Thursday, December 17, 2015

Fernandez Must Die





Let's kill everyone!!

ImageWorks released this cool shoot 'em up in 1988 and is pretty much another Commando/Ikari Warriors clone designed to unleash our inner combat soldier. Every time I play, I'm reminded of those A-Team episodes in a dodgy part of South America. Just like the TV show, an evil dictator is causing havoc but B.A. Baracus refused to get on the plane! So we're on our own; grab a weapon and head out to the killing fields, soldier!

The war zone is stuffed with enemy soldiers and their slow-flying bullets that we can easily dodge. Our weapon of choice is a machine gun with unlimited ammo but we have a rocket launcher for extra firepower. Some buildings can be plundered by blowing off the door with dynamite which is useful in ammunition depots! We're not only on foot as vehicles can be utilised. And what's better than the option of mowing down a few soldiers?

The visuals are 1980s using a clean cartoon style for the soldiers and buildings. It's colourful and interesting to explore the terrain looking for enemies to blast. Not only that but ImageWorks didn't wimp out and employ smooth scrolling. The audio is great with sampled sounds used for the effects. No complaints from me.

This is one of those games I'm gla
d I bought because it's fantastic fun and highly addictive without ever taking itself seriously. Fernandez Must Die might have zero originality but it makes up for that with bucketloads of gun-love action. This is an awesome Commando shooter and possibly my favourite for the Atari ST!!


Get out on that battlefield, soldier!
Arm yourself with a floppy or hard disk.



Bullets flying and armouries to loot. This is just like being part of the A-Team!!



Watch out for sneaky soldiers hiding in the trees and also those operating gun turrets.



The action comes thick and fast and the onslaught of soldiers never ceases. Oops, I died!!

Monday, December 14, 2015

Escape From The Planet Of The Robot Monsters





B-movie gaming

Evil Reptilons are hell-bent on destroying us humans and taken hold of Planet X. They've enslaved much of the population, forcing them to build a robot army for an invasion. Jake and Duke are two heroes with a simple plan: destroy as many robots as possible, trash the computers, rescue cute girls, and save the day.

Robot Monsters is played in a fashion similar to other 3D isometric games you might have seen going back to the days of Knight Lore. Imagine a pinch Buck Rogers with a dollop of Gauntlet and you get the idea. The goal is to rescue the humans, without forgetting those held in stasis pods! Along the way are traps designed for us soft fleshy humans: sharp spikes, rotating chunks of metal, and electric floor panels.

All this is going on whilst Planet X constantly spawns enemy robots. Yes, the alien hoard is relentless so you better be quick on the trigger otherwise you will be overrun. It's insane, but it works. And it works better than other games that employ the same mechanic because it's manageable and playable.

This game is like living a B-Movie so let's see some screenshots from the intro...









Grab a raygun and fight

We're not going to sit back and take this invasion lightly? Armed with a powerful weapon that is great for quick kills. However, refrain from overuse otherwise, it is less effective. Thankfully, it can be charged by collecting the green blobs that a dead robot might leave behind after dying. There are also bombs - hit the shift key and they detonate. That kills anything nasty within your vicinity - even the captives so, be careful.

There are bonus stages along a canal route after a few levels and feature many extra bonuses. These aren't essential to your overall progress. Also, I wasn't too eager about them because I wanted to get playing the main game. The big Reptilon boss will first seem an impossible opponent but there is a cunning way to avoid it by using a few bombs and a little joystick waggling!! Just ask me if you need any help.

I know, I know, you wanna see some more screenshots from the intro. Well, you're in luck...








Next-Gen aesthetics!

Back in the day, I remember being blown away by the comical artwork, which still looks great. In-game, I adore the isometric 3D viewpoint which is perfect, and the entire environment has superb attention to detail. The Alien Hoard is varied and excellent - my favourite being the biscuit-looking guys lol. They're not biscuits of course, but they are cute! And that's this game to a tea, it's different and loves to be different. It works perfectly.

The audio is a blast, with zappy effects complementing the gorgeous background music. I like how it integrates during gameplay. Sure, I wish we had an extra channel but the music beats away while you hear relevant sound effects. It works a treat and sounds amazing. I loved the music so click the arrow and listen for yourself.

Go on, I said click this arrow just below and enjoy the YM Bliss...


Don't run away. Come back, there are girls to be rescued and robots to kill!




The CryptO'pinion?

I have really enjoyed playing this great game again after all these years. This is one of those shooters stuffed to the brim with originality and frantic metallic mayhem. Running around killing everything is totally demented and done with a comical personality using great characters. This is a superb isometric shooter.

It's as much fun to play today as it was in 1990. Such an iconic 16-bit shooter and I love it to bits!!

- DOWNLOAD for hard disk and floppy -

Sunday, December 13, 2015

Lupo Alberto




Stop the press!

