Saturday, September 17, 2016

Frogger






Turning back the clock to 1981

You know, it feels like I've been beta-testing Frogger forever, but it's finally complete!! Yes, we have the official release of Frogger by Scott Clifford. Do not expect a cheap knock-off because this is about as accurate as it gets with authentic visuals, sounds, and playability. I'm sure every fan of the arcade game will adore this brand-new conversion. Plus, it's 2016, and the Atari ST is getting new games released - which is incredible!!

Frogger is such a simple game, but let's take a wild stab at the gameplay basics...

Leapin' Frogger! Home may look like it's only a hop, skip, and a jump away, but looks can be deceiving. First, there's a dangerous highway to hop across, full of fast-moving cars & trucks. Then there's a swirling river to leap,  full of frog-eating creatures. How's Frogger going to get home safely? By letting you hop him on his way. Guide Frogger safely through this perilous journey, and you'll jump for joy!

The object of the game is to hop as many frogs to safety as you can - and to score the most points along the way. Each time you bring 5 frogs home, you'll hear a short tune.  Then the game will continue at a more difficult level with your remaining frogs. The traffic will be more difficult to cross. There will be fewer floating objects on the river. Frogger-eating snakes will also appear on the riverbank in progressively more difficult levels. The game ends when no frogs (lives) are left.

Your score is shown at the bottom of the screen throughout the game. Points accumulate as follows:

Jumping Frogger forward = 10 points
Jumping Frogger home = 50 points
Jumping 5 frogs home = 1000 points
Taking a lady frog home = 200 points
Eating a fly = 100 points
Extra points for time left = 10 points (per remaining second)



I love the information screens - plus, how authentic is this? Amazing conversion.




2016 and the Atari ST is alive & kicking!

Frogger should work fine with every model of ST computer, but it's only been tested on the Atari ST, Atari STe, and Mega STe. So please let us know if there are issues using one of the super-speedy computers that neither Scott nor I can afford. Atarimania now has the download, so enjoy gaming like it's 1981 again!!

This is an authentic and wonderful arcade conversion of Frogger. What's not to love?

Update: You may be interested to know that Scott is now a member of Effect and has been interviewed by AtariCrypt!! He has worked on many demos that you need to check out, like the amazing Turrican Music Disk. He currently has RAIDEN in development specifically for the Atari STe.

Friday, September 16, 2016

[A]tari [G]ame [T]ools






Feel the power of the Atari STe!!

Here are new videos made using "AGT" by Douglas Little. A.G.T. stands for Atari Game Tools and is intended for the much under-utilised Atari STe. Each video shows the potential of this jaw-dropping game engine. Doug has a thread on Atari-Forum detailing more information. He also has a Bitbucket website with tutorials.

Doug has an impressive history, and it's amazing what he is doing with AGT. I can only hope the Atari community picks up the gauntlet. Can you imagine what new games we could play! Staggering potential...

  • Full support for the Atari STe hardware.
  • 8-way (or 4-way) scrolling.
  • Horizontal-only scrolling.
  • Overscan- Increased resolutions.
  • Vertical-only scrolling.
  • Scroll rate from 0 to +/-16 pixels per frame on each axis.
  • Map size up to 32768 x 32768 pixels.
  • Highly configurable for different kinds of games!
 


Friday, September 09, 2016

Where Time Stood Still






8-Bits of joy!

Where Time Stood Still is one of those games that bridged my transition from the ZX Spectrum to the Atari ST. This adventure was developed by legends Denton Designs and published in 1988 by Ocean Software. Denton Designs came out of the ashes of Imagine Software - I spent my youth playing/mapping their games! I really miss playing The Great Escape, which sadly never made it to the Atari ST.

So the story goes something like this: our plane crashes on a remote plateau in the Himalayas. You and three passengers survive the wreck but find yourselves in a land inhabited by prehistoric creatures, dodgy bridges, quicksand, rock-hands, and strange tribal dudes who are angered easily at their new white friends.

I bet you're wondering about the graphics? Don't, you idiot! That doesn't matter, so read on...



Day and nighttime zones don't slow down our family of budding adventurers!




Let the adventure begin!

