I'm always on the scrounge for Atari ST goodies, especially floppies - who knows what gold is still out there waiting to be rediscovered? I see many tempting auctions of Atari ST disks, but most are silly prices! Or the disks have degraded due to poor storage - I went through a box recently, and only two floppies worked!
Today, I took delivery of a slim envelope containing 7 disks by PD Library, Goodmans. I loved that company and remember buying tons from them over the years. However, there was a disk in their collection that I had previously never heard of - "Dave Munsie Game Collection Volume 1". Thankfully, it still worked 100%, so I quickly made an image, because I noticed a carbon copy didn't appear to exist online.
On it are a staggering nine excellent Munsie games: Bugs, Kid GP, Evader, Kaboom!, Frogger!, ST Invaders, Dark Pearl, Kid Kong, and Bobble. That's some hefty gameplay just waiting for you to boot up.
Let's check 'em out...
Bugs - Think Centipede/Millipede, and you get the idea for this cracker!
Kid GP - Rainbow Islands meets Bubble Bobble for kiddies. Well, I know I loved it :)
Evader - this is kinda like a weird mash of Galaxians, Phoenix, and Space Invaders. Great fun.
Kaboom! - I remember playing this on a mate's 2600 as a kid. Infuriatingly frantic action!
Frogger! - It's good, but possibly the weakest of the bunch, especially compared to Black's version.
Invaders - Once again, Dave messes with the original to produce something new and exciting.
Dark Pearl - I'm not really a fan of this type of game, but this is well-programmed!
Kid Kong - Another game I'm not too keen on, but it's fun - for the Kong fans!
Bobble - It's Tetris, kinda interesting for those who enjoy that. I guess?
This long-lost floppy disk is now safely stored within the archives of Atarimania, so grab yourself a copy. It's impressive how many games are on it, plus they're all by Mr. Munsie (sounds creepy, doesn't it). He certainly knew his stuff, and this disk proves just how much fun he must have had making games.
There are more Munsie games for the ST, with several already on AtariCrypt - Asteroidia, Frantick, and Berzerk. Before rushing off to download this disk, here are photos and screenshots to gawk over...
This is the disk! The photo makes the disk look nicer than it is - thanks toInstagramfor that lol.
Did the world ever get to see Volume II?
I wasn't too impressed with this Centipede clone at first, but it's excellent!
Plain, blocky, but with tons of colour and cute sprites. It's still a ripoff, but a great one at that!
Framerate could be better, but this is a superb shoot 'em up of mixed genres.
Oh yeah!! This takes me back to playing the old Atari 2600 game. Simple yet fantastic fun!
2016 saw the definitive Frogger, but this older version from 1993 is a great release!
Another game of Dave's that I wasn't umm totally sure about, but is yet another exciting blaster!
Ugh, it's not you, it's me (that line, eh). You guys might like it, but it's not a game I personally enjoy.
Donkey Kong fans are gonna love this one, but is it better than Crash Time Plumber? :o
One for fans of the Tetris genre. Not for me, I'm sorry to say!
Leviathan is a Zaxxon-inspired isometric shooter released in 1987 by English Software. Interestingly, this is one of the oldest Atari ST games that I own, even if it narks me. Yep, every time I attempt to play it, I get nowhere. Either I'm crashing into the landscape, or some alien smashes into me kamikaze style!
The box is one of those squishy DM types that never lasts long, but I admit, mine is in good condition considering. The back cover has an incredible line, "A space shoot 'em up to end all space shoot 'em ups!". That's a bold statement if ever there was one, and it makes you wonder if it's true. Anyhow, if you wanna see some professionally-captured photographs of my box, then scroll down past this amazing review.
So the storyline is pretty thin, but it takes place over three different planetary zones in the darkness of space. Now, I'll only ever get to see the first one, but they are: Moonscape, Cityscape and Greekscape. As you might have guessed, each is stuffed with aliens that need blasting into smithereens.
Let's see a couple of screenshots from this Zaxxon wannabe? Of course, you do...
Shall I try to shoot the boxy aliens? Or race off in the hope that I might flee to safety?
I must admit, the landscapes are quite desolate but still superb in both look and design.
Let's play
Leviathan blatantly rips off the Zaxxon idea, but it features a few differences and additional "improvements". From what (ahem) little I've seen, we pilot a plane armed to the teeth with a rapid-firing laser gun. There are also a few smart bombs that should only be used as a last resort when things get tough.
Skimming across the diagonally scrolling landscape isn't easy. Aliens appear in waves with an uncanny knack for getting underfoot, and I found this aspect difficult. Quick reactions are required to beat the alien formations, but there is often little room to manoeuvre thanks to the terrain, which isn't flat or dormant. So that presents its own challenge because I am either being beaten by the alien horde or smashing into a chimney!
The joystick controls are fairly similar to Zaxxon - altitude can be changed by pushing up/down. Minimum speed can be increased by holding down fire and pushing up/down. Strafing the ship left/right isn't possible, and instead, the ship will turn itself in that direction, which takes time and leaves you vulnerable.
The status bar details score, fuel, smart bombs, the next wave of incoming aliens, and (groan) a timer. Also, there are two arrows for the alien's location - this means we can head backwards and aren't restricted to flying forward. However, that presents a fistful of new problems trying to safely fly backwards!
If you're copying an idea, don't try to be clever by "improving" it. As shown here...
Argh, massive floating eyes in space, but it's too tough trying to shoot when moving sideways!!
The unnecessary fuel top-ups clutter up the game further. Well, if you survive long enough!
Aesthetics
From the title screen to the smooth scrolling, Leviathan looks fantastic. Each level uses a cosmic design that I really liked. Of course, I had no chance of seeing the later levels, but I loved the rocky, industrial landscapes I played. The aliens are often bright and colourful, so they stand out from the stark backdrops.
The audio fares well and begins with a sampled tune that isn't too bad, I guess. Then again, a 16-year-old me in 1987 would have been chuffed at its ambition. Today, I'm not a big fan and much prefer chip tunes, especially as this is by Mr Whittaker. Thankfully, the effects are crisp and zesty, so suits the gameplay dandy.
Let's see more screenshots before the gripping conclusion of this pointless ripoff...
Ugh, why did the ship need to turn like that? Totally unnecessary. Hate it!
Is anyone a fan of ZZ Top? Got a Rough Boy feel about this? Fans will see it.
The CryptO'pinion?
Leviathan should have been an addictive shooter full of thrills. The graphics are superb, and I liked the concept of clearing each level of its aliens. Sadly, the overly complicated joystick controls make the game that much more difficult. Whoever decided that the ship should physically turn instead of strafing should be shot!
This could have been great, but I'm genuinely gutted to find an Atari ST game that I dislike so much. I’m open to opinions, but I’m also worried it might just be me who’s rubbish because Leviathan might actually be fantastic. Could this possibly be true? Hmm, let me know what you guys think in the comments below...