Tuesday, November 24, 2015

Sleeping Gods Lie




Sticks and stones

Empire Software released this adventure game in 1989 and it's quite unlike anything I initially expected. I'd seen screenshots and was half-expecting something like Drakkhen with a typical dungeon-crawler storyline. Well, it is similar in some regards and with monsters and apt weapons including stones. I know, I know, stones? Yep, just read on!

We begin on Tessera, a world once rich and prosperous but now suffering famine, disease, and a crime wave that only Robocop could fix. Their god, N'Gnir, strangely seems to be in slumber so it's your mission to find him, wake him up, and put an end to all the madness. It won't be easy because you must battle your way through the numerous different lands and each has eight kingdoms. This game is huge so pack butties because it's unlikely you will be home for tea.

Our adventure starts from the comfort of our castle. From the outside, it's impressive but is rather sparsely decorated within. This is situated in a strange, chaotic world with most of its populace being completely barmy. All early encounters aren't welcoming but instead, a brawl without any provocation. They love to throw pebbles without any reason lol.

Okay, let's take a look at my grand castle and the second screenshot is from a peek inside...



From the outside, your home looks awesome.


But on the inside it's a bit bare, so obviously furnished by a guy!


However, the lands outside are populated by weirdos who seem to hate me?!



A game with character

Thankfully, some people are normal rather than fanatic psychopaths so, take time to talk for information. As the box says, this isn't just an adventure game, it's full to the brim with action and puzzles all set within a curious new world. In fact, there are many puzzles to be completed - such as feeding a giant mouse with mouldy cheese. These aren't brain-blasting puzzles, the information you acquire will soon fall into place for these rather odd-level guardians.

The gameplay uses a smooth first-person engine with simple controls. Use the mouse to guide the pointer: push that upwards and you walk. Push it downwards and you backtrack. As you can imagine, moving it to either side of the screen turns you around. You can use the joystick but I wasn't too keen on that. Also, if walking is too slow and you wanna run about then hit the F3 key. This isn't really "run" but speeds up time a little - not only for you but the entire game.

Exploring is a cinch thus making it very easy to get around and find helpful items, weapons, people, and enjoy a good fight. From the start, you will realise people aren't nice so practice and master your skills at throwing stones! Well, until you find something better like a sling or crossbow! I advise taking time to investigate your surroundings properly because there are many objects that you may think aren't important. Collect pebbles and why not check out those trees for fruit?

Sleeping Gods Lie attempts (very well too, I might add) to be an open-world adventure game. It kinda is with each area having full freedom to roam within each segment. Limited exits make it possible to leave and begin exploring the next area. However, it's worth looking everywhere to find helpful items or better weapons.

As you gain better weapons, you will note that each skirmish is easier but this is compensated for tougher enemies as you wander forth. The biggest tips are: rest regularly, explore thoroughly, and save your game like a paranoid madman!

Okay, it's time for some screenshots from this bizarre, yet enthralling, adventure game...



This ain't a peaceful land and most love to start fights by throwing pebbles at you!!

That pixelated mess is the first guardian. The graphics are better when you get closer!


The second guardian is freakishly cute (and hungry)



Aesthetics

Visually, I have mixed feelings. The 3D engine is quite superb and allows full exploration of each landscape. However, sprites are a different matter - unless you get close to something, they are nothing more than a wobbly mess of a few pixels. Walk up and get closer for great scaling - this is something I really admired about this old engine.
Sadly, getting close to a guardian isn't a good idea because they are mean creatures and can slay you with extreme accuracy! So, stay back and use a range weapon - unless you're mad like me and want a better screenshot. I tired my best lol... Scroll on to see an image...
Each landscape features full freedom to roam but is sparsely populated and thus feels quite barren. I'd have liked more to "look at". Having said that, this is a great first-person engine and is very smooth and easy to explore.

The audio isn't as good as it should be simply because there's hardly anything to hear in-game. I'm sure something could have been done, even if it were footsteps! Anything would have been nice - even a delicate background chiptune. Talking of that, the title screen introduction has a fantastic tune which is nothing less than gorgeous!



I later returned to try and get a better screenshot but it's a vicious beast - this is the best I got!


Then it wasn't long before the stone-throw started again lol.


A wise old man restores my faith in humanity.



The CryptO'pinion?

