Tuesday, September 11, 2018

Strider





Ugh, another lame Amiga port?

I remember reading the review for Strider in ST Format which basically said it was great. And, although the ST version had smaller sprites, the gameplay was faster and better than on the Amiga. I foolishly believed them and wasted my cash on a game I could not play. Boy, this was nothing more than another terrible Tiertex port I thought!! I recently gave it a silly mention and wasn't too kind when I remembered its eye-popping scrolling and ridiculous difficulty.

Since then I've mellowed - and I've also come to realise that my gaming skills suck (well, there's a shocker). So, I figured I should give it another go. And you know what, I think I'm not only older but also a lot wiser. Well, ahem... Anyhow, almost three decades have passed since I last played this game so let's see what I think of Strider today.

Before we begin, here's a screenshot of the opening start of this wonderful arcade platformer...



The first level is unique and kinda Ruskie. It's the place where you'll learn the controls and that swoosh!




Me? Wrong? Never!

Well, after several games, I still found it extremely difficult and failed to beat the first boss - a Flash Gordon wannabe. However, eventually, I did it!! But then fire rained down and halted my cries of joy. Thankfully, I beat him on my second attempt and proceeded to a whacky level that I absolutely enjoyed, but was also wishing was larger. Sadly, no matter how much I tried, I couldn't beat the next boss so that was that and I gave up [see the first part of my video recording]

For some odd reason, I felt brave and booted up Strider once again only to enjoy my greatest success. Heck, I even beat the worm thingy and made it onto the following stage - which I've never seen before. This starts off great with big cats that wanted to eat me before a giant mechanical creature thing tried its luck. Banging on the fire button proved profitable and I beat him quite easily but I died later by a circular saw which came outta nowhere. Quite unfair as it's impossible to see it approaching off-screen... [see the second part of my video recording]

Oh, how time flies and can also change the perception of many things. Games being one! Check this out...



That swoosh is absolutely superb as are the enormous monsters. Love it!!




Aesthetics

Graphically, Strider is beautiful. From the very start, it looks the part and I think they did a cracking job of converting the arcade backdrops over to the much-lower-resolution ST. The sprites are just freaking incredible - they all look impressive and some are huge. This is a beautiful game but, of course, something had to give for all that glam and that means we have a slightly reduced play area and the scrolling isn't nearly as smooth as it should be. Don't get me wrong, the scrolling is good and works very well but dies alongside other ST games, like Turrican.

The audio is tremendously entertaining, I love the beautiful tunes which are so apt for this conversion. From the very start, I was hooked, just click on the green arrow below to see what I mean. The effects aren't massive in quantity but who doesn't enjoy swooshing through each level? Yes, I love that swoosh lol. I think they did a great job all around.

Before I give my opinion this needs to be said: Dear ST Format, I've hated your review for years but today I hold my hands up and apologise!! After all these years, you was bang-on correct so please forgive me! You guys rocked and I shall blame my old opinion on my joystick skills ;p





The CryptO'pinion?

Strider is absolutely superb so now I'm tempted to whack on the trainer and play through to the end? Okay, the scrolling could have been better but the gameplay is furious and makes the Amiga conversion look dull as dishwater. Strider is sleek and with bucketloads of fun so don't be a fool and load it up right now. More fool me, brilliant game!

Klaz has a spiced-up version for both floppy & hard drives (it includes an option for faster gameplay)

Sunday, September 09, 2018

Aaargh!




Aaargh?

Sometimes, I don't want to play a life-sucking adventure or learn the ins and outs of some RPG. Sometimes, I just wanna smash up stuff and then feast on many annoying human beings. Well, today I loaded up Aaargh! by Melbourne House which is basically Rampage and we can be a giant ogre or a fire-breathing dragon.

Destroy buildings, kill attacking critters, eat stupid humans and then collect an egg trophy. Watch out for the angry yocals and various dangerous critters so conserve energy by eating what you find - or those tasty humans!! Once you have the egg, it's time for a (terrible) battle with a beastie opponent before plundering the next village.