Late last night I found an interesting post on AtariAge by Philsan concerning an unreleased game called Lupo Alberto. This is a platformer that (I think) is based on a European comic or a TV show? Well, after 25 years of lurking in unreleased hell, the ST version gets to see the light of day (now listed on AtariMania)

First impressions are good with cartoon visuals and cute sprites roaming about - just look at those chickens!! However, it's push-scrolling which is a severe shame because the game's mechanics demand scrolling. Well, it is unfinished so I shouldn't complain too much and the push technique is fast and zippy...

Gameplay is tricky for this cute platformer so I imagine lots of frustration ahead of me. I'm delighted we have this rescued and I look forward to giving Lupo a proper run for its money tonight!

Update: during a game press CTRL and type: otrebla. Thanks to Luca Stradiotto!!

Monday, December 07, 2015

Pegasus





Swords, guns and flying a horse

Satan has been a bad boy and turned the world on its head. It's our job to reverse his dastardly deeds before it's too late. Developed by Optimus Software for Gremlin, we are Percius and fly on the mythical horse Pegasus. Our adventure is split into two parts: a shooter with us riding Pegasus. And a platformer where Percius is free to unleash his wrath using a large sword (it flips between these two throughout).

The shooter parts are... okay. Imagine something like R-Type, but on horseback, and you have the idea. The baddies appear in the expected patterns so bang on that fire button and collect the crystals they leave behind. They enhance weaponry and there are lots of power-ups that help brighten up this dull affair.

The platform parts are better - run, jump, and leap, collecting crystals and killing baddies. Hardly riveting stuff but still enjoyable with superb joystick mechanics. Controlling Percius is a cinch and I wish more platformers had fluent movement like this. This part of the game had great potential but ended up very boring.

The graphics are bland and I fear a lame port because it's sparsely populated, quite barren of detail. It's like they didn't put in any effort at all. Not only that but that blue background could have been better with a splash more colour. However, the scrolling is nice and smooth so at least that's something? Sadly, the audio is feeble and only the firing stops this game from being as silent as a ZX81!! I really don't think Gremlin cared...

Let's not kid ourselves, this is lame Amiga port and a terrible one at that. It could have/should have been better so it's embarrassing to think Gremlin released this. However, I gotta admit that the platform stages are enjoyable and had potential. It's not a bad game but it's far from a good game. A rushed port.

There are far better shooters and platformers, just use the search option at the top of this page!



The platform part isn't bad but could have been made into something great with little effort.



Collect those power-ups otherwise, it's Zzzzzz!! Play R-Type instead.


Download and play Pegasus using a hard drive thanks to both D-Bug and 8BitChip. But those wanting the floppies can find 'em on Old Games Finder.

 

If the game is too hard (boring) then here are some nifty cheats: 
Press P on the title screen and type in this code: FRUITBAT
Now use the arrow keys to select your starting level.
F1 for extra lives.
F2 to select a power-up.
F3 for an extra special weapon shot.
F5 advance a level.
F7 for a nifty shield. 
 
 To view the greetings
Use this passcode on the title: CATFOOD.

Sunday, December 06, 2015

The Ultimate Captive Guide




Escape!

I recently bought Captive and anyone with half a brain (like me) knows this is an awesome RPG by Mindscape. It has us held prisoner for a couple of hundred years for a crime we did not commit - and the A-Team thought they had it bad! After such a long time, your freedom from this unjust hell is your only goal.

This RPG uses a unique user interface to configure and control droids - it's a briefcase. I cannot tell you why a prisoner has this, but operating it is like something from Mission Impossible! The graphics are excellent with stunning monsters but I was a little disappointed by the sparse audio. This is made worse when finding out that the original release used DMA of the Atari STe whereas that was dropped for the v1.2 update!

Fans of this RPG should take a look at a website by Pierre Fournier called The Ultimate Captive Guide.


Tuesday, November 24, 2015

Sleeping Gods Lie





Sticks and stones

Empire Software released this adventure game in 1989 and it's quite unlike anything I initially expected. I'd seen screenshots and was half-expecting something like Drakkhen with a typical dungeon-crawler storyline. Well, it is similar in some regards and with monsters and apt weapons including stones. I know, I know, stones? Yep, just read on!

We begin on Tessera, a world once rich and prosperous but now suffering famine, disease, and a crime wave that only Robocop could fix. Their god, N'Gnir, strangely seems to be in slumber so it's your mission to find him, wake him up, and put an end to all the madness. It won't be easy because you must battle your way through the numerous different lands and each has eight kingdoms. This game is huge so pack butties because it's unlikely you will be home for tea.

Our adventure starts from the comfort of our castle. From the outside, it's impressive but is rather sparsely decorated within. This is situated in a strange, chaotic world with most of its populace being completely barmy. All early encounters aren't welcoming but instead, a brawl without any provocation. They love to throw pebbles without any reason lol.

Okay, let's take a look at my grand castle and the second screenshot is from a peek inside...



From the outside, your home looks awesome.



But on the inside it's a bit bare, so obviously furnished by a guy!



