Saturday, August 18, 2018

Thunder Jaws





Big guns and a pervy boss!

I'd seen pictures of this underwater shoot 'em up but didn't know what to expect from what seemed a naff James Bond wannabe. Released in 1991 by Domark, our villain is the busty Madame Q who desires nothing less than to rule the world. She's gone and kidnapped lots of gorgeous girls who are to be experimented on and turned into monsters. Our task is to find her secret base, kill all the baddies, and free the hostages.

Grab something rubbery to wear because her base is deep underwater which reminds me of Scuba Dive on my old ZX Spectrum! But these dangerous waters are patrolled by armed guards and robotic sharks. Harpoon anything you see, destroy the automated defences and blast open the lair's entrance.

Yeah, I like how cheesy this is so let's check out the initial screens...



A cool loading screen but where's the intro disappeared to??



Still, at least a 2-player co-op is still included which is ace!



The opening scene is underwater heading to the evil lair...


Inside are lots of baddies and some great weapons to pick up - the punk girls scream lol




Wear your best flippers for the girls!

Once inside her lair, the game changes to a scrolling platformer similar to Rolling Thunder (yikes, we all remember that dreadful conversion). This stage is better with henchmen and other strange characters chasing you. Weaponry remains the same and can be upgraded to a flamethrower, uzi, rocket, and more. Finally, battle a boss and rescue yourself a few gorgeous babes - who will be extremely grateful.

Once completed, it flips back to the underwater stage and we repeat for similar missions. The difficulty increases as we infiltrate deeper into the base - it's now that I need to activate a trainer because the later levels are crammed with an insane amount of baddies!! Also, the end-of-level bosses are tough and made worse by tons of other bad guys turning up to help. Argh, my screen is littered with too many brawling sprites!!

Gimme a flamethrower, a zillion extra lives and I'm happy...



Yikes, our evil villain looks freaky like something from Twisted Sister!



Rescuing the sexy girls produces lots of kisses and hugs for our hero!!



Later on, we're in dirty waters with toxic waste barrels.



This leads to a scary rock monster and naked firewomen. Nice!




Graphics & Sounds

The visuals use many different styles with gorgeous backgrounds and each level looks stunning. The sprites are superbly drawn and nothing beats the girls falling to their feet for lots of comical kissing!! The scrolling is smooth but feels a little lethargic on later levels when there is much action but, I'm being very picky.

There isn't a chiptune bopping away in the background but the effects are good. Actually, no, they are crude but the grunts are deranged - I loved the haunting female's scream of death. Sonically superb!!

Check out these screenshots that demonstrate this game's stunning artwork...



The end boss battles are rubbish if I'm honest. You are forced to cheat which is a bit daft!



This is basically because there are far too many enemies. It's impossible!



Finally, we get to meet the flame-haired temptress. Gorgeous pixel art!



But it isn't long before she morphs into something hideously ugly. Like a dog turd with hair!




The CryptO'pinion?

I'm a little unsure what to make of Thunder Jaws. It's predictable fun and the addition of a two-player co-op is exceptional. However, the later levels are impossible without cheating and I got a whiff of a lame port when things slowed down. Having said that, it's not the disaster Rolling Thunder was and I enjoyed pretending to be James Bond, rescuing sexy girls, and saving the world from a busty flame-haired tyrant.

I enjoyed Thunder Jaws - it's not perfect but I played through to the end and loved every second!!


You can download the floppy or hard disk but only if you look good in a wetsuit! Note, that faster computers will certainly benefit from smoother framerates when running on a hard drive - thanks to 8BitChip.


Here is the end screen... it's probably best I don't remark :)

Monday, August 13, 2018

Ikari Warriors





The battle of the Atari's?

Ikari Warriors brings back many special memories for me because it came free with my first Atari ST and was something I loved from the moment I loaded it up that Christmas morning (yikes that was 1988). I don't think anyone forgets the first time they saw how superior the ST was compared to their old 8Bits...

Anyhow, I admit it's hardly perfect but Elite delivered the goods for a brilliant arcade conversion which is one of my favourite ST games. Now, unlike my dreadful progress with Commando, I am actually pretty good at Ikari Warriors so figured it a good idea to check out the Atari 7800 game alongside the classic ST version.

Now, before you moan, this isn't a MCIBTYC comparison! I wanted to see how the games compare...


