Tuesday, July 18, 2017

Magic Pockets






Pocket pool

I finally rebought Magic Pockets by the great Bitmap Bros! Those guys sure knew how to program - never once settled for a lame Amiga port. Not ever, which is a prime historical example to shame many other developers. I'm proud to own what is nothing less than a belting piece of hiSTory by the Bitmaps!!

So the story? Ah, yes... the infamous storyline. Well, brace yourself for a cracker! Okay, the Bitmap Kid (BK to his burger friends) has been given a brand new pair of magical trousers from an old man he met in the park one evening. No, not really lol!! Anyhow, he loves these trousers, but 
finds out that his toys have somehow disappeared into a fantasy world: PocketLand. Of course, this cool Kid is determined to get his toys back. So, he enters via a black hole he conjured!! Boy, if there was ever a whackier storyline than this!

Let's take a gander at a lovely bluey screenshot of the kid in his weird new world...



There are many crazy monsters to kill, but... hang on... what's that TV doing there?




Short arms, deep pockets

PocketLand is split over four enormous levels - and they are HUGE. BK is armed with different powers depending on the world he's currently in. There are many strange enemies and also many bonuses to use - heck, he even has extra abilities like the whirlwind to jump great heights. Sometimes the route through can feel like a wild goose chase, but you're often led onto secret areas that contain lots of goodies. I admire the design because most levels don't feel linear, even though they are, which is a muddled thing to say, right?

The joystick controls are spritely with flexible action and movement. I have always liked their responsive mechanics because it feels less like a computer platformer and more like something a console would knock out. Of course, neither is better than the other. It's just how Magic Pockets feels (to me), and a platformer like this demands decent controls. So I like this game today as much as I did in the 1990s.

Well, it's time for yet another screenshot. Wow, gripping stuff...



The first level nicely introduces various aspects of the game with its trippy mechanics.




Aesthetics

Visually, it has a Godly appearance that the Bitmaps sure enjoyed using. Hardly original, but peppered with lovely colours splashed throughout each and every level. The scrolling is fast and fluent, so it always manages to keep up the gameplay's pace. However, it's the sprites that are something else; so many incredibly cute critters, all of which are nicely animated too. Why can't all games look this beautiful? Outstanding pixel artwork.

The sound effects are fantastic, but I would prefer an option for a background tune. Famously, the title music is by Betty Boo, but I'm kinda meh about that. I guess it's nice to have, and the quality is pretty good.

Get on your bike and get ready for another screenshot of crazy gameplay...


Hey, I've found a bike. Weeee, come on, there aren't many games like this!!




The CryptO'pinion?

I feel like Magic Pockets is brand new again, so I'm very happy with my purchase. At the moment, I haven't gotten very far, if I'm honest. But it's fun trying, and what a gem this platformer is! It's wonderful to play it again after all these years. I feel it hasn't aged badly whatsoever. In fact, it's still just as much fun and as entertaining as it ever was. You could say that I'm feeling like a big kid on Christmas Day.

Magic Pockets is an outstanding platformer and is easy to get into. This article might be a preview, but anything from the Bitmap Brothers is top-notch. I know I'll be enjoying this for many moons to come.

Highly recommended isn't a good enough phrase to use. PLAY THIS GAME!!


Downloaded for floppy and hard disk.

Things Not To Do





Good advice

Electronic Images released the most hilarious Atari ST demo I've seen. I tried to record a video, but my emulator messed up the graphics, and the sine scroller (which is beautiful) was jerking like it had a nervous twitch. So I gave up and burned the image to a floppy disk. Nothing beats the real hardware.

Download this utterly stupid demo from AtariMania, then turn up the volume and enjoy the show.

Credits

4mat - Music
Count Zero - Music
Griff - Code, Text
J.C.B - Graphics (Animation)
Master - Graphics

Sunday, July 16, 2017

Menace [upgraded]






When something isn't quite right...

Menace is one of the few Psygnosis games that I respect. It's a good shooter. Okay, it should have been better with a little effort, but that's an Amiga company for you. Anyhow, it's still a decent game, and I enjoy it. But what's with the YELLOW ship compared to that other version? For years, I've hated its bland colour and wondered what they were thinking. And if it was possible to change it for something better?