Familiarise yourself with the user interface, showing health/ammo, and it will assist when you might consider eating, drinking, or resting. The display is easy but will initially be confusing, especially the inventory/etc. Control can be used either with the mouse or the joystick, but I found the latter was the best.

Your name is Jarret, a classic hero who has a chiselled jaw, muscles, and designer stubble! The other people are controlled by the computer and follow wherever you go, so long as they're happy, fed, and content! Each person has their own unique personality - Clive is a rich man who moans and tires easily. Gloria and Dirk are a couple in love, and I hear Dirk has some language skills, too. Well, so long as he has Gloria to keep him happy.

The characters are ace and add, erm, character to the adventure. When you begin and are wondering what to do or where to go, don't. Experiment and take a gander at your surroundings. Check out items and see what you are capable of carrying and doing. Hey, common sense is not included; bring that yourself!

  • Grab the rope at the start otherwise, you might get into bother crossing a bridge.
  • Surprisingly, it's often possible to run away from dinosaurs!
  • Refill your flask in the river.
  • Just because someone (chubby) is moaning, he can be pushed to continue on...
  • There are two types of natives and the first are the friendly guys!
  • Keep moving in the swamp - don't stop!
  • Wandering hands love a piece of fresh meat!


Right then, this bridge looks completely safe, so let's go... Ahem...




Sounds a bit boring?

Hardly. This game is brilliantly designed and will be played over an enormous map, so exploration is the key to success. Not only should you make a map of the area as you venture out, but take your time; there is much that isn't as it first appears. Look out for anything useful that could assist in some way. Think ahead.

But be a careful explorer - what's your rush? Who knows what nasties are around the next corner or if the ground is even safe to walk on? Rocks fall, things break, and even the natives aren't always guaranteed to be nice. Coming face-to-face with a dinosaur is a scary moment, so perhaps it's a good idea to be stealthy? A longer route might be a safer route? Hang on, I see woodland nearby that would be great for cover and shelter.

Be a people person, don't forget about your team and their morale. They’ll let you know when they need rest, food, water, or if they’re injured. They are needy and a bit clumsy, but that doesn't mean you should pander to their every request. Push them harder, without being a slave driver, because tired people are often grumpy people. And grumpy people are harder to control and often go off by themselves.

Take your time, check out the inventory, and have a recon of the area. Let's pause for a screenshot...



Bugger, I've lost all my friends, so I'm going to sit here and sulk!




Aesthetics

Visually, you might be confused by what your eyes are seeing. No, this isn't a trick using a ZX Spectrum emulator. Yes, it looks almost the same at first glance, but there are many 16-bit differences, along with other improvements: better scrolling and a higher detail level. Having said that, these aren't massive improvements, so the game is faithful to the original as much as it could be (without being a clone).

The music is by Fred Gray (he of Black Lamp) and is ace, so it perfectly suits the style and atmosphere. However, if you so prefer, sound effects can be used instead. Unless you're mad, stick with the chip music!

This game tricks your ST into thinking it's a Speccy? Well, can't argue with that. Screenshot time...



Watch out, you don't slip and die!




The CryptO'pinion?

I've been playing throughout the "summer" and made significant progress: my team has made it through the swamps, found a box of dynamite, ran like a girl when hearing a scary T-Rex, and chatted with the locals. Then a hand came out from nowhere and choked me to death, which forced a rethink of strategy. However, advancing across the river wasn't a good idea when hungry natives were waiting. Imagine being eaten alive?!!

As you can tell, I am really enjoying this, and I can sense victory is close. You know, this is what a (hmm) open-world game should be like - potential to have your own unique adventure. Where Time Stood Still has it all, and I feel I should be wearing a butchered animal skin when playing it. A truly fantastic adventure game.

Download for HDD or FLOPPY

Thursday, September 08, 2016

Gobliins 2





Funny creatures with funny expressions

My latest addition to my collection is Coktel Vision’s Gobliins 2. The cover is cheesy, as intended, with their silly faces and creepy expressions. I only wish the sticker on the left wasn’t there; I can see eyes watching me! (I hate it when they put stickers on boxes.) Overall, the box art is absolutely superb.