  
The 7800 has superb scrolling, albeit surprisingly very blocky unlike the Atari ST




Graphics or Music?

After watching the 7800's intro swoosh by, I instantly wished Atari would have released the STe back in 1985. Anyhow, once the game began, the first thing that struck me was its sexy-smooth framerate. However, the sprites themselves are crude in comparison with blocky heads? Yikes, what's wrong with the resolution?

Graphics aren't everything nor is the audio which happens to be as good and exactly what I expected. Those grenade throws are excellent but I missed the sound of the tank. Background music is okay but I don't think anything compares to the legendary ST tune by Jason C. Brooke which is bleeping excellent.


  
The 7800 looks poor but I really like that chunky look plus it won't slow down like on the ST.




Pros And Cons?

Enough of this talk about aesthetics because what we want is great gameplay and the 7800 certainly produced the goods. Okay, my console might be virtual, but I'm still able to use BOTH joystick buttons which means the machine gun and grenades are separate and that beats the ST's one-button method hands down.

Also, firing can be locked in any specific direction thus rapid - independent - shooting is possible until you decide to release the button. This takes a little getting used to but it's certainly worth mastering because it works extremely well - especially when making use of the superb power-ups always being offered.

Sadly, I admit to struggling with this conversion because I found it shockingly difficult. Perhaps it's just me and my lame joystick skills? But, no matter how much I tried, my progress was always weaker in comparison. YMMV but I personally found that excess difficulty promoted how balanced the Atari ST game is.


  
The console struggles with visual definition but this is a beast of a port! Just like the ST.




The CryptO'pinion?

Ikari Warriors is a class act on any platform. The 7800 and ST succeed in delivering a great arcade conversion that is great fun. All that's required are quick reactions and a love for guns and violence! So, enjoy what is nothing short of a cracking shoot 'em up for either your 7800 or Atari ST [floppy or hard disk].

I hope you enjoyed this sway from AtariCrypt's dedication to the Atari ST? Let me know what you guys think in the comments below (because I was quite smitten by the mostly unknown Atari 7800 if I'm honest!)

Saturday, August 11, 2018

Berzerk




Comparison Time!

I figured an expansion to AtariCrypt was in order because there are many other great Atari games to play. We already have sections for the Atari STe and Falcon030 so why not the consoles? The Jaguar has many superb titles but, I admit that I am a noob which means I'm excited to see what's out there in Atari console land...



- A T A R I  2 6 0 0 -

This actually looks/sounds a lot better than I first imagined albeit without speech. The control mechanics are spot-on perfect with spritely movements that almost made me forget about the Chicken's limited one-shot mechanic. However, I didn't see Otto during the recording so perhaps I did something wrong? But the fat man did show up in other games and he can even be shot. What? Overall, a limited version but without limited gameplay.

  




- A T A R I  5 2 0 0 -

Things feel familiar from the go, possibly because it's an authentic conversion and also reminded me of the ST game - both visually and with that funky digitised speech. I enjoyed it but the speed feels a little slow and it's extremely difficult, to say the least. The robots are way beyond accurate - more like ruthless assassins. They're quick so expect no mercy. Yep, I fear my old-man reactions found this the hardest of all. Chicken, fight like a robot...

  




- A T A R I  S T -

Finally, we shouldn't forget the ST/Falcon game developed by an ST legend who needs no introduction. Those robots might be a little too eager to smash into the walls but I fear this is one of the best conversions. Bold statement - but it has well-balanced gameplay, is authentic, and incredibly playable. Check out our feature from last year.

  

Tuesday, August 07, 2018

RVF Honda





Street Hawk!

I felt it was time I included more biking games as they're pretty scarce on this lil' old website. So here is MicroStyle's RVF Honda which is one tough biking simulator many remember. It comes in a familiar box that features a beautiful bike somebody... somewhere... will appreciate. Inside the box, is a brilliant manual but that's enough yapping and I booted up the game and took my new Honda for a ride.

First things first, RVF Honda isn't an arcade racer, more a simulator with semi/realistic mechanics like manual gears and opponents that only Barry Sheene could beat. The graphics are barebones but the performance is furious. Heck, there is an option for a faster 60Hz display - which is something all games should have.