So I contacted Atari ST wizard Peter Putnik about my dilemma. He's always up for a challenge and open to ideas. It wasn't long until he came back with a solution that worked well. As you can see in both the video and screenshots, our spaceship now has a new paint job!! The caveat is a change to the (badly placed) status pane due to the 16-colour palette. Of course, the game remains the same, but we now pilot a white ship!

You know, folks, this is what makes the Atari ST scene a marvellous place. Think about it, I wasn't happy with a commercial game from 30+ years ago. I asked a guy living in another country for his thoughts. What does he do? He fixes it without hesitation. Incredible. What an amazing community we have.

My sincere thanks to Peter for being gracious with my request. This version of Menace is the only one I will play on the Atari ST. Here's the download to the newly designed AtariCrypt White Star (geddit?).

Please watch the video trailer above and gander at these lovely screenshots...



I made this silly image. Can you tell? lol



Here it is, our brand new white ship!



Just look at it. Much better now, albeit at the expense of the status bar.



Skimming along through space in my spanky new ship!!



It might not be the best shooter, but the graphics are cool.



It has its haters, but this is better than most of the drivel Psygnosis produced for us.

Friday, July 14, 2017

Reanimators #6





Do The Math

Reanimators #6 features cool fx with a superb chiptune (hmm, it sounds familiar). You know me, I love sine scrollers, and this one is a belter and displayed using the full range of lovely rainbow colours. On the disk is Thunderstrike, an incredible 3D shoot 'em up with great graphics - like an early Cybermorph ;-)

Credits

Wednesday, July 12, 2017

wave upon wave






Musax!!

There are many amazing artists, and I've always had a soft spot for the guys that make up the incredible YM Rockerz. So here is the wonderful compilation called "wave upon wave", which they released 17 years ago! It features tracks by their awesome musicians: 505, D-Force, Dma-Sc, Tao, Lotek Style, and Milhouse.

It's impossible to pick a favourite, but I love Shifter by Tao, which you can listen to by clicking on the GEM green arrow. Check out the YM Rockerz website ... I think I'm going to listen to "Seven" again tonight!

Wave Upon Wave by YM Rockerz [demozoo download]

Credits
505 - Music
D-Force - Music
Dma-Sc - Music, Text
Exocet - Graphics
MC Laser - Graphics (ASCII), Music, Text
Milhouse - Music, Text
Tao - Code, Music

Sunday, July 09, 2017

Midnight Sun




ST GLAM!!

I've just been going through the latest uploads on Demozoo, and there have been many incredible releases of demos, artwork, and music from both the Outline and Sommarhack parties. I'm constantly blown away by what the DHS boys can produce: the video is of Midnight Sun for the Atari STe (running overscan).

Credits for Midnight Sun by Dead Hackers Society
Crazy Q - Music
Evil - Code
Excellence In Art - Other (Sample sequence)
Proteque - Graphics

Now check out these screenshots for an idea of what the Atari ST #demoscne is capable of knocking out. Remember, YouTube is good, but nothing beats the experience of using a real Atari ST/e computer.

#JustSaying :p






Saturday, July 08, 2017

P-47






Skim the landscape & shoot everything

P-47 was released in 1988 by Firebird and is based on the Jaleco arcade game. There are several levels through a variety of landscapes, so put on your Biggles outfit because you're about to reach for the skies.

Any shoot 'em up needs decent scrolling, awesome controls, and enemies to kill. P-47 has this by the bucketload. It's immediately obvious that the teamwork that went into development has certainly paid off. Choose either a 50/60Hz display with smooth parallax scrolling, great graphics throughout, and fast sprites that honour the original. Funky chipmusic plays alongside the pizazz sound effects, both of which are great.

The action is hectic as the planes whizz into view and tanks blast artillery - they're just asking for a MOAB!! Other levels have us flying through sunset clouds, pyramids, and over the seas (I love the missiles, which emerge from underwater). Oddly, the bosses are easy to defeat by positioning in a safe place and repeatedly dropping a payload of bombs. Each level varies, but the concept remains: fly, avoid, panic, and kill everything.

Where P-47 fails is the frustratingly great difficulty - the screen will always be cluttered with many baddies, and a collision is inevitable. Stick with it; collect the power-ups, learn the enemy's attack pattern, and keep on firing. Sure, this is imperfect, but it's also one I really enjoy and a darn challenging shoot 'em up.

  • Atari Legend has the floppies, and I recommend New Order #20 Menu CD.
  • Hard drive installable versions are available by both 8BitChip and D-Bug.
  • Enter "ZEBEDEE" into the high score:
  • Press F1 for a level skip
  • press F2 for infinite lives. Have fun!!