I’ve never played a "Goblins" game, so this is new to me. In this sequel, a demon king has kidnapped The Prince (a bit of a buffoon), but the gruesome duo, Fingus and Winkle, will save the day. This is a unique "co-op" adventure, and I’m eager to play it later. [Grab the floppy or hard drive downloads]

I wasn’t sure what to expect when I booted it up. It’s different and comical, but also shares characteristics with other point-and-click adventures like Lure Of The Temptress. I wish I had bought both Goblin games so I could play the original. Ah well, one day... For now, a download will suffice! ;-)

This looks incredible, though, and I'm excited to play it. Let's view some box/screenshots...


Can you imagine seeing the back of this in a shop? It's so "buy me!"


The manual is short but straight to the point with information and lots of tips.


Ah, the previous owner marked his possession!! I wonder who S Scott is?


Codes to stop crackers? Well, maybe not, but definitely to annoy legit buyers!



Well, I think he's choking a chicken while a giant sleeps under a tree. Nice scene!



LOL Just look at the old dude in the window. Awesome artwork.



This game is certainly living up to my expectations. I'm having a blast!!

Retro Image Tool







Argh, why are there so many different formats?

I recently found a video by Sascha Springer, aka Anima, who has created a tool to convert any type of picture into the Spectrum 512 format. This can then be loaded on your Atari ST/e with astounding results!!

These 3 pictures I created for my Atari STe are now in Spectrum format (extended palette). Fantastic results, I'm sure you'll agree. Give this extraordinary tool a playtest to see what you can create/convert.

Check out the other two images below that look ace on my Atari STe. Enjoy experimenting!!


Watch the tutorial video before using Retro Image Tool (use Chrome).
View any 'SPU' image using his slideshow program (any Atari ST/e computer)


  

Wednesday, September 07, 2016

Pommitus





Pomm...what?

I recently read a post on social media by Tatu Salmela, the creator of Pommitus, which he developed back in 1996. It turns out he learned programming by reading ST Format, and he’s still actively working on and improving Pommitus to this day. Since then, it has been converted from Finnish into English.

Pommitus is a multiplayer strategy game where you use calculated tactics to bomb your opponent. Initially, I wasn’t impressed with the user interface as I often clicked outside the control box and accidentally fired. However, it quickly became second nature and was a blast blowing up my neighbour with great ease. The sound effects are minimal but effective, and the monochrome graphics are sharp and detailed. Of course, you’ll need a monochrome monitor for the best experience. Being GEM-based, it should work on all Atari computers and even supports those fortunate enough to have a maths coprocessor.

Oddly, an emulator like Hatari might run Pommitus slower than a real Atari ST, but that is easily fixed by flipping the CPU setting to 16 or 32MHz. Erm, nothing ever beats the real hardware...!

I’m incredibly impressed with Pommitus and so grateful Tatu shared his work with me. Here’s a bit of exciting news: he’s developing a new Atari ST game similar to Pommitus that will run on ST Low. It’s still in the early stages, but I’m thrilled to see another Atari ST game in development. Watch this space, folks. :-)

Tuesday, September 06, 2016

Spontaneous Compression





A brand new album

Say hello to the third album by YM-Digital, Spontaneous Compression, released yesterday, featuring nine tracks of awesome audio for us to enjoy. Of course, each track was created using Atari ST computers!!

01. AdraSTea Orbit (16,61 kHz)
02. Cell Synthesis (16,40 kHz)
03. The Lost Confidence (50 kHz)
04. Aomi - The ST Version (16,40 kHz)
05. Yellow Leaves Are Falling (16,40 kHz)
06. Neutralizer II (16,40 kHz) / original composer: Rudolf Stember
07. Digiloo Digiley (50 kHz) / original composer: Kemal Ezcan
08. Draconus - The ST Cover (22,75 kHz) BONUS TRACK / original composer: Adam Gilmore
09. Aomi - The STE Version (50 kHz) BONUS TRACK
Total Time: 32:33 min.

All songs (except "Aomi - the STE version") were recorded using an ATARI 520ST computer (YM2149).


Wednesday, August 31, 2016

BeGEMeD






Dear puzzle fans, brace yourself...

Forget playing Candy Crush on your phone because something better is out on the Atari STe. It's called BeGEMeD and is a twist on the Bejewelled theme by Alexander de Vries. It's a new game for the Atari STe with 16 beautiful colours and DMA sound effects. Those familiar with the genre will love this version because it plays brilliantly and is challenging - without irritation or frustrating mechanics. You'll be playing for hours!