This racer is fun albeit with a massive learning curve due to the way the bike handles. The controls take some time to master and you will crash a lot - having to push the bike is a neat touch when restarting (but that soon wears thin when struggling to master those corners; slamming into yet another tree). Yep, the learning curve is hell on two wheels which I think is successfully demonstrated in my video recording.

Basically, you must devote lots of time to learning the controls. Again, this isn't an arcade racer so play Enduro Racer if that's what you want. Devotion beats the learning curve; your reward is a superb racer.

Okay, let's take a look at the box, contents, and some nifty screenshots...



In keeping with their theme, the front is predictable yet pretty cool.


The back of the box is actually better than the front, which is odd!


The manual is concise and stuff full of information. Make sure you read it...


Hmm, not much for your pennies when you think about it?


Make sure you're in the right gear for the corners otherwise, you hit the tarmac!



That then means pushing your bike to get going again. Love it!!


Take time, learn the controls and grasp the feel of the handling.



Oi you, keep off my grass!! Pah, a need to practise more...

Wednesday, August 01, 2018

The Atari ST And The Creative People





Another book?

Marco Breddin has done it again!! After unleashing the jaw-dropping Breakin' The Borders we finally have volume two, Beyond The Borders. I have only just received my copy and it appears a wonderful work of art, detailing yet more hiSTory about the creative folk who made us gasp in awe. For once, I am (almost) lost for words by what is nothing less than a beautiful and professional product that is worth every penny. I hope you all buy yourself a copy!

Take a gander at both volumes on the Microzeit store and see if they don't get your demoscene juices bubbling with excitement. I know mine is so I'm excited to carefully begin flicking through each page of volume two :)

Sunday, July 29, 2018

5 Random Atari ST Games





Something new, something unexpected

I thought that it might be a nice idea to randomly select a handful of Atari ST games - something different from what I might normally choose. So I picked five games from the Dream Weavers menu disks catalogue. Everything is available on a floppy disk from Atari Legend but all can be installed onto a hard drive thanks to D-Bug and 8BitChip.

Anyhow, this idea proved fun and with a few shocks too: I had a blast playing four totally new games (and Golden Axe). The video recording shows my first attempt at each game and I hope you enjoy watching it? Not a walkthrough ;)

Let's take a quick look at each one of these random Atari ST games. This was a fun play I gotta admit...





 The Amazing Spider-Man 


Update: I have since reviewed and featured a high-resolution map. Check it out here! :-)

Okay, the first up is The Amazing Spiderman by Empire Software. Now, I think that I remember playing this a few years ago but wasn't too impressed by the fiddly controls and lethargic pace? However, I must say that this "platformer" has genuinely shocked me because it's an incredible adventure which puts a different spin on the expected genre simply because of Spidey's mechanics. This means we have the expected superhero abilities along with being quite the sneaky saboteur - it's superb walking on the ceiling to creep by our enemies or punch switches with our webs.

There is also a fantastic 8-Bit vibe going on. Especially visually, which might not go down well for those looking for a classy 16-Bit quality, but I think it's perfect. Overall, this is now literally one of my favourite Atari ST games and I cannot possibly explain just how much I've loved being Spiderman!! Makes for a boring recording but this is an absolute GEM.



The opening screens are excellent giving the player a chance to learn the control mechanics.



Watch the giant Spider-Man on the right. The game ends when he's a skeleton!





 Edd the Duck! 


Next up is Edd The Duck which was aimed more at kids and isn't something I would normally choose. It's basically a poor man's Rainbow Islands but it does a good job trying to live up to that class act. Actually, this is also a cracking game and a lot better than I had expected. However, I found the jump mechanic a little off and the difficulty high.

Overall, it's a good platformer but it's probably a better idea to boot up Rainbow Islands?



You've gotta admit that the graphics are superb, especially the sprites.



There's a lot going on which makes this game quite tough. Practice makes perfect?





 Exterminator 


Audiogenic's Exterminator was developed by The Assembly Line and is something I've wanted to play for a while - because it reminded me of Trashman on the ZX Spectrum. This game is about pest control as the entire street is overrun with critters: wasps, spiders and many others. We won't be laying traps or leaving poison because we're quite the hands-on guy.

Yep, using a BIG hand, we crush, pound or shoot the critters that emerge from the darkest corners of each room. It's kinda like a nightmarish mix of Klax and gets even sillier with support for two players - which is actually tremendous fun. This game is pointless, yet something every Dad needs to experience with his kids - they will love it.