Thursday, July 06, 2017

Bold / Wiliness III


 
 



BeST laid plans...

I recently discovered an unreleased shooter called Bold by Laurent Kermel.  Rather than my usual approach, I delved into the documentation and found his website listed, which is still working. It has an Atari ST section detailing unfinished ST games. Take a look at these pictures (above) of Slug Dragoon Twins Tenesis and Empire. These are truly impressive ST games, I’m sure you’ll agree, but sadly lost to time.

I messaged Laurent to express my gratitude for Bold and Wiliness 3 (Dungeon Master). Laurent is a genuinely kind person, and I thoroughly enjoyed our conversation. Maybe he'll complete his works, one day?

Here's the link to the Atari ST section of his current website, along with his superb YouTube video.



- B O L D -


Lazy programmers say the ST can't scroll

Bold is a fantastic shoot ‘em up for the Atari ST/e, drawing inspiration from several games. It’s a cross between Zynaps and R-Type, offering fast and frantic action as enemies zoom across the screen like they’re on steroids. Yes, quick reactions are essential!! I love the graphics, but it’s a shame that a large portion of the screen remains unused (an intended status panel?). Bold isn’t controlled with a joystick but the mouse, which took a few games to fully grasp. However, I soon realised it’s absolutely perfect for sharp manoeuvrability.

Any ST model is compatible, but Bold performs better (and smoother) with a Blitter chip. While all Atari STe computers meet that requirement, other users might need to purchase one to fill the empty socket inside their STFM. Unfortunately, those old pre-1987 STs might not even have an empty socket. YMMV.

Despite its unfinished state, Bold is incredible with precise mouse control. It’s a thrilling shooter!

  • The Bold web page has the download and a nifty walkthrough of each level.
  • I made a video, but I hate YouTube, so advise you not to watch - instead PLAY the game :-)
  • A cheat code is mentioned in the interview with Laurent within Alive Magazine #09.
  • Chris Swinson, aka Exxos, sells Blitter chips, but I've now exhausted my hardware knowledge...






- W I L I N E S S  III -


Grab a flask and sword, we're going in!!

Laurent developed a Dungeon Master clone called Wiliness 3, which is shockingly professional and could have been a rival to the FTL classic. The RPG experience is amazing with a familiar user interface as we crawl through another creepy dungeon. Of course, it's unfinished, but 6 levels are playable, plus I liked the control system and those eerie sound effects. Wiliness had the potential to be something quite extraordinary.

This is something I need to spend a weekend on sometime. A brilliant dungeon crawler!


 

Wednesday, July 05, 2017

Bootblock





First impressions

There are many different boot sector programs to add cool FX to a floppy. This helps prevent virus infections, but we all love the dazzling effects! Some are technically amazing! Bootblock by The Fingerbobs is one of my favourite programs that writes a number of boot sectors, and the one above is Bladerunners!!

Credits: Bootblock was coded by Oberje of Fingerbobs with music by Jochen Hippel.

I love finding awesome programs like this, and it's one of the reasons the ST never fails to impress. I'd bet there are more lurking out there in ST Land. Let me know in the comments what programs you find :-)

Monday, July 03, 2017

Flappy Bird





I said I wouldn't do it, but here we are!!

Yes, the most annoying game has finally arrived on the Atari ST, and I’ve tried to play it. I managed about 30 minutes before I was ready to chuck the joystick out my bedroom window. The animation above just gives a taste of the misery I endured. I hope you find my suffering amusing - it was absolutely dreadful!

Well, I’ll say this about this maddening game: it looks fantastic as it torments you. The graphics are bright and colourful, and it runs in 1VBL for ultra-smooth scrolling. However, I just don’t get it. Why is the whole world so enamoured with this flappy little flyer? What am I missing? I think that the world gone mad.

I never enjoyed or appreciated this game; I simply hate Flappy Bird so much!
  • Fools can grab the download from the AtariMania website.

Sunday, July 02, 2017

The Seven Gates Of Jambala






THALION!!

The Seven Gates of Jambala was released in 1989 by Grandslam thanks to talented Thalion sceners. I bought this a few years ago and paid handsomely. Not only because it's by Thalion, but it was sealed in pristine condition: opening it was immense when I got close and breathed in that trapped 1980s air. Mmm!!

