Friday, June 29, 2018

Insecticide




This game is bug-ridden!

This game feels familiar but, this time we're a ladybird who kills insects with her Spit Laser weapon! Yep, Insecticide is a Robotron-inspired shoot 'em up by Peter Hague where each screen is littered with two types of critters for us to destroy: those that move must be killed quickly but the quiet ones are sleeping and offer extra points or bonuses. Controlling our ladybird is easy in all four directions plus also a diagonal flying manoeuvre for quick motion.

Shooting the moth, which dallies along at the top of your screen, gains extra speed - but only for the current level. Weirdly, you shall hear "Nairobi" when you kill it but this makes sense once you've read the docs. Yeah, I know... who reads the docs? Every eighth level a "parent" turns up for a battle which makes a nice boss fight that isn't too difficult and doesn't ruin the momentum so you're soon back fighting the insect hoard once again.

I seriously doubt that Llamatron fans will be convinced by Insecticide? However, this is a fantastic game in its own right and definitely worth playing. What it lacks in originality it - more than - makes up with great gameplay, jazzy colour cycling and sampled sounds. I've enjoyed this silly alternative to the Robotron theme. My final word: Nairobi!!!!!

Download the newly updated version of Insecticide released yesterday :-)
Ironically, it's had many bugs squashed so fine on all computers [thanks PP!!]

Sunday, June 24, 2018

Shadowlands




Stay Awhile and Listen

Shadowlands is an RPG released in 1992 by Domark that was developed by Barry Costas who created another personal favourite of mine Escape from the Planet of the Robot Monsters. I've wanted this game for years, and I finally have it proudly displayed on my ST shelf!! Will it live up to my expectations after all these years?

The story is based on an ancient legend of a warrior prince who was slaughtered on the battlefield. Somehow, our dead dude has magically awoken to find himself alive and kicking with the nifty ability to mind-control. So he went out and selected four loyal subjects to venture back into the Shadowlands and wreak his vengeance!

I don't know about you, but I'm excited already and need to see some screenshots!! Onwards we go...



Earlier messages may appear rather obvious but reading them can be rewarding later on...


Don't be so quick to begin your adventure - take the time to look around this open area!



The graveyard proves a little clumsy for our warriors to navigate but the dungeons are fine.



It's that time... Dungeon Crawl time!

As with any RPG, everything is in real-time with lots of puzzles to solve and beasts to kill. We begin with the option to use the default characters or manually generate their attributes, which I suggest you do. The first level begins outside in a woodland graveyard with some useful pickings before taking the plunge down into the depths.

Our adventure really begins once you're inside the creepy dungeons but the first thing that hits you is the lighting - it's absolutely incredible using a technique called Photoscape. This adds a gradual gradient to the level of light around any character carrying a lit torch for a disturbing experience. The audio isn't too shabby featuring lots of sampled sound effects throughout, however, I wish that fantastic title music was present during the gameplay.

Perhaps I'm picky? I think a chiptune might ruin the atmosphere? Let's crack on and see a few puzzles...



I love how subtle many hints are! They nicely use silly wording to give you a hint.



Sometimes it's far too subtle but at least it tries to help you and I love that!



Now it's time to spend a quid... All brilliant puzzles help make this game so interesting!



Bring friends... and a torch!

Playing Shadowlands is an instant, and fascinating, experience. In fact, I couldn't wait to leave the graveyard to venture into the depths to see what nasties lurked. As you can see, we're in charge of four characters and each can lead and be controlled independently using their avatars along the bottom of your screen.
It's not always necessary to remain as a group. Sometimes, it's best to go alone when scouting in search of items. However, idle warriors should still be vigilant for critters that like to nibble!
Your four loyal subjects will need replenishment so don't forget to eat, drink and rest whenever possible but be wise and use your stock sparingly. Flasks can always be topped up from fountains but there's nothing stopping you from having a sip or two while there. Torches are most helpful as it's so dingy plundering through the grim levels but, once again, use these sparingly and extinguish any idle ones in your inventory to make them last longer.



Look out, something hideous is creeping up on you!!!


The warrior is now a bag of bones... Perhaps he should have read the notice below?



Well, come on, it does say in plain English what not to do. He asked for it! lol



Run, think, shoot, live!

It's now that you begin to realise how awesome the user interface actually is when controlling your A-Team. The inventory screen can be accessed at any time with a single right-click and is a cinch to use with extra functions like swapping items or grouping the adventurers into structured squads rather than a clumsy mob.

