The newest addition to my collection goes to Coktel Vision's Gobliins 2. The cover is very cheesy and it's meant to be. Just look at those silly faces which are quite creepy too. I only wish the sticker on the left wasn't there as I can see eyes looking at me! (I hate it when companies or shops would put their stickers on boxes!!). Anyhow, superb box art.
I've never played any "Goblins" game so, this is all new to me. In this sequel, a demon king has kidnapped The Prince (who's a bit of a Buffoon) but the gruesome twosome will save the day: Fingus and Winkle. This is a unique "co-op" adventure and one I'm dying to boot up later. [grab the floppy or hard drive downloads]
I wasn't sure what to expect when I booted it up. It's quite different and comical but also has characteristics of other point-and-click adventures like, say, Lure Of The Temptress. I wish I had been able to buy both of the Goblin games so I could play the original. I guess I download will suffice. This looks incredible though and I'm excited to play it.
Right then, let's view some more box art and screenshots...
Can you imagine seeing the back of this in a shop? It's so "buy me!"
The manual is short but straight to the point with information and lots of tips to get you started.
Ah, the previous owner marked his possession!! I wonder who S Scott is?
Codes to stop crackers? Well, maybe not but definitely to annoy legit buyers!
Well, I think he's choking a chicken while a giant sleeps under a tree. Nice scene!
LOL Just look at the old dude in the window. Awesome artwork.
This game is certainly living up to my expectations. I'm having a blast playing this belter!!
Argh, why are there so many different image formats?
Well, I recently found a video by Sascha Springer, aka Anima, who has created a tool to convert any modern picture into the Spectrum 512 format. This can then be viewed on your Atari ST/e with astounding results!!
These three pictures I created for my own Atari STe are in Spectrum format using the extended palette. Fantastic results, I'm sure you'll agree? So give this extraordinary tool a playtest to see what you can create/convert.
I recently read a posting by Tatu Salmela, who created Pommitus back in 1996. I contact him, we got talking and I found out he learned to program by reading ST Format and he is still patching and improving Pommitus to this day. Since then, it has been converted from Finnish into English and you can now find a download on AtariMania.
Pommitus is a multiplayer strategy game which involves using calculated tactics to bomb your opponent. At first, I wasn't too keen on the user interface because I often clicked outside the control box, thus mistakingly taking my shot. Thankfully, it soon becomes second nature and is great fun bombing your neighbour to kingdom come! Sounds are minimal but good enough and the mono graphics are sharp and detailed - that's right, you will need a monochrome monitor for the best experience. Being GEM-based, it should work on all Atari computers and even supports those lucky enough to have a maths coprocessor installed!
Oddly, an emulator like Hatari might run Pommitus slower than a real Atari computer but that is easily fixed by flipping the CPU setting to 16 or 32MHz. Nothing ever beats the real hardware...!
I am incredibly impressed with Pommitus and so grateful Tatu shared his works with AtariCrypt. Oh, and also this little tidbit of news - he is developing a new Atari ST game similar to Pommitus which will work in ST Low. It is in the early stages but I am very excited to see yet another Atari ST game in development! Watch this space, folks. :-)
Say hello to the third album by YM-Digital, Spontaneous Compression which was released yesterday and features nine tracks of awesome audio for us all to enjoy. Of course, each track was created using Atari ST computers!!
01. AdraSTea Orbit (16,61 kHz)
02. Cell Synthesis (16,40 kHz)
03. The Lost Confidence (50 kHz)
04. Aomi - The ST Version (16,40 kHz)
05. Yellow Leaves Are Falling (16,40 kHz)
06. Neutralizer II (16,40 kHz) / original composer: Rudolf Stember
07. Digiloo Digiley (50 kHz) / original composer: Kemal Ezcan
08. Draconus - The ST Cover (22,75 kHz) BONUS TRACK / original composer: Adam Gilmore
09. Aomi - The STE Version (50 kHz) BONUS TRACK
Total Time: 32:33 min.
All songs (except "Aomi - the STE version") have been recorded from an ATARI 520ST computer with YM2149 chip.
Forget playing Candy Crush on your phone because something better is available for the Atari STe. It's called BeGEMeD and is a twist on the Bejewelled theme by Alexander de Vries It's a new game for the Atari STe with 16 beautiful colours and DMA sound effects. Those familiar with the genre will love this version because it plays brilliantly and is challenging - without irritation or frustrating mechanics. You'll be playing for hours!
