Sunday, April 26, 2020

The Curse of Rabenstein




Only the brave may enter...

Stefan Vogt, of Hibernated 1, has done it once again and released another brand new adventure game: The Curse Of Rabenstein. This story has us travelling through the Black Forest on a cold and eerie night! Somehow we managed to get ourselves lost and the coachman looks very worried so stops to rest the horses whilst trying to figure out his map. We get out to stretch our legs and notice faint lights shining from a distant village. Oddly, that place isn't on our map - or any map! Hmm, very strange, but I wonder if there's somebody there who might be willing to help?

I've spent a few hours over the weekend exploring the village of Rabenstein which has a captivating storyline and is easy to get into. Unlike Hibernated, this is a graphical/text adventure with gorgeous retro artwork to help represent the current location. This adds another level to the creepy atmosphere and I'm having a great weekend!

First, let's take a look at some early screenshots from my first attempts...



Has that coachman ever watched a movie? Look, I'll stay here and YOU go to the village!


The village actually appears very nice with a pub, church, and stables. What more do you need?



Lovely, so let's go and explore a little more...


Erm, I don't think it's a good idea to wander around a cemetery at night - esp naked!! ;-)



Hay, Hay we made it to the stables which are just what we needed...




Explore the horror!

Heavily inspired by the Level 9 games, playing is familiar using a two-word parser that keeps things simple to look, examine, search, use, and so on. For example, "examine bed", "search hay", "get shovel", etc/etc. Also, shortcuts can be used, so X will examine something, N will walk you North, and so on. Yep, all easy and obviously very intuitive.

There is something uniquely riveting about Rabenstein's spooky theme which captivates the imagination. In fact, I even had a pen and paper at the ready - but never used them which is very odd for me!! Why? Well, the locations are few but crammed with information and details to help you out so I feel novices (like me) will find Rabenstein a fantastic doorway into the genre. Stefan describes his game as more of a short novella, which I feel is not a bad thing whatsoever.

This is an exciting adventure to get stuck into. Don't believe me? Then check out these screenshots...



It's great to see that humour isn't lost amongst the "horror" theme of Rabenstein!


I knew it was a terrible idea to go into a cemetery at night!! What was I thinking?




Like an old Hammer House Of Horror!!

So far, my journey is currently going very well: I have figured out how to stable my horses (yeah, I know), booked a room at the Inn and chatted to the local villagers - they seem nice but spooked! Later, I heard a terrifying scream coming from the graveyard - so I ran back to my room at the Inn only to hide under the bed covers all night! Yep, that's me!

However, things were very different the next morning: the village simply wasn't the same anymore - many years had passed, all the people had gone and the forest was taking back the land. A tree had crushed the church but it wasn't long before I started digging up a grave and fondling a dead corpse - not something I had ever thought about doing before. Hang on, I can see a Manor on the hill so let's hope things get better after a good night's sleep? Hmm, I bet!

I'm a bit scared so should I dare give you a glimpse of the Silent Hill horror...


Hmm, that InnKeeper was too good to be true. All I wanted was a good night's sleep!



What?!! Everything changed when I woke up!




The CryptO'pinion?

I think this adventure will appeal to both noobs and hardcore adventures alike. The atmosphere is brilliant and I love how things can change so swiftly - very Silent Hill 'ish. Sure, the locations are few but they are stuffed with clues that make you sit back and think. However, nothing is perfect and I have quibbles: interaction with the villagers felt limited and I also wish the idea of an alternate village would have been used a lot more because it was brilliantly done.

I am really enjoying this adventure far more than I would have ever expected. It's like a Hammer House Of Horror in both style and stereotypical content plus the graphics are a massive bonus (I hope Stefan continues down this path in the future). A wonderful adventure and now I am excited to see what freakish horrors await me in the Manor!!


[My current progress] I finally made it into the Manor and there's a trail of blood. Oh, great!!



The Curse of Rabenstein is free to download!
* However, there is an option to donate a few quid *


I opted to purchase the boxed version with the goodies!!
I'm just like a (big) kid at Christmas :-)







Gaming like it's 1990 with a box stuffed full of quality goodies!