The game tells the tale of a lone adventurer who enters the forbidden land of Jambala, a realm sealed by seven magical gates that imprison an ancient power. To restore balance, you must pass through each gate, uncovering fragments of lost knowledge and confronting the evil force hidden at the heart of the land.

This platformer boasts some big names from the ST demo scene. These talented guys knew how to get the most from the ST and prove what this computer is capable of. Unfortunately, like Enchanted Land, it looks and sounds better than it plays. While the basic mechanics are solid, something feels 'off'. The shooting feels awkward, and the momentum and slippery floors are strange, especially on tight platforms.

Frankly, I’m quite disappointed with my purchase and haven’t booted up the game since. I fear it was a hasty reaction born of my disappointment (and I'm being polite there!!). Anyhow, please let me know in the comments if I’m being too harsh about this platformer. Perhaps I’ll revisit it for a proper playtest sometime.

Downloads are available by Klaz (floppy and hard drive w/ trainer). You will need that trainer!!


- SCREENSHOTS -



We begin in a village, but beware the threat of drowning in tiny purple puddles!



Where could these doors possibly take us? Let's knock and find out...



Woo!! It's really creepy down here, and there are monsters, too. Watch out!



The tunnels reminded me of No Buddies Land! You can find THAT on this website too :o)

Mudpies






Time for a Food Fight!

Mud Pies is one of the oldest Atari ST games we have and stars a kid called Arnold. He loved the circus - until it came to his town, so he threw a pie at one of the clowns. Unfortunately, these clowns aren't known for having a sense of humour and chased after him! There's only one thing left to do - throw more pies!!

Each screen represents a tent in the circus with an invading army of clowns - they're like jelly monsters dressed up as Ronald McDonald! They wander, waving their arms and chucking juggling pins. This invasion lasts forever, but the pies won't! Look for an open door to another tent full of mud pies - and more clowns.

Throwing a mud pie at a clown will see them flying off the screen (even more will score extra points). However, try not to get trapped in a corner; otherwise, you might receive a juggling pin knockout blow!

I can imagine this is starting to sound insane. Well, check out the 1985 graphics and try not to laugh...


Just imagine the look on today's kids if you show 'em this 1985 game. Will they "get it"?




Simple, yet brilliant!

Challenge rooms are different from the standard tents because they have no mud pies, but instead, lots of clowns to avoid whilst grabbing the prizes, for 1000 points. Every 20,000 points, a secret door will appear for the chance to enter into a Mudslinging Round where you have 30secs to throw pies at wandering clowns!!

Don't clown about too much! Getting hit isn't good for your health, and dying shows your body being carried away on a stretcher to the first aid tent. That can happen only three times before it's game over. Talented pie chuckers will be delighted that lives are awarded every 10,000 points. A nice bonus.

Keep an eye on the health meter displayed top/left - this is split into three segments, with the middle one enabling you to run fast. However, this speed is reduced if you become too hungry or overly bloated on burgers and fries. The trick is to keep your health in a happy medium throughout for maximum agility.

Come on, let's pause this reading and take a look at another quality screenshot...



Always frantic, always fun, and always so addictive. This game is eternal!!




Aesthetics

Graphically, this isn't stressing the Atari ST in the slightest. But remember that it was developed and released in 1985, before programmers knew how to push our computer. Having said that, it's got a certain Charley Chuck charm to it and, as a gamer since the early 1980s, I love its retro feel. No, I absolutely love it :)

Spot-sound effects are fine, but it is best to leave the music on. Again, this isn't anything near the quality we are used to hearing, but it's still surprisingly enjoyable. No complaints, it's an old game, remember!

Come on, no game's looks and sounds ever matter. Mudpies certainly proves this...


Oh, just take a look at the high-score table!! Can ya' beat me??? ;-)




The CryptO'pinion?

It's impressive that MichTron (Philip McKenzie and Jeffrey Sorenson) knocked this out for a computer that was practically unknown back in 1985. I can't imagine how exciting that was - and daunting too. When Mudpies came along, it must have been a breath of fresh air to all those rich people who could afford an ST!

Think what you will, but Mudpies is a terribly entertaining take on Food Fight with silly gameplay that transports us back to our youth. Abusing clowns is never dull. I can’t think of a better way to spend an afternoon than slinging mud pies at them. This is so much FUN, and that's what matters. Please, play this game.

Grab a piece of this old skool action for either floppy or hard drive. Enjoy!!