Sleeping Gods Lie has some interesting ideas but it's not perfect. The character integration should have been more inclusive with more depth. This aspect is nothing more than a way to pass on information rather than any kind of interaction. Also, the weird pebble-throwing battles are initially amusing but soon wear thin. Thankfully, progression comes thick and fast therefore very rewarding because the game gets better once you've found better weaponry.

There's no denying that this is an enthralling adventure and I loved exploring the lands wondering what I may find. If you have lots of time to set aside, this is definitely something to dig your heels into over a weekend. A fast-paced adventure that's perfect for explorers who are looking for something different in a weird, new world.

I enjoyed this game a lot so don't forget your pebble stock and prepare yourself for lots of mindless squabbles!

Download HDD and FLOPPY.

Saturday, November 14, 2015

YOPAZ IceStar



A brand new GEM game!

Yopaz is a new Sokoban-themed puzzler by Cedric Bourse that stars a happy chap who loves to collect stars. It's a GEM program but slick, very smooth and even features ambient sounds on 4MB Atari STe computers.

Taking place within the vacuum of space, all movement follows the laws of physics: once Yopaz begins travelling, he is committed to that direction until hitting an object. So think and take your time because you will need to use the ice blocks to manoeuvre and collect all the stars. There are other oddities, like blocks that aren't ice but will instead teleport you to a different place entirely. It always pays to study the screen before taking action. Think before you move.

Also, there is an advanced mode for those with a sadistic desire to punish their brains even more on levels that are incideously cunning. This is a brain-killing choice (I'm too scared!!). You have been warned!!

Cedric Bourse, aka Orion_ (not Orion), has a website where you can download a playable demo and he is only asking for $4 to purchase the full game. An incredibly cheap asking price for such a brilliant puzzler! A puzzler which is fun - love it.

Monday, November 09, 2015

Bootsie



A boot sector program that's useful

Bootsie, a utility by Stefan Krey that writes a boot sector on a floppy to perform nifty system init functions. These are useful for Atari's with a hard drive or those fortunate to own a MSTE, TT or Falcon. By default, my Mega STe boots up in an 8MHz "compatibility mode" which is great for gaming but pretty lame for everything else. After all, the entire boot process from start to end will be a lot slower than it could be if it was running at 16MHz.

Enter Bootsie that can set the processor speed to steroid mode and it will also do lots more cool stuff, such as CPU caching, activate the Blitter chip, 60Hz display, and much more. What a fantastic utility that helps make a computer as zippy as is possible. Download it right now from Atari ST Essential Software List.

Sunday, November 08, 2015

Ballerburg




Artillery gaming!

Whilst enjoying my cuppa this morning (in my Atari ST mug) I stumbled upon a tweet about Ballerburg, an old turn-based artillery game by Eckhard Kruse. This is an ST classic and offers addictive and strategical gameplay to blast our enemy to smithereens using basic maths to calculate speed & direction.

Ballerburg requires the ability to read German and a monochrome hi-res monitor. But let's be honest, as ST users, we are familiar with translating on the fly plus there are programs that fudge the ST's high-resolution mode. As I type, my Atari STe is running Ballerburg and I'm (trying) to teach our 6-year-old daughter the basics... Sadly, that ain't going well and I know she will be an easy victim!

Yes, I'm going to destroy her. Muwhahaha!!

 * A download is available via Eckhard Kruse's website and also Ballerburg has a wiki page!
 * I use MonoPack to enable ST High Res on my colour monitor.
 * So, you didn't believe me about my Atari ST mug, uh?

Friday, November 06, 2015

The Immortal




A thinking man's Diablo!

I have always found something appealing about exploring a monster-infested dungeon - and this is one of the best and most unique. Designed by Will Harvey and programmed by Brett G. Durrett, The Immortal offers a challenging experience but only if you survive long enough to see what's around the next corner.

We are a wizard who has been asked to help another in a spot of bother. He is called Mordamir and somehow thinks your name is Dunric, which it isn't. Will you still help him? Of course, you will, even though we later find out this means exploring creepy dungeons infested with hideous nasties intent on your demise.

Are you still feeling brave? Stop. Don't lie. Be absolutely sure before accepting the challenge this brutal adventure offers. If you're still here, then it's time for clean underwear as we venture forth into the realms of myth, sorcery, and cruelty. (Some of you might be laughing at my obvious overreaction? Tut...Tut...Tut)

Okay, let's check out a few screenshots of the sinister troubles ahead...



