Monday, July 29, 2019

Atari ST demos [part two]





Going back (again)

Following on from my previous post, here is part two of my homage to some earlier demos. Keep watching, because I continue with two of the best megademos the world has seen before ending with Virtual Escape, possibly the best half-meg Atari ST demo? Who knows, do you? Let me know in the comments!

I hope you enjoy what is nothing more than a silly fan-made video of a few demos that I remember enjoying from around 1988 onwards. Each production can be downloaded from AtariMania & Demozoo.

These are the demos you'll find this time:

  • Grusel by Eckhard Kruse: I've always loved this and so does my daughter 30yrs later!!
  • Death Of The Left Border by TNT: Finally, the left border had gone - an incredible moment.
  • Singing Raisins by John Blakely & Mark Booth: An early animation which is so funny.
  • The Junk Demo by TCB: From start to end these guys never failed to impress.
  • Dark Side Of The Spoon by ULM: from the moment I first heard "U..L..M". Superb!!
  • European Demos by OVR: What a jaw-dropping megademo with some incredible screens.
  • Virtual Escape by Equinox: This runs on an 8Mhz computer with half a meg Ram. Outstanding!!
  • I added a superb background chiptune called Harmless, by Nemo aka Jan Daldrup.

Thursday, July 25, 2019

Atari ST demos [part one]





Back to the beginning

I decided to make a video showcasing a limited selection of the earlier Atari ST demos that hold a special place in my heart. You know, those productions that made our brains, eyes, and ears explode with shock and excitement when we saw our new computer doing things it was never supposed to be able to do.

I hope you enjoy this video, and I've also added one of my favourite chiptunes as a cool backing track, Best Part Of The Creation by Big Alec. A mesmerising tune from "Punish Your Machine", which is also one of the few medium-resolution screens for the ST. Everything is available on AtariMania and Demozoo.

This is what I decided to pick:

  • README.PRG by The Exceptions: Come on, nobody expected this when double-clicking the icon!
  • Little Color Demo by The Exceptions: This is something I love to listen to over and over.
  • Full Screen Demo by Level 16: Both my TV and I were blown away by this stunning feat!
  • The Union Demo by The Union: I still remember ordering this!! What a moment in time.
  • The Cuddly Demos by The Carebears: To me, this felt like Union Demo II. Ace STuff.
  • Overdrive Demo by Phalanx: That menu. Wow, incredible!! How did they do it?
  • Mindbomb by The Lost Boys: Possibly the best demo team? Ohhh what have I just said? lol

Update: I've made a follow-up video. Clickety Click! :)

Tuesday, July 23, 2019

Myth



What might have been...

Myth was a promising game by System 3 Software that was released on several different platforms - except for the Atari ST. We got a playable demo to whet our appetites before they later pulled the plug. The first stage is fully playable but there is no music/sfx. So I added a wonderful chiptune by ActoDi called Friday to spice up the lacking audio.

This is /could have been/ a superb game as it's great fun and has a promising Gods/Black Tiger vibe that I really enjoyed. The graphics are fantastic with smooth scrolling and I enjoyed kicking and stabbing demon filth. Yup, this might have been great so I'm gutted System 3 wimped out on the Atari ST... Wow, the potential was there!!

The download is on Atarimania and there are more unreleased Atari ST games to cry over here - grab a tissue!

Saturday, July 20, 2019

Frantick






Munsie power!!

I remember playing Frantick years ago, so it's about time I gave this another shot. Well, after today's attempt, I still suck eggs, but this is a cracking game. Released in 1994 by the legend that is Dave Munsie, Frantick is a shooter like a 2D Tempest! The documentation states that your reflexes and dexterity will be tested.

It's not wrong! This game is challenging, so it features two extra game modes to help train you: Easy and Droid. Personally, I preferred the help from my trusty droid, who seemed to enjoy sacrificing itself to compensate for my sluggish reactions. I suggest playing in either mode for several games of practice, as you'll need it.

Our spaceship is situated within a horizontal stripe along the middle of the screen. We can't escape this area, but can move along it and fire up/downwards at the enemies. These blighters descend on your position, so be quick and kill them before they reach you. One touch and you're brown bread, but there are power-ups to help and bonuses. If things get too crazy, then whack the spacebar to activate a limited supply of nukes.