The graphics were designed by Carnivac, and it's difficult to believe that he used only 16 colours. The quality is superb, so it appears there are far more on-screen. This talented use of colour is impressive. Accompanying the lush visuals is music by Dma-Sc, one of my favourite musicians, and it's mesmerisingly awesome. We also have familiar sound effects as we play. This includes samples letting us know how awesome we are.

Hey, let’s check out the readme…

Nice of you to visit this text, it will give you all the basic information you need to know to get started. Don’t worry it's easy so you will get the hang of it very soon!!

We are visiting Jack Bright, the castle lord of a medieval castle. He has already lived there for a lot of years and the castle needs some work. But his cash flow is a little bit on the downside so to earn some cash he has to swap gems for it.

He has lots of them hidden in his castle but it is a real mess. They are just piled on top of each other in no order at all. To swap them for cash he has to sort them out! But he can only do so if he has 3 or more of the same collection.

How does he do that? Well simple, just align 3 or more gems horizontal or vertical. For every successful swap, he earns those coins. Click the gem you van to swap with one of its neighbours and then choose the one you want to swap. Or even better just drag it over the other one by holding the mouse button, it both works...

As the coin meter reaches the top you have earned enough cash to go to the next level. The aim of the game is to reach the biggest high score of course.


The CryptO'pinion?

I contacted Alexander to thank him for developing this, and we got chatting! It was only a short time before I was beta-testing a new version - I'm thrilled to report numerous bug fixes and extra features.

This has been a blast because Alexander is a cool chap and I'm honoured to have played a (tiny) part in producing a fantastic and addictive puzzler. I'm confident with the following statement: BeGEMeD is one of the best Bejewelled games there is. A fantastic puzzler that looks and sounds as good as it plays.

Don’t waste any more time and click the link below this text. NOW!!


AtariMania has the latest download




The first screenshot... what a nice display with lovely colour and design!



The second screenshot... It kinda looks the same as the first, doesn't it? lol

Tuesday, August 30, 2016

Saboteur III - The Egyptian Mission






Durell on the Atari ST?

Saboteur 3 was released in 2012 by Shadow Team for the Atari STe and Falcon (also STfm, if you have a Blitter and TOS 1.04). Developed by George Lefèvre [Shadow 272], with graphics by Mister DID, and music by Mathieu Stempell [DMA-SC]. It's obviously an unofficial fan game based on the original games by legendary Durell Software. Incredibly, it was programmed using GFA Basic, a tool known for many great games.

Right, I’ll begin by saying I’m a massive fan of Saboteur 2: Avenging Angel. I played to death and mapped it, so I'm excited to see this release. Although I'm anxious and wondering how it will compare.

Saboteur III: The Egyptian Mission takes us into an ancient world, looking for fragments of a key to unlock a treasure-filled sarcophagus. However, somebody has rigged most rooms with traps! Beware of killer spikes and scary creatures like mummies, bats, and scorpions. So don't expect this quest to be easy - ha!

Let's pause the reading for a screenshot...



Ok, let's begin the mission... Yeah, that means killing Mummies!




Authentic or worse?

Each room looks like a surreal retake of the original. I like the design layout employed by most rooms, and there's always something that needs to be kicked to death using my ninja skill set. Looking at the map, Saboteur 3 is smaller than the previous games on the ZX Spectrum, but who cares about that?

Movements are kind of what I expected: down/fire makes our ninja hit under the belt without using the kicking mechanic. A slight change, yet not damaging to the playability. In fact, the joystick controls are responsive, and I'm impressed by the fluency of our actions, helping make it feel authentically pleasing.

I expected differences, but some irk me: like falling off a ledge. That is instant death, rather than draining you of (replenishable) strength. Yes, I miss that red bar and wonder why it was dropped. Also, I fail to see the point of those spikes that pop up to impale you each and every time (even during mid-jump!!). However, the most annoying oddity is the ladders because too many of them go nowhere, and that's just absurd.

Quite harsh, eh? Better calm down a bit and view another screenshot...



As you progress, things get odd and very difficult! Perhaps too difficult?