Do you think it's safe walking around down here? Well, you shouldn't!!



Learn how best to battle to defeat your foe. And why not chat with the locals?



That's some drop there. Best watch your step or come back later?



Welcome to a dark place with monsters and lots of traps!

The Immortal is a scrolling isometric adventure set within a creepy labyrinth of unforgiving pitfalls and ghastly horrors. I cannot stress that enough, right from the start too. These harsh characteristics will torment even the most experienced adventurer so you will witness the bloodiest of deaths at a most frequent rate. Never have I played a game like this with so many hidden traps so grab a pen and paper to make notes.

Lurking within the labyrinth are trolls, goblins and other scary creatures that want you dead. Some have exquisite names like The Shades which you soon encounter. These are a life form that hides in the darkness, only casting a faint shadow near a firelight. Are you scared yet? You should be, this is callous and ruthless.

As you can imagine, The Immortal isn't a game you can rush through. Its design dictates a need for a determined player with patience. One who will fall victim to many gruesome deaths to learn the ropes each level provides. Don't underestimate it - grab that pen and paper to make notes, you'll need them. Trust me.

This game makes my skin crawl so I'm pausing the reading for another screenshot...



Hey, I hear there is a prince in Persia who would love one of these carpets!!



You will die and die and die!

Each room is unique and has its own battles, treasures, and pitfalls - so think first, be vigilant and always on your guard. The good news is that you can often avoid a confrontation by being stealthy, but brave warriors can always use their weapons or conjure magic spells to beat their foes. Expect your endurance to be tested to the full by each level's cruelly hidden traps. Argghh, there are so many bloodthirsty traps!

Careful exploration is the key to success. Take your time but also make sure to examine everything. Who knows, an item may help later? A slain victim is a great place to find cool stuff (Hey, what's better than plundering a dead corpse?). Finally, don't forget to rest, if you see a straw bed then take the time to catch up on your sleep and enjoy forty winks. This restores health and might even produce an enlightening dream.

Sadly, there is no instant save function. Instead, successful wizards are awarded a certificate, ie level passwords. Yes, this might appear disappointing but the levels aren't overly massive. Plus it forces you to tread carefully and be a better adventurer. Oh, cheaters skipping levels will soon realise the error of their ways!

The thing with monsters is that they hate equally as you can see in this next screenshot...



Even the monsters appear to hate each other. Let's watch them fight!



Aesthetics

All visuals are by Michael Marcantel and Ian Gooding and are excellent. They've helped to create a dungeon of horrors using a dark and creepy design. Each room looks the part plus all monsters are ghoulishly drawn with good animation. I wonder how much inspiration was later taken from this old game?

Spot effects are used for many actions and various pieces of chip music by Doug Fulton feature throughout the levels. Some dislike the tunes for a game like this whereas others enjoy them. You can run with sound effects only but I fear you will be missing out on much atmosphere if you do. I say leave the music on.

Okay adventurers, it is time for the final screenshot and it's a surprising one...



I never expected a boat ride - whitewater madness style!!



The CryptO'pinion?

The Immortal is groundbreaking due to its gripping storyline, eerie atmosphere and captivating deeds. Mix in a style employing exciting action and a fascinating storyline and it's apparent why I love it so. An extremely excellent game that will provide hours of agonising pleasure as you uncover its many secrets.

The Immortal is cruel, so very cruel. Yet it's also one of the best horror adventures for the Atari ST!!

Download for floppy & hard drive.

Thursday, November 05, 2015

Rana Rama




We. Are. A. Frog. Really?

Most action games have you playing as something cool, like a wizard or a warrior or perhaps even a Hollywood hero with a deadly automated weapon that never runs out of ammo. Well, not so with Ranarama. You're a novice magician called Mervyn who has accidentally turned himself into a frog? That's right, you're a frog!

Wizards have invaded and brought with them a horde of monsters who killed everyone, although luckily they ignored this unassuming frog. So it's time for you to leggit and deal a hefty dose of revenge on these evil beings! Played through an overhead view, you crawl a dungeon battling the minion slaves of the powerful wizards.

Wanna see who you are up against? Check out these minions of evil...


   
Take time to check out your foe and find out who you're battling against.


   
Not only that but a chance to view the gorgeous artwork!!



An amphibian gauntlet?

