Tuesday, January 07, 2020

Wizball





We are a... green thing!

We're finally approaching the end of my Super Pack adventure and Wizball is one of those magical games I only have to hear and all my Christmas morning memories come flooding back. There's something wonderful and eerie about the audio, be it the cool theme tune or that trippy in-game background "music".

Well, perhaps I played Wizball quite a lot that morning? But you wouldn't guess that if you saw me playing it now!! Nonetheless, it still has a special place in my rapidly-thumping ST heart. Our version was handled by the great Peter Johnson, of Arkanoid fame and I'm confident he did a brilliant job, once again.

Check out these screenshots with its initially confusing dashboard...


My first attempt didn't go well. A weird power-up was collected...


...but then a *red* wiggly worm appears and kills me!




Here we go...

Wizworld was once a colourful place until the evil Zark turned everything grey and rather drab. We play as Wiz and are... well... a ball thingy who must attempt to add a splash of Technicolor back into his bleak world. We do that by collecting power-ups to aid us in shooting Zark's space monsters who will then drop bubbles of red, green or blue. Using these primary colours, we can recolour this drab world to its former glory. Well, in theory!

Wizball is a horizontally scrolling "shoot 'em up" which supports both single and multiplayer - believe it or not. Solo gamers get to be Wiz, with the additional help of Cat thanks to using power-ups. Those with friends can choose their preferred character from the start and even compete in coop - which is pretty cool.

Sadly, I have no friends so must go it alone but here are some screenshots to cheer us up...


Okay, let's restart and try again... Just what are those weird alien things?



Who cares? Erm, just shoot 'em!!




Need help?

Wiz gets around by bouncing across a rather drab-looking landscape. The fire button shoots a weapon and tapping left/right controls direction and speed. This is difficult at first but the controls are light and responsive. However, you won't get far without shooting the aliens that look like something from a chemistry lab.

Once dead, they turn green and are safe to collect for a range of different effects:
  • The first comes in two parts helping to give far better control and then preventing gravity from taking its affect. Therefore we stop bouncing! Yes, I like this power-up a lot!!
  • The next gives a much-needed boost to our weaponry and in both directions too don't forget.
  • Feeling alone? Collect three and you'll be rewarded with a new Cat to help you out.
  • Superpowers are awarded for four power-ups!
  • Five green blobs enable vertical shooting...
  • Smart bomb... I don't think I get so far into the game to need this!
  • Finally, seven green blobs gives you a shield. Umm yeah!

Power-ups are key to success so take your time! Why not view a couple more screenshots...


The power-ups disable gravity and also do lots more...


...but then a load of eyeballs turn up to kill you. Great!




Practice makes...

The power-ups are necessary, so waggle the joystick when something takes your fancy. For me, I stop him from bouncing first and foremost. It's then that I make the decision to either make use of the friendly Cat or go for shields/better firepower. The choice is yours but nobody should ignore the option to defy gravity...

Some aliens drop various colours, either for special treats or to recolour your world. They come in a wide and funky variety but are usually tough to kill. Thankfully, this world is pretty big and there are escape tunnels to traverse into different areas. However, I feel these aliens are often too hard to kill so I rarely reached the bonus stages or used the Wiz Lab for permanent power-ups. Which I'm gutted about as you can imagine!!
I hear older disks are bugged and prevent completion. Ahem, I was never able to test that theory but I'm interested to know if this is true. For now, I'll blame my creaky old joystick!
Don't run away and hide like a baby, play it! Hey, here are some more screenshots...


His world might be as colourful as ST High Res...


...but at least the aliens are rather jazzy and very colourful!




Graphics

Wizball is a corker and a great looker for the 80s. I adored it from the first moment I saw the title screen which begins to reveal its colours using several funky methods. Sprites are well-drawn and little Wiz is cute and funny - especially when he opens up in the Wiz Lab. Yeah, it's silly but I really like little touches like that!!

A game like this needs to scroll and wimping out by saying that the ST cannot scroll would have been totally unacceptable (a bad workman and all that). Thankfully, Peter Johnson never wimped out and everything moves fast and smoothly! Which is a relief because the action needed to feel agile and spritely.

A lot of dedication went into making this game visually impressive. Wanna see more proof...



Trivia question: what beautiful megademo has Wiz appeared in? Too easy, right...




Sounds

The audio is both great and bizarre. Don't get me wrong, the theme tune is incredible, something I've loved throughout the decades (have a listen below). Also, the sound effects work well but that strange background "tune" adds a spark of brilliance to the atmosphere. Yep, a lot of effort went into making this game.

Don't believe me? Been too many years, has it? Well, click on this below and listen...


What do you reckon? Funky tune, right? Let me know in the comments below.