Aesthetics

Visually, it's superb, albeit overly colourful in places. Or is that how Egypt looks! I'm glad they didn't try replicating the original look and style (can you imagine the horror of monochrome graphics?). The characters and their animations are great, which makes kicking the baddies to death an absolute joy!

The in-game music is by Dma-Sc and thus a beautiful example of his extraordinary chiptune talent. I would have liked an option for (DMA) effects to play alongside the music, but I'm being rather picky! Sorry :p

I think we've got time for a screenshot? How about one of me, dead...



Sooner or later, I usually end all my games looking this good! ;o)




The CryptO'pinion?

Saboteur 3 is a good platformer, but far from perfect. I fear hardcore fans will enjoy picking at it, as many Saboteur characteristics are altered or missing. However, this is still a great game in its own right, and I think that even Clive Townsend would enjoy playing this alternative take on his classic game. I sure did!!

A challenging platformer; admiringly recommended for both Saboteurs and Ninja wannabees.

Grab the download if you think you're tough enough!
I've recorded a cool gameplay video!

Sunday, August 28, 2016

Creatures






Cute & Cuddly Gaming

Somewhere in the far reaches of the universe is a planet called Blot. Much like Eden, this is a wonderful place; everything is perfect, and everyone is happy. The inhabitants are creatures called the Blotians. However, for some peculiar reason, these guys got bored with their paradise and wanted something better, so they came up with the daft notion of a new identity on a different planet. They're now called Fuzzy Wuzzies!!

Creatures was released in 1992 by Thalamus and programmed by Philip Watts of WJS Design. Yes, he of Leander and Ork, two decent scrolling games you should definitely check out.

What these sad creatures didn't realise was that evil demons already lived on this new planet. And they are a bad-tempered bunch, too! Needless to say, they should have been happy where they were because everyone had been captured and awaited a cruel and bloody fate. You are Clyde Radcliffe, your breath stinks terribly, but it is your job to rescue all of your simple-minded friends from these fiends! Good luck, you'll need it.

What an insane story, so let's view an authentic screenshot taken with my phone...






Actually, this is quite sadistic!

Clyde is the cutest thing and is equipped with a rapid-firing weapon, which is handy because many of the baddies annoyingly take numerous hits. Power-ups are available. I love the 'wriggler', but there are many others to choose from. However, your superpower is the funniest weapon of all. Press and hold the fire button to breathe bad breath over anything that gets too close. A bad-breathed hero must surely be a first?

A good tip for Creatures is to not rush. The enemies can take more than a few hits which is a little weird and can often feel a little OTT. Try to kill what's already on the screen before moving on and being overrun by evil cute critters. That's a simple and obvious tip, but there ya' go. Take it or leave it!

Controlling Clyde is a cinch thanks to great joystick controls and fantastic level designs. The monsters come in all sorts and manage to bring a smile to this ugly mug of mine, thanks to great attention to detail and cruel personalities. End-of-level scenes are particularly cruel (but funny), but employ a harsh time limit before a fellow Fuzzy Wuzzy meets their bloody death at the hands of a sadistic demon!

Wait! It's not screenshot time. Oh, no, let's jazz this up with a video recording...






Sexy Pixels & Smooth Audio?

I love the lush aesthetics with beautiful colours and artwork - the attention to detail is amazing. Wow, the sprites are as cute as they are evil and never fail to impress. However, everything might look nice, but is spoiled by push-scrolling! Sure, that method works fine for games like Rick Dangerous, but not here.

The audio is excellent with a theme tune that has you bobbing away to its funky beats. The sound effects are making use of the DMA hardware - if you're lucky enough to own an Atari STe? They are ace!!!

Let's break up the silence! The shock of that push scrolling means we have another screenshot...






The CryptO'pinion?

Creatures is enjoyable with well-balanced gameplay and a sadistic sense of humour. However, it was originally designed as a scrolling platformer, and a scrolling platformer needs to SCROLL. It sadly falls short of the mark compared to other versions and appears to be a rushed port. Maybe I'm too fussy? Tell me!

Don’t get me wrong, Creatures is a worthwhile game. It has a humorous theme, good controls and audio. However, it's a shame they didn't make full use of the Atari STe. Or even push the STfm like so many other companies did with their platformers already released. Disappointed in Thalamus.