The graphics were designed by Carnivac and it's difficult to believe that he only used 16 colours. The quality is superb so it appears there are far more on-screen. This talented use of colour is impressive. Accompanying the lush visuals is music by Dma-Sc, one of my favourite musicians and is mesmerisingly awesome. We also have familiar sound effects as we play. This includes samples letting us know how awesome we are.
Very few puzzle games look exciting for screenshots, but let's look at the first anyhow...
The first screenshot... what a nice display with lovely colour and design!
ReadMe.TXT
'Nice of you to visit this text, it will give you all the basic information you need to know to get started. Don’t worry it's easy so you will get the hang of it very soon!!
We are visiting Jack Bright, the castle lord of a medieval castle. He has already lived there for a lot of years and the castle needs some work. But his cash flow is a little bit on the downside so to earn some cash he has to swap gems for it.
He has lots of them hidden in his castle but it is a real mess. They are just piled on top of each other in no order at all. To swap them for cash he has to sort them out! But he can only do so if he has 3 or more of the same collection.
How does he do that? Well simple, just align 3 or more gems horizontal or vertical. For every successful swap, he earns those coins. Click the gem you van to swap with one of its neighbours and then choose the one you want to swap. Or even better just drag it over the other one by holding the mouse button, it both works...
As the coin meter reaches the top you have earned enough cash to go to the next level. The aim of the game is to reach the biggest high score of course.'
The second screenshot... Well, it kinda looks the same as the first doesn't it. lol
The CryptO'pinion?
I contacted Alexander to thank him for developing a great game and... we got chatting... it was only a short time before I was beta-testing a new version - I'm thrilled to report numerous bug fixes and extra features.
This has been a blast because Alexander is a cool chap and I'm honoured to have played a (tiny) part in producing a fantastic and addictive puzzler. I'm confident with the following statement: BeGEMeD is one of the best Bejeweled games there is. A fantastic puzzler that looks and sounds as good as it plays.
Saboteur 3 was released in 2012 by Shadow Team for the Atari STe and Falcon (STfm if you have a Blitter and TOS 1.04). Okay, I'll start by saying I'm a huge fan of Saboteur 2: Avenging Angel on the ZX Spectrum. It's a game I played to death and mapped - so I'm excited to see this release. Although I'm anxious and wondering how it will compare.
It's obviously an unofficial fan game based on the original games by legends Durell Software. Incredibly, it was programmed using GFA Basic. I know nothing of programming but it seems the perfect tool for developers - to this day!
Saboteur III The Egyptian Mission takes us into an ancient world looking for fragments of a key to unlock a treasure-filled sarcophagus. However, (this might not be much of a shock), but somebody has rigged most rooms with traps! Beware of killer spikes and scary creatures like mummies, bats, and scorpions. So don't expect this quest to be easy!!
Let's pause the read for a screenshot...
Ok, let's begin the mission... Yeah, that means killing Mommies!
Authentic or worse?
Each room is a pleasure for this oldskool gamer - it's like looking at a surreal retake of the original. I like the design layout employed by most rooms and there's always something that needs to be kicked to death using my ninja skillset. Looking at the map, Saboteur 3 is smaller than the previous games on the ZX Spectrum but who cares about that.
Movements are more or less what you expect with a few changes - down/fire makes our ninja hit under the belt without using the kicking mechanic. A slight change, yet not damageable to the playability. In fact, the joystick controls are responsive and I'm impressed with the fluency of our actions, helping make it feel authentically pleasing.
I expected differences but some changes to the gameplay mechanics irk me - like falling off a ledge. That is instant death rather than simply draining you of (replenishable) strength. Yes, I miss that bar and wonder why it was dropped. Also, I fail to see the point of those large spikes that pop up to impale you each and every time. And even during mid-jump!! However, the most annoying oddity is the ladders because too many go nowhere and that's just absurd.
Quite harsh there, eh? Better calm down a bit and view another screenshot...
As you progress, things get odd and very difficult! Perhaps too difficult?
Aesthetics
Visually, it's superb albeit overly colourful with too much yellow? Or is that how Egypt looks! However, I'm glad they didn't try replicating the original look and style (can you imagine the horror of mostly monochrome graphics?). The characters and their animations are great which makes kicking the baddies to death - an absolute joy!