Graphically, things are pretty simple, but using freakishly psychedelic styles! There are different aliens, and everything comes alive with colour. Heck, there is even an epilepsy warning! The sound effects are superb, and STe owners, with enough RAM, can listen to streamed DMA music in-game, which I really enjoyed!!

As with Anarchy, this is one of those games that is too fast for old Stevie. Frantick bemuses and overwhelms me with its furious action, but it's such a thrill. But boy, what a ride. This is what you'd call a great example of arcade-style gaming. Just make sure you wear cheap sunglasses and drink lots of coffee first!

I've thoroughly enjoyed Frantick; it's nothing less than a ridiculous shoot 'em up!!

Download at AtariMania (registered game).
 [ Install to hdd/ultrasatan for best results

Tuesday, July 16, 2019

Oh No! Not More Radioactive Mineshafts






A simple idea perfectly executed

Not since Rumbo or Hector vs The Mutant Vampire Tomatoes From Hell have I loved a title. I mean, come on, Oh No! Not More Radioactive Mineshafts - how fantastic!! This is a catch 'em style game released by Breakpoint Software (Jon Garry) for the Atari STe and, once again, the 'PD' world comes up trumps.

We are a penguin who has somehow fallen down a mineshaft. To escape, we need to collect colourful blocks which are raining down from above using our heads. Yes, I said using our head!! Before a level begins, we are instructed on the number and type of each block to be nutted by our noggin before a timer expires.

The ones that you miss will fall onto the ground, and these then become radioactive (I presume). And that also means they will slide away to the sides of the screen. Your job is to hop over them without dying, and that's as technical as it gets. Thankfully, there is a password system to skip directly to any level - brilliant!!



Surely I can beat Tony Hart and Les Dennis!!!



Input & Output

Controls are best using a joystick (keyboard sucks). You can move left/right plus hitting the fire button (or pushing upwards) allows you to leap over the radioactive sliding blocks. Right from the start, the gameplay is fast, and I'm impressed with the superbly responsive controls. In fact, they are perfect.

Graphically, these mineshafts aren't half bleak: a black screen with colourful blocks. Okay, the penguin sprite is cute, the palette is always bright and bold for those squares, and everything breezes along at a smooth pace. I love the menus, which are very kaleidoscopically, and something like you would see in a demo!

Audio is where things shine, and throughout are some of the most spectacular tunes by musicians like Tao, Big Alec, Sally of STAX(hello Jon!), Mad Max and Count Zero. All are electrifying and something special.



A password system? Ohh, brillopads!! ^ ^



The CryptO'pinion?

This is a frantic game that I've thoroughly enjoyed - even if it did drive me nuts!! I'm unsure whether it will appeal to everyone, but give it a go because you never know. My only criticism is the lack of a points display, which means you won't know whether you've done enough to progress - until the timer has expired.

Oh No! Not More Radioactive Mineshafts is infuriatingly addictive and will have you screaming at your SC1224 in no time. It is irritating, agonising and yet ever so simple and addictive. An exhilarating game!

Download from AtariMania or
Atari Legend - Pure Energy menu disk [video]

Sunday, July 14, 2019

Dusty Old Disks!






Arghh, floppies everywhere!

I figured it was time to do a little housework. No, not the dusting-and-hoovering kind, because that's a woman's job (the wife just hit me!). Anyhow, I've got zillions of cover disks scattered about the house. Well, over a hundred!! And I can never find the one I want without hunting through this mess. BooHoo, right?

I'm amazed at how many coverdisks were released by magazines like ST Format, ST Review, and ST User. But there are also others: The One, ST/Amiga Format, Computer Express, Zero, and my favourite, ST Action.

Unsurprisingly, most of my disks are by ST Format, with ST User and ST Review following for a close second and third, respectively. I've been playtesting most disks, and I'm shocked to discover that almost everything still works. I have bad sectors on a few ST Format disks, but otherwise, I'm partying like it's 1990.

Hang on, that's how I live my life every day!