Help Clyde and grab this for floppy & hard drive.

Saturday, August 27, 2016

Annex






DM meets Doom!

Annex is a first-person shooter published by LAPD in 1995, and attempts to blend together the action of Doom with a little Dungeon Master thrown in. Nasty aliens have taken control of the science space station, Annex. Guess what? It's our job to kill every last one of them whilst fixing the life support reactors.

At first, I didn't think this would work using 90° turns, but it works out very nicely. Movement is performed using a combination of the keyboard and mouse: the keyboard walks and activates switches with the used mouse to aim and shoot. As you can imagine, this works well, and whenever a bad guy sees you, they actually speak. This conveniently acts as a nifty "heads-up" alert so you're not taken by surprise.

The graphics are great, but lack variety in both colour and texture, so things tend to look samey after a while. Sadly, there is also no map function to help - the docs suggest making your own. A very good idea.

I like the way it combines action with adventure, but you need a pen and paper to map as you explore. Far from perfect, but fans of the first-person shooter genre should definitely take a look at this. Annex is fantastic!

  • AtariMania has a download available from their Atari ST database.
  • Zogging Hell has a nice selection of the LAPD library.

Friday, August 26, 2016

Floyd The Droid






One of my earliest purchases

Floyd the Droid was developed in 1986 by Paul Lay for Analog Software. We're a droid who loves to explore, but this trait got him into trouble, so now he's stuck inside a (wait for it) topo-dimensional converter. So you're alone in the void of whatever this existence is and surrounded by weird enemies intent on our death.

This game is simple: shoot everything - robots, spaceships, C64s, etc. We begin each game with 75% health, which increases with enemies killed. Sadly, it also decreases if you bump into them or if you shoot an Atari logo. Kill everything and move on to the next level to do it all over again at a faster rate. Don't panic!

Interestingly, you can hit F1-F6 to start on the following stages: 1, 10, 20, 30. 40 and 50. Loved that!!

The graphics are basic, but it's all about the sprites, which are huge and beautiful in their own weird way. The music is insanely awesome. Insane, because it's so zany and weird, yet I leave it playing - I love it. There is also speech, which is quite superb for such an early ST game and is excellent. A lot of love went into this.


Overall, it's a little rough around the edges because it's an early title, but this is also a piece of Atari ST history. I enjoy frantically blasting a relentless hoard of invading oddities - it never gets old, and it's so addictive. This is ancient retro gaming at its best, so hit that fire button and try to last as long as you can!!


I managed to find the original of Missing One Droid, and I just had to buy it!!

Thursday, August 25, 2016

Frontier: Elite II






The End Of An Era...

After a worrying delay, Gametek released Frontier Elite II in early 1994. It was unlike most other games due to its sheer size within creation. Yep, that's right, a whole universe of near-countless stars to explore, which basically meant long gaming nights were ahead (over the decades and through to the present day!)

The story begins like this... Commander Jameson has sadly left this realm, and you came along just in the nick of time to reap the benefits of his will reading. Being his favourite grandson, he left you 100 credits with strict instructions to stay clear of Vegas. He also left you his pride and joy, an Eagle Long Range Fighter - be careful and don't scratch it. You now have the means and opportunity to explore the heavens! So jump into your ship and begin the journey of a lifetime! And that is no overstatement; I mean it quite literally.

Sounds immense and it was/is so let's check out a couple of screenshots...



There are two basic starting positions, and faster computers can even crank up the graphical details.







The Universe Is Yours!

After watching the awesome intro, various menu options are available to begin your adventure, and I advise selecting Option 1, which places you safely in the Ross 154 System. Or more precisely, at the Sirocco starport on the planet Merlin. You have 100 credits and a rather funky piece of 3D called your spaceship. Starting at Sirocco is a great place to learn the ropes of the GUI, trading, and brushing up on your piloting skills.

Frontier is an open-world (space!) sandbox game that doesn't restrict in any traditional sense. You are free to travel almost anywhere and do almost anything you like. However, even gaming folklore doesn't come for free, and this style of living costs money - use your ship to provide yourself with a living through job contracts and trade. Everyone needs something, and this is where you come in to make your hard-earned cash.

It's always about cash, but don't let it become the love of money. Chill, and check out some screenshots...