The in-game music is by Dma-Sc and thus a beautiful example of his extraordinary chiptune talent. I still would have liked an option for (DMA) sound effects to play alongside the music. But I'm now being rather picky I guess?
I think we've got time for one more screenshot? How about one of me, dead...
Sooner or later, I usually end all my games looking this good! ;o)
The CryptO'pinion?
Saboteur 3 is a good platformer beat 'em up but, far from perfect. Sadly, I fear hardcore fans will enjoy picking at it as many official Saboteur characteristics are altered or missing. However, this is still a great game in its own right and I think that even Clive Townsend would enjoy playing this alternative take on his classic Saboteur. I sure did!!
A highly challenging platformer; admiringly recommended for both Saboteur fans and new Ninja wannabees.
Grab the download if you think you're tough enough!
Somewhere in the far reaches of the universe is a planet called Blot. Much like early Eden, this is a wonderful place; everything is perfect and everyone is happy. The inhabitants are little creatures called the Blotians. However, for some peculiar reason, these guys got bored with their paradise and wanted something better so came up with the daft notion of a brand new identity - on a different planet. They're now called Fuzzy Wuzzies!!
Creatures was released in 1992 by Thalamus and programmed by Philip Watts of WJS Design. Yes, he of Leander and Ork, two decent scrolling games you should check out.
What these sad creatures didn't realise was that evil demons already lived on this new planet. And are a very bad-tempered bunch too! Needless to say, they should have been happy where they were because everyone has been captured and awaited a cruel and bloody fate. You are Clyde Radcliffe, your breath stinks terribly but it is your job to rescue all of your simple-minded friends from these vicious fiends! So good luck - you'll need it.
This sounds simply insane and I love that!! So let's view an authentic screenshot taken with my phone...
Actually, this is quite sadistic!
Clyde is the cutest thing and is equipped with a rapid-firing weapon, which is handy because many of the baddies annoyingly take numerous. Power-ups are available, I love the 'wriggler' effect the most but there are many others to choose from. However, your superpower is the funniest weapon of all, press and hold the fire button to breathe bad breath over anything that gets too close. A bad-breathed hero must surely be a first?
A good tip for Creatures is to not rush it. The enemies can take more than a few hits which is a little weird and can often feel a little OTT. Try to kill what's already on the screen before moving on and being overrun by evil cute critters. Okay, that's a simple and obvious tip, but there ya' go. Take it or leave it!
Controlling Clyde is a cinch thanks to great joystick controls and fantastic level designs which are fun to navigate. The monsters come in all sorts and always manage to bring a smile to this ugly mug of mine thanks to great attention to detail and cruel personalities. End-of-level scenes are particularly cruel (but funny) but employ a harsh time limit before a fellow Fuzzy Wuzzy meets their bloody death at the hands of a sadistic demon!
Wait! It's not screenshot time. Oh, no let's jazz this up with a video recording...
Sexy Pixels & Smooth Audio?
I love the lush aesthetics with beautiful colours and stunning artwork - the attention to detail is amazing. Wow, the sprites are as cute as they are evil, this game looks the part alright and never fails to impress. However, everything might look nice, but is spoiled by rubbish push-scrolling! Sure, that method works fine for games like Rick Dangerous, but not here.
The audio is excellent with a cool theme tune that has you bobbing away to its funky beats. I love it. Also, the sound effects are making use of the DMA hardware - if you're lucky enough to own an Atari STe? If so, they are ace!!!
Righto, let's break up the silence! The shock of that push scrolling means we have another screenshot...
The CryptO'pinion?
Creatures is very enjoyable with well-balanced gameplay and a fantastic (and sadistic) sense of humour. However, it was originally designed as a scrolling platformer and a scrolling platformer needs to SCROLL. So, it sadly falls short of the mark compared to other versions as it's hampered by what appears a rushed port. Maybe I'm too fussy? Tell me!
Don't get me wrong, Creatures is worth downloading because it is a good game with a superb theme, humour, controls and audio. However, it's a massive shame they didn't make full use of the Atari STe or even push the STfm like so many other companies did with their platformers already out by 1992. The list is near endless so what was stopping Thalamus?
Annex is a homebrew first-person shooter published by LAPD in 1995 and attempts to blend together the action of Doom using the gameplay mechanics of Dungeon Master. Nasty aliens have taken control of the science space station, Annex. Guess what? It's our job to kill every last one of them whilst fixing the life support reactors. Oh yeah!