The controls are a little clumsy because our beastie must be facing in the right direction to pick up items and perform specific attack moves. Sadly, we can be knocked to the ground far too easily which is very frustrating when waiting for him to get up - and that gives other nasties more than enough time to creep up on you once again...

It's not Rampage, but it's still fun for an hour and who doesn't enjoy burning homes before eating the angry villagers? Aaargh! might be utter rubbish but I actually enjoyed it. Of course, I'm mad but it's great fun being mad!



I found this screen pretty awkward to walk around.



This is a great level and nothing is better than killing the native peasants!!



Oh no, this looks scary. Love that face in the rock!

Wednesday, September 05, 2018

Rainbow!!



I've just been laughing my ST socks off at my oldest video recording on YouTube. Rainbow might not mean much to those around the globe but, here in dear old Blighty, it was one of the most popular children's TV shows for about 25 years. I miss Zippy! Enjoy this amazing demo that pushes the Atari STe to its limits.

Erm, honest... Anyhow, it's still great to watch. Insane, more like!! :D

Subscribe to my YouTube channel for more Atari ST videos!!

Monday, September 03, 2018

Joust




Let's go medieval!

Joust is a cracker - whether solo or with a mate - and all you need is medieval chainmail and a flying ostrich. I think this is one of those games that everyone loves so I figured that I should record a video demonstrating different versions? This also includes Winglord, an awesome take on the theme for the Atari STe.

Note: I used OpenEmu to emulate the Atari 2600/5200/7800 and Hatari for the Atari ST/e computers. My recording is best viewed directly on YouTube as each part is linked within its description.

Okay, let's start at the beginning and see what's what in the jousting world...



- A T A R I  2 6 0 0 -

First up is the Atari 2600 which I'm saddened to report I did not enjoy nearly as much as I was expecting. I don't know what it is, but I didn't gel with this version at all. Yes, the gameplay was quick and fun but I was also left a little baffled as to why I wasn't enjoying it that much. I guess that I never felt totally comfortable with the controls.

However, I will say that the sound effects are typically 2600 and very raspy! This is what I absolutely love about the machine because it's so cool. Ultimately, I came away feeling cold so this isn't something I'll return to.





- A T A R I  5 2 0 0 -

I'll always be the first to admit that I'm a noob concerning old consoles but the Atari 5200 never seems to disappoint me. Once again, it delivers the goods with a fascinating conversion that is fast and frantic but always fun and well-balanced. And it's that what I enjoyed the most for maximum, fair and balanced, gameplay.

Okay, the graphics aren't exactly pushing this machine but that doesn't matter at all. The sound effects are a brilliant step up from those on the 2600 (which I loved). The 5200 knocks it out of the park with a killer and zany experience. Looks bad, sounds great, and plays even better. What a fantastic version of Joust this is!!



- A T A R I  7 8 0 0 -

Next up is the obscure Atari 7800 and what a tough conversion this machine brought to the table. It's pretty much as you would expect, so more of the same Joust'y goodness. In fact, it looks, sounds and plays superbly well but is it a hard nut to crack. Over and over (and over again) I would fail miserably and I began to question why I bother!

Like the 5200, I found the controls perfect even if I failed to progress much (and that's an understatement). This version could/should have been the best of the lot but it's just so darn difficult. Make sure you watch my video for a hilarious end to this game - I think this sums up my luck rather well with this game?




- A T A R I  S T -

Onto the Atari ST and the boys did a fantastic job. After a peculiar title screen, we are greeted with detailed sprites and lovely animations - they sure look the part!! The gameplay is spot-on perfect thanks to awesome mechanics. This is a belting conversion that I find hard to fault because it's fun to play without the irritation of being too difficult.

I'm trying not to sound like an ST fanboy but I genuinely had the most fun here. A perfect 10/10.