Each level has a superb design that is interesting but without losing your bearings. It's a good idea to read everything you come upon because not every puzzle is obvious; it might be a masked trap that conjures something nasty. Always beware!! Also, look out for switches, wall slots, or even rickety floor panels. Other puzzles are a fun play on words such as "weight and see" (a great way to get rid of any useless items).

Weapons vary and can be just about anything you're able to carry and there are many impressive items just waiting to clobber your foe. Look around right at the start for something very helpful... However, it's always good practice not to feel like you need to fight everyone all of the time - sometimes it's best to simply walk away.


Okay, I've got the key to the teleporter. Where is that?


Here it is. Okay, you first! No way!! (this is how my mind would work if I was there!)



The Magician finds three suspicious holes - will he choose the correct one or will he perish?



The CryptO'pinion?

Shadowlands has a few niggles and I failed to get the save game function to work no matter what I tried. But that's not much of a problem today when using the snapshot feature of your emulator or the hard drive version. Also, guiding our loyal subjects can sometimes be awkward as they struggle to walk around the graveyard or through an open doorway. Yes, they're a sandwich short of a picnic and often need a gentle push to help them out.

I've featured a variety of RPGs over the years and I thought nothing would live up to Dungeon Master or Ultima yet here we are addicted to another one! Okay, it's a different isometric take on that RPG format and there are a couple of quirks but Shadowlands offers a compelling puzzle-based adventure. A wonderful experience you should not miss.

This is truly one of the most rewarding games I've ever played. Therefore it's one of the best Atari ST games.

Install to hard drive with the snapshot-save feature!!
Are you stuck? AtariMania has some game tips.

Saturday, June 23, 2018

Anarchy



Too quick for this old man!

Running this humble website means that I get to play tons of Atari ST games - it's hard work but somebody's gotta do it!!! (don't hate me lol). Quite often, I will revisit games that I remember being good at in the hope it will make for a good review. Today, I thought it would be a good idea to play the amazing Anarchy by Psygnosis [Wayne Smithson/WJS].

Anarchy is basically a shameless Defender clone albeit with tremendously fast visuals, great audio and exciting arcade gameplay. It's fun and challenging running at a jaw-dropping 50/60fps (to think WJS didn't use the Blitter!!). Yeah, I remember this being a wonderful example of what the ST was capable of when in the hands of a developer who cares.

However, as I've gotten older, I've started to realise that there are some games that I shouldn't boot up anymore. Games that push my reactions too far and Anarchy has proven to be my new personal gaming nightmare!! Yep, I was all over the place wondering just what was going on as I died over and over again. In the end, it was fun but disastrous!

A furious shooter that looks, sounds, and plays brilliantly. It's my reactions that need improving to appreciate it!

... So, what is your "Anarchy" ??

Friday, June 22, 2018

Tetris



Another lost Atari ST game has been found and preserved inside the archives of AtariMania. Yes, it's (yet another) Tetris clone originally developed back in 1991 by Tassos Seizis and graphics by his brother John Seizis. Sadly, it was never released - until now!! I'm not a huge Tetris fan but today is a good day for all ST nutters!!

Click the link above and get this downloaded. Let me know what you think in the comments below!

Wednesday, June 20, 2018

Escape 2042



Fancy playing a slick and exciting new game?

Escape 2042 has just been released for the Atari STe by Cedric Bourse (yes, he of Yopaz IceStar). It's a platformer that can be downloaded - for only a few pounds - which is insane value for money I'm sure you'll agree? Your purchase will get you both the floppy and hard disk versions - the only requirement being an Atari STe with 1MB of Ram (2MB for HDD installation). Also, a boxed release is planned for later in the year for all those interested!! (I hope to buy this)

The story goes like this: In the year 2042, a socialist government is in power, but nobody had foreseen progressive dictatorship that settled in. The elites of the government hid behind a sham democracy, disconnected from the life the people were leading and acted solely in their own interests.

The regime considered the dissidents as conspiracy theorists, treated them like terrorists and locked them away in highly-secured prisons, to prevent them from telling the people the truth about the manipulating medias accomplice of the government power.

You are Shun, a computer engineer and member of the Truth Defenders coalition.

After a clandestine operation to inform the people, you are locked away in the highly-secured prison Bulor 24. But your knowledge of security systems will enable you to escape.