My first impressions are of another action-packed Gauntlet clone and, although it looks aesthetically similar, it's quite different. Beginning in the upper area of this 8-level dungeon you must kill the baddies and defeat the wizards. Interestingly, only the places you have explored are visible and the baddies themselves are only seen when you’re in the same room. This makes entering new rooms an anxious moment and who knows what surprises lurk!

Monsters come in various scary shapes and sizes, starting with the humble Dwarf (I love those) and leading up to the mighty Gargoyles. All can be killed with increasing efforts and wizards need to be defeated in a Countdown-style sub-game that has you rearranging letters to form the word "Ranarama". It's not easy and later wizards are very tricky, but once won, he dies and leaves behind his rune goodies.

Magic plays its part in Ranarama and can be a little confusing at first but good ‘ol Mervyn has four categories at his disposal: offensive, defensive, effect and other powers. All movement and monster hits will reduce energy but fear not because you can cast a spell or collect the energy cells which are frequently available. Finally, use the floor-based glyphs to activate special features like a map, status and casting powerful spells. Quite confusing at first but don't give up!

Check out this screenshot. Looks a little like Gauntlet but it's... not...



As you can see, the rooms are displayed only when they have been explored.



Aesthetics

The graphics are superb with fine attention to detail and great use of colour plus the sprites are beautiful. Also, I love how each screen isn't instantly viewable in full - not until you've actually explored that region. This is a great idea and makes the journey far more interesting because you have no idea what's around the corner.

The in-game Sound effects are extremely good using a style that shows just what the ST's Yamaha chip is capable of. All chip music is by Dave J. Rogers, of Exolon and Zynaps fame, so absolutely superb stuff. Basically, the audio is wonderful and certainly proves that chipmusic will live on forever. Gorgeous sounds.

Ranarama was one of the first Atari ST games with speech (that I owned).
Thus I adore the fuzzy girl speaking. It's historically humourous but also very epic!!



I love the red eyes of Mr Froggy and each tiny character has fascinating attention to detail.



The CryptO'pinion?

If you're expecting a run-of-the-mill Gauntlet clone then you will be disappointed. Ranarama is different and offers a long-term mix of arcade action with hints of role-playing whilst venturing through the cunning levels. Yes, it's difficult but also very rewarding so expect lots of late nights - if you're brave enough to accept the challenge?

An utterly engrossing Atari ST game once again by legends Hewson. Absolutely fantastic, in every respect.

The best download from 8BitChip (hard drive)
Old Games Finder should suffice for floppy dudes!

Tuesday, November 03, 2015

ASCII art




Unreversable demo (2013) by M.E.C for Atari ST
Credits : bob_er (code) | Dhor (music) | gwEm (code/music)

I came across this rather uniquely mesmerising demo the other night on Demozoo and just had to record it. Unreversable is an ASCII art sensation accompanied by funk and dunk chip music for an outstanding experience. Perhaps most amazing is that it's only 64kb, quite incredible... How do they do it? Well, I hope you enjoy this demo as much as I did?

Unreversable is by a group of talented 8Bit'ers called Masters Of Electric City.
 (creators of Unbeatable - a monochrome Atari ST demo!!)

Wednesday, October 28, 2015

Gauntlet




Let's hack and slash!!

Gauntlet is an arcade masterpiece with a basic design that is simple, yet genius. It's a combination of a dungeon crawler with an extreme kill-em-all and this results in an unstoppable solo/multiplayer experience. Yep, 1-4 people can hack and slash through tons of hellish underground levels!! Absolutely gaming heaven.

We can play as one of four groovy characters: a Warrior, Elf, Wizard, and Valkyrie. Each has its own characteristics for strength and battling the nasties. I'm always the Warrior because he's bound to be the Samson of the group, and thankfully there is no Delilah. Each character needs to be fed, so don't do anything daft like shooting food as that seriously affects your health lol. Come on, you know how to play this classic!

Let's slap a pause on the reading for an animated GIF of Gauntlet...



A timeless arcade classic. Simple as that really.



Four heroes against millions of monsters?

The monsters are some of the most varied I have seen which adds so much to the dungeon feel. We have ghosts, demons, grunts, lobbers (I hate those!) and more. They all have their own evil attributes and are born from something called a Generator - so destroy these first to cease the onslaught of hatred against you.

