Tuesday, September 03, 2019

Super Stario Land





Hang on, is this Mario on the ST?

I was recently talking to a good friend who loves the NES game, Super Mario Brothers. However, this is something I've not played because I had the ZX Spectrum before moving up to the glorious Atari ST. He swore at me saying it was the best platformer ever made and other nonsense like - I didn't know what I was missing. Thankfully, he has now been sectioned but his silly opinion got me thinking about Super Stario Land which is (cough...cough) similar.

I remember playing this platformer a few years ago but struggled to progress very far. So, I decided to give it another bash over the weekend and shockingly, my skills had not improved!! So I rebooted my ST after only a few games to enable the trainer option which I hoped would compensate for my poor reactions. In fact, I had the bold intention to record a "longplay" but those darn flying fish put a frustrating end to that idea, which was so disappointing!

Why is it I'm always so bad with every game I love? Anyhow, let's crack on with a couple of screenshots...



Stario left the house without a weapon? What a fool...



Now he's gotta squish the nasties using his boots!




A platformer without a gun?

Released in 1995 by Top Byte Software, this ranks as one of the last commercial games released for our beloved Atari ST. For those living on another planet for the last couple of decades, Super Stario Land is basically a shameless Mario ripoff - it doesn't even try to hide that fact at all. It was programmed by Adrian Keylock who did an excellent job considering no enhanced hardware was used. Yup, it's as smooth as silk on any Atari ST computer.

Stario can walk, run (hold the fire button) and jump over his blocky 2D landscape. Many of these blocks can be nudged for extra points and sometimes a weird bonus - I love the one that makes you grow twice the size/strength and I will never refuse that much-needed 1UP bonus. The levels are populated by lots of cute critters that can be killed by stomping on their heads, although some require a double jump whilst others are immune. Very original, isn't it?

Your environment is very much a "Mario" clone using the expected bric-a-brac with tube-like structures, water, moving platforms and much more. Everything was intended to feel this "familiar", but what interested me was the levels themselves which follow a particular design using randomly generated stages for larger levels. Sadly, this design will often backfire for a weird Deja Vu feeling as you explore the same bit of landscape... more than once.

Hey, I shouldn't moan because that feature provides a unique game so let's see more screenshots...



Watch out for falling rocks!!



Every critter is so cute and detailed, even the evil flying fish!!




How does it look, sound and play?

The graphics are designed by none other than Richard Davey, of the legendary LGD and kind supporter of AtariCrypt. He's certainly taken the time to get that console look just right - everything from the blocks, the landscapes, and those incredibly detailed sprites. Plus, the baddies are really cute, it's almost a shame to squash 'em. Well, almost lol.

Audio can be flipped between the default sound effects and chip music by simply pressing F9 key. The effects are quite good but there's not enough going on so you're left feeling empty and wanting far more pizazz from your old ST. Thankfully, nothing compares to the gorgeous Big Alec tunes which are beautiful. So that's an easy choice!!

The joystick controls are excellent and incredibly responsive without any lag. However, having said that you should get in a few practice games - to master the enormous level of inertia. I wish I had a pound for every time I slid off the edge of a moving platform to my doom! After a few plays, things will soon become second nature.

It's screenshot time but these are for all those ST nutters in Australia. Don't believe me? Check 'em out...



Enter 'australia' into the high score table and you get a rather unexpected bonus game!!



This is freaky and quite impossible to play but hilarious at the same time.




The CryptO'pinion?

No game is perfect and Super Stario Land has a few niggles which disappoint. For me, those flying fish are the worst because they appear to follow unpredictable patterns so they are really annoying (ie, deadly). Getting by them is impossible to judge correctly so it feels like pure luck IF you manage to make it through. Which is a bit rubbish!

Having said that, this platformer is a blast and certainly ranks as one of the best for the ST. However, I'm unsure just HOW to recommend it because if you're a fan of the NES game then you'll probably hate what is a shameless ripoff. Others may not approve of its old 8-bit style compared to traditional 16-bitters like Rolling Ronny, Ghouls 'n Ghosts, etc/etc.