Your turn now to escape as fast as you can from this place!


The Atari STe is looking good with detailed visuals and ultra-smooth scrolling.


Watch out for those cameras flipping between two points of view. Time those tricky jumps!!

Monday, June 18, 2018

Rolling Ronny




A wheelie good platformer

This is an attractive platformer developed by Carsten Neubauer of Bones Park and published by Virgin Games in 1991. Before I begin, we're not using our feet as this is a rolling platformer - because we're on skates! This is in the quiet town of Fieldington, a lovely place that has just suffered the theft of its crown jewels. I know, I know...

Fortunately, the gang of bumbling thieves were thankfully disturbed but they still had the time to hide each jewel inside glittering boxes and scatter them about the town before fleeing. Why? I don't know but Scotland Yard then decided it was a good idea to enlist Ronny as their secret agent to recover the stolen jewels in return for a generous reward.

Ronny uses his skates to get around this oddball town but he can still climb ladders and leap across most platform gaps. He will need every ounce of agility to avoid and kill the nasties that lurk here. And there are a number of silly creatures so defend yourself by hitting the fire button to fling your supply of killer salamis. Yes, you heard me correctly!

This is starting to sound rather unbelievable, right? Well, I think we need a screenshot then...


Ronny needs to watch out for various nasties, even those cute little birdies!



Run, Jump and Kill

Any platformer needs decent controls and thankfully, these are responsive and allow Ronny to leap from ledge to ledge but, as usual, reaching for the function keys to activate a gadget is a bit of a pain. The status panel displays various pieces of information: love hearts indicate health, a clock is counting down, the number of remaining jewels, and the gadgets enabled. Along the way, you can be stopped to run errands for extra credit. This is an excellent way to top up your earnings.

Ronny's inventory is his four spare pockets to store cool gadgets - which are essentially power-ups. These provide a variety of functions like a Super Jump or the Magnet which attracts any out-of-reach items. There is a massive range of different power-ups and I really like Power Sneeze!! Coins can be collected to spend in the town's shop. However, be wise and leave enough cash for your bus fare which is the method you take to play the following level. How very odd!

I love it when a platformer like this actually comes with gameplay that matches the aesthetics perfectly! The controls are a joy and complemented by interesting ideas and amusing mechanics. Simple, and it works. Why didn't I know about Rolling Ronny back in the day? I missed this one and I'm gutted about that!

Right then, let's take a little break for another colourful screenshot with our red-nosed fella on skates...



This jump across the water looks tricky! Surely, I can make it in one?



16-bit Sex Appeal

The visuals are fantastic with superb cartoon quality, comical sprites and very smooth scrolling. It's obvious that colour is a big deal because of the richly decorated backgrounds, even the title screen is a stunning Spectrum 512 image. I believe this was Bones Park's only Atari ST game and they should be proud of their achievement.

The audio is nice with a sweet title tune (that I can't get out of my head) all thanks to Adrian Dalecki. The neat sound effects are accompanied by an obsessive tune that manages to get my foot tapping. No complaints from me!!

And on that note, let's view the final screenshot...


Hang on a moment, there's an actual droplet of water chasing me? Or is it a ghost lol



The CryptO'pinion?

As platformers go, Rolling Ronny doesn't exactly break the mould but the addition of a skating clown is a rather odd idea that works (even if he has mad hair - well, just look at the hideous barnet - lol - brilliant). There are a few niggles which I didn't care for, the most irritating is failing to collect enough cash for the bus fare. I hate that as I've done it many times!!

However, there is something about this quirky and extremely entertaining game that I love. It's so much fun - for all the family - whilst offering a challenge that keeps you coming back for more. This ain't no lame Amiga port, it's obvious that a lot of love went into making Rolling Ronny. One of the best platformers for the Atari ST. Yes, I actually said that.

Floppy & hard disk versions from Klaz!

Thursday, June 14, 2018

H.A.T.E Hostile All Terrain Encounter




8/16Bit Legends

Vortex Software released amazing games for the ZX Spectrum and they were one of my favourite companies. I still remember the day I saw Android and I played Revolution to death, which is odd as I now hate (no pun) games like that. However, their legacy ended with H.A.T.E which was their final effort, a scrolling shooter similar in style to Zaxxon.

The year is 2320 and aliens are invading our once-peaceful galaxy. What can we do? Fight back of course! So it's our quest to defend everyone from the alien invasion so head out to Stripworld. Erm, that's where pilots go to train. Ahem.