The object is simple - kill the monsters and escape. We're trapped in a 100-level creepy dungeon and everything lurking here wants to eat you. So it's up to you (and any potential co-op players) to kill everything and find the exit in order to escape the hellish catacombs. Keys are littered everywhere to access to restricted areas and you shall also note the booty which is conveniently left for you, and collect it for extra points.

Finally, Death is here. Yep, literally Death himself and he is almost impossible to kill so try to avoid him if possible. This brings me nicely to the magical potions you can discover scattered about most levels. By collecting these your chance of survival is greatly improved and will certainly help during an encounter with Death. Hint: do not assume he is a single individual making a single appearance so be wise with your potions.

Before we get to the aesthetics, let's see a beautiful image from the game...



Whether demons or ghosts are attacking - this game is always freakishly GREAT fun!!!



Aesthetics?

Graphically, this has authentically crafted levels that look excellent. The monster sprites are just as good and it must count as one of the best-looking arcade conversions for the Atari ST. However, there's a price to pay for all that glam and it comes at the cost of framerate. This will drop when there are dozens of monsters on-screen at once. Of course, faster computers like my 16MHz Mega STe (and emulators) have no such issues.

I love the audio, from the moment we hear the Da-Da-Da-Daaa begin playing. I'm hooked. This is superb and good quality which is enhanced further with in-game sampled effects. Oh, I absolutely love Gauntlet!!

Right then, one final screenshot otherwise I'll only spoil you...



Argh, they're attacking from all corners of the dungeon!! Heeeeeelp!!



The CryptO'pinion?

There are two conclusions to draw here. If you're using an upgraded ST or have something fancy like a Mega STe, TT, etc/etc then you're gonna love this beautiful game. However, there is some slowdown (on the stock ST) and it will get sluggish if the screen is overcrowded. Can you handle that? I hope so!

Whether you play solo or not, this is an awesome shooter. Gauntlet is one of the best arcade games, and the Atari ST has another winning conversion under its belt. It's pure retro gaming gold and I love it!!

Stop whatever you're doing and download this wonderful game from Klaz' Hideaway (both hard drive & floppy versions). Klaz has implemented support for faster Atari computers and my own Mega STe (16MHz) delivered a far better framerate! Which transforms the game completely - it's now mind-bogglingly ACE!!

Monday, October 26, 2015

Mad Professor Mariarti




Another nutty professor!

Professor Mariarti is a 5-level platformer in whacky laboratories that range from a biological lab to futuristic space rocket development. However, as a result of some dodgy experiment going mental, everything has come to life and taken over. To make matters worse, they aren't in the best mood and have also grown body parts, like eyes and legs.

Hmm, yeah I think we better fix this problem and clear out the various labs before it drives the Professor, potty. Okay, there are four levels to choose from with a fifth only playable after completing the first four. As if!

Wanna see a couple of near-GEM green screenshots? Of course, you do...







A platformer with brains

I've been playing the Computer Lab level and there are many strange creatures populating the rooms, lots of hazards to avoid, and many puzzles to solve. Don't worry, these puzzles aren't exactly mind-blowing and are often as simple as flicking a switch. However, there are some puzzles that will require a little more thought - take a look at the massive pressure chamber which is lethal without first wearing a divers helmet. I love cunning puzzles like that.

The baddies are a most interesting bunch and quite humorous. Sadly, the slightest contact will zap energy and potentially kill you. It seems nothing you do will permanently kill them - use your trusty collection of greasy spanners and kaboom they've gone but, seconds later, they are back for more. Argh, they are evil and relentless!!

Actually, this is a good mechanic and helps keep the game interesting without any empty or boring screens. Also, weapons can be upgraded by using the terminals but that costs money so don't forget to collect any coins scattered throughout. Expect nothing less than a challenge that requires much time and effort to get the best from it.

Let's pause the reading and view more screenshots. Looks like I'm in the loony bin...







The CryptO'pinion?

Mad Professor Mariarti is challenging and addictive with bucketloads of personality. Some of the puzzles are a little too vague and obscure but you'll soon get how this platformer works. Recommend only if you enjoy a platformer that requires a little more effort from the old grey matter. But you will need lots of spare time to get the most from it.

Overall, not something I would usually go for but this is a good game and I enjoyed Professor Mariarti a bunch.


8BitChip has the download (floppy & HDD)
Update: Stickhead has a great video to watch!

