Tuesday, September 03, 2019

Super Stario Land






Mario on the ST???

I was talking to a friend who loves Super Mario Bros. However, that's something I've not played because I had the ZX Spectrum before moving up to the glorious Atari ST. He swore at me, saying it was the best platformer ever made, and other nonsense like: I didn't know what I was missing. Thankfully, he has now been sectioned, but his silly opinion got me thinking about Super Stario Land, which is (cough...cough) similar.

I remember playing it a few years ago, but struggled to get very far, so I decided to give it another bash over the weekend. Shockingly, my skills had not improved, and I rebooted my ST after only a few games - to enable the trainer option!! I hoped that would compensate for my poor reactions. In fact, I had the bold intention to record a "longplay" but those darn flying fish put a frustrating end to the idea, which was so disappointing!

Why is it I'm always so bad at every game I enjoy? Let's crack on with a couple of screenshots...



Stario left the house without a weapon? What a fool...



Now he's gotta squish the nasties using his boots!




A platformer without a gun?

Top Byte Software released this in 1995, so it ranks as one of the last commercial games for our beloved Atari ST. For those living on another planet for the last couple of decades, Super Stario Land is a shameless Mario ripoff - it doesn't even try to hide that fact at all. It was programmed by Adrian Keylock, who did an excellent job considering no enhanced hardware was used. Yup, it's as smooth as silk on any Atari ST computer.

Stario can walk, run (hold the fire button), and jump over his blocky 2D landscape. Many of these blocks can be nudged for points and sometimes a weird bonus - I love the one that makes you grow twice the size/strength, and I will never refuse a much-needed 1UP. The levels are populated by lots of critters that can be killed by stomping on their heads, although some require a double jump, whilst others are immune.

Your environment is very much a "Mario" clone using the expected bric-a-brac with tube-like structures, water, moving platforms, etc. Everything was intended to feel this "familiar", but what interested me was the levels themselves, which follow a large design using randomly generated stages. Sadly, this design will often backfire for a weird Deja Vu feeling as you explore the same bit of landscape... more than once.

Hey, let's see more gorgeous screenshots...



Watch out for falling rocks!!



Every critter is so cute and detailed, even the evil flying fish!!




Looks, sounds, Gameplay?

The graphics are designed by none other than Richard Davey, of the legendary LGD and supporter of AtariCrypt. He's certainly taken the time to get that console look right - from the blocks, the landscapes, and incredibly detailed sprites. The baddies are really cute, it's almost a shame to squash 'em. Well, almost lol.

Audio can be flipped between the default sound effects and chip music by simply pressing the F9 key. The effects are quite good, but there's not enough going on, so you're left feeling empty and wanting more pizazz from your old ST. Thankfully, nothing compares to the gorgeous Big Alec tunes. So that's an easy choice!!

The joystick controls are excellent and incredibly responsive without any lag. Having said that, you should get in a few practice games to master the enormous level of inertia. I wish I had a pound for every time I slid off the edge of a moving platform to my doom! After a few goes, it soon becomes second nature.

It's screenshot time, but these are for all those ST nutters in Australia...



Enter 'australia' into the high score table, and you get a rather unexpected bonus game!!



This is freaky and quite impossible to play, but hilarious at the same time.




The CryptO'pinion?

There are always a few niggles, and Super Stario Land isn’t perfect and has a few that can be frustrating.  The flying fish are particularly annoying because their unpredictable patterns make it difficult to judge when they’re coming. This creates a sense of pure luck if you manage to get past them. I said IF.

Stario is unofficially Mario in many ways and offers a ton of console fun. But as a platformer in its own right, this is a fantastic game with superb joystick controls and exciting levels. I absolutely love it, and I highly recommend that you play Super Stario Land. It’s nothing short of platforming excellence!

Super Stario The Mario Wannabe
can be run from floppy or your hard drive.

Friday, August 30, 2019

Fuji Boink ASCII





Always read the documentation!

I really enjoy digging through the ST's deep archives to see what forgotten goodies I can find, and here is one of the best I've ever seen. It's called Fuji Boink ASCII and deceivingly appears to be nothing but a humble text file. Sadly, I've no idea who to credit for this piece of GFA Basic wizardry, but what I do know is that it's absolutely brilliant and definitely not what I expected to "read" after double-clicking the icon.

I love finding stuff like this!! STay Atari, folks.

Friday, August 23, 2019

Color Clash


To compensate for the lack of sound, I added a background tune by The Phantom.




ZX Spectrum colour clash?

No, Colour Clash is a puzzler released in 1992 by AnimalSoft and stars Antonius the chameleon, who has been captured by a mad scientist. Yup, there is usually some crazy fool trying to rule our world, and this one has decided to force a chameleon to complete a maze. The task? To find dead flies - and eat them.