At first, I didn't think this would work using the old 90° turns but it works out very nicely. Movement is performed using a combination of the keyboard and mouse: the keyboard walks and activates switches with the used mouse to aim and shoot. As you can imagine, this works well and whenever a bad guy sees you - they actually speak. This conveniently acts as a nifty "heads-up" alert so you're not taken by surprise. So, annihilate them for a gory blood splatter :-)
The graphics are great but lack variety for both colour and texture, thus things tend to get a little samey after a while. Sadly, there is also no map function to help us out - the docs do suggest making your own. A very good idea.
Annex is great. I like the way it combines action with adventure but you really need a pen and paper to map it (otherwise, it's easy to get lost!!). Far from perfect but fans of the first-person shooter genre should definitely take a look.
* AtariMania has a download available from their Atari ST database.
* Zogging Hell has a nice selection of the LAPD library.
Floyd The Droid was developed in 1986 by Paul Lay for Analog Software. We're a droid who loves to explore but this trait got him into trouble so now he's stuck inside a (wait for it) topo-dimensional converter. So you're alone in the void of whatever this existence is and surrounded by weird enemies intent on our death.
This game is simple, shoot everything - robots, spaceships, C64's and more. We begin each game with 75% health and it increases with each enemy we kill. Sadly, it also decreases if you bump into them or if you shoot an Atari logo. Kill everything and move onto the next level to do it all over again at a faster rate. Don't panic!
Interestingly, you can hit F1-F6 to start on the following stages: 1, 10, 20, 30. 40 and 50.
The graphics are basic but it's all about the sprites which are huge and beautiful in their own weird way. The music is insanely awesome. Insane, because it's so zany and weird yet I also leave it playing as I love it. There is also speech which is quite superb for such an early ST game, and it's excellent. A lot of love went into this game.
Overall, it's a little rough around the edges because it's an early title but this is also a piece of Atari ST history. Personally, I enjoy frantically blasting a relentless hoard of invading oddities - it never gets old and it's so addictive. This is ancient retro gaming at its best, so hit that fire button and try to last as long as you can!!
I managed to find the original of Missing One Droid and I just had to buy it!!
After a worrying delay, Frontier Elite II was released in early 1994 by Gametek. It was unlike most other games due to its sheer size taking place amongst creation. Yep, that's right a whole universe of near-countless stars to explore which basically meant long gaming nights are ahead (over the decades and through to present day!)
Commander Jameson has sadly left this realm and you came along just in the nick of time to reap the benefits of his will reading. Being his favourite grandson, he left you 100 credits with strict instructions to stay clear of Vegas. He also left you his pride and joy, an Eagle Long Range Fighter - careful, don't scratch it. You now have the means and opportunity to explore the heavens so jump into your spaceship and begin the journey of a lifetime! And I mean that quite literally.
Sounds immense and it was/is so let's check out a couple of screenshots...
There are two basic starting positions and faster computers can even crank up the graphical details.
The Universe Is Yours!
After watching the awesome intro, various menu options are available to begin your first adventure and I advise selecting Option 1 which places you safely in the Ross 154 System. Or more precisely, at the Sirocco starport on the planet Merlin. You have 100 credits and a rather funky piece of 3D called your spaceship so starting at Sirocco is a great place to learn the ropes of the GUI and basic trading skills along with brushing up on your piloting skills.
Frontier is an open-world (space!) sandbox game that doesn't restrict in any traditional sense as you are free to travel almost anywhere and do almost anything you like. However, even gaming folklore doesn't come for free and this style of living costs money. So use the spaceship to provide yourself with a good living by means of job contracts and trading because everyone needs something. This is where you come in to make your hard-earned cash.
It's always about cash but don't let it become the love of money. Chill, and check out some more screenshots...
First things first, let's check out the cool spaceships and find dodgy jobs on the bulletin boards.
Trouble at t'mill?
Frontier's universe has two major factions, and this is the Trekkie part, for me. Firstly, we have the Federation which is based in the Sol system and then we have The Empire which is based within the Achenar system. Both offer a haven to live and trade but aren't exactly the best of friends. Also, outside the safety of their territory, you run the risk of running into pirates who want your precious cargo - and your life!! Who said life was gonna be easy?
