciated.
Whatever adventure you choose to play first, each one is huge with loads of rooms to explore. Most of my time has been spent within the realms of the temple, which I'm still battling through as I write. The theme is compelling and captivating. Plus, I adore how each room has been pre-designed yet still feels fresh and novel. That, I did not expect.
I've been making a map with notes of hidden doorways, along with any curious hints described for a room's description. This took me back to the 80s when I was a geek. Of course, I'm no longer a geek. Honest. Anyhow, I feel I've only scratched the surface, especially with Upper Reaches and Curse Of Ra. So I need to change that asap.
If you wanna relive an age of exploration, treasures, secret passages and monsters then this old-timer is definitely for you. Ignore the graphics, don't use the mouse, read the descriptions, and remember to save regularly! A whole world awaits you so expect lots of late nights. One of the best olde styles of RPG that the Atari ST has. Looks bad, plays greatly!!
I love finding Atari ST/e demos I've not seen in years and here is one I enjoyed. It's called Van Eijk Collection, developed in 1994 by Van Eijk. A time when most of us had powered off the ST to play Doom...
Anyhow, this is a collection of GFA Basic screens featuring dots, colour cycling, and a familiar tune you will simply adore. The presentation is a little sluggish and a few screens are dated, but there are many that I did enjoy - that morphing is superb. All text is in Polish so don't expect to read anything. Well, unless you're Polish, of course!
This and many other Atari ST videos are on my YouTube Channel.
Credits & download links can be found on Demozoo or AtariMania. Crank up the volume! 🎧
This game is basically an old skool-styled shooter and the idea is to blast many aliens, use power-ups, kill the end-of-level boss, and repeat. These aliens are constantly invading the screen in waves using various attack patterns - and from three sides of the screen. Our spaceship can only fire upwards but can move in all directions rather than being limited to just left/right, ala Space Invaders. It works brilliantly too I might add!
Righto, let's quit the reading for a few screenshots...
Each type of alien is unique and the power-ups will help to recover lost lives and much more!
Sardonic is an arcade-style shooter so I loved it from the start.
Hey, check out that funky mothership!
Interestingly, our Atari ST conversion has a few enhancements = extra power-ups, different enemies and new attacking styles. This is pretty cool and even more so when you remember than this is Jose's first Atari release!! Hold onto your hat because he's also implemented support for both ST models making use of the Blitter and the STe's hardware scrolling = ultra-smooth 50fps action!
Boy, is this a tough game? At first, I didn't last long and it took a few more attempts before I came close to reaching the first boss! The action feels familiar but it isn't some cheap clone of Space Invaders, Phoenix or even Galaga, but instead feels more like a game of dodgeball - in space! You can only fire a couple of shots at once and the enemy will come at you using some seriously wacky patterns so be prepared to battle hard.
Blasting five of these blighters into smithereens will result in a random bonus for speed, armour, bombs and so on. This will help newcomers and thus I eventually got into the flow and reached the fourth guardian - which you can see in my video recording. Hint: if I was you, I'd save all those bombs for these bosses!
Wimps need not apply. Hey, come back!!! Here are some more screenshots...
After attacking from all directions, their boss shows up for some gun love!
I hate Stealth ships, they're so tough to destroy.
...and then their Mummy Stealth turned up to the fight!
16-Bit Aesthetics?
Well, no. There's not much to see beyond a black background populated with a few stars, so quite disappointing. The enemy sprites make up for that with nice colours and brisk movement and I'm talking 50fps which is gloriously smooth. Love it, I just wish the background had "more" to it other than a few stars.
The title screen is great with funky chiptune music but it's less impressive afterwards. The in-game sound effects are insufficient with the YM chip having only three uses: firing, pickup, and explosions. That is it! I personally think more could have been done to dazzle? Especially, for the Atari STe using DMA samples.
It's hardly another Xenon II in terms of aesthetics but who cares about that...
Can you believe this? I made it to level four WooHoo!!
Until the boss turned up and whooped me...sigh!
So cruel... LOL
The CryptO'pinion?
Sardonic is a good shooter alright. I love how the aliens attack in many different formations and the frequency of power-ups is excellent. It's quite repetitive, but this is a fun arcade blaster and addictive. It's impressive to think that one guy was behind all the development and also supported Atari STe graphical hardware.
A slick shooter and something new that I have really enjoyed. So go and grab Sardonic now!!
Zynaps is a Nemesis-Esque shoot 'em up that spookily reminds me of another Hewson title, Slayer. We pilot the Scorpion Mk1 Fighter through the heavens in search of a secret alien base. Along the way, are hoards of alien scumbag - some in ships, or a variety of ground-based defences, and even motherships. I know what you're thinking - it's original, right?
Update: you know, to this day I have never played Slayer. How odd is that!
Hewson released Zynaps in 1988 and it was developed by Howard Ball of Microwish Software who was responsible for Ikari Warriors, Victory Road, Slayer and 5th Gear. I've always felt this was a game coded by someone that knew the Atari ST hardware very well but Howard only ever made this shooter and nothing more. At least it's quality!