Thursday, June 29, 2017

Flying Shark





Flying sharks?

I remember the time I booted up this game, thanks to a cover disk by ST/Amiga Format. I was at college and seeing stunning graphics, without colour clash, was still new to me. This is actually a rather faithful representation of the coin-op, with superb controls and accompanied by the most memorable chip music. The play area might not slide from side to side (as in the arcades), but that isn't required, thanks to our wider resolution ratio when you think about it. Firebird released a classic shoot 'em up here.

Everything you require for a thrilling experience. Stop reading, and play this!!


- SCREENSHOTS & LINKS -


Klaz's Hideaway has the HDD and floppy version w/trainer!
Atarilegend has Flying Shark on Zuul #37 floppy disk.
ST/Amiga Format cover disk #7 can be downloaded from ST Format.



The game is beginning. Hold onto your hat and get ready!!



Take that, you tank scum!!



Blasting the boats, I notice enemy planes coming from the east.



They are no match for me and my lightning reactions. Ahem...

Tuesday, June 27, 2017

Zone Warrior






Wanna be a Timecop?

I love platform shooters; this was developed in 1991 by Imagitec Design for Electronic Arts. The story is simple: pesky aliens are causing grief for us Earthlings. They have pinched a time machine and are using it to alter history and wreak havoc by taking hostages from different periods. This is an attempt to halt their influence... The invention of the wheel. England's King Arthur united the Britons. Japan's technical wizardry!

Yep, we cannot allow it, and the fight is on! So, brace yourself because we are travelling into these time zones to rescue everybody. Thus saving the timeline and protecting our future. Whilst there, we may as well kill each and every bad dude that gets in our way. Yup, it's time to save the day again, so let's lock and load!!

Check out this screenshot and tell me what other run & gunner it reminds you of...



Pick-ups are pretty cool, but something like the Map parts is essential for this huge platformer!!




Are you ready for a challenge?

Zone Warrior is a MASSIVE horizontally scrolling platformer that reminded me of Psygnosis' Baal in looks, with (more than) a hint of Turrican-style action. Each zone is a labyrinth of rooms interconnected by a series of doorways. A total of five time zones need to be saved from the dreaded aliens...

  • Prehistoric - I really enjoyed this zone because it introduces you nicely into the gameplay style plus there are lots of power-ups and strong map designs compared to most other levels. I also thought the graphics were the best here with great use of the palette.
  • Egyptian - This is is little disappointing for me because it's basically more of the same design but with a different graphics. However, I found it to be a lot harder and rather frustrating instead of anything close to an enjoyable challenge...
  • Medieval - Saving the medieval Britons from their alien fate is a brilliant level and definitely on par with the Prehistoric Zone. I must admit, the music here is so gorgeous!
  • Japanese - I would rate this as the best level of all because it is really challenging, with some great mechanics. Unlike the finicky Egyptian Zone, I found it tough but without the frustration. And the chipmusic is out of this world!!
  • Holocaust - Sadly I didn't care for this zone... Very frustrating and ultimately annoying!

Travelling most zones is a neat experience with action to keep your trigger finger happy. During the onslaught, look for hostages and a key for the final battle (before you can progress to the next zone).

Each of these periods has its own nasties to contend with, and some cannot be killed, so avoid the Venus flytraps and sharp spikes. But most have legs or teeth, so have your trusty Turrican-inspired weapon ready. This is a rapid-firing gun that performs well and can be upgraded with a wider spread. Also, the spacebar cycles through extra weapons you may have picked up, like bombs and mines. Experiment, but use wisely.

Okay, let's check out another screenshot of Tur...Erm, no, I meant Zone Warrior...



I really enjoyed the prehistoric levels with dinos and cool methods used to avoid them!




Aesthetics?

The visuals are a mixed bag; on the one hand, they look amazing with lush colours and nice details. The sprites are well-drawn and meticulous, especially the stripy dinos from the Prehistoric Zone. The scrolling is great and responsive to our hero's fast/leaping movements, essential to a running-gunner-shooter like this. However, the variety of the backdrops could have been better, especially as things get samey after a while.

Overall, the Medieval and Japanese zones looked the best, I thought. Sexy visuals!

The audio is a blast with great effects throughout. However, it's the music I really loved because everything is composed by Barry Leitch, who created a wealth of fantastic chiptunes. Show-stompingly brilliant audio!!