As you can imagine, this was quite the trip down memory lane. I've found many games and programs like Recover, Quick ST, Harlekin, K-Graph, That's Write, Cyber Paint, Ani ST, GEMview, Easy Draw, Spectrum 512, loads of CPX modules, etc... In fact, the abundant amount of utilities is most appealing!

A cynic might say, all of these could have been found on the internet!! But where's the fun in that? Come on, what is your cover disk collection like? Do they work? Why not let me know in the comments?

Don't leave just yet, you have screenshots to view and a pile of disks too...


It's hardly classy, but at least they tried to jazz up their disks, unlike other ST mags.


Dungeon Master for free. Almost, but this is a belting game!!


Why have I yet to feature this incredible platformer???


Chronicles Of Omega. Search it right here on AtariCrypt. ST/STe support!



Grr, I found another 12 disks after taking this photo!! (10xSTF / 2xSTR)

Thursday, July 11, 2019

Super Wonder Boy in Monster Land






This game looks bad

We're a nappy-wearing kid named Tom-Tom who wields a sword. Hmm, I was hoping for something macho with blood and gore, but there is none. If I'm brutally honest, beyond the likes of Stario or Giana Sisters, I'm not a fan of these platformers. Regardless, Tommy holds his own for his one and only outing on the Atari ST.

Tommy (yes, I've renamed him) lives in a pleasant place called Wonder Land, which he apparently protected during the first game. Don't get too comfy, a dragon has wreaked havoc on Wonder Land by releasing an army of hideous creatures. Not only will these beasts aimlessly walk back and forth, in a menacing manner, but they've managed to turn Tommy's beautiful home into Monster Land. Oh no, we can't have that!

Let’s drop the sarcasm because this is where we become a child hero tasked with vanquishing all the villains and saving the land from evil. Wanna turn your Atari ST temporarily into a Nintendo and save the day?

I already know the answer, so let's begin with some cool screenshots...


Hmm, that looks like a slab of juicy meat floating in the air.


Argh no!! Tell me I don't need to kill this cute, er, thing? Yes, KILL IT!!



WonderBoy has to deal with some of the silliest monsters, which can be a pain to kill.




Kiddy killer time!

Monster Land starts off bright and cheery with lovely colours and a cutesy design. Right from the beginning, you meet with somebody who details your quest and kindly arms you with a sword. Every level has its baddies, who get nastier the deeper you progress through the land. Easy ones are snakes and rabbits, but there are others which are trickier: bats, mud men and grey things that fire arrows (ugh, I hate those).

Currency is a big thing in this game, and slain monsters will leave behind gold coins when slaughtered. Also, it's worth jumping up into apparently empty parts of any level because these areas might reveal extra hidden coins. You've just gotta be willing to hop here, there and everywhere - like an idiot! (I'm good at that)

Wanna spend those coins? Look for doorways scattered throughout most of the maps. These provide access to various stores to purchase items, enhancements, or friendly advice. For example, it's a good idea to carry a shield when you come across a grey fella who fires arrows. Other items you might find useful are shoes for faster movements, weapons (I love fireballs), or perhaps you're after some basic help and advice?

Oddly, there's an egg timer displayed in the status bar, but I hadn't got the foggiest what it was for. When it expires, some of your health is frustratingly taken, so try to keep it topped up by collecting the egg timers hidden throughout the levels. Yep, they're probably going to be invisible, so you'd better randomly jump!

Bosses appear frequently, I thought, with the first being Death himself. Actually, he's rather slow and moves in a predictable pattern, so it's easy to kill. However, the others aren't defeated so easily, so prepare thyself. Once any level boss is dead, collect his loot and a key to the exit. Tip: don't dawdle & grab the loot first!

It's that time when I show some responsible screenshots. Fancy a beer, kid? What...


Oh, not again? But boss-eyed helpers, whatever next?



A drink, you ask? Beer, please, and ignore the nappy I'm wearing. I'm over 18, honest.




Input & Output

Use your joystick to walk, leap and activate power-ups. However, Tommy’s movement is governed by basic physics. He won’t simply stop moving when you release the joystick; he’ll slow down instead. At first, that is annoying, I gotta say, but it soon becomes second nature. Oddly, the spacebar is used to open shop doors, which can be a little awkward, and I would have preferred not to let go of my joystick.