Friday, October 23, 2015

Chuckie Egg II



My fave Speccy game!

After playing the Atari ST version of Jet Set Willy, I remembered that we had another 8-Bit platformer by Lothlorien called Chuckie Egg 2. This made me incredibly happy because I love the ZX Spectrum original and I even spent hundreds (thousands?!) of hours exploring and mapping its immense and whacky world that was fascinating.

Let's cut to the chase - the Atari ST conversion is awful. Okay, I guess it looks and sounds better but the gameplay is completely different because it doesn't feel anything like the original whatsoever. In fact, the controls are diabolical so guiding Harry around any room is nigh on impossible. His movements are way too fast and they altered the basic mechanics of jumping too. You know, I expected some differences but this is a joke beyond anything I imagined.

This is a car wreck of a game!! A terrible port of what was originally brilliant. Terrible is the word!! 😡

It's not recommended but, if you're feeling stupid and wanna play this game, then the floppies can be found using Old Games FinderA hard drive installable game can be found over at 8BitChip.

Sunday, October 18, 2015

Jet Set Willy



Willy is back!

Who still plays the Willy platformers on their retro computer? Indeed, they are the most respected series of 8-bit platformers ever to grace a CRT screen. Sadly, the Atari ST missed that party as people expected more from their 16-bit computer by the late-80s. A fact that saddens me somewhat if I'm brutally honest as we missed out on a classic.

Yep, Software Projects never released the game because they felt people's expectations had changed since 1984? I see their point, I really do. However, it's a massive shame because the game is timeless. I will always love this platformer.

Actually, the Atari ST game was completed but simply not released. Until now! The screenshots you can see are of the Atari ST game, a perfect replica of the original. Yep, it fully mimics the same gameplay style without unnecessary bloatware "improvements". This means it plays, looks, sounds and "feels" just as you remember playing in 1984.

Matthew Smith had nothing to do with this release as it was coded for the Atari ST by Carl Whitwell and Paul Taylor. Best of all, this was during their university years. Wow, take 5 mins to think about that fact for a moment... Can you imagine programming this game possibly as their coursework? Perhaps it was just a side project to keep them busy.

Wait, are you disappointed how the Atari ST game looks? Perhaps you expected better 16-bit aesthetics with more detail & colour?? Stop, slap yourself right now!! Did you forget about our version of Chuckie Egg II...

Okay, I should help Master Willy clean up his messy mansion. Maria is quite angry so wish me luck...

* Download JetSet Willy from my own Dropbox file server.
AtariMania has an interesting piece of text to read on its website.
* Here is a pretty darn cool map of the entire Willy Mansion. Ahh, the memories!!
* What? Do you want Manic Miner as well? Then click that link ASAP!!!



I thought this room would be tough but it's easier than it looks.


One of the coolest screens this (for me). I don't know why but I love it.


I remember reaching this screen on my Speccy as a kid - waiting for the hoax!


I tried the code... but it didn't appear to work. I wonder if the hidden gem is still here?

Saturday, October 17, 2015

The Chaos Engine




Is it time for another ripoff?

Not too dissimilar to Gauntlet, is The Chaos Engine which the Bitmap Bros released in 1993. It's a top-down arcade shooter where you get to choose from a selection of characters before running around levels with only one purpose, killing baddies! Okay, there is a [minor] puzzle element but this game is about reaping death!!

It's now that I can imagine the look on your faces. Why attempt to take on Gauntlet? I know, read on...

"Sometime during the last century, an experimenter with time, space and early computers created a bizarre machine. The inventor's name was Baron Fortesque The machine was... THE CHAOS ENGINE!

Although primitive the machine became incredibly powerful and went crazy, turning ordinary humans and household pets into razor-toothed, armour-plated killing machines."

Here are the characters; you can be one of six mercenaries each with their own skillset. Chose wisely...


 
 
 



Who ya gonna be?

Each character has its own unique skills so I advise that you should play each one to find out which you prefer. Personally, I tend to prefer the Mercenary or Thug! Each of the environments is extremely interesting, both their wicked mechanics and beautiful visuals, helping to create a wonderful Victorian England theme, etc.

Co-op is enabled whether you play solo or with friends and it works a treat. I love having a computer-controlled player alongside you and that extra firepower comes in handy. That helps, especially in the later levels, and is implemented well without ever taking over. However, it's embarrassing when he grabs the coins so quickly!! 
Argh, this is one of those games that demands practice before you can even think about beating it!