Sunday, April 12, 2020

STAX #90





Compact Disks

Everyone knows I love Menu Disks and there's nothing better than going through a pile of floppy disks (incl virtual disks). Even if it's just to listen to the tunes or read through a 30-odd years ago scroller! It sounds rather sad to anyone under 50? ;-) Ignoring that, here is a belter by STAX - it's their 90th disk and features a nice intro followed by a couple of demos and games - which are all impressive for different reasons.

The remainder of their disks (and more) are available on Demozoo and Pouet.




- Aromatica -

Aromatica is a collection of old-school demo screens by The Swedish Meatballs and features scrollers with extra colours and chiptunes. It reminded me of the days prior to the Union Demo, which is no bad thing. There's nothing here to blow you away, but I enjoyed flicking through this collection. Definitely worth a look.






- Flight Over Sirius -

If you love dots then you're gonna fall big time for this dentro by The Sirius Cybernetics Corporation. There are several cool effects here with a fantastic chiptune. And just wait until you see those end credits with that diagonal scroller!! I felt it could have sped up a little with each section but I really enjoyed this fantastic demo.






- Snacman -

Everyone loves running around a maze popping pills and the Atari ST/e already has a number of fantastic clones. Snacman was developed by Ralph Lovesy of Impact Software, the same team that gave us ... Team for the Atari STe! Multiple players are also supported using a combination of keyboard/joystick.

For one-player things are much what you'd expect with PacMan even sporting cool shades. Four ghosts haunt the maze: Eeney, Meeney, Miney and Mo and chomping a power star turns the tables on them. Fruits are available for extra points and a freebie life is awarded when reaching 20,000. Also, you can grab a couple of isolated family members and huddle around the ST to play as Eenie and Meeney? This is a brilliant feature being able to chase Snacman around the screen - watch the end of my video recording for a quick demonstration.

Visually, there's little to spruce up this oldtimer but that's exactly what they've done using gorgeous colours. Music is by Greg Lovesy and best heard on the Atari STe with stereo tunes on the title and in-game!!

Snacman is tons of fun and implementing support for more players - as the ghosts - is fantastic. You and your kids will be playing Snacman for hours - especially those plucky Atari STe dudes who get to hear stereo music. Crank up the volume and enjoy what is nothing less than a superb PacMan. An easy 10/10.






- Masters Of Chaos -

I first thought we had another Dungeon Master clone on our hands but it's actually a two-player shoot 'em up developed by Genuwax Games. Yes, one or two players are supported either using the same computer or connected via Midi. The screen is split using separate gameplay windows for each person and it's now that your jaw drops to the floor thanks to the use of overscan for a ginormous display!

As player one, we move and shoot with the WASD key combination and 1-4 to handle objects/buttons (a second player uses the numerical keypad). Exploring the halls feels instantly familiar with puzzles and hidden doorways. Our health, stamina and mana are all shown as green bars. Blasting out fireballs is your best defence when coming face-to-face with any of the dungeon's nasties! The ripped graphics look superb, especially in overscan! However, there are no sound effects which is disappointing and freaky.

This was a fascinating find and not something I ever expected. As a shooter, it works well but there are no sound effects, few monsters, and it's easy to get lost - unless you've got a pen and paper at hand? I could live with the silence but it needed many more monsters. A uniquely presented game and is best in multiplayer.

Credits to Damon Chaplin for the background music (from The Last Trooper)

Saturday, March 28, 2020

GIANTS





Atari ST gaming titans?

Giants was released in 1989 by US Gold and is "a mammoth compilation of world beaters" according to the box. Always believe the box, ahem, anyways... Inside a sturdy plastic case are several floppy disks for four big names - which only goes to prove how cool the 1980s were. The four games are:

+ Out Run - I cannot believe this is by the same guy that gave us Enduro Racer!
+ Gauntlet II - an Atari ST classic developed by Golden Axe legend Richard Costello.
+ 1943 - developed by Probe... No, wait! Come back, this one is a good 'un!!
+ Street Fighter - Tiertex gave us Strider so I'm hopeful for another gem. Ahem.

One of those is an arcade beauty on the Atari ST but what about the other games? Let's see...