I know you will think this is a Zaxxon rip-off but it's not as the gameplay is very different...



This game is tough but what's even harder is trying to capture screenshots when playing!



Hey, I'm a tank. Let's go and blow stuff up!



A boring Zaxxon clone?

Our all-terrain encounter takes us through numerous isometric levels using a variety of crafts, from planes to tanks and even a hovercraft. As the landscape scrolls by, our ultimate mission is to destroy the nuclear generators - hit 'em where it hurts! This reveals plasma cells and collecting these not only determines how many lives we are given on the next level but also acts as a shield to protect us from harm during the current game, which I personally think is genius!

Unlike Zaxxon, which I found soon got predictable and very samey, HATE is constantly varied and interesting. The enemies appear in various guises, from ground-based machinery that spews out deadly mines, missiles, tanks and aircraft. There's a lot going on, so you will need to use evasive manoeuvres, especially when piloting a plane, as the enemy will often attack in waves. At the end of the level, a mothership whisks us off for more action with different graphics.

Controls are initially a little confusing but I soon got the hang of it after a couple of games. The craft can move left or right with the fire button used for the main weapon. But there are differences to learn depending on the craft being used: land-based tanks can move forwards and backwards whereas planes cannot - they increase or decrease their altitude. Also, pushing up whilst firing will activate a secondary weapon such as lasers and bombs.

Righto, it's that time when we take a gander at some more sexy ST screenshots. So, here you go...



Hitting the water in my hovercraft just adds massively to the enjoyment.



I'm back inside my ship and there are bouncy spikey balls. Let's destroy 'em!!



Aesthetics

The graphics remind me of Highway Encounter but with more variety and the attention to detail for buildings and structures is superb. I gotta say that I love the shadows especially when carrying the plasma cells. The only negative is that some levels use a bland colour palette which spoils things somewhat - these levels look as sexy as a bruised banana!

Timid music plays during gameplay to provide a nice background that complements the zip-zappy sound effects. The title music is a gem and most certainly one of the best chiptunes ever, thanks to Ben Daglish.

Yes, it looks and sounds very, very nice so let's celebrate with the last couple of screenshots...



This is a screenshot with... more action going on. Yep.



Gotta say that I love the graphics. Great attention to detail throughout.



The CryptO'pinion?

This is a good conversion of Costa's brilliant 8-Bit classic but it's not perfect and a couple of issues frustrated me. This began the second level as my beefy tank exploded because I accidentally touched a nearby building!! Also, after losing a life, it can feel like forever and a day waiting to continue the game. I know, I'm being a bit petty and scraping the barrel.

Hostile All Terrain Encounter has its problems but I've enjoyed myself. This is a fun shooter with challenging and addictive gameplay. I've spent several hours playing H.A.T.E and I have L.O.V.E.D every second of it. A fantastic shooter!!

Fancy a little extra hate in your ST life?
Grab the download for floppy disk or hard drive.

Sunday, June 10, 2018

Quartz




Be Trigger-happy!

I've spent much of my recent time trolling through loads of disks using the nifty Floppy Image Runner and eventually came across this beauty. Quartz was released in 1988 by Firebird and is a tripped-out 8-way shooter that has us playing inside a cloud of sub-atomic particles. Each stage is a variety of short mini-stages quite similar to Asteroids but there are also incredible horizontal and vertical shooters along with some impressive 3D effects.

Our job is to shoot the colourful hadrons, transforming them into quarks - which we blast into tiny neutrinos. Collecting these eventually offers a selection of power-ups ranging from ship repairs to a variety of awesome weapons. The end-of-level boss is perfect for the physicists lurking within and needs to be shot several times until it spins into oblivion. Lives are limited but you're offered the chance to continue on - if you're willing to give up a weapon - which is actually a strange idea but one that forces you to play better rather than simply whining for extra lives!

I'm gobsmacked with just how brilliant this is with its frantic action, rich graphics and chirpy audio not to mention its beautiful parallax scrolling. My 8-year-old daughter gave this a playtest and she found the controls daunting but soon got the hang of it and said it was crazy but lots of fun. And I think that sums up Quartz very nicely!!








Fancy taking this groovy spaceship for a spin?
Then grab the floppy or hard disk game right now!