Stario is authentically Mario in many aspects which is great for a 1985 computer without the necessary enhanced hardware. It feels original, scrolls great, sounds great, and the controls are simply divine. Overall, I cannot recommend Super Stario enough because it's blummin' great and infuriatingly addictive so enjoy what is nothing short of excellence!!

Super Stario The Mario Wannabe
can be run from floppy or your hard drive.

Friday, August 30, 2019

Fuji Boink ASCII




Always read the documentation!

I really enjoy digging through the ST's deep archives to see what forgotten goodies I can find and here is one of the best I've ever seen. It's called Fuji Boink ASCII and deceivingly appears to be nothing but a humble text file. Sadly, I've no idea who to credit for this piece of GFA Basic wizardry, but what I do know is that it's absolutely brilliant and definitely not what I expected to "read" after double-clicking the icon.

I love finding stuff like this!!

Friday, August 23, 2019

Color Clash

To compensate for the lack of sounds, I decided to add a background tune - by The Phantom.




ZX Spectrum colour clash?

No, Colour Clash is a puzzler released in 1992 by AnimalSoft and stars Antonius the chameleon who has been captured by a mad scientist. Yup, there is usually some crazy fool trying to rule our world and this one has decided to force a chameleon to complete a maze. The task? To find dead flies - and eat them.

The first room is easy to demonstrate the basic mechanics whilst giving a feel of how to control Antonius. Here we learn that he can jump but can only eat the flies from a horizontal direction. Also, there are always nasties to avoid which can cause our critter to explode into pieces with a touch. Ouch, this game is so unique!

You'll need to stop and think a lot so check out a couple of screenshots for an idea of what to expect...



(top) I found it easy. But (lower) is something that had me stumped for a *long* time... sigh!







My brain hurts!

It's not until the later levels that you realise we can gain a few extra abilities to help us out. These are enabled by collecting coloured cards that not only change our chameleon's appearance but also activate a new ability:

* Red allows us to reach high places by inflating ourselves like a balloon!
* Green is pretty cool because we can now use our tail as a weapon.
* Blue gives us a long and sticky tongue which is great for moving objects.
* Yellow turns us back to our default colour and we can also jump.

Figuring out how each room can be completed is taxing on the old brain cells. This kind of game will catch you out about planning the best route - and how best to use your special abilities. After all, any card can only be collected (and used) only once. This means that whenever you return back to default, you cannot switch to another colour unless there is a card to collect. Thankfully, there is no time limit!!

Colour Clash has a password feature - so blow on a trumpet whilst dancing naked in the streets!! This is a fabulous addition and something I wish more games had as it makes your progression far more achievable. No longer will you need to restart from scratch each and every time. Well done AnimalSoft, top marks.

Fancy another couple of screenshots. Of course, you do so here you go...



(top) is easy and so obvious! But (lower) is the dreaded level 11 which has me stumped!!







Input & Output

The joystick controls are dead simple to move Antonius and the fire button performs a leap (or a special ability). Pushing upwards will pause the game where you can also access the menu bar which provides three choices: DEF means default and will turn Antonius back to his default colour of yellow. NOT will do nothing and return you to the game. KIL explodes our loveable chameleon if ever you need to restart.

Aesthetically, we have a basic appearance with little audio. That may seem naff to some, but no game needs spanky visuals to be enjoyable (especially a puzzler). However, having said that, and in true AnimalSoft tradition, the sprites are gorgeous - cute and beautifully drawn. However, I do wish there was a background tune.

It looks like an Amstrad game (with superb sprites) but I'll dump more screenshots on you...



(top) is so frustratingly obvious, but (lower) is tricky and requires serious thought.






The CryptO'pinion?

I've enjoyed this brain-blaster and that's not something I often say about a puzzler thanks to my short temper! As I write, I still cannot beat level 11, which has me stumped!! However, the game loses none of its appeal during these moments. Each day I've found myself staring at my monitor - baffled but optimistic.

A torturous puzzler and one I thoroughly recommend, even if they spelt colour clash incorrectly :^)



A shout out to one of our kind Patreons who suggested I play something by AnimalSoft. Richard Davey, you were absolutely right about AnimalSoft and their cunning puzzler!!