- OUTRUN -

Let's begin with Out Run. Oh, dear... I'm not sure what to say about this because we have all moaned about it for many years. Personally, I thought the perspective didn't work on the home computer versions. I know we're in a Ferrari but there ain't enough pixels for such a low position. However, it's the framerate that hurts the most. This is supposed to be a fast-paced rush through the sunny streets but it feels more like a jerky slideshow.

Ignoring the dreadful framerate, the visuals aren't too bad and are bright, colourful, and sunny. The music is fantastic and that's thanks to Jason Brooke. However, it's that framerate that destroys everything this could have been. I wasn't expecting an arcade-perfect conversion but whoever programmed this should be shot.

Stay clear of this game. There are so many other - far better - racers available for the Atari ST.

Thankfully, there is light at the end of this horendous tunnel, thanks to Manic Miner legend Peter Jørgensen who is in the process of upgrading Out Run for the Atari STe. It uses the Blitter for better framerates along with new sprites, music and more. As a work-in-progress, is already a million times better than the official game...


The road ahead is blocked by four trucks. Yes, four trucks. And I'm almost outta time too!!




- GAUNTLET II -

Unlike the other two Gauntlet games, this one is oddly missing from our archives so Giants has nicely plugged that gap. Come on, what a fantastic game this is, also something every Atari ST player knows and loves dearly. Whether you are playing solo or with friends, this is a brilliant conversion of the arcade game.

From the moment its cabinet appears - with that foot-tappingly cool music - we are in love. Choose a character from four heroes: a brute like Thor, the cunning Valkyrie, a powerful wizard, or a wise Elf. Each has its style and all will find it tough to clear the crowded dungeons of evil monsters, ghosts and other demons.

Use your weapon, kill everything - leave nothing alive. This includes those generators popping out all kinds of monsters from the depths of hell. Look for potions to help against the tougher beasts - like death or a massive hoard. But there is also treasure and food to keep yourself wealthy and healthy.

One of the greatest Atari ST arcade games you will ever play!


One of the best Atari ST arcade conversions there is. Right? Of course, I'm right!!




- 1943 -

1943 follows on from (wait for it) 1942 and is another vertically-scrolling shooter. However, this conversion was initially tough, so I was saddened by how much I hated it. The gameplay feels too fast so I spent ages ramming into the enemy - and their bullets. It's almost like I had a kamikaze gift for getting myself destroyed.

I also miss the real estate of a portrait display but, that's hardly the ST's fault. Nor is reaching for the spacebar to use a bomb during the difficult moments. However, stick with it and don't be put off because this is a faithful and frantic conversion with tons of enemies and power-ups to collect. Also, I must say that I absolutely love the energy bar which I thought was superb - and certainly helped prolong my games!

Graphically, we've not been given a perfect clone but it's no ugly beast. The sprites are nice zooming around your screen but the backgrounds are pretty lame. However, that is compensated by parallax scrolling - fluffy clouds gliding down the screen like melting butter. The music was YM-composed by Jason Brooke and is brilliant.

Boot this one up for a good hour of frantic joystick-breaking action!


Oh no, the enemy is attacking from multiple directions? Argh, I'm bound to die pretty soon!!




- STREET FIGHTER -

Anybody that knows me, knows that I'm no expert in this genre. I know very little until recently dipped my toes in the water a few years back with Double Dragon 3. I was shocked by how much I enjoyed it and found the whole experience rather mind-blowing. What had I been missing all these years? I know, I know...

Things aren't (ahem) as impressive here with Street Fighter. The gameplay is very slow and the controls don't feel right. It's like I'm blindly bashing the button in the desperate hope of punching or kicking at the right moment. Also, the opponents never truly feel like they have much AI but, when they attack, they're possessed by Chuck Norris!! The balance is off so I dare anyone to beat your first opponent - without cheating!

Graphically, it looks nice with neat backdrops and huge sprites (more on that another time!). However, the game is dog-slow and the sprites have bad animation. I'm unsure why everything is so eye-burstingly jerky as there's little going on. I'm not going to mention the music other than to say how much it grates. Ugh!!