Monday, May 28, 2018

DBA Magazine #06



Synergy's famous DBA Magazine intro helped to create one of those moments in time when everything changed. I've probably watched it several hundred times over the years and it never gets dull. It's magnificent with beautiful visuals and groundbreaking SIDtastic audio by Joris Maarten de Man. One of my favourite intros ever made.

This jaw-dropping experience can be yours by downloading from Demozoo but... come on, use a real Atari ST!

Credits:
BAT - Code, Other (FX Design)
Rapido - Code
Scavenger - Music, Other (FX Design)
Zanac - Graphics

Saturday, May 26, 2018

Switchblade





Looks like Ricky D. has a new bandana?

Switchblade was released in 1989 by Gremlin Graphics and programmed by Simon Phipps. Yes, he of the Atari ST classic Rick Dangerous. Okay, we are a little dude called Hiro who wears a bandana and can kick hard. He must explore the UnderCity to locate sixteen broken fragments of the Fireblade to reap revenge on today's evil entity - Havoc! This beast has been on a savage rampage, after being dormant for 10,000 years. So it's time for us to save the day... again!

I'm always worried when a big name makes something that is along similar lines to what they're famous for. After all, this is another platformer so, will we get another carbon copy of Rick Dangerous or will it be different?

Hmm, I worry too much so let's begin with a couple of cool screenshots...



Wow, that is in-your-face aggression alright!



Hmm, looks easy enough. Just gotta drop down a couple of levels. Hang on, what's that?



Get ready for a great adventure

We begin on the planet's surface before taking the leap (fall) into the orientally inspired UnderCity. This labyrinth is made up of lots of individual rooms and exploring each is fascinating and enjoyable. Tread with caution because you never know what baddies might materialise from out of thin air. Your route is completely "free-roaming", which I love.

Look out for dodgy blocks that might crack with a single kick: these can unveil health and weapon power-ups or may even lead you on into hidden rooms of even more goodies. Boss characters appear regularly, the first is easy to kill whereas later ones can be quite frustrating and beaten only with patience and lots of well-timed jumping. The only negative is the immense size of the map which isn't - visually - diverse so I often needed to backtrack after getting lost.

The controls are superb with the usual movements like running, jumping and climbing ladders but there are also three kinds of attack. Tapping firing allows you to punch like a weak Arnold Schwarzenegger but you should notice a white combat meter along the bottom right? This helps with two kicks: holding the fire button for a mere second (so the meter isn't at full strength) will perform a high kick Jean Claude Van Damme would be proud of. Holding it down indefinitely performs a powerful Chuck Norris sweeping kick. Master these moves before you begin exploring!

Stop drooling!! Yes, I can see you. Okay, let's view a couple more screenshots...



Wake up, there's something creeping up on you mister!



Tighten that bandana, Rambo. Now, go and kick his monster ass!



NESthetics!

Visually, I doubt Hiro will blow your socks off but it's clean and well-designed with a great 8-bit Nintendo style I thought. Underneath its unassuming graphics is a rather functional design with mysterious rooms. The characters are excellent with nice details that I adored. Also, the game self-maps in a similar fashion to Ranarama or even Rogue.

Switchblade has killer audio with brilliant chiptune from none other than Ben Daglish. Or you could decide to hear sampled sound effects? I love both and couldn't decide which I preferred in the end (a good predicament to be in?)

In most respects, Switchblade looks and sounds different and superb. Love it. Screenshot time...



Yes, there's a Ricky D. vibe plus a dollop of Saboteur and NES thrown in for good measure.


The level guardians are either daft or just plain awkward to hit - I wish they would keep still!!



The CryptO'pinion?

Switchblade is awesome. It's got a great adventure element that blends well with the action. Plus the lack of a linear structure is perfect for an explorer like me who is eager to see what's around the next corner. Thus it keeps you enthralled throughout. This is one of the few games I've completed and I will definitely come back to it again (and again).

As with Rick Dangerous, this is certainly one of the best platformers available for the Atari ST.


Fancy picking up the gauntlet to help Hiro find the scattered fragments?
It will involve deep exploration, fighting lots of silly monsters and several freaky boss dudes?

Grab the floppy or hard disk installable games right away and enjoy this incredible game.
Tip: you might find these maps useful to properly enjoy this beautiful platformer.

Friday, May 25, 2018

BoinkSave




What, an Atari ST screensaver?

