It's all balls!
Of all the games in this wonderful Super Pack collection, it is (ironically) Atari's own Marble Madness which I was looking forward to the least. I've never played the arcade original, but I did have a number of clones back in my Sinclair ZX Spectrum days - and I hated every one of them!! So, we're off to a good start lol.
Shockingly, the ST conversion was programmed by Will Harvey. After all, this is the guy who made the excellent Zany Golf and The Immortal, so my expectations were already high... Ahem...To be honest, I find the whole Marble Madness concept pointless and frustrating. I've simply no patience to spend any amount of time on something that was obviously designed to torture people like me. However, I must keep an open mind and attack this game just as I would any other... Maybe I've been wrong all these years?
Not exactly off to a great start, so let's take a break for a couple of screenshots...
So what's it about?
The aim of Marble Madness is to navigate a ball through six isometric mazes that feature tricks like moving platforms, vents and even "monsters" that zap you for valuable time loss. Yes, there's a timer, so the quicker you complete each screen, the more time you accumulate for the next. This idea is pretty cool and forces you to master each level the best you can. Or you could play coop head-to-head, which works well.
The controls are awkward, so you will probably miss that trackerball. Sure, I've no trackball myself, but I found the ST's mouse to be nothing less than useless as I wildly zipped about in every direction except the one I wanted. The joystick proved to be a better choice for diagonal movements, and holding down fire delivers a burst of speed. This is good for climbing slopes or avoiding baddies - just try not to fall over the edge!
Sadly, the controls aren't without their quirks, and sometimes it felt like my blue ball had a mind of its own: many times, I'd move one way only to see it go another! Plus, there are bugs, lots of bugs: level two features an invisible wall that your ball can ignore and drop down into oblivion. Level three crashed on me twice!
The controls are awkward, so you will probably miss that trackerball. Sure, I've no trackball myself, but I found the ST's mouse to be nothing less than useless as I wildly zipped about in every direction except the one I wanted. The joystick proved to be a better choice for diagonal movements, and holding down fire delivers a burst of speed. This is good for climbing slopes or avoiding baddies - just try not to fall over the edge!
Sadly, the controls aren't without their quirks, and sometimes it felt like my blue ball had a mind of its own: many times, I'd move one way only to see it go another! Plus, there are bugs, lots of bugs: level two features an invisible wall that your ball can ignore and drop down into oblivion. Level three crashed on me twice!
Not going well, is it? Well, let's take another break for some more screenshots...
Aesthetics
Graphically, I expected better from the ST. Just look at its title screen if you don't believe me - what were they thinking? The game resembles the arcade levels but feels rushed with many missing decals, bland colours, and weak shadows. It's rubbish compared to other isometric games I've enjoyed on my Atari ST.
The audio is quite poor. The sound effects barely resemble the original, and the music is irritating at best.
The audio is quite poor. The sound effects barely resemble the original, and the music is irritating at best.
Yikes, I really am not enjoying this part of the Super Pack!! Screenshot time...
The CryptO'pinion?
Okay, I know I have never liked Marble Madness - but - I have kept an open mind. Honestly, I've tried my best, but time has not healed my wounds, and it failed to deliver the slightest hint of enjoyment. Also, the ST appears to have received an incredibly lame conversion that feels rushed and riddled with silly bugs.
Marble Madness is the weakest game in the Super Pack; it's worse than Chopper X, so I think I'll be fine not booting it up again. It feels rushed and without the dedication the ST deserved. I hate it with a passion!!
