Everything about this conversion feels like a wind-up. Have I been given a beta by accident? Surely this is a joke? Imagine paying the RRP for this. Play something else and don't waste your time booting this up!


Looks quite nice I think. Though fighting in slo-mo is made even worse by a ridiculous difficulty.




- THE CRYPTO'PINION -

It's obvious Gauntlet II was going to be the star of this collection - and it is. But I'm shocked at how much I enjoyed playing 1943 which is a seriously crazy shooter. Okay, I initially hated it, but after many agonising attempts, I finally got the hang of it. I still need a cheat for infinite lives but I loved it.

That leaves two stinkers. OutRun is a terrible racer with a headache-inducing framerate that makes our Atari ST run slower than an Amstrad CPC. So I'm (more than) relieved we have Peter's Atari STe upgrade in the pipeline. Street Fighter is something else. I'm unsure what to say other than shockingly poor programming.

Overall, I would have been pleased with this compilation back in the day. It's obvious that I would have spent most of my time playing Gauntlet II and occasionally booting up 1943 for a quickie - and probably not lasting very long. The other floppies would have been reformatted and used for the latest Automation disks!!

GIANTS can be downloaded from AtariMania

Sunday, March 22, 2020

Liberator




Let's play something weird...

Here is something new and different plus its box intrigued me with screenshots that appear to be a mix of Toobin' and Mystical. It's almost like those games had a baby - then dropped it, picked it up, wiped away the blood, and then dropped it again. You might laugh but I really, really don't know what to make of this one.

Anyhow, it might look tacky but how often have we played a corker with terrible graphics? Exactly. Let's play...



Navigate by alien wreckages, remembering to collect the ammo caches while you kill the ugly aliens.




It looks like a bad dream!

Having never heard of Liberator, I obviously didn't know what to expect (which I've clearly demonstrated in my video recording?) It's a vertically-scrolling shoot 'em up that has us killing aliens, only this time we're sitting inside a hovercraft with 8-way movement/firing. As the screen scrolls downwards, aliens will climb out from the ground or walk towards you. They're easy to shoot because they're slow, but can often attack in hoards, so watch out!

Liberator was coded by Tim Moore who gave us excellent games like Verminator and also the legendary Beyond The Ice Palace. Okay, everybody has to start somewhere, so I can only assume he learnt many lessons from programming this shoot 'em up? Ahem... :]

Reaching the end of level one is easy unless a stray bullet hits. So that leaves the final task of freeing a captive - just shoot the bars of his cell. You're then sped off into a world of psychedelic gateways for access to the next level. Disclaimer, we guys never read the instructions: aim for the flashing square!! It's the only way to access the next stage otherwise, you're doomed to repeat the same level over again. Which is stupid!



The aliens might be slow but they're determined to play chase and it's a life lost if they catch you!




Aesthetics

Visually, the Atari ST is being pushed to its absolute limits. No, not really. Actually, it's pretty lame with poorly designed backgrounds and wandering aliens that you cannot help but laugh at. The scrolling is smooth albeit with some occasional slowdown, which is odd because there isn't ever a whole lot going on.

Sound effects are meek but do their job for firing, pickups, etc. Wally Beben composed the music which is shockingly irritating. Wally is very talented and I love the YM2149 but what was he thinking - turn it off!!



Free your man and then get ready for teleportation and make sure you chose the correct square!




The CryptO'pinion?

Liberator is fun for a couple of games. I came away thinking, "Hmm, not bad for 1987". Which is daft, so I slapped myself - because that era gave us Oids, Gold Runner, Plutos and Ikari Warriors. All of which destroy Liberator!! Also, I noticed poor collision detection and landscape objects that blocked my movement and firing - Grr!!

Still, nothing is perfect (Liberator certainly proves that) but, I must admit I quite enjoyed this old shooter. Possibly because it's something I've never played before but it is weirdly entertaining. Sure, it's not the corker I might have hoped for, but it is worth booting up just to experience a rather odd release. Go, kill some aliens.

Grab the funky cool Zuul floppy disk from the Stonish website.

Thursday, March 19, 2020

The Adventures Of Robin Hood




Fancy a dollop of English folklore?