I've been digging through the archives again and found an interesting piece of software on Atari ST User's cover disk from August 1992. It's a screensaver by Damien M. Jones and works brilliantly to save your old CRT from burning an image of the GEM desktop. This can also be fully configured to use other graphics along with altering the timeout.

I love finding programs like this and we all adore a good Boink so, I thought this was excellent. If you don't have the cover disk lying about, like geeky old me, it can be grabbed off the Zogging Hell website. I hope you download it.

Of course, something like this is pointless but come on, it's incredibly and utterly fantastic!! I love it :-)

Sunday, May 20, 2018

Tempest 2000 Music Demo



Remembering the Atari Jaguar...

Tempest 2000 is an incredible psychedelic experience and sure made the Atari Jaguar roar like the beast it was always meant to be. The ST demo group 'Effect' released this cool music disk for the Atari STe. This has sure brought back many happy memories from the 90s when I first got my Atari Jaguar. Yup, a belting musicdisk this one!!

Credits and the download link...

Alastair Lindsay - Music
Blaze - Graphics
Jovis - Graphics
Kevin Saville - Music
ST Addict - Graphics
Tronic - Code
Wizzcat - Code (Tracker-Replay)
Grab the download via Demozoo and crank up the volume!!

Saturday, May 19, 2018

Battle Command




If the tanks succeed, then victory follows

Late last year I planned to feature BattleZone but couldn't get to grips with it no matter how much I tried. I found it sluggish with lifeless controls that didn't feel right. In fact, I hated it and came away quite upset by this deduction. However, I still had an urge to jump into a tank and kill something with a big gun! How was I going to scratch this itch?

Of course, it can only be Ocean's very own Battle Command - which I've recently bought. The story goes that two factions are at war, and we are in control of a heavily armoured Mauler who must complete a variety of different missions that have us trawling the landscape looking for enemy tanks to shoot. And much more. But let's not kid ourselves! Yup, let's stop right now because this is basically a shameless BattleZone ripoff and it appears proud of it too.

Okay, before we begin, Battle Command is crammed with cool spinning 3D objects. Like this one...



I think this is excellent and shows they went the extra mile but not at the expense of gameplay.



Let's take it for a test drive

First, the controls are absolutely superb so it was easy to control my tank using the mouse for acceleration, turning and firing. It's worth taking the time to arm your tank properly and I had a preference for heat-seeking missiles. Inside the game's box is a nifty reference card that details the extras like: the damage display, a detailed map, and the chance to view our tank from outside - this offers cool perspectives, if kinda pointless. But I loved it all nonetheless!

For those who value a challenge, there is a huge mission selection ranging from the starter levels, through to more advanced tasks like protecting a bridge, accompanying a transport, and even recovering a U-Bomb! Before any missions, the briefing screen will detail the necessary information and weaponry options - accompanied by more 3D animation. Don't let the thought of tough missions fool you, this is an arcade game through & through.

Unlike Battlezone, this game has a nice framerate to compliment the controls and mechanics. You can take this game seriously, but, it's also fun roaming the landscapes looking for enemies. The difficulty is always challenging throughout the many assorted ranges of different missions so you're never likely to get bored. And, if you require even more of a challenge, then Battle Command will not disappoint as it features many strenuous missions to test your nerve.

This game isn't just an arcade blaster, it's much more. So let's celebrate with some more cool 3D...



You wouldn't believe how much swirling 3D there is!



Aesthetics

Battle Command has excellent 3D which reminds me of a cross between the obvious - along with Mercenary for some peculiar reason. I was hooked from the moment I saw each mission's 3D imagery swirling. Seeing our tank dropped into play by an aeroplane clinches it!! The in-game framerate isn't exactly Resolution 101 but everything is smoother than many games and the enemy crafts are great up close. It's an understatement to say I admire the graphics!

Music is amazing on the title whilst the game begins to show off its 3D. Sound effects during gameplay are good but certainly nothing like Starglider, for example. They do their job well enough to break the silence.

Right, let's take a look at some of these gorgeous graphics. Carry on scrolling...



Screenshots are great but this looks even better moving in-game!


Another mission begins and I admire the beautiful intro.


Don't dawdle and keep your witts about you at all times!



The CryptO'pinion?

Battle Command is a great tactical shoot 'em up and a lot of fun but, it's not perfect. What I didn't like was the immense size of the play area which felt like a slog for my little tank (and now I sound like Hubert Gruber!). This means opponents feel like they're a zillion miles away - not good for a 320x200 display to cope with. Also, making distant attacks would be impossible but for some suspect collision detection - that actually balances things out rather well. Hmm...