Visually, Monster Land honours the original, but I doubt it'll blow your socks off: we're not talking Seven Gates Of Jambala or Risky Woods. What we do have is a gorgeous cartoon design and cute sprites - I love the snakes, but those horrendous Mudmen are the best. Scrolling suits the gameplay and is smooth and responsive. Sure, they reduced the screen size, but at least they didn't wimp out with flick or push scrolling!

The audio is good and features chiptunes throughout by David Whittaker. They're oldskool style, and I doubt they're his finest work, but there's something cool and timeless about chip music, and these prove it. Sound effects are nice, nothing more than the expected spot effects for weapons /etc. No complaints.

Let's check out those cool kiddy visuals with the final run of screenshots...


Blue flying rabbit/bat things. Cute and annoyingly deadly!


Aye-up, what's inside here? Treasure, I hope...



And there's always an end-of-level boss just itching for a fight!




The CryptO'pinion?

Considering that I have never liked this style of platformer, I admit that I have really enjoyed Wonder Boy on the Atari ST. It starts off easy but soon becomes challenging with a massive variety of cute baddies to kill whilst exploring a range of interesting levels. Blummin' excellent game I thoroughly recommend!!

A massive shock for me - who would have thought a nappy-wearing toddler would have been this good?

Download for floppy or hard drive!

Tuesday, July 09, 2019

Steps





Steps?

No, not that annoying camp-as-Christmas pop group, but Cream's musicdisk stuffed full of Tao tunes. My recording has short samples taken from random tracks; it's just enough to read the scroller, which is always a lamer's necessity. YouTube has its uses, but this disk is best experienced using real hardware.

Tao never ceases to impress, and Steps is nothing short of extraordinary. I love this music disk!!

Sunday, July 07, 2019

Amazine Weekend!






Time for a good read

I've not been feeling too good over the weekend, so I've not been able to play, record, or write for my favourite Atari ST website. (Yes, this one!!) Typical, isn't it? After being at work all week, I get myself a dose of the dreaded man flu. Let me tell you, women, there is nothing worse than this illness. Scientific fact.

As I've not been in the mood, I just popped over to Fujiology and grabbed a random diskmag. I love reading these when I get the chance - and the ST has so many to choose from. I downloaded Amazine #4 by HMD, which is probably one of the shortest-lived magazines ever. I wonder what happened to No.5 /etc? :/

Amazine #4 begins with a fantastic intro by Animal Mine, which has jaw-dropping fx. The magazine itself is displayed using medium resolution, so it looks gorgeous and is very easy on the eyes. Inside are all kinds of information relevant to the early 90s, which is both incredibly interesting and also a shame, especially when you see various productions that never got finished - Yuppies Land. I also enjoyed the interviews and then seeing who topped the leaderboard for best artist, musician and more. Geeky fun!!

Sometimes ... ugh... I wish I could be ill more often so I can take the time to relax with a good diskmag like this. The Atari ST has such an impressive library, covering a wide range of topics and interests. I enjoyed this one: it's interesting, funny, geeky and something today's youngsters will probably never appreciate.

Anyhow, enough of my waffling on! Check out these screenshots...



I love megademos, but they can be spread too thin with fillers. I prefer dentros!



I like the GUI and how it pushes the pages across... Looks cool in ST Medium resolution too!


What? Fuzion are dead?? Right, come on guys, own it - who killed the Fuzion boys??



This was an interesting and sobering read, and I would have enjoyed Yuppie's Land...

Friday, July 05, 2019

World Championship Boxing Manager






Do not talk about fight club

Outside of stock car racing, I can't say that I'm a sports fan, and Boxing is something that has never appealed to me in the slightest. In the interest of keeping things as varied as possible, I'm always looking to try new stuff. So, I downloaded World Championship Boxing Manager by Krisalis, which they released in 1991.

I admit to being dubious about anything with "manager" in the name because it usually means boring or for the uber-geeks. Then I noticed AtariMania had this listed as STe Enhanced, which whetted my appetite. Well, what can I say, I'm a sucker for anything STe enhanced!! Let's just hope I don't die of boredom. Ha!

Let's take a peep at some screens that push the ST to its limits... ahem...



  
Here's the place to get things organised and to ensure the care of your fighters. Gripping stuff!