These dogfights are difficult to master and possibly the hardest part of the entire game. Gone are the arcade-style controls in favour of realistic Newtonian physics which will affect the control of your spacecraft. So, momentum will first need to be compensated in order for you to slow down, stop or change direction. Perhaps it's now that I should advise saving your game at regular intervals? Learn physics because the pirates are tough cookies.
Do the pirates spoil it? I'll let you decide whilst you view a couple more screenshots...
Check out your local solar system and then see what goods are best to trade in...
Trade, Respect, Fight!
Ultimately, Frontier is all about trade and trying to earn yourself the means for a lucrative lifestyle through the adventures of space and exploring the heavens. Use your galactic map to explore a 3D perspective of creation to plan a route, dig for information to find out what they need, and then buy in bulk to earn lots of cash.
Enjoy your journey but prepare thyself because nothing beats making your first hyperspace jump - very exciting!! This automatically ends once you are within the vicinity of your destination, but the distance to travel is still huge, so don't forget to use the Stardreamer buttons to pass the time quicker! Auto-docking is finally supported and, once you've boarded, get details of goods sold to reap the biggest profits. Also, before you begin looking for another trade route, remember to refuel your ship otherwise you won't be able to make another hyperspace jump!
It's completely up to you how to live but these two screenshots were entirely my doing...
I love is exploring the universe. Hang on, what's that dot? Zoomed in... and saw this beauty!!
But Is It Any Good?
Stick with it and, after earning lots of money, you should consider checking out the Bulletin Board. It's here you can upgrade your ship or search for jobs like transporting passengers, helping to find a missing person, mining, military work or information. Heck, there is even a black market for those without a conscience where you can trade slaves, weapons, narcotics, or even be an assassin. However, this dark lifestyle will definitely take you into dangerous waters so will almost certainly attract the attention of the law. Are you ready for that kinda heat, bad boy?
Frontier is one heck of a game and one with immense potential and I'm hoping this feature will regenerate your interest to play. Frontier is all about progression and making the right choices to build up your own empire. Don't expect to jump into the pilot's seat and see the entire universe in one sitting because will take time, money and commitment. Frontier: Elite II is jaw-dropping and quite literally one of the best games, ever.
Grab yourself a slice of creation and play this immense game which you can find on either floppy or your hard drive. The manual is available on AtariMania and you can catch a glimpse of the 16-bit universe right now......
AtariCrypt is all about the Atari ST/e computers but I shall make an exception for its big brother: the 32-Bit Atari Falcon. This is because I was recently contacted by Janez Valant (Swe, of YesCREW) and he mentioned a Falcon release of Knight Lore that might be cool for those who don't know about it. I was one of them. How did I not know about this game?
I'm a big fan of Ultimate's famous isometric Spectrum game from 1984. I can even remember it being released and we were blown away by the next-gen visuals and also how each puzzle was presented as a 3D room. Okay, I had seen similar in 3D Ant Attack but definitely nothing at this new level. To be honest, it was one of those mind-blowing moments in history.
The Falcon version appears to be the complete game, featuring spot-on perfect gameplay too. In fact, it's probably better because there is no slowdown that the Speccy version suffered. However, gone is the lovely monochrome palette for something that is now very colourful. Ahem, perhaps too colourful for my liking? It feels unnecessary.
There was a part of me that didn't believe Janez yet here it is running on my virtual Falcon (Hatari) and it's brilliant. However, I must admit that I'm saddened it doesn't run on the ST/e. Ignoring the tacky colours, I don't see why the ST cannot handle it. Perhaps somebody out there knows the answer but if it's because of the many colours - I'll be very angry lol.
Anyhow, playing this iconic game on the Atari Falcon is fantastic. All I need now is a real Falcon...
Download Knight Lore and relive 1984 ZX Spectrum style!!
Those with a keen eye will notice the larger screen space of my GEM desktop? What about the three resolutions that appear selectable? Well, if you saw these things then you're an Atari ST rock star and I salute you!
Yes, I've been experimenting with a few GEM programs that allow the use of larger resolutions and more cool stuff. Some support interlace to double the vertical resolution but that can look a little odd and hurts my eyes! (use 60Hz!!). Others can create a virtual screen by using the hardware scrolling of the Atari STe. But do you really wanna scroll?
