Saturday, June 18, 2016

Atari 1040 STf






When eBay proves fruitful

I've bought an Atari ST and SM125 on eBay. However, both are in terrible condition! Very dirty with many battle scars and what looks like scorch marks near the power unit area. I took the chance and won the bid for a shocking 99 pence. Yep, less than one pound and that included the monitor as well :-)

Once home, I began the cleaning - it took a long time!! This old computer must have suffered fire damage at some point, judging by the scorch marks inside. It seems to have suffered more damage with several stickers from different repair companies. I hoovered around the floppy drive because of a soot-like sludge that looked like black tar. Plus, a thick bunch of spider webs covered the cables. Quite the toxic state!

After all that work, I'm happy to have this marvellous ST running! Plus, the SM125 is a fantastic monitor. To think of its previous condition with the keyboard grime, burn marks, and all that weird, thick sludge is gross. For once, eBay has produced a bargain, and I'm glad to have rescued this beautiful old computer.

SysInfo reports it to be a 1040 STF with TOS 1.00 and 1MB RAM ...and all for 99 pence. Woop Woop!



Filthy on the outside but worse inside with a thick sludge and cobwebs!!


The old ST scrubbed up beautifully :-)

Tuesday, June 14, 2016

A Prehistoric Tale






The Lost Boys!!

If there were ever giants in the Atari ST demoscene, these fellas were it. In 1990, they ventured into the gaming world with A Prehistoric Tale, published by Thalion. So, how does it play, and can a demo group create a good game? We all remember Enchanted Land. Talent doesn’t always translate to great gameplay.

Fans of Chuckie Egg or Panic will feel at home as we’re transported back to a time when dinosaurs roamed and a constant threat of being eaten alive looms. But amidst this danger, we encounter sexy cavewomen who resemble Raquel Welch. Our mission is to collect dinosaur eggs to prevent the extinction of all mammals.

Transport these eggs to the teleport for safekeeping, but be warned, there’s a time limit (ugh, I hate time limits!!), and you can only carry three eggs at a time unless you use an egg basket. To complicate matters further, the teleport changes location after each use, and numerous spiders and other prehistoric creatures constantly appear. Oh, don’t forget to watch out for the swarms of Pterodactyls!

The graphics are reminiscent of the 8-bit era, boasting a lovely 16-bit quality. It feels just like we're playing a demo by The Lost Boys! The audio is equally impressive, thanks to Jochen Hippel. His gorgeous chiptune beats will have you tapping your foot along. To say the audio is fantastic would be an understatement.

A Prehistoric Tale is straightforward, but beneath its humble exterior lies a surprisingly challenging game that keeps you on your toes. Even the most skilled player will find it difficult, but with practice, you’ll love it.

See, the demoscene can make excellent games, and this is nothing less than just that!!

  • Downloads are available for floppy, and 8BitChip has an HDD version.
  • The Lost Boys archive is stored on Demozoo.



Is that a teleporter, or has he simply eaten all his Ready Brek!



The pixel art animation when dropping off a ledge is hilarious!!

Monday, June 13, 2016

Storm 94





Alien Breeding

Storm 94 is an overhead shooter by Marcus Platt/Fugitive Freelancers, released by LAPD in 1994 for the Atari STe. It's obviously based on the Alien Storm theme, and reminiscent of Alien Blast and Alien Thing.

Like other similarly inspired games, we explore a spaceship whilst suffering a constant onslaught by the ravenous aliens. They are relentless, so shoot first and never ask questions!! Ammo, health, and security keys are scattered throughout the levels, but if you need more, they can be purchased from the computer terminals. Our job is to find key cards to operate the airlock, allowing us to escape this Sci-Fi hell.

This game is superb. However, my quibble is the unnecessary time limit. So, if you notice the screen turning red, you're near death!! It doesn't need a timer, so it spoils everything good about the game. I hope somebody gets a hold of this and adapts/removes its timer. Then we should be able to see more of the game.

I thoroughly enjoyed Storm ’94; its action and strategic elements are simply superb. However, the timer severely hindered my progress and prevented me from fully appreciating it. I genuinely hope someone reading this can hack it and remove the timer! Grab this game from the Hang Loose archive on PigWa.

Sunday, June 12, 2016

ATARI STM (...continued)




I thought it was time I followed up on my previous article concerning my Atari STM. I have opened it up for a good clean, and it powered on perfectly. Sys Info reports: 1mb Ram / TOS 1.2 / GEM 0.13 / AES 1.20, and I have successfully connected up my external floppy disk drive to play games. Yes, I'm a happy bunny :)

This is such a cool-looking computer and super-compatible for games. I now need to buy myself a pair of midi cables for Midi Maze against my 6-year-old daughter. Yes, I sense so many easy victories ahead!!

Wednesday, June 08, 2016

NES





Nintendo on an Atari website?

Nesulator is a collection of programs by Ed Cleveland that emulate five Nintendo games: Donkey Kong Jr, Castlevania, Dig Dug, Mario, and The Legend of Zelda. Each program is the same emulator but dedicated to that particular game. This package was released at STNICCC 2000, but sadly never completed. However, as is, the potential is outstanding - with Dig Dug performing the best I thought (relatively speaking!)

Thankfully, we can still enjoy these games to a degree - remembering that they are unfinished!! However, you will need an upgraded Atari ST or a Falcon because each game demands lots of horsepower to run at an acceptable speed. A fantastic piece of software, but I sure wish Ed had finished his work.

I wish I could go back in time to tell myself NOT to sell my TT or Falcon...


- Screenshots and the download at Demozoo -







Tuesday, June 07, 2016

Midi Maze






FPS - long before Doom!

Midi Maze is a multiplayer first-person shooter that hit the shelves in 1987, thanks to the talents of Xanth FX. This really is an early taste of multiplayer first-person gaming, similar to a typical deathmatch. It takes place inside a labyrinth of weird smilies that roam looking for blood. So ignore their happy faces because they're anything but nice - and need killing!! You could say, the last sphere "standing" wins?

The controls are rather straightforward and easy to master. You can use either the joystick or the mouse, but I think the joystick works best (and I never expected to say that, since I figured the mouse would be best). Those without MIDI cables can play in Solo mode, which allows up to 15 computer-controlled bots with three levels of AI. Those with MIDI cables and other Atari STs can invite friends over with the potential to link 2-16 computers. Think about that, it is quite staggering for an '80s deathmatch. This was 1987, folks!!

The graphics are good, but nothing like Wolfenstein, Substation, and others. The walls are "paper-thin" and also without any texture or ambient lighting - but remember just how old this game is. Frame rates are fast and exceptionally smooth, and I was impressed to see the baddies have shadows, which adds to the 3D perspective. Sound effects aren't going to win any awards, but they do their job.

There is nothing I enjoy more than a good first-person shooter, and Midi Maze certainly packs a punch! Single-player is welcome and works well, but Midi Maze comes into its own when linked with other Atari computers. Midi Maze is one of the best games I have featured and is easily a true Atari ST gaming legend!!

Monday, June 06, 2016

It's-a-me, Mario!





Oh no! Mario

Yep, that stupid plumber is now available for the Atari ST. Phew, thankfully, I'm lying!! This is actually an intro screen that was created as a main menu for a demo that was never released. Good old Demozoo informs that it's by Channel 38 and features neat music and a "play area" making good use of those borders!!

My apologies for my video recording, which is pretty poor. A real ST/e performs silky smooth.