Floppies can be found via Old Games Finder but install to a hard drive if you can.




- A T A R I  S T e -

Winglord by Victor Bruhn is something possibly unknown to many and it runs on both ST computers - but is best on the Atari STe thanks to Blitted graphics and lots of funky DMA sounds. There are a number of changes, like unicorns and yellow jackets so it's hardly an authentic clone. Which I'm glad of. Plus I love how the unicorns strut their stuff and did I mention that we have missiles? Oh yeah!! Winglord is a magnificent alternative to Joust.

Friday, August 31, 2018

Alien Vs Predator




Don't tread in the slime!

Rebellion's Alien Vs Predator is a 64-bit masterpiece and also the main reason I bought an Atari Jaguar. It offers a fascinating first-person experience set in outer space onboard an alien-infested spaceship. Rarely did I play as either the Alien or Predator because I almost always chose the Colonial Marine, Private Lance J. Lewis.

This marine is a bad boy who awakens from stasis in the Brig. Wondering what's going on, he conveniently finds a dead body and picks up a shotgun before speaking the line: "What on earth got hold of this guy?". Lance is very hungry and heads to the canteen on sublevel 3 only to find the place is swarming with vicious aliens!! I think it's Shotgun time?

What a storyline! I love it but we need to pause the reading for some screenshots from the intro...


  
  
  
Original and gripping storyline? Well, at least the artwork is gorgeous... Hang on, is that a pink ship?



All I need is a big gun!

Don't be scared - the ship might be overrun but we have a shotgun and there are plenty of supplies to pick up. Sadly, your clearance level is pretty lame but fumbling dead bodies could reveal hidden treasures and possibly better keycards. When all seems lost, follow in the footsteps of Gordon Freeman and use the vent shafts for a sneaky way to get around. Finally, don't ignore the computer terminals as they often contain helpful information and mapping details.

This adventure is yours to enjoy how you see fit but it will be hard unless you make a map - especially for the vent shafts which are tricky to navigate. Upgrading to the Pulse Rifle is a must and it sounds superb. I love the Motion Tracker which is really handy but don't dawdle because reports suggest another alien ship docking!! This game is big.

We aren't limited to simply being human! Choose your character race for a unique game...


Wanna be a Marine with a big gun? Of course, you do!!!

   
Or a sleek alien with speed and power? Or a big wimp who hides behind his gadgets?



The CryptO'pinion?

Alien vs Predator is all about taking the time to explore and tactical thinking. There's nothing like crawling the air vents looking for secret places or just places that aren't accessible the usual way. The game is massive and the excitement you feel when first firing that pulse rifle is legendary. These are nasty times so find the keycards, kill as many aliens as possible, and activate the self-destruct before it's too late. Be brave and don't step in the goo.

I highly recommend this wonderful FPS - just don't forget about the escape pod otherwise it's "Game over, man"!!

Did you enjoy this? It wasn't related to the Atari ST but I hope to feature more for the Atari consoles.
My apologies for the speed & quality of the video. Doing both the recording and running the emulator was a struggle for my old Mac. I had lots of fun but regret selling my Jaguar!

Tuesday, August 28, 2018

No Buddies Land





When the demoscene and game industry join forces!

Eternal's No Buddies Land was released in 1991 by Loriciel and programmed by David Boshoven who is better known as Lair from the group, Hotline. Okay, the story is silly but let's roll with it: the land is flooding and Bud is the hero of the day who must climb up into heaven to ask for help before everything is destroyed.

Five dreaded levels are about to be flooded - our adventure begins in a dingy castle before heading outside to hop his way through the trees and then up into the clouds. As each level begins, the waters begin to rise just as in games like Flood, Goin' Down With The Captain or Killing Game Show. So, be quick and get moving!!

Before any more waffling from me, let's take a look at the first level...



Level one is pretty cool but it also introduces you to the cruel mechanics and an overpriced shop!






Prepare thyself!