Okay, I haven't posted any box art from my own collection in a while. So, I figured a guy in tights, lurking in the woods, was the perfect way to end this bleak streak? Hang on, that didn't sound too good! Anyhow, The Adventures Of Robin Hood was released in 1991 by Millennium Software and is an RPG similar in appearance to certain 3D isometric God games.

The box is absolutely awesome and in good condition with all contents too. It's quite something to think this has been kept for 30 years and feels (almost) as good as it did back in the day. Anyhow, what I like is that it boasts this statement "the most original real-time adventure ever produced". Errol Flynn would approve or is that a load of nonsense?

Wanna see the back of the box and what's inside? Scroll down...


Sadly, the back of the box is ruined by screenshots from an Ameoba. Otherwise, I like it! ;p


Here's the disk to change your life. But whose idea was it to stamp green onto a blue disk?




Who remembers the TV show Robin of Sherwood?

Right then, it begins with a cool intro depicting life in Nottingham Castle. However, it's not long before the nasty Sheriff appears and kicks Robin Hood out onto the street where he suffers cold shoulders and verbal abuse. These peasants continue to go about their day (that aspect intrigues me) and there are many interesting folk.

The Sheriff is ruthless! The people need a hero who is willing to wear tights, find a band of Merry Men, and camp out in the woods. All perfectly normal, honest. Joking aside, I loved watching the intro so am eager to finally take up the challenge of this rather spiffy RPG - which has been sitting on my shelf for too many years!! :/

I only hope the user interface is intuitive with elegance to its design. Sometimes, games of this ilk can suffer from cumbersome controls or an over-complicated interface that is slow to operate. The last thing we need is something fiddly which hampers the experience so I'm hoping for less Galdregon's Domain and more Shadowlands.

Right, it's now time for some extremely interesting manual shots. Brace yourself...


The manual is great and very concise with helpful information. A good read indeed.


Ohhh this is interesting. It folds out like a poster but contains bucketloads of tips and extra help!



The CryptO'pinion? No, not yet!

Yes, I'm really looking forward to exploring Nottinghamshire to see what fun adventures await within the legendary Sherwood Forest. The graphics look so tiny but it appears to work well with lavish colours and beautifully designed details for the surroundings. Just look at the buildings! Love 'em so I'm eager to see what else there is to discover.

Have you guys played this? I would love to know what you think in the comments below. Until then, I'm going to make time to kill forest baddies, capture the castle, and defeat the Sheriff before King Richard returns home for tea.

Watch this space for a review later in the year but, until then, enjoy these screenshots... :-)



Once upon a time, in God's country, there was a lovely and peaceful place called Loxley.


The folk here had it good with dancing, beer and music. Life doesn't get any better than this!



Hang on, a new Sheriff has arrived and he's not a particularly nice guy...



Robin gets kicked out of his spanky castle and the townsfolk ain't exactly supportive!



Yep, bumping into anyone proves to be an eye-opener. Billy no mates!



Fascinatingly, the medieval world continues to spin... Life carries on!



What? Wait a minute! What is that?? A dragon?? RUN!!!!



Right, come on Robin it's time to put on those big boy pants and sort out this evil dude!!

Tuesday, March 03, 2020

Temple of Apshai Trilogy





Sigh, another aged RPG?

Temple of Apshai Trilogy was released in 1986 by Epyx with the Atari ST conversion handled by Westwood, of Command & Conquer fame. The package features the original plus two expansion packs "Upper Reaches Of Apshai" and "Curse Of Ra". However, Hellfire Warrior is oddly not included here (does anyone know the story behind that?).

This is a turn-based RPG with few expected similarities to Rogue. Each of the three realms has four distinct difficulty levels but, unlike Rogue, each dungeon has been designed rather than randomly generated. Curiously, there is an almost nonexistent storyline beyond the point of killing and treasure hunting. Understandably, this might disappoint some adventurers but, for me, I enjoyed the freedom to roam without a bothersome objective.

Firstly, let's hit you with a couple of screenshots. Just to get rid of those who care only about pretty visuals...



Yep, you're probably wondering about the graphics. Right?