With the bad stuff out of the way, I enjoyed BattleZone... oops... Battle Command. This game is a stonker and I've enjoyed blasting everything in sight. Even the trees feel the wrath of my uncontrollable insanity. Battle Command is adventurous and bucket loads of fun with eloquent controls. A brilliant action shooter and one of the best in my collection.

Get it downloaded (floppy or hard disk) and then jump inside your tank to kill every last enemy!!



There's nothing quite like flaunting your Atari ST collection! :D


This is the reference card I previously mentioned.

Tuesday, May 15, 2018

Muzzy




Wait, come back!!

Muzzy was featured in ST Format (#58) and is a budget puzzler by Enigma Software Developments. It caught my eye because I liked the old skool visuals, plus it's something I've never actually played before. I believe it should be compatible with both the ST and STe (sadly, it crashes on my STFM but works dandy on the STe but YMMV - the download).

An intro kicks things off at the start accompanied by stereo music on the Atari STe. Playing my first game was quite confusing and I wasn't sure what to do but I soon learnt the game's crazy personality. The object is always the same: collect every gem before being whisked off to do it all over again on the next zany screen.

Of course, the difficulty constantly increases as does the variety of silly mechanics and vicious enemies who can kill you instantly. So fight back by blowing up these pesky critters using bombs. That is always going to be great!

The trusty joystick is used to control little Muzzy which is simple and easy but first feels overly sensitive. Stick with it because pushing against something, whilst pressing fire, will be the most complex action you will learn.

Visually, I doubt Muzzy will blow you away with its tiny sprites and meagre 8-Bit style. By ST standards, they suck. But since when have graphics ever made a game better? (Yes, I'm talking to you, Dragon's Lair). The audio is basic and it's disappointing that the DMA wasn't used for lots of jazzy sound effects. Having said that the old YM does an excellent job.

Muzzy is a strange game with many weird levels that make little sense - it's very different from what I expected. Attack each screen with a 'trial and error' to see what solution will work best. In my video recording, the last screen had me stumped but it was actually annoyingly obvious - but that's Muzzy for you. Infuriatingly good fun!!



Monday, May 14, 2018

ST Globe




By 1999 we will be living on the moon!

In a time long ago, when there were no search engines, we had to read something called a "book". If we wanted to chat with friends then that would mean leaving the house to meet up - in person - for a real conversation. Crazy times, right? Well, I've found something cool that takes us back to this early disconnected age (that we loved to return to).

ST Globe was developed by Jean Pierre Cazes which you will find on the Page 6 website. I thought it was rather amusing (respectfully) but very interesting. It definitely put Encyclopædia Britannica to shame [ahem]. However, my daughter was having none of it and prefers to use Siri or Google. Sheesh, what's up with kids these days, uh?

Grab yourself ST Globe and pretend the Internet isn't real.

Saturday, May 12, 2018

Capy




Crappy... Capy... Uh, what?

Capy is a spin on the Sokoban theme and was released in 1998 for the Atari Falcon by YesCREW. We are a shiny ball that desires refuge within an exit tile that is usually located on the other side of the screen. Initial levels are easy and break you in nicely but it soon gets very tough, so careful thought is required to execute the correct route.

Interestingly, there is also the option to create your own "worlds" using an Editor but read the docs before jumping in at the deep end. This is an interesting addition and I hope somebody picks up the gauntlet and has a bash.

Take a look at these screenshot animations to get a feel of what to expect...





Sokoban in space

The goal of any level is to guide your little black ball into a black hole exit. That may sound simple but it's not... Well, it is based on Sokoban so what did you expect an easy ride? Anyhow, there are often obstacles in your way, routes that need to be followed correctly, and even the risk of falling into the gaping deep space that stands between you and your exit. So, take a moment to think about how you're going to get to your target as quickly and efficiently as possible.

Each screen uses different tiles in a variety of alternative ways: for example, push tiles can be moved almost anywhere and can allow access to other places by fixing holes. Be careful not to push them into a useless part of the map in error, and also don't get yourself trapped! Look out for cracked tiles that disintegrate after one use, thus altering your potential route through. Sliders are fun and can transport you across the void very easily and Movable tiles have an arrow pointing in a one-way direction with which to travel. Don't forget to collect the goodies for extra points.