...for a world of hurt! This game features cruel, wicked environments, many traps, and frustrating jumps. We must also contend with moving platforms, acid droplets, spikes, disappearing ledges and much more. Not only all that, but the local wildlife is never friendly and will zap your energy with a single touch.

Thankfully, there's nothing better than arming yourself with a weapon. It's natural to see a kid carrying a pistol in any 16-bit world! Best of all, this can be upgraded (along with health and more). Yep, you heard me, there are actually shops on the way up to Heaven. Who would have thought that? Well, brace yourself because I'm told there are also hidden side games and annoying puzzles (Grr!!). Something for everyone.

Want more screenshots? Of course, you do! So here is a couple from the second and third level...



I liked level 2 the most which also reminded me of Elf but I found level 3 a killer and really annoying!!






Platforming never looked so good!

The visuals are by Bram Leyten, aka Sense of Hotline, and are stunning with incredible attention to detail for both the environment and cute sprites. This game looks incredible! Animations that are nice but Bud walks like he's rushing to the toilet - gotta laugh at his zippy legs!! Not only do these graphics knock you for six but they slide down your screen at a graceful 50fps using sync-scrolling. Thank you #demoscene!!

This method screws up my VGA monitor (real ST hardware) each time it attempts to scroll. It works dandy using a standard CRT monitor/TV. So, I guess it must be a VGA issue with my current setup?

Audio has not been forgotten and if you remember Monster Business' outstanding tunes then you're in for a treat. Laurens Tummers, aka Lotus, has done it again to provide stunning examples of timeless chip music. In fact, I would say No Buddies Land has some of the best tunes I've heard in any game. Stunning results.



Both levels 4 and 5 feature disappearing platforms which I really, really, REALLY hated!!






The CryptO'pinion?

Technically a masterpiece that proves what the Atari ST is capable of when in the hands of talented people. However, No Buddies Land isn't perfect. The controls are great but jumping diagonally can be awkward unless Bud is currently walking (YMMV). Also, knowing which ledges to hop onto isn't always obvious when some blend into the background scenery. Ultimately, with a little tweaking, everything would have been perfect.

Having said that, this is a belting platformer and I've really relished playing it. It's nothing like I first expected and is actually enjoyable, unlike that disappointing platformer by TCB (sigh). The range of levels is extraordinary with each featuring different environments that are as challenging as they are gorgeous.

A belting game, with a few niggles, but otherwise thoroughly enjoyable and highly recommended.

Download the floppy or HDD versions.

Monday, August 27, 2018

Hibernated 1 - This Place is Death





WooHoo a new Atari ST game!

Hibernated 1: This Place is Death is a sci-fi text adventure by Stefan Vogt and released for a variety of different platforms along with our beautiful Atari ST. We are Olivia Lund onboard the intergalactic spaceship, Polaris-7 who has awoken from stasis. The ship appears abandoned and has been caught by an alien tractor beam.

Text adventures aren't often my cuppa tea - my brain needs to be fed visual wonders otherwise, it wanders. But, 
I've enjoyed myself with this rather splendid adventure with its fantastic sense of humour. The parser is easy to use with a two-word command system using Examine, Get, Open, Search, Move, etc. There are shortcuts: I for Inventory and R to re-describe the current location. Medium resolution is supported but oddly not monochrome... The docs advised making a map and that is a very good idea!!

Hibernated 1 is possibly the first of a new trilogy that can be downloaded and bought. Name your own price - which is a wonderful idea - thus play before you pay. Are any interested adventurers lurking?


UPDATE: You can now purchase a physical boxed release! :-)



This adventure has a great personality with cheeky remarks using buckets of humour!



A droid is punching me and I try to examine it. What was I thinking? A nice response though!!



Yikes, what is on that computer? The last thing we need is to be quarantined for four weeks!

Like what I do? Hey, do you wanna help support AtariCrypt??

More random ATARI ST articles from the archives