My Level Codes

Level 1  - Starring
Level 2  - Antonius
Level 3  - Coloring
Level 4  - Rainbows
Level 5  - Bestowed
Level 6  - With The
Level 7  - Enormous
Level 8  - Quest Of
Level 9  - Escaping
Level 10 - From The
Level 11 - EvilOnes
Level 12 - ????????

Update

See the comments for every level code (credit Pelle).
This image of all 36 levels was donated by Richard Davey.
A massive /|\ thank you to both guys!! :-)


Monday, August 19, 2019

Ironman Challenge III





Running The Gauntlet!

A couple of years ago, I asked Mike (The New Retro Show) to play Atari ST games. An alternative selection that I knew would push this bloke to his limits. It was fun watching him endure Fire And Brimstone!!

Two years is long enough, so I challenged him to an "Ironman" video which he agreed to! I picked games from the PD/Shareware scene, four platformers and three conversions of arcade classics: Clod Hopper, Crapman, Frogger, Hector vs The Mutant Vampire Tomatoes From Hell, Hoog, Space Monsters and Winglord.

Watch the video of Mike torturing himself playing these games!

My thanks to Mike for taking on the challenge. Oh, and this video is actually an early screening just for Atari ST gamers and it will not be made public until this Wednesday!! One more thing... Mike, I've got some cool (and cruel) ideas for a fourth challenge if you're interested? Go on, I dare ya!


    
Three belters: Winglord (Atari STe), Crapman and one of the latest games released for the ST, Frogger!


  
Hoog is one mightily impressive jaw-dropping platformer and Clod Hopper feels so authentically 8Bit.


  
Hector... must be one of the best titles ever and who doesn't love a fantastic conversion of Panic?

Saturday, August 17, 2019

Gameboy





Taking a break from the norm

Handheld console fans rejoice, for the "Gameboy" has arrived on the Atari ST thanks to a piece of cool public domain software by Ingo Linkweiler. Well, umm, no it hasn't really but, instead we have a program that features three games: Tetris, Pacman and Snake. It runs in GEM - any resolution - and can be installed as an ACC (which I preferred).

Open the ACC and hit any key to begin. The cursor keys can be used to control all three games: in Tetris, Left/Right moves the falling blocks, Up turns them around while Down drops 'em to the floor. Pacman uses these keys to make haste around his maze of weird 'ghosts'. Whereas Snake is quite the discrepancy but, I oddly enjoyed it. A lot!

The Atari ST has hundreds of nifty ACCs and many of which are games. That's kinda cool when you think about it and I love finding little nuggets of ST history like this. Gameboy is a fantastic ACC and I think Ingo created something of a good idea here, especially with Tetris. Sadly, Pacman's controls are quite tanky and Snake is certainly an (ahem) challenge! But, what did you expect in 20Kb? Exactly. So this program is worth checking out because I loved it and my opinion rules. Ahem.

Click here if you're dying to make GEM cool again. Let me know what you think!



Gameboy Emulator


Wait, don't go!! The fun doesn't need to stop if you're willing to reboot your Atari ST and quit its little green desktop for something different? If so, then The Untouchables have something rather neat for you. It's called the "Gameboy Emulator" and it looks the part with a version of Space Invaders and Tetris which includes a sampled background tune.

Okay, their Space Invaders is harsh and hardly complete but it's smooth and very likeable, at least for the one game. Yes, I said one game (hit ESC afterwards). Tetris is excellent and very impressive. It reminds me of what I saw on a friend's Gameboy back in the day. Yup, definitely a nice albeit fake emulator and I liked a lot.

Clickety-Click to see more and download the Nuntundu Uboy.



Nesulator


Hang on? Were you just about to leave this amazing Atari ST website? Shame on you... Okay, for those brave enough to stay, you may be interested in an emulator by Ed Cleveland? To be honest, it's very power-hungry and requires a lot of processing power - a lot more than the stock 8MHz ST can deliver. Also, it's beta and wasn't ever finished so there's a lot to be desired. However, it's fun and my Mega STe performed well but I am wondering how a Falcon or TT would be... sigh!

Take a look at NESulator and remember to check out the "Emulation" section on this cool website :)

Random ATARI ST articles from the archives