Hey, I think it's time for a couple of screenshots...



The first level is brilliant but things soon become much harder from the second...





Bitmap aesthetics!

The graphics are literally outstanding. From start to end, such beautiful artworks, detailed sprites and gorgeous landscapes. I love each of the environments which have all been enhanced for the lovely Atari STe by using the hardware scrolling and extra colours. One of the best-looking games on the Atari ST/e. Period!!

The audio is pretty darn cool. The chip music is something that stays in your head all day and the sound effects do their job well. However, I must admit to being a little disappointed that this talented bunch failed to use the DMA audio for sampled sound effects. They're already utilising the STe so why use the DMA for samples?

So, it looks and sounds great especially when played on the Atari STe. Agree or disagree? Let me know...



I struggled with the third level and even more with the frantic fourth. So tough!!





The CryptO'pinion?

I have always ranked the Bitmap Brothers as one of the best 16-Bit developers and the freakish charm of Chaos Engine certainly helps to prove that. I cannot say whether it's better than Gauntlet because it is similar but different. It's marmite and I personally think people are going to find themselves split over these?

My only gripe is the difficulty on later levels which I fear is over the top. This means I must reach high on the cheat shelf, which isn't really good when you think about it. However, there is a passcode system which is a fantastic feature. Overall, this is a remarkable and addictive shooter stuffed full of action. I love it!!


8BitChip and D-Bug have created hard drive installable games which are superb!!
Chaos Engine floppy disks: Adrenalin #37A  #37B disks.

LEVEL CODES
World Two = T6MV6J4LGLCZ (Thug + Mercenary)
World Two = 73VBPXY1PZV1 (Brigand + Navvie)
World Two = QLVKM4YKJQVS (my own code!)
World Three = 4WQZTTRG61MZ (Navvie + Gentleman)
World Three = 2#YNLN7SR94W (Navvie + Brigand)
World Three = JSP99G416LY2 (I've no idea where I found this!)
World Four = PK2R9J6G5W4K (Navvie + Gentleman)
World Four = C8737KFPBCDB (Navvie + Preacher)

ST Format has a guide and a walk-through solution (issues: #51 #52 #53 #54)
Bitmap Bros have a cool website with maps, guides and more.
Let's Play has a great page with loads of info.
I love this game so much that I went "out" and bought the Apple Mac version.

Thursday, October 15, 2015

The Mercenary Site


Update: Paul Woakes sadly passed away on July 15th 2017. RIP †


The Mercenary Site

I love finding websites that are active and buzzing with great content - especially for games that were available for the Atari ST. The Mercenary Site is run by a great guy called 'Symoon' and it's dedicated to the entire Mercenary series. He's a bit of an obsessive addict and it shows when you browse his immense website!

Personally, I'm all about the second game - Damocles. What a cracking Atari ST game thanks to an excellent open-world environment that isn't hampered by linear restrictions. Yep, you're free to do whatever you choose and however you choose to do it. And that's something that holds dear - because I'm a sucker for messing about :)

Before you rush off to his website, we chatted and I asked him a few questions about it...

My site is horribly old but, to me, the content is more important than its look - and spare time is a rare thing these days ;) .... (we then began to talk about Hunter!) ... I also have fond memories of Hunter, except that the energy was dropping way too fast! I cheated to stop that and finished all the missions a long time ago. Really good fun using helicopters or hovercrafts!

There isn't much to say about me - I can't call myself an active Atari ST owner. But my brother bought an Atari ST and we mainly played games with it. I remain attached to it, but not as much as I am to my very first computer (the Oric!). You'll find a few occasional posts from me on some Atari forums under the nickname Symoon, but nothing worth talking about really ;)


I began the website around 1996, learning HTML to make a solution page for Mercenary III while I was doing the compulsory military service in France. I had struggled so much to get my copy of Mercenary III (I guess it hasn't been imported at all in France then) that I played it and found a way to complete it with all the solutions. There was almost no information about Mercenary III on the Internet at the time, and I had discovered the great Mark Sachs' guide to Damocles which inspired me. So it all began as "the Mercenary III solution page", designed in the same way...