Interestingly, some programs feature overscan. This is a technique used to make use of the empty borders and it sparked my curiosity. Using this extra screen space is excellent and comes without any slowdown. Most GEM programs should work perfectly fine and I'm left wondering why Atari couldn't have made this standard back in 1985?
I've made a bundled download of these programs - please let me know if there are others I've missed.
Magic Boy was released in 1993 by Empire and is one of the cutest platformers I have ever seen. Personally, it reminds me of Rainbow Islands because of its visual quality and ravishingly charming styles. This is gonna be good!
We play as Hewlett, a young boy with a magic wand who accidentally turned all the animals into freakishly cute monsters. Seems plausible to me but how do these things keep happening? Not to worry, it's our task to restore everything back to normal, so that means venturing forth through many beautiful worlds to tag & bag the nasties.
Firstly, check out this screenshot I've taken. Wear sunglasses and take a deep breath...
Magic Boy must be one of the most colourful games on the Atari ST.
Shoot, jump, bag & grab!
There are four massive worlds to explore (Sand Land, Wet World, Plastic Place, Future Zone) and each offers eight levels. Things begin relatively easily before lots of crafty tricks and traps are introduced. This difficulty is staggered gradually through the levels so helps to keep things interesting - without being too tough to play properly
This mild learning curve is nothing much for the easier levels. It's very easy to pick up and play, so you're instantly leaping your way through in no time. Make sure you collect all the power-ups which will aid your progress. Just watch out for anything that looks oddly cute - it's not really. It's very nasty so shoot it and then bag it. Great stuff!!
However, the later levels are challenging and I really mean really formidable!! Those cute critters are actually deceivingly mean and seem to know just when to strike with a perfectly well-timed shot. Also, the level layout increases with the usual moving tiles and others might dissolve or randomly disappear. Infuriatingly difficult which can be a shame sometimes as these later levels are impossible for a guy like me to complete.... lol... not without a cheat enabled!!
Wanna see another multi-coloured screenshot? I know you do...
Things are now starting to get serious with cunning-level designs for a tough challenge!
Aesthetics
This is literally one of the most stunning 16-bit games I have ever seen. This quality is thanks to John Dale and Leigh Christian who have created a game with bright, radiant visuals and so many comical characters. Nothing has been sacrificed and you will see your Atari ST looking this good AND that includes ultra-smooth scrolling. Wonderful stuff!!
Sound effects are excellent and best experienced when using an Atari STe. Yes, I said STe but that doesn't mean the ST is lacking. Not one bit. Accompanying music is perfect with a fun-themed high-quality tune, that remains in your head - all day. Yes, Magic Boy is most definitely one of the sexiest Atari ST games I have ever played.
Why couldn't every game have this much love put into it? Let's view another screenshot...
Future Zone has some incredible levels to hop through as does the quirky Plastic Place.
The CryptO'pinion?
You won't be shocked to hear that this is one seriously addictive platformer and I loved it. Yup, it's almost perfect and a genuine pleasure to play because it's so much fun and I really cannot think of something negative to say. Okay, okay, that difficulty in later levels is really tough but something weirdly reminiscent of games from the era.
The perfect game? Well, the controls, game mechanics, visuals, and audio are... Look, it's a showcase product but also loads of fun and a thrill to play. Doesn't this prove what the Atari ST/e is capable of when in the hands of talented people? So stop what you're doing and load it up - right now - because it's one of the best 16-bit platformers ever released.
Grab yourself either the floppy disk or a version to install onto a hard drive/Ultrasatan thanks to 8BitChip. For those who wanna flick through directly to the later levels then you will enjoy these codes. On the menu screen, press and hold down the desired keys before pressing fire to begin:
-> Sand Land......(part 1) = S + 1 -> Sand Land......(part 2) = S + 2 -> Future Zone....(part 1) = F + 1 -> Future Zone....(part 2) = F + 2 -> Plastic Place..(part 1) = P + 1 -> Plastic Place..(part 2) = P + 2 -> Wet World......(part 1) = W + 1 -> Wet World......(part 2) = W + 2
Over the last few months, I've been taking pictures of my own ST games to feature within our box art section right here on AtariCrypt. Yesterday, I got quite a shock when a good friend of mine, Jose.Ant, created this fake box using my old avatar (a photo I took in Tombstone, Arizona. Just see the flickr link near the bottom of this page).
You know, the ST world sure has some awesome people and I absolutely love this image!!