The first room demonstrates the game's mechanics, whilst giving a feel of how to control Antonius. Here, we learn that he can jump, but can only eat the flies from a horizontal perspective. There are always nasties to avoid, which can cause our critter to explode into pieces with a touch. Ouch, uniquely funny!

You'll need to stop and think a lot, so check out these screenshots for an idea of what to expect...



I found this level very easy.


But this was something that had me stumped for a *long* time... sigh!





My brain hurts!

It's not until the later levels that you realise we can gain a few extra abilities to help us out. These are enabled by collecting coloured cards that not only change our chameleon's appearance but also grant abilities:

  • Red allows us to reach high places by inflating ourselves, like a balloon!
  • Green is pretty cool because we can now use our tail as a weapon.
  • Blue gives us a long and sticky tongue which is great for moving objects.
  • Yellow turns us back to our default colour and we can also jump.

Figuring out how to complete each room is taxing on the old brain cells. This kind of game will catch you out about planning the best route - and how best to use your special abilities. After all, any card can only be collected (and used) once. This means that whenever you return to default, you cannot switch to another colour unless there is a card to collect. Thankfully, there is no time limit!!

Colour Clash has a password feature - so blow on a trumpet whilst dancing naked in the streets!! This is a fabulous addition and something I wish more games had, as it makes your progression far more achievable. No longer will you need to restart from scratch each and every time. Well done, AnimalSoft, top marks.

Fancy another couple of screenshots. Of course, you do so, here you go...



Come on, this level is easy and so obvious!


But this is the dreaded level 11, which has me stumped!!





Input & Output

The joystick controls are dead simple to move Antonius, and the fire button performs a leap (or a special ability). Pushing upwards will pause the game, where you can also access the menu bar, which provides three choices: DEF means default and will turn Antonius back to his default colour of yellow. NOT will do nothing and return you to the game. KIL explodes our loveable chameleon if ever you need to restart.

Aesthetically, we have a basic appearance with little audio. That may seem naff, but no game needs spanky visuals to be enjoyable (especially a puzzler). However, having said that, and in true AnimalSoft tradition, the sprites are gorgeous - cute and beautifully drawn. However, I wish there were a background tune.

It looks like an Amstrad game (with superb sprites), but I'll dump more screenshots on you...



This had me stumped for ages, but it's so frustratingly obvious!



Now we're in tricky territory, and this level requires serious thought.




The CryptO'pinion?

I've enjoyed this brain-blaster, and that's not something I often say about a puzzler, thanks to my short temper! As I write, I still can't beat level 11, which has me stumped!! Still, the game loses none of its appeal during these moments. Each day I've found myself staring at my monitor - baffled but optimistic.

A torturous puzzler and one I thoroughly recommend, even if they spelt colour clash incorrectly :^)



A shoutout to one of our kind Patreons who suggested I play something by AnimalSoft. Richard Davey, you were absolutely right about AnimalSoft and their cunning puzzler!!



My Level Codes

Level 1  - Starring
Level 2  - Antonius
Level 3  - Coloring
Level 4  - Rainbows
Level 5  - Bestowed
Level 6  - With The
Level 7  - Enormous
Level 8  - Quest Of
Level 9  - Escaping
Level 10 - From The
Level 11 - EvilOnes
Level 12 - ????????

Update

See the comments for every level code (credit Pelle).
This image of all 36 levels was donated by Richard Davey.
A massive /|\ thank you to both guys!! :-)


Monday, August 19, 2019

Ironman Challenge III





Running The Gauntlet!

A couple of years ago, I asked Mike (The New Retro Show) to play Atari ST games. An alternative selection that I knew would push this bloke to his limits. It was fun watching him endure Fire And Brimstone!!

Two years is long enough, so I challenged him to an "Ironman" video which he agreed to! I picked games from the PD/Shareware scene, four platformers and three conversions of arcade classics: Clod Hopper, Crapman, Frogger, Hector vs The Mutant Vampire Tomatoes From Hell, Hoog, Space Monsters and Winglord.

Watch the video of Mike torturing himself playing these games!

My thanks to Mike for taking on the challenge. Oh, and this video is actually an early screening just for Atari ST gamers and it will not be made public until this Wednesday!! One more thing... Mike, I've got some cool (and cruel) ideas for a fourth challenge if you're interested? Go on, I dare ya!


    
Three belters: Winglord (Atari STe), Crapman and one of the latest games released for the ST, Frogger!


  
Hoog is one mightily impressive jaw-dropping platformer and Clod Hopper feels so authentically 8Bit.


  
Hector... must be one of the best titles ever and who doesn't love a fantastic conversion of Panic?