Then the site grew little by little, as I added content very quickly thanks to many, many contributors. I recently read old emails and was puzzled at how many people wrote to me about it, and how interesting many of the messages were. I got in touch with many people from Novagen (first was Mo Warden), all very kind, and even met some of them. I'm so sad that Bruce Jordan, who lead the Novagen company with Paul Woakes, passed away 9 years go.


Firstly, because he really was a friendly man! Of course, on more Mercenary-driven motivations, because he was a great source of information. The MDDClone, that appeared around 2002, also was a source of real motivation. Its author hadn't been here, I might not have kept updating the site so long - and certainly not with so much detailed content.


What I loved about the games? I can't tell you really, I'd say the freedom feeling, and the first-person 3D which put YOU in the world (it wasn't that common at this time). The fact that a whole world was created for the player to simply walk around and the mix between adventure and some kind of flight simulation too. Also, it's humour. As a French young man though, I didn't always notice or understand the fun there was in Benson's words!


I was visiting each and every location hoping to find something significant at any corner. I found (and still find) it amazing that a whole universe was there on a disk. Thanks again, I hope you spend many pleasant hours in the Gamma system soon!

Sunday, October 11, 2015

Black Lamp




Fancy a medieval adventure?

Let's cut to the chase: you’re a clown. Yes, a clown. Well, you are plucky Jack The Jester who happens to also be in love with the Princess, Griselda. Sadly, she will never look at you with the same love-struck passion (probably because of that silly costume you are wearing!). Fortunately, for you, the kingdom of Allegorid was attacked by dragons!!

Since when was that fortunate? Well, they stole all the magical lamps which helped to protect everyone in the kingdom from evil. This also includes the most acclaimed lamp, a cherished and powerful Black Lamp. Of course, it does! So, let's get going and rescue our dolly bird princess Griselda. Fail and death awaits you... great storyline, uh?

Okay, enough reading because it's time to see the first screenshot...



The thing I adore about Black Lamp's visuals is the detail - from backgrounds to sprites!



How about a medieval nightmare!

Black Lamp is your typical flip-screen platformer with ledges to hop on, ladders to climb, items to collect, monsters to kill, and hundreds of rooms to visit as you undertake the honourable lamp quest. Interestingly, once our plucky jester ventures outside, that changes into a scrolling platformer as we walk the castle walls, woodlands, and streets. Various bonuses are offered for points and also special abilities like increased firepower and invincibility.

The monsters all reign supreme and this is perhaps the game’s greatest and possibly most annoying characteristic? Not only are their numbers countless but their assaults are relentless as they never cease!! Wherever you go, they appear like magic - that is a little odd because they don't need to open doors and can walk through walls. So this means there is literally no safe place that can offer a quiet moment of refuge which is brilliantly insane but can also be OTT.

Basically, this ain't no boring yawnfest and will entertain throughout. Let's checkout another screenshot...



Beautiful locations and lots of monsters to kill. Just look at that ogre!



A beautiful looker?

Throughout your adventure, the graphics are constantly awesome and feel like a cartoon chronicle of England's medieval age. The monsters are the most alluring you could hope for - so charming! My favourites are the Imps and Trolls which are bewitching to watch with beautiful animation. It's hard to imagine better than this on a 16-bit platform.

The audio is perfect. Not only is there an incredible theme tune but, all in-game sound effects are zappy and exciting. Do I need to mention the in-game music? Like, wow!! Greensleeves, the olde English folk song. Wow, the audio is superb!!

And with that revelation out the way, let's see the final screenshot before the gripping concussion...



Black Lamp was one of the first games I saw after leaving the Spectrum. Can you imagine my joy!



The CryptO'pinion?

Black Lamp is a brilliant game but it's not perfect. But what is? My beef is with Jolly Jack's controls that can be slow to react due to his (superbly) animated movements. Imagine that you are walking right, and need to turn left to kill oncoming monsters. Well, this action cannot immediately happen because his walking animation must finish first.

Having said that, Black Lamp is up there with many other ST legends. It's a classic and nothing short of a fun-filled, hectic adventure which also looks and sounds amazing. Sure, the aesthetics don't matter, but it's good to have them isn't it? I think everyone should play this platformer and experience just what the Kingdom of Allegorid offers - it's challenging, addictive and very rewarding. You won't regret booting up Black Lamp whatsoever, I guarantee it.

One of my favourite Atari ST games.
Available on both floppy and hard drive.

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