Yes, I'm a big NASCAR fan and I've finally got around to playing Mindscape's Days Of Thunder which (I think) is the only stock car racer for the Atari ST. I did wonder how the sport might appear in 16-bits and it started off well with a fantastic title tune by David Whittaker. However, it was soon all downhill... Never have I seen a game look so bad.
The visuals are shocking on the eyes but it's the framerate that is total diarrhoea. The sound effects are actually worse and I truly do mean that. But I could forgive how a game looks and sound for great gameplay. Sadly, this has none. Could this be the worst Atari ST game ever? Well, put it this way, I could not stand to play more than a couple laps before rebooting in anger and utter disappointment. And that's my final thoughts about this disgusting stock car racer.
I wondered how my 16MHz Mega STe might perform with this dreadful game so I contacted Peter Putnik and he created a hard drive version... but even the extra MHz couldn't save it but thanks for trying mate!
Elf was released in 1991 by Ocean Software and is a platformer with simple adventure mechanics for lots of cumulative puzzles. Each level appears so impressive with lush visuals that really appeal to me, so let's take a look...
We are Cornelius, a cool-looking dude whose girlfriend, Elisa, has been kidnapped by the evil Necriliousr. Armed with his magic ring (stop it!!) you must travel eight incredibly gorgeous landscapes, avoiding strange and wacky creatures and solving puzzles in order to rescue the love of your life. Yes, that's Elisa and not your Atari ST computer.
Well, hmm... I dunno about that lol. Okay, let's take a peep at a screenshot taken with my phone...
Upgrades are great - check me out here! But look at the incredible details in those critters!!
Finders Keepers?
Playing Elf is never boring, thanks to the world we have to explore and everything in it. That includes the puzzles which must be figured out logically and in some sort of order. Oddly, I'm reminded of the old ZX Spectrum games by David Jones. You know, trading items with NPC characters who require the silliest of items before providing something you require. It's brilliant but only experience and perseverance will grant success.
However, that's not easy thanks to a barrage of critters constantly invading the screen, think Black Lamp. They are often relentless and will try to stop you from solving the puzzles. So look for anything that might help along the way? Heck, items and even animals, to collate as "pets" that will be used as currency to purchase an assortment of power-ups - including firepower, extra lives, the ability to fly and much more.
Elf is a fascinating and long-winded game that won't be easy to finish. The quest is massive but it will entertain you every step of the way with humour and cool ideas: like when you have chased up a ladder, an impressive mechanic. Finally, and in true Atic Atac style, a tombstone is erected when dead and is rumoured to be haunted!
Yes, this game is huge and brilliant in almost all respects so let's view a clearer screenshot this time...
Beautifully drawn graphics with tons of extra colours thrown in. Look at that sky!
Aesthetics
The graphics are tremendous with outstanding attention to detail for both the scenery and characters. The baddies are some of the most detailed sprites I've seen so killing them almost makes me feel bad (almost). They have cute expressions with integrated novelties, like rocks that watch your every move. Believe this, the visuals are indeed stunning.
The audio is also great with amazing sound effects. However, it's the music I love the most which is by Matthew Cannon (remember Navy Seals?). Awesome tunes throughout thus proving once again that chip music is immortal!! In fact, I'd describe them as bewitching so I completely prefer playing this game with the music on.
When so much effort is put into any game it's something to celebrate! Perhaps this next screenshot isn't appropriate...
Ah, the screen you never want to see and in stark contrast to the jolly feel of the game.
The CryptO'pinion?
Here we go, nothing is perfect... yadda yadda yadda! Well, that's true and it applies to Elf. I felt that the number of lives was far too restricting considering the task at hand. I also found it a little annoying when some critters would walk onto the screen just as I was about to walk off, thus zapping valuable energy. Arghh, irritating!!
However, Elf is brilliant. It will sap away the hours whilst you enjoy shooting the cuties, trading and trying to figure out how to bribe your way off the first level. This is something that you need to experience as I feel this is one of the best platform/adventure titles there is. It's excellent and I cannot recommend Elf highly enough. Make time for this game!!