Hey, why aren't you watching the video above? Ah well, perhaps just a couple of screenshots instead then...
The first level is cool but it's not long before a guardian appears!
That thing bounces around the screen like an old-school demo!
Shoot! Kill! Shoot some more!!
Our Scorpion spaceship is pretty snazzy and comes with different levels of propulsion along with various weapon upgrades. However, we do start off quite limited with sluggish movements and firing - so shoot that first wave of bad guys to collect their loot for speed-up. Then look to improve lasers or even bombs and missiles. It's simple - pimp your ship!
Activating these power-ups is a little strange. When a group of baddies snuffs it, they leave behind a pod. Collecting that changes the power-up being displayed in the status bar. So when something appears that you like the look of - hold down the fire button during the next pick-up to be granted permission to use it. To be fair, this is a bit weird and rather naff - especially during the heat of battle. Surely this could have been designed much better?
The enemies attack in predictable formations, which kinda reminded me of Wizball oddly enough. At first, firing accuracy is difficult so hitting the bad guys feels a lot harder than it should be. This learning curve I found to be massive - it took a great number of attempts before I started to destroy an entire wave and then begin collecting the pods!
Sigh, that's annoying, isn't it? Well, let's cheer ourselves up and see some more screenshots...
Woo! What's happened to the landscape backgrounds on the next level?
Getting past those asteroids is tough but now it's a boss fight and he's a bit weird...
Practice makes perfect!
Most levels take you through beautiful environments whereas others might take you into an asteroid field. No matter where you are, watch out because the slightest collision loses a life which is easily done too. This is made worse by ultra-cramped areas thanks to the bulk of that scenery (and the status bar). Fly like Buck Rogers... or die.
Eventually, you will reach an end-of-level boss and most are really tough so it's doubtful you will see many victories on your first go! The first boss hops around the screen like a sprite from an old skool-styled demo. Rarely did I see the end of the second level (without using a trainer) but, YMMV. Just don't give up, you wimp and keep playing!!
Wimps only ever see the first level so practice and you might see more! Screenshot time...
Things get freaking on level 3 but it's a good kind of freaky :-)
Well, except for the boss(es). Very lame!
Graphics
Zynaps is a gorgeous shoot 'em up, it really is. Sure, I know games like Xenon 2, Magic Boy, Gods, Deathbringer, and others blow it out of the water but, this old shooter (from 1988) holds its own thanks to the efforts of Pete Lyon!! The title screen is wonderful - pure art - and many of the levels feature a Menacing array of beautiful environments.
But that's not all, the sprites move fast and very smoothly following those incredibly difficult flight patterns. But what about the scrolling? Programmers without talent tell us the ST cannot scroll. Well, don't worry because it's nigh-on perfect and very smooth so feels just dandy during gameplay. Yep, this is another quality Hewson product.
For me, Hewson where a company that was always consistent without resorted to lame ports...
Things get a little Menacing for the fourth level.
It looks stunning - if deadly. I never beat it...
Sounds
Zynaps theme tune is outstanding thanks to the talent of one of my favourite musicians, Dave Rogers: a man responsible for many of my ZX Spectrum memories, not to mention ST beauties like Ranarama and Cybernoid.
Okay, the sound effects might pale in comparison to the music but they're still excellent and offer an arcade-like style which I really admire. I love that sharp "zing-zing" when you shoot, the crunchy death effect, and how you are mocked when it's game over. Like the visuals, I think that a lot of love went into the audio which is brilliant.
Yep, the audio proves what the Atari ST can sound like. Wanna hear it...
The Crypto'pinion
Zynaps is one of those games which has it all but, many give up after a few goes because of its learning curve. The action is relentless so you're always on the edge of your seat wondering what's coming next. The method of using power-ups might be flawed but these are essential to enhance the Scorpion with better firepower and manoeuvrability.
Hewson rarely disappoints and Zynaps is yet another corker from their incredible library. Sure, I've moaned about a few things but nothing is perfect. I forgive it because of its "Can-I-have-one-more-go". Very addictive!! What an extraordinary shoot 'em up and it's a great feeling to end my Super Pack series on a high. You need to play this game.
It looks like my freakish addiction to the Atari ST/e has paid off? I am proud to announce the availability of the registered version of Bombaman (click on that link to find out more!). Of course, it was kindly donated by Kevin Callahan, a man who has put up with my mithering for 18 months. Never once did he break down and ask me to leave him alone!! [download]
My greetings to Kevin and I hope everyone enjoys playing this fantastic Bomberman? Enjoy!!
Finally, there is light at the end of my Super Pack tunnel - the penultimate game is a beast of a shoot 'em up released in 1988 by Melbourne House. The mighty XENON was my first experience of what the Bitmap Brothers were capable of. A team that (for me) was the Atari ST equivalent of Ultimate Play The Game, high praise indeed from this old fan. Few titles, but each one pushed our machine to its limits whilst also oozing a level of class beyond others.