However, the lands outside are populated by weirdos who seem to hate me?!




A game with character

Thankfully, some people are normal rather than fanatic psychopaths so, take time to talk for information. As the box says, this isn't just an adventure game, it's full to the brim with action and puzzles all set within a curious new world. In fact, there are many puzzles to be completed - such as feeding a giant mouse with mouldy cheese. These aren't brain-blasting puzzles, the information you acquire will soon fall into place for these rather odd-level guardians.

The gameplay uses a smooth first-person engine with simple controls. Use the mouse to guide the pointer: push that upwards and you walk. Push it downwards and you backtrack. As you can imagine, moving it to either side of the screen turns you around. You can use the joystick but I wasn't too keen on that. Also, if walking is too slow and you wanna run about then hit the F3 key. This isn't really "run" but speeds up time a little - not only for you but the entire game.

Exploring is a cinch thus making it very easy to get around and find helpful items, weapons, people, and enjoy a good fight. From the start, you will realise people aren't nice so practice and master your skills at throwing stones! Well, until you find something better like a sling or crossbow! I advise taking time to investigate your surroundings properly because there are many objects that you may think aren't important. Collect pebbles and why not check out those trees for fruit?

Sleeping Gods Lie attempts (very well too, I might add) to be an open-world adventure game. It kinda is with each area having full freedom to roam within each segment. Limited exits make it possible to leave and begin exploring the next area. However, it's worth looking everywhere to find helpful items or better weapons.

As you gain better weapons, you will note that each skirmish is easier but this is compensated for tougher enemies as you wander forth. The biggest tips are: rest regularly, explore thoroughly, and save your game like a paranoid madman!

Okay, it's time for some screenshots from this bizarre, yet enthralling, adventure game...



This ain't a peaceful land and most love to start fights by throwing pebbles at you!!


That pixelated mess is the first guardian. The graphics are better when you get closer!



The second guardian is freakishly cute (and hungry)




Aesthetics

Visually, I have mixed feelings. The 3D engine is quite superb and allows full exploration of each landscape. However, sprites are a different matter - unless you get close to something, they are nothing more than a wobbly mess of a few pixels. Walk up and get closer for great scaling - this is something I really admired about this old engine.
Sadly, getting close to a guardian isn't a good idea because they are mean creatures and can slay you with extreme accuracy! So, stay back and use a range weapon - unless you're mad like me and want a better screenshot. I tired my best lol... Scroll on to see an image...
Each landscape features full freedom to roam but is sparsely populated and thus feels quite barren. I'd have liked more to "look at". Having said that, this is a great first-person engine and is very smooth and easy to explore.

The audio isn't as good as it should be simply because there's hardly anything to hear in-game. I'm sure something could have been done, even if it were footsteps! Anything would have been nice - even a delicate background chiptune. Talking of that, the title screen introduction has a fantastic tune which is nothing less than gorgeous!



I later returned to try and get a better screenshot but it's a vicious beast - this is the best I got!



Then it wasn't long before the stone-throw started again lol.



A wise old man restores my faith in humanity.




The CryptO'pinion?

Sleeping Gods Lie has some interesting ideas but it's not perfect. The character integration should have been more inclusive with more depth. As is, it's only used to pass on information rather than any interaction. Also, the weird pebble-throwing battles are initially amusing but soon wear thin. Thankfully, progression comes thick and fast therefore very rewarding because the game gets better once you've found better weaponry.

There's no denying that this is an enthralling adventure and I loved exploring the lands wondering what I may find. If you have lots of time to set aside, this is definitely something to dig your heels into over a weekend. A fast-paced adventure that's perfect for explorers who are looking for something different in a weird, new world.

I enjoyed this game a lot so don't forget your pebble stock and prepare yourself for lots of mindless squabbles!

Download HDD and FLOPPY.

Saturday, November 14, 2015

YOPAZ IceStar




A brand new GEM game!

Yopaz is a new Sokoban-themed puzzler by Cedric Bourse that stars a happy chap who loves to collect stars. It's a GEM program but don't let that put you off. No sir, this is one slick, very smooth puzzler. Heck, it even features ambient sounds on 4MB Atari STe computers (without, the requirement is only 1MB).

The Sokoban table, viewed from above, represents a part of the universe with the stars we need. In the vast expanse of space, everything follows the rules of physics. Once Yopaz starts moving, he’s locked in that direction until he hits something. So, take your time and think carefully. You’ll need to use the ice blocks to move around and collect all the stars. Some blocks aren’t ice but will teleport you to a different place.

Basically, there is only one rule to constantly follow - think carefully before you move.

There is an advanced mode for those with a sadistic desire to punish their brains on levels that are incideously cunning. This is a brain-killing choice (I'm too scared!!). You have been warned!!

Cedric Bourse, aka Orion_ (not Orion), has a website where you can download a playable demo and he is only asking for $4 to purchase the full game. An incredibly cheap asking price for such a brilliant puzzler.

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More random ATARI ST articles from the archives