Silly faces you can punch!

We're first greeted by a range of dodgy blokes, who are all after a contract, so pick who you fancy before heading out to the office. It's here you can arrange a fight, train, view contracts, and even watch a fighter receive his physio. The fights are watched from behind the commentators, who will describe everything that is going on for each round. However, I soon felt the life force drain from me, so I hit the fast-forward button!!

I can't say I was converted to the sport, or even hooked on this style of game, but I continued on and headed back to my office to see what other wonders awaited me. I noticed hands on the right side of the office, but clicking did nothing, so I figured it was just part of the background. Until I clicked the filing cabinet...

I almost spat my coffee out when I began to watch my assistant walk across the office - an eye-popping moment in 16-bit sex appeal. Walking in those heels obviously looks tough, but she certainly excelled at handing over my documents!! Come on, I'm sure a better use of the STe palette could have been made. lol

It's time for some more screenshots...




  
The car animation is cool, as are the opening scenes within the stadium. Very exciting!




The CryptO'pinion?

Boxing Manager isn't a bad game whatsoever, and I imagine it will appeal to sports and strategy fans. Sadly, it wasn't something that I found particularly entertaining. Except for the girl strutting her stuff and flashing her legs and boobs. Yep, I can imagine the folk at Goliath Games had themselves a right laugh making this!

Strictly one ideally suited for Boxing enthusiasts with lots of spare time on their hands.

(Mantronix #6) is great floppy disk at Atari Legend.

Monday, July 01, 2019

Dark Mode




FTL!

Finally, Amazon delivered a new ST book - Faster Than Light. It's a cracking read, and I couldn't help but giggle when reading about ST Writer's dark mode. This line hit home with me about Dark Mode: "The ST had that in 1985". Today's companies would rave about a feature like that. As if it were brand new.

Absolutely superb STuff!! Get this book, it's brilliant!!

Sunday, June 30, 2019

Blob Race






Worms. Gambling. Death!!

Introducing my daughter to gambling isn’t necessarily a good idea, but I thought racing cute blobs would be worth the risk of the police knocking on my door. Yup, you heard right, today we’re betting on cute green blobs. It’s similar to the horse racing machines at the seaside arcades, but it won’t cost you a penny!

Tidbit... 
Developed by Kev Davis back in 1991, Blob was never released for some insane reason.
Well, not until 1994 after he saw an unreleased beta on a Menu Disk...!

You know me, folks, I’m a huge Atari ST game fan, and our PD scene is truly something special. There’s so much out there just waiting to be rediscovered. It’s often where you’ll find hidden gems and innovative ideas from passionate people. Well, Blob Race is just that, and I must say Kev has a great sense of humour!

What am I waffling on about? Let's take a look at a screenshot before you read on...


Ricky D. would be proud of that boulder... until it squashed a blob to death!




Wacky Races

Racing a blob is pure gambling without the risk of losing real cash. We start with £100 in the kitty. It’s similar to the arcade games: choose a likely winner from six candidates. Each blob has a name and unique characteristics: speed, reaction time (how well it maintains speed), and the number of tricks it can perform.

Blobs can also possess special tricks against competitors, such as throwing bombs, riding a bike, and sprouting helicopter wings. And if that wasn’t enough, some blobs can teleport or explode!

The betting system is simple but different from what you might expect. First place wins your winnings at the specified odds. Second place gets half of that, and third place returns your money. Finish worse and you get absolutely nothing. This system actually works well, encouraging longer play.

It's time for another glorious screenshot of technically amazing graphics...



One gets crushed by a ton weight, and another develops helicopter hair.




High Roller Racing!

This is a simple yet incredibly fun game where you pick a blob and watch it squelch across the screen. The humour is superb: the falling ton weights, bombs, and other worm-like incidents are hilarious. The news headlines are also funny: 
avoid cliches like the plague!! Things like that pop up and had me in stitches.

My only criticism is the short length of each race, but otherwise Blob is ace and gets a thumbs up from both of us. In fact, my daughter is now a hardened Blob gambler. What have I done to her? lol

Look, gather the family, or play solo. But play this game - you’ll love it!!

  • Grab the download and give this stupid game a run for its money. Let me know what you think.