Variety is the spice of life <incoming sarcasm> so if you like yellows, you will love this screenshot...



The graphics and music may change, but the gameplay is pretty darn familiar for each level...




The CryptO'pinion?

The trouble with Zone Warrior is that it's too easy to lose your bearings. The levels are huge, and wandering from "room to room" can be overwhelming. This is also due to the indistinct visuals, so each area begins to feel repetitive. Thankfully, our zone warrior can collect pieces of a map to help prevent him from getting lost, but I thought it was poorly implemented. Yes, I lost my bearings... a lot... and that spoiled my fun.

With a little more variation in the graphics, to help distinguish between the locations, this would have knocked the spots of other platform shooters. This is a great game with interesting mechanics and incredibly responsive joystick controls. It might whiff of Turrican, but I have really enjoyed being a Zone Warrior!!

Yep, Zone Warrior is a fantastic shooter and comes highly recommended by yours truly. Play it!!


 Update: we now have a hard drive installable game thanks to Peter @8BitChip.
 Stonish has the floppy disk download thanks to the Fuzion #80 disk :-)

  

Monday, June 26, 2017

Criminals In Disguise #22




I love anything with swirling dots & sine scrolling, so this intro by Criminals In Disguise is right up my street. The fx are very nice, with beautiful hum-tastic chip music that I can leave playing all day. My video recording is fine, but (you know what I'm going to say) it's best experienced using a real computer for visual perfection and better sound, especially on the Atari STe, so connect it to your speakers and crank up the volume.

This disk contains Jetpac, an awesome conversion of the Speccy original you should play!


Sunday, June 25, 2017

Sinister Developments






Cheap & nasty shareware

Sinister Developments was one of the best shareware groups and released five fantastic arcade games. Each was their own take on the original, and it was obvious that a lot of love went into their creations. Fantastic graphics, audio and ultra-smooth gameplay, which felt authentic yet somehow regenerated and fresh.

Only recently, I stumbled upon the Sinister Developments website. I was surprised they still had their old Atari ST software featured with download links. Seeing such Fuji wonders listed on a website was both a shock and a pleasure - a website that also looked like it hadn't been updated in many generations!! Sadly, the download links didn't work. So, I decided to send them an email and kept my fingers crossed for a response. After all, I did not expect to receive any kind of reply from such an ancient website...

Surprisingly, I got a reply straight away from Gordon Gibson! He fixed the broken links and kindly supplied full (registered) versions of each title. Yep, all for free without any strings attached (is it my birthday?). For reference, the incredible Atarimania now has each game featured within its archives.

You've probably watched the brilliant Space Invaders video (above)? Well, check out Galaxians...






The Sinister Archive!
  • Centipede - Gordon said they wanted a mix between Centipede and Millipede which worked out well. I found a few bugs but nothing to stop the fun as this is a frantically zany and frenzied version of the classic. A superb conversion. (To bypass the shareware message just press "ESC" key on the language screen).
  • Painter - I personally thought this was the weakest of the bunch but it's still enjoyable and very difficult with killer AI (literally). There is also funky stereo music on the Atari STe - yeah!!
  • Asteroids - This begins with a familiar intro supporting stereo playback for the Atari STe. Inintially, I found it difficult but, after a few tips from the man himself, I got to grips with it. I still suck at it, but at least I'm "better"!! (To bypass the shareware message just press "F10" key on the language screen).
  • Space Invaders - This is my favourite of the bunch. It's a beauty and feels perfectly authentic it screams brilliance. Yet again, the Atari STe features DMA music with stereo sound effects too. (To bypass the shareware message just type in "PEPSI MAX" on the language screen).
  • Galaxians - I've always been rubbish at this gamr but it's such a great conversion. I think that Sinister have created one of pure gold and it had me feeling that I'm back in the 1980s. (To bypass the shareware message just press "INSERT" key on the language screen).



The CryptO'pinion?

Sinister Developments' history proves their talent as each game is a brilliant arcade conversion. Just as impressive is the use of various Atari STe enhancements, which is always cool. Oh, did I mention that all these games are now free? :) Come on, that is incredibly generous. Do you feel the Atari love in the air?

Five outstanding arcade games I know every Atari ST/e player is gonna love. Which is your favourite??

Please note - to safeguard this precious archive of Atari ST gaming history, I have stored them in my Dropbox. So, what are you waiting for? Get these Atari ST/e games downloaded right now? I'm sure you're gonna love 'em all!!