Please don't do that. Graphics never make the game and this game proves that fact.




Monsters, weapons and freedom to roam?

First things first, we need to build ourselves a character using a combination of different attributes that will affect strength, dexterity, intelligence, and so on. Thankfully, you can save and reload your character at any time. Either keep it real and roll a die or fudge the numbers to get playing. Personally, I wouldn't restrict myself at all.

You can venture naked with only your pride as a weapon but it might be best to visit the Innkeeper and get yourself equipped. He has everything you need, even if you must haggle for the best price - if you can be bothered? Armour, weaponry, arrows and more all come with a financial and weight cost. So try and be very wise and savvy.

Let's take a deeper look at some screenshots that detail much of the RPG side...


  
The InnKeeper seems to have everything you need to get started. Well, for a price...


  
He's not a generous man. I tried to explain that I couldn't pay, so his heavies broke my kneecaps!




Role-play like it's 1986!

Playing the Temple of Apshai is fantastic but I recommend starting on the first level of the temple rather than foolishly jumping in at the deep end. When you begin, your world is viewed from a top-down perspective with some helpful information listed on the right for health, ammo, information, etc. And yes, it's running under GEM :)

It's odd that there isn't any real point to these dungeons - other than killing the baddies and collecting loot. However, Upper Reaches does (umm) attempt to give your adventures some purpose. Well, it tries... For example:

Level one takes place behind the Innkeeper's Backyard which needs tidying up. Yep, we're on cleaning duties but at least he's warned us of a bandit in the area. Come on, this has to be the strangest tasks ever?

Level two, Merlis' Cottage is quite odd. We're in Merlis' home looking for cash because he failed to cough up after we painted his fence!

Level three is Olias' Cellar but nothing is mentioned in the manual so I assume we're back to killing and looting without reason? Fine by me!

Level four is set within Benedic's once peaceful Monastery which has been turned into an unholy Romero movie thanks to an evil vampire!

  
Start slow. Why not fire an arrow at your first opponent and don't forget to search everywhere...


  
I found a secret room inhabited by a swamp rat. I killed that and took the Magic Sword. Bonus!!




Stay Awhile and Listen

Whatever realm you're in, each room has a design that includes a written description detailing what you see and hear. There's no need to pick up the manual for the ST game just hit [return] to read about your environment. Also, the rooms are numbered so it's possible to map your adventure noting routes, traps, hidden doorways, etc.

Getting around the dungeons is done using a keyboard command system, quite similar(ish) to something like Ultima. Predefined keys are used to walk, turn, fight, talk, search, and much more. You can use the mouse - but it's a bit of a mess - so stick to using the keyboard. This is perfect and also a lot better than you might first initially assume:

RETURN = Make sure you read each room's description!

0 = Use this to rest and recover from some of that nasty fatigue.
L/R = This is pretty obvious and makes turning around easy.
V = Swoosh, you've just made a complete 180°
1-9 Let's go for a little walk, under the moon... Erm, never mind!

A = Hit 'em hard when you're up-close!!
T = Thrust a lunging attack which might leave you vulnerable?
P = Defend yourself with a countermove, you wimp!!
F/M = Take 'em out from a safe distance, sniper-style.

E = Budding adventurers will look under every stone.
O = Doors won't just open themselves you know!
S = Don't rush through, search for those hidden thangs...
I = Inventory (there's a shock).
G = Grab any treasure you find.
D = Ugh, drop that heavy trash.

Q = Shushh, did you hear something?
! = Dr Dolittle, he talks to the animals!

H = Heal yourself before you croak it.
Y = Ohh, gimme some of that fancy Elixir healing.



An RPG needs characters, with character!

Yep, characters make any adventure fun and interesting so it comes as no surprise to find out that this Trilogy is stuffed with many exotic creatures. Many spooky delights are waiting around every corner with the first being a skeleton - a classic encounter. This guy is pretty tough so I wouldn't let him get too close if I were you. Challenging from the start!

Brilliantly, we have the option to listen out for distant sounds and even talk to some of the nasties. I doubt you'll get much sense from most but sometimes a creature might respond. They might just let you pass or maybe reveal something of interest. Attempting a dialogue is something unexpected, mind-blowing, and pretty funny too.