The CryptO'pinion?

Wizball is a lot harder than the 8-bit original and ultra-fast reactions are needed. I feel the firing of our weapon should be quicker and more like a Jeff Minter game? Okay, maybe that was a bad example but it's too lethargic. Also, in one-player mode, controlling Cat is awkward and not what you need when aliens are invading.

Having said all that, I really enjoy Wizball. I genuinely wish there were more hours in my day to play it and (maybe) beat this infuriating shooter. I'm going to be returning to it again because I need to know how it looks in colour!! Don't be quick to judge, it's surprisingly entertaining and I've thoroughly enjoyed it.

Don't be a sissy - download for either floppy or hard disk and help Wiz restore his world!

Tuesday, December 31, 2019

Goodbye...





Another year is done!

I thought it might be nice to leave 2019 with a selection of previously featured games that you may have missed. So before welcoming in the new year, here's a bloated list of games which I think are true Christmas Crackers - and for a variety of different reasons. So, should be played by all ST Nutters!! :-)

We begin by taking gaming seriously. Yep, let's tax the old brain cells with four amazing games:

  • Yopaz is a familiar thinker running in GEM. But don't let that put you off because it plays really well and even supports the STe for some seriously cool ambient sounds.
  • Next is Unheart which has a C64 visual feel and some think it's a Boulderdash clone when they see screenshots - which it isn't. Instead, it's a mind-bogglingly brilliant puzzler!
  • Thirdly, it should be instantly obvious what BeGEMed is all about? Never have I played something so captivating with beautiful aesthetics. One seriously addictive puzzler!
  • Finally, the brilliant and originally titled Sokoban. This unassuming game is cunningly difficult and easily expandable. It will always get a thumbs-up from me!


 
 




Two extra games

Now that's four games you should take time out to play. But wait, that's not all... Here are two more little-known games which I think deserve a lot of attention and for different reasons...

  • Alpha Waves. Wow, this is something captivating and it blew me away when I first saw it. Imagine yourself trapped inside a box and the only way to escape is by bouncing your spacecraft on springy platforms. It's weird yet works so perfectly. A milestone in 3D game that will offer hours of surreal and alternate fun. Download this right now!! 
  • Okay, let's switch now to burning rubber and head straight onto the asphalt! The Atari ST is certainly blessed with lots of ace racers and driving games but few seem to remember Power Up? Okay, it's hardly original and slower than we'd like but it's fun, especially on the STe because it can make use of the DMA and Blitter. Faster Atari computers are supported for smoother framerates. It's not perfect but I still love this game!

 
 




Fancy a little more?

Platformers are next and those who know me will be aware of my addiction to the genre. The Atari ST has many: Stario, Rainbow Islands, Gods, Ghosts & Goblins... But here are a few others I wanted to share:

  • Prehistorik was written in STOS and is so much fun. It's a lightweight platformer but one with incredible mechanics and is GREAT fun. It should be played by all. Oh yeah! 
  • Magic Boy is next and I said BOY not POCKETS!! This is another Christmas Cracker which plays as good as it looks and with STe support. No lame Amiga port here. 
  • Next is a fella with a Big Nose who walks along boring landscapes - which should have been far better. But, you know what, this plays brilliantly and is so addictive. 
  • Finally, we end with a Thug but he's a nice thug and another hidden GEM in the ST world.

 
 




Yes, there is always more!

Okay, it's time to end this little compilation but there are plenty more games within our archives - so use the *search* function because you never know what's lurking! Also, don't forget to download AtariCrypt Magazine. Yes, it's free... well... donationware for the honest among you. Go on, grab yourself a copy.

Finally, thank you for visiting my website for another year. It's great reading the comments; your messages of support are always appreciated. Once again, I cannot leave without paying homage to our dear supporters: so this article continues over on Buy Me A Coffee as a special treat to those amazing guys!

All the very beST for 2020 and above all ... STay Atari !!

Tuesday, December 24, 2019

Merry Christmas



Catnap is a wonderful animation by Gary Johnson of Atari USA that makes the perfect Christmassy post! Apparently, the cat & dog are the pets of Ralph F. Mariano, publisher of the online diskmag ST Report. Personally, I've never read an issue but it lived long into the 90s. Yep, this is something I must research over the Christmas holidays.

I'd like to take this opportunity to thank our Patreons for their support over the year: Mind-Blowing support from our ST community!! Plus, there are many friends in my little ST world who help: Tom, Dale, PeterJ, Marko, PP, Paul, Karim, Michael, Maarten, and Seb. Finally, my greetings to those who regularly visits my little ol' website to get their fix of Atari :-)


Merry Christmas to all ST Nutters
I wish y'all the very beST †



Silent Night Atari ST chiptune by Chris French

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