A good bug-crunching game that excels in two-player mode and I'm shocked at how much I enjoyed Exterminator. Finally, I must add that The Assembly Line makes us proud by supporting the Atari STe with cool DMA sounds!!

I really enjoyed this game. It's silly and great fun but best experienced with another player.



I instantly got Trashman vibes from my old Speccy days.



Everything comes at you pretty fast. Can you squash or crush everything in time?





 Golden Axe 


Golden Axe is a beat 'em up that needs no introduction. Such a fine arcade conversion but it's also one of those games that could have been a great chance to show off what the Atari STe was capable of. Sadly, there's no STe support, an opportunity lost [IMHO]. That is where my criticism ends because this "platformer" is pure gold and tons of fun. I also love the graphics and sounds too!! They have done a good job here, so if you're after an awesome hack 'n' slasher - this is it.

I should make a proper article here on AtariCrypt for this amazing game. A superb game, play it!! :-)



Slam the dude on the head whilst his friend sleeps. Brilliant action!!



Ah, it looks like these two got the better of me (again!)





 Ivan Ironman Stewart's
Super Off-Road 


Virgin's Super Off-Road is another game I wouldn't typically have considered because it looks like a shameless Super Sprint ripoff. However, I am kicking myself because this is fantastic, and I immediately took to its bumpy racer style. It's so much fun tearing around the mucky tracks - but it was odd being asked for my date of birth. Anyhow, the game has superb controls and the physics performed very well. Ripping up dirt with Ivan is absolutely brilliant and I had a blast!

What it lacks in originality is compensated by great gameplay and is the perfect end for a great run of ST games.



Hey, it's an offroad Fonzie!



Ignore the Super Sprint vibes and play this gorgeous racer!!

Friday, July 27, 2018

Cud Lee's Quest





A cuddly platformer?

I remember playing this quirky platformer by Robert Dytmire many years ago. I enjoyed its alternative style as it features some rather "odd" mechanics which are very weird. But stop - wouldn't life be boring if every platformer played as you expected? With that in mind, Cud Lee (geddit?) was originally aimed at a younger audience with interesting child/tutor features by design. But I also think there's something quite charming about this so should appeal to all.

The aim is to fight our way through the hoards of baddies to rescue captured Pixies at the end of each level. It sounds easy but you better watch out for a range of enemies who are happily roaming through the screens. It's like a weird dream and this mechanic I adore. They are literally wandering the screens going about their business - whether you can see them or not. These suckers love to jump and many are really tough and can even fire weapons. It's madness!!

The joystick controls are the first thing that hits you because everything feels very low-grav with super-weird movements. Collecting power-ups is a good idea to increase speed, jumping abilities, weaponry, and extra lives. Keys will unlock doors and some walls can be climbed like Zool because of "strange knobby things". What a weird game.

Yes, it's weird. I say that a lot because, well, it's weird! Let's see the first screenshot...



Gotta love the baddies and their freaky jumps but watch out for the little blue guy's arrows!!




Aesthetics?

Graphically, this is no Hoog or pretty much anything else from the Atari ST's PD library. Backgrounds are a boring black and the environments aren't anything much to write home about. However, it's got a certain charm with the character sprites being the best thing. Plus their numbers are huge and I found that detailed and styled with buckets of humour.

The sound effects are made from a mix of chip with samples. This mash works really well but the 'WORRR' when something dies is quite pathetic. So pathetic that I loved it to bits. Hey, it's a PD game... Come on!

Never has such a weird platformer been played by me! There's that weird word again! It's screenshot time...



Weapons are great and can be powered up to kill these hopping crazies with great efficiency!!




The CryptO'pinion?

Cud Lee's Quest is crudely entertaining and I think that's the point. I am unsure it will appeal to everyone because it's hardly a conventional platformer. What I love is the freedom we're given and the speed at which to explore a strange world. Also, the ability to float (err jump) with such great efficiency through the screens is utterly superb.

Genuinely, one of the silliest and most compelling platformers so why not have yourself a daft hour? Enjoy it!!

Grab the disk image if you're tempted?

Like what I do? Hey, do you wanna help support AtariCrypt??

More random ATARI ST articles from the archives