Each of the 3 realms has a myriad of ghoulish creatures and some unexpected ones. Battles are fought using few weapons but victory comes to those prepared. Press [A] to attack when up close and personal but you could use [T] to execute a ravaging thrust? This might plunge your sword into a beast's heart but at what cost? Those carrying a bow can use arrows to pick off their prey from afar. Just make sure you're facing them otherwise you might look a fool.

Come on, you must admit that this is different and very amusing? So let's view more (clickable) screenshots...


  
There are some fantastic enemies within the dungeon. And ants and mosquitos too...


  
Upper Reaches is so different but can you find the bandit? Whereas Merlis' home has ... a cat!


  
The Antmen are incredibly tough blighters but oddly, the Ghoul was an easy victim of mine!


  
Bears and Giant Bats, whatever next? You'll be telling me there are Vampire Bats around the corner!




Mind As You Go

Playing any part of this trilogy is an amazing experience but it's an idea to experiment with your newly-created character, just to see how clothing and weaponry feel to your own preferences. Experience is gained as you progress deeper into the dungeon and it's good practice to take it slow at first. Remember to search/examine/listen no matter where you currently are. You never know what might be nearby - be it a treasure chest, a trap or something lurking in the dark waiting to pounce. It's never a bad idea to read the room's written description. Some might say that it's essential!!

Always keep an eye on your fatigue level, which can take a hit whether you're exploring or battling something freaky. Walking isn't free and multiple movements will cause a little tiredness that adds to your fatigue. Hitting [0] now and then can be rewarding. As is purchasing a box of bandaids before heading out into the unknown...

Remember, we're not God and any demanding battle might result in severe wounds, possibly leading to death. Thankfully, not all is lost - roaming these dungeons are three peculiar helpers who may help. Bendic is a lost priest who can revive your broken body. Ahem, all he asks in return is a financial donation. However, others aren't as kind, watch out for a dwarf or wizard who yields greater sacrifices - you might wanna keep your hands in your pockets?



During those desperate moments when all has gone wrong, this is the message I prefer to see!




Graphics & Sounds

Visually, this is pretty lame by ST standards yet faithful to the barebone originals on the 8-bits. The backdrops are rather basic but the sprites are detailed and can look pretty good. Personally, I prefer the visuals in other RPGs, of the time, but Apshai still has its own unique charms. Also, it's GEM-based, which I think is crude - yet it works well.

Audio features a chiptune on the title screen but only spot effects during the game. However, I do love the little clipping that plays when a monster appears - scary stuff! lol. Overall, more than good enough for an RPG. So no complaints. If ever there was a game that proved fancy aesthetics aren't needed, this is it. In two words, authentically pleasing.

Hey, let's see another screenshot and this time one with a woman in it...



Please remember what I said, graphics never make the game. Play this RPG!!




The CryptO'pinion

Temple of Apshai Trilogy is surprisingly brilliant albeit with lame graphics. It's also possibly a forgotten (and much-underrated) RPG and that's a shame because the original was a massive success. Dare I say that our Atari ST conversion captures the original's essence perfectly whilst also making many more improvements I appreciated.

Whatever adventure you choose to play first, each one is huge with loads of rooms to explore. Most of my time has been spent within the realms of the temple, which I'm still battling through as I write. The theme is compelling and captivating. Plus, I adore how each room has been pre-designed yet still feels fresh and novel. That, I did not expect.

I've been making a map with notes of hidden doorways, along with any curious hints described for a room's description. This took me back to the 80s when I was a geek. Of course, I'm no longer a geek. Honest. Anyhow, I feel I've only scratched the surface, especially with Upper Reaches and Curse Of Ra. So I need to change that asap.

If you wanna relive an age of exploration, treasures, secret passages and monsters then this old-timer is definitely for you. Ignore the graphics, don't use the mouse, read the descriptions, and remember to save regularly! A whole world awaits you so expect lots of late nights. One of the best olde styles of RPG that the Atari ST has. Looks bad, plays greatly!!

Grab a copy of this brilliant RPG

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