Wow, this game is a tough nut to crack with each screen requiring much logical thought and planning. In fact, my first stumbling block was on Level 6 which my old brain really did struggle to compute! This was mainly due to the time restriction (which isn't necessary) so spoils what should be a difficult puzzler played slowly. I asked Swe [Janez] if this could be removed and it wasn't long before it was removed as Capy got its first upgrade in 20 years. Which is fantastic!!

Okay, let's check out another animated screenshot from one of my games...






The CryptO'pinion?

I've had a blast playing Capy but sadly, there just aren't enough levels for me. Thankfully, there is an editor so perhaps I should pick up that gauntlet and take a stab at creating some of my own levels? Also, the timer was a problem for me that has (thankfully) been removed so I can now enjoy Capy to its full potential without rushing. Why rush a puzzler?

Capy is an odd spin on the Sokoban genre but it works. I'm sure its cunning levels will have you all stumped for decades! This is no boring or predictable conversion that's been done a million times already. Capy is fresh and very addictive using a beautiful presentation. The levels are fascinatingly cruel to solve and I love it - and I'm not a Sokoban fan O_o

You will love this fantastic puzzler and I hope it gets converted to run on STs in high resolution, soon!

Capy has humble requirements: a stock Falcon with a VGA display @ 640x480 / 16 colours.
My download contains the original along with the newly updated "Crypt" version - greetings to Janez!! :)



One day I'll get to see this screen for myself. One day...

Wednesday, May 09, 2018

Galactic Conqueror



STress relief!!

Sometimes I need to keep my life simple and take time out to just enjoy blowing stuff up. So, here is Galactic Conqueror published in 1988 by Titus. This is a personal favourite of mine because it grants stress-busting, wanton violence without any hassle. Yep, no life-sucking storyline just shoot everything and enjoy the pointless destruction!

And that's as complex as it gets - pick up that joystick to mindlessly destroy everything in your path. It's basically a wicked mash of Buck Rogers: Planet of Zoom, Afterburner and Thunder Blade. Okay, I admit that it's not perfect but it's still fantastic fun and that's what matters the most. Highly recommended especially after a "great day" at work (yes, sarcasm!!).

I plan to post more pointless video recordings of games I play to blast away my stress of the rat race!

Download this awesome space shooter now!

Monday, May 07, 2018

Automation


Forget Elvira and Maria Whittaker because this is the sexiest screen your Atari ST will display!! :@)

Saturday, May 05, 2018

Rumbo



Rumbo is a flick-screen platformer developed in STOS by Pete Halloran and isn't too dissimilar to Rick Dangerous with more than its fair share of <cough> similarities. The story is simple, our girl has been kidnapped by something hideous so it's time we dressed like Rambo and tool-up to begin our valiant rescue mission.

After watching a short, but superb, intro of our girl being kidnapped the game begins inside the underground in caves - a place that only Rick Dangerous himself would normally enjoy exploring. Within here are many rooms with a variety of tricks and traps - but many predictable ones like spikes to leap over. Also, there are some cruel ones like strange creatures who appear out of thin air without any warning. I hate him!

The first end of level boss is a giant bat but don't fret too much because it just moves up and down. It's lame and probably should have been left out if I'm honest. But Rumbo has come prepared for all these monsters and bosses and is loaded with more than enough ammunition, which is something I love about the game.

When level two begins it's pretty much more of the same, but with different graphics! However, there appears to be a bug that prevented me from completing the final(?) room: hitting a switch did nothing that I could see. Thus I found myself stuck with no way to venture on which is a huge shame because I was really enjoying Rumbo until that moment. I'm now wondering if I've missed something stupidly obvious in the previous rooms?

Graphics are quite average Joe but do their job even if entering a new room draws at ST Basic speeds. Sound effects are made up of a few fuzzy samples but they're good and I especially liked those howel of death. Also, Rumbo's tippy-tappy walk reminded this old gamer of Chuckie Egg 2 (ZX Spectrum version). I know I'm being daft, but I loved it and it also broke the near-silence due to the lack of in-game music. Which is a shame?

Overall, I have really enjoyed Rumbo which I've found to be balanced and fun to play. Sadly, there's that bug on level two but maybe it was me? I tried it twice and each time I got stuck... Ignoring that, Rumbo offers platform fans to be an avenging squirrel in a Ricky D world. This is cool so grab your bandana and download the floppy disk!

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