It's always nice to see someone doing something creative for the ST scene and here is Atari 8-bit legend, Wade with a new podcaST. Obviously, this is about the Atari ST and by a guy that didn't originally care for it. Interesting? Maybe, so let's check this out and his re-discovery of the best 16-bit retro computer! <clickety click>
We are Big Nose, a fella from prehistoric times when it was perfectly normal to live in cave squalor. However, once a year, he and his family strangely celebrate Thanksgiving, which means one thing, a yummy Pterodactyl roast dinner. Fortunately, one of these birds was just spotted flying by - now isn't that lucky? So this Jurassic journey takes you through dangerous dinosaur-infested lands looking for that tasty bird to kill, cook and eat with your fellow big-nosed family.
Code Masters released this humble platformer back in 1993 and was programmed by Neil Hill. The game has us clubbing anything that looks likely to cause harm, plus lots of platform jumping and fighting lame end-of-level bosses. The controls are excellent and very responsive plus I love the cartoon-like graphics with amazing sprites and decor. However, what I don't like are the bland backdrops which desperately need a splash of rasters! Sound effects are sparse unless you jump or hit something but thankfully, the title music is fantastic (what a shame it doesn't play during the game).
Big Nose is a budget platformer so, with that in mind, it feels a little cheap in places and I'm sure the Atari ST could have done much better. Thankfully, the gameplay is superb and very addictive - it's this that matters the most. I'm sure you might complete this within a couple of hours but that proves how playable it is. So why not kill a little time and play it?
Big Nose The Caveman is a bucketload of fun and I think you will all enjoy it a bunch. Fantastic game.
Go and grab Big Nose The Caveman for either floppy or hard drive.
Argh, a dinosaur!! What shall I do...?
Take that, you dino freak!!
Those snakes are pesky things but easy to kill.
The spiders are so cute and have a cunning edge to them too.
This is access to a secret place that allows you to skip through level one. Weird...
This is another secret place that grants you a brisk walk through the next level. Ugh, no thanks!
Let's start by saying that I'm sure every kid played cops and robbers growing up? Well, now that we're grown-ups (aka BIG kids) we can do the same again using our favourite retro computer. This is thanks to Microïds and their 1989 hit, Chicago 90 which allows us to drive around the streets as either the good or bad guys. Easy choice, I say? Yep...
As a cop, it's our job to do the chasing but I didn't really click with that role. However, I always prefer to be a bad guy which is much better. After all, what's better than a car full of swag as you rush to flee the city limits? Gotta earn that freedom! At first, the controls feel a little flaky, but you will soon be rip-roaring around Chicago in no time.
That's enough reading for the moment, let's take a look at the first screenshot...
You could always be a good guy instead of running from the law? Yeah... that's what I thought!!
Read the flipping manual
Sadly, collision detection is often suspect and the car oddly bounces during a bump when going too fast. The cops are a little simple with naive AI that isn't exactly Einstein-level but good enough to give you a thrilling chase. If caught, you're presented with a rather dodgy-looking image of the scene... I shall say no more about this but you need to see it.
Initially, the in-game user interface is rather complex, and especially confusing if you choose to be the police. Why I've no idea! Anyhow, down the left are many icons - most of which I have no idea about! Along the bottom of the screen are two windows - the first is an overhead city map which displays the location of the fuzz. The other is a first-person view (from inside your car) and should help avoid crashing into law-abiding citizens. Well, in theory!
Bouncy, crashy, messy, funny... I don't care really because it's fun! So let's see another screenshot...
Success!! We've finally found the way out of this urban jungle. Now, HIT IT!!
The CryptO'pinion?
Chicago 90's downfall is its weak Police role which I personally found cumbersome and rather boring. So, that left me with the gangster role which is fantastic and tons of fun! Driving through the city, avoiding cars and running from the cops, is surely an early glimpse into an early GTA experience? It's pretty much fantastic and I've loved every second.
With a little thought for gameplay objectives, this could easily have been a fantastic venture into a life of crime. As it happens, we're just stuck in the Chicago maze frantically looking for an escape. However, racing away from the cops is always going to be a thrill and I enjoyed this a lot - so I ended up buying it. Dear nutters, this is an excellent game!
I needed a picture of the Dungeon Master maps so I created this image to help stop me from getting lost. (right-click the image to open in a new tab - the file is huge!!). Also, I have zipped up an Atari ST folder which contains lots of files plus help and information concerning spells, etc... Clickety click to download it :-)
Also, it's worth taking a peep at issue six of ST Action (I loved that magazine!!) because they featured a fantastic five-page Dungeon Master guide. This can be viewed over on AtariMania.