First things first, let's check out the cool spaceships and find dodgy jobs on the bulletin boards.







Trouble at t'mill?

Frontier's universe has two major factions, and this is the Trekkie part, for me. We have the Federation, which is based in the Sol system, and then we have the Empire, which is based within the Achenar system. Both offer a haven to live and trade, but aren't the best of friends. Also, outside the safety of their territory, you risk running into pirates who want your precious cargo - and your life!! Who said life was gonna be easy?

These dogfights are difficult to master and possibly the hardest part of the entire game. Gone are the arcade-style controls in favour of realistic Newtonian physics, which affect the control of your spacecraft. So, momentum will need to be compensated for you to slow down, stop, or change direction. Perhaps it's now that I should advise saving your game at regular intervals? Learn physics because the pirates are tough cookies.

Do the pirates spoil it? I'll let you decide while you view a couple more screenshots...



Check out your local solar system and then see what goods are best to trade in...







Trade, Respect, Fight!

Ultimately, Frontier is all about trade and trying to earn yourself the means for a lucrative lifestyle through the adventures of space and exploring the heavens. Use your galactic map to explore a 3D perspective of creation to plan a route, dig for information to find out what's needed, then buy in bulk to earn lots of cash.

Enjoy your journey, but prepare thyself, because nothing beats making your first hyperspace jump!! This automatically ends once you are within the vicinity of your destination, but the distance to travel is still huge, so don't forget to use the Stardreamer buttons to quickly pass the time. Auto-docking is supported, and once you've boarded, you'll get details of goods sold to reap the biggest profits. Before you begin looking for another trade route, remember to refuel your ship; otherwise, you won't be able to make another hyperspace jump!

It's completely up to you how to live, but these two screenshots were entirely my doing...



I love exploring the universe. Hang on, what's that dot? Zoomed in... and saw this beauty!!







But Is It Any Good?

Stick with it and, after earning lots of money, consider checking out the Bulletin Board. It's here you can upgrade your ship or search for jobs like transporting passengers, helping to find a missing person, mining, military work or information. There is even a black market for those without a conscience - trade slaves, weapons, narcotics, or even be assassins. However, this dark lifestyle will definitely take you into dangerous waters, so it will almost certainly attract the attention of the law. Are you ready for that kinda heat, bad boy?

Frontier is one heck of a game and one with immense potential, and I'm hoping this feature will regenerate your interest in playing. Frontier is all about progression and making the right choices to build up your own empire. Don't expect to jump into the pilot's seat and see the entire universe in one sitting because it will take time, money and commitment. Frontier: Elite II is jaw-dropping and quite literally one of the best games ever.



One of the best games, ever. Yes. Thus earning the accolade of an AtariCrypt SMASH!!



Grab yourself a slice of creation and play this immense game, which you can play off floppy or a hard drive. The manual is available on AtariMania, and you can catch a glimpse of the 16-bit universe right now...



Saturday, August 20, 2016

Knight Lore






A Falcon game???

AtariCrypt is all about the Atari ST/e computers, but I shall make an exception for its big brother. I recently contacted Janez Valant (Swe from YesCREW), and he mentioned a Falcon release of Knight Lore, which might interest those unfamiliar with it. I was one of them. How did I not know about this game?

I’m a huge fan of Ultimate’s iconic isometric ZX Spectrum game from 1984 (so long ago!!). I vividly recall its release and the sheer awe we felt at the next-generation visuals. Each puzzle was presented as a 3D room, but nothing quite like this. Frankly, it was one of those truly mind-blowing moments in gaming history.

The Falcon version seems to be the complete game with spot-on, perfect gameplay. Heck, it’s probably even better as it lacks the slowdown of the Speccy version. However, the lovely monochrome palette has been replaced with a very colourful one, which is perhaps a bit too much. It feels unnecessary.

A part of me doubted Janez, but here it is running brilliantly on my virtual Falcon (Hatari). I’m sad it doesn’t work on the ST/e. Ignoring the tacky colours, I don’t understand why the ST can’t handle it. Someone must know the answer, but if it’s just because of the extra colours - I’ll be furious!

Playing this iconic game on the Atari Falcon is fantastic. All I need now is a real Falcon...

 Download Knight Lore and relive 1984 ZX Spectrum style!!