Wilf is back
Anduril is a PD game by Markus Dheus that features a flying hero. Like the ZX Spectrum game, Kokotoni Wilf, this is a flick-screener with cunning rooms to explore. Unfortunately, unlike Kokotoni Wilf, our guy cannot walk or even touch the landscape scenery. If he does, it results in an instant loss of life. Thankfully, he can fly like a Flappy Bird using simple controls: use the SHIFT key to fly with H + J turning left/right.
I imagine Anduril is beginning to sound rather easy? You couldn't be more wrong, as anyone who loves a challenge will get just that - the first screens are easy, but it isn't too long before the game's true sadistic nature is exposed. Most of the map is made up of tight spaces in which to guide our man. If that wasn't tough enough, once gravity is factored in, Anduril becomes distressing for all but the patient gamer.
The graphics are crisp and detailed, but I sometimes had collision detection, which often worked in my favour, so I shouldn't complain. Sounds are almost void, with only a low-volume spot effect for item pickup.
I imagine Anduril is beginning to sound rather easy? You couldn't be more wrong, as anyone who loves a challenge will get just that - the first screens are easy, but it isn't too long before the game's true sadistic nature is exposed. Most of the map is made up of tight spaces in which to guide our man. If that wasn't tough enough, once gravity is factored in, Anduril becomes distressing for all but the patient gamer.
The graphics are crisp and detailed, but I sometimes had collision detection, which often worked in my favour, so I shouldn't complain. Sounds are almost void, with only a low-volume spot effect for item pickup.
Very difficult, so not for everyone, but I found it an enjoyable change.
Download Anduril from AtariMania, and this program will help those without a high-res monitor.
Download Anduril from AtariMania, and this program will help those without a high-res monitor.
Game from 1986 - this explains why there is system font used...
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