I can still remember loading up Xenon for the first time on Christmas morning. Once the graphics appeared, I was so impressed - when compared to my 8-Bit experiences. However, my jaw didn't drop to the floor like a weighty anvil until that music kicked in, just as the visuals raced down my TV screen. What a simple yet, brilliant intro. Timeless
However, I always wondered why the pilot zooms over the entire level - because I've only gotta travel back up through the baddie-infested lands? Gee-whiz, thanks! Well, I should shut up and stop being silly because it's fantastic to watch and the digitized recording of Erich Matthews saying "Sector One" is pure gold. Iconic even!!
Righto, do you fancy some screenshots from the first level? Of course, you do so here you are...
The first level is iconic. It looks great. Sounds great. Plays great. Then you meet the boss...
Very few times I beat this sucker. It's a lot harder than anyone admits!
Plane And Tank!
We start in our little tank which is fast and manoeuvrable, but it's not long until you realise that you can't hit anything up high. Waggle that joystick (or hit the spacebar) to transform into a jet aircraft!! This is ace but, unlike the tank, cannot hit those critters crawling the floor... So, once again, get waggling to morph back into the tank. This method of flipping between the two vehicles is genius and can be done anytime during normal play one level 1/3.
Initially, Xenon's gameplay is neither fast nor furious - yet I still panic when something is chasing me and my little tank! The first level isn't really that difficult and you get to see a small selection of the baddies that the game was hiding up its sleeves. Heck, we even have ladybirds! There are more traditional defences that need blowing up, like aeroplanes and ground-based missile silos. So flipping between your two attack vessels now begins to prove fruitful those bonuses.
If you managed to beat the boss then you're whisked off to the second stage where it's much harder...
The second level proves just how cruel and sadistic those Bitmap Brothers truly were!!
Having said that, I think the boss is slightly easier than on level one.
Frantic. Mayhem. Death!
A status panel (along the right side of your screen) shows a range of different stats including your score, altitude and fuel. But there are also power-up letters that might be available after blasting something to smithereens - and Xenon has a great selection. Well, except for the balls that follow behind your ship - I hate those. Always have! Anyhow, each power-up offers a wide variety of features to refuel, increased shot length and more. But here are the cool ones I like:
W = This is probably my second favourite power-up. Instant extra firepower!
A = Stay protected and stronger in your ship.
S = Side shots is a pretty cool upgrade, especially on the harder levels.
H = Homing missiles help to make things so much easier.
B = Balls, which can be stacked up to three. Great...
L = This is so fantastic and possibly my fave - and picking up "G" reverts back.
Z = Surely every game needs a smart-bomb?
Of course, there's always an end-of-level guardian and Xenon is no different. In fact, the Sentinels also appear halfway through each level. That's right, four levels so eight times you're battling these guys. They can only be killed by carefully aligning firepower at their weakest point. It's now that you die only to reload with a trainer enabled.
Beating the sentinel (for that second time) whisks you off to the next level to fight against another massive array of foes. And it's always tougher so I doubt you'll last very long - and that's the main issue I have against Xenon. It's just too hard after level one. How many ST players have seen the later levels without resorting to a cheat? I thought so.
Enough reading as it's time for more screenshots and, you guessed it, here are a couple from the third level...
Don't adjust your monitor... Yep, level three sure does look familiar albeit in pink. Ugh!
The toughest boss in the game. This one is a killer and I have never beaten it (without a cheat!)
Pixels
Visually, and for the most part, this game is a total babe. Level one has a metallic charm which I absolutely love. Heck, even now it looks outstanding to today's spoilt brats on their PS4s! Every stage looks great but I admit to not being a fan of the fourth level - I think it looks rather out of place and kinda like an Amstrad game. I know, weird, right?
Sprites are stunning, even those peculiar pink-brain things on level 4! Scrolling is always smooth and perfectly paced for the gameplay. Xenon epitomises that mind-blowing late 80s era when we upgraded from older machines like the Sinclair ZX Spectrum or Commodore 64 to the glorious 16-bit world. Yes, this game is nothing less than a visual feast!
Okay, I've hinted at the gore but here are some screenshots from the odd-looking fourth level...
Level four is insane and there are enough enemies to strike down an Asgard mothership!!
I wonder how many got that Stargate reference? Does anybody read my website?
Audio
Dave Whittaker has produced everything booming from your STs mono speaker. What you hear is every bit as mind-blowing as those gorgeous visuals. Sound effects are a blast, even if they do mute one channel. Having said that it's the music that is just... Mmm, timeless. Turn up the volume because the YM2149 is about to rock your house!!
Go on, click the green triangle and enjoy the outstanding chiptune.
The CryptO'pinion?
Hands down, this is one of the best 16-bit shooters there is. The range of powerups is great and I love how we can flip between tank and plane. Sure, the bosses are annoying and later levels have too much action for even Superman to contend with. But, there is no denying this is an exciting shooter and a timeless classic I've loved for over 30 years.
Xenon is just downright awesome and very addictive. Play it and try to hate it. I dare you!!