I remember the time I booted up this game, thanks to a cover disk by ST/Amiga Format. I was at college and seeing stunning graphics, without colour clash, was still new to me. This is actually a rather faithful representation of the coin-op, with superb controls and accompanied by the most memorable chip music. The play area might not slide from side to side (as in the arcades), but that isn't required, thanks to our wider resolution ratio when you think about it. Firebird released a classic shoot 'em up here.
Everything you require for a thrilling experience. Stop reading, and play this!!
I love platform shooters; this was developed in 1991 by Imagitec Design for Electronic Arts. The story is simple: pesky aliens are causing grief for us Earthlings. They have pinched a time machine and are using it to alter history and wreak havoc by taking hostages from different periods. This is an attempt to halt their influence... The invention of the wheel. England's King Arthur united the Britons. Japan's technical wizardry!
Yep, we cannot allow it, and the fight is on! So, brace yourself because we are travelling into these time zones to rescue everybody. Thus saving the timeline and protecting our future. Whilst there, we may as well kill each and every bad dude that gets in our way. Yup, it's time to save the day again, so let's lock and load!!
Check out this screenshot and tell me what other run & gunner it reminds you of...
Pick-ups are pretty cool, but something like the Map parts is essential for this huge platformer!!
Are you ready for a challenge?
Zone Warrior is a MASSIVE horizontally scrolling platformer that reminded me of Psygnosis' Baal in looks, with (more than) a hint of Turrican-style action. Each zone is a labyrinth of rooms interconnected by a series of doorways. A total of five time zones need to be saved from the dreaded aliens...
Prehistoric - I really enjoyed this zone because it introduces you nicely into the gameplay style plus there are lots of power-ups and strong map designs compared to most other levels. I also thought the graphics were the best here with great use of the palette.
Egyptian - This is is little disappointing for me because it's basically more of the same design but with a different graphics. However, I found it to be a lot harder and rather frustrating instead of anything close to an enjoyable challenge...
Medieval - Saving the medieval Britons from their alien fate is a brilliant level and definitely on par with the Prehistoric Zone. I must admit, the music here is so gorgeous!
Japanese - I would rate this as the best level of all because it is really challenging, with some great mechanics. Unlike the finicky Egyptian Zone, I found it tough but without the frustration. And the chipmusic is out of this world!!
Holocaust - Sadly I didn't care for this zone... Very frustrating and ultimately annoying!
Travelling most zones is a neat experience with action to keep your trigger finger happy. During the onslaught, look for hostages and a key for the final battle (before you can progress to the next zone).
Each of these periods has its own nasties to contend with, and some cannot be killed, so avoid the Venus flytraps and sharp spikes. But most have legs or teeth, so have your trusty Turrican-inspired weapon ready. This is a rapid-firing gun that performs well and can be upgraded with a wider spread. Also, the spacebar cycles through extra weapons you may have picked up, like bombs and mines. Experiment, but use wisely.
Okay, let's check out another screenshot of Tur...Erm, no, I meant Zone Warrior...
I really enjoyed the prehistoric levels with dinos and cool methods used to avoid them!
Aesthetics?
The visuals are a mixed bag; on the one hand, they look amazing with lush colours and nice details. The sprites are well-drawn and meticulous, especially the stripy dinos from the Prehistoric Zone. The scrolling is great and responsive to our hero's fast/leaping movements, essential to a running-gunner-shooter like this. However, the variety of the backdrops could have been better, especially as things get samey after a while.
Overall, the Medieval and Japanese zones looked the best, I thought. Sexy visuals!
The audio is a blast with great effects throughout. However, it's the music I really loved because everything is composed by Barry Leitch, who created a wealth of fantastic chiptunes. Show-stompingly brilliant audio!!
Variety is the spice of life <incoming sarcasm> so if you like yellows, you will love this screenshot...
The graphics and music may change, but the gameplay is pretty darn familiar for each level...
The CryptO'pinion?
The trouble with Zone Warrior is that it's too easy to lose your bearings. The levels are huge, and wandering from "room to room" can be overwhelming. This is also due to the indistinct visuals, so each area begins to feel repetitive. Thankfully, our zone warrior can collect pieces of a map to help prevent him from getting lost, but I thought it was poorly implemented. Yes, I lost my bearings... a lot... and that spoiled my fun.
With a little more variation in the graphics, to help distinguish between the locations, this would have knocked the spots of other platform shooters. This is a great game with interesting mechanics and incredibly responsive joystick controls. It might whiff of Turrican, but I have really enjoyed being a Zone Warrior!!
Yep, Zone Warrior is a fantastic shooter and comes highly recommended by yours truly. Play it!!
I love anything with swirling dots & sine scrolling, so this intro by Criminals In Disguise is right up my street. The fx are very nice, with beautiful hum-tastic chip music that I can leave playing all day. My video recording is fine, but (you know what I'm going to say) it's best experienced using a real computer for visual perfection and better sound, especially on the Atari STe, so connect it to your speakers and crank up the volume.
This disk contains Jetpac, an awesome conversion of the Speccy original you should play!
Sinister Developments was one of the best shareware groups and released five fantastic arcade games. Each was their own take on the original, and it was obvious that a lot of love went into their creations. Fantastic graphics, audio and ultra-smooth gameplay, which felt authentic yet somehow regenerated and fresh.
Only recently, I stumbled upon the Sinister Developments website. I was surprised they still had their old Atari ST software featured with download links. Seeing such Fuji wonders listed on a website was both a shock and a pleasure - a website that also looked like it hadn't been updated in many generations!! Sadly, the download links didn't work. So, I decided to send them an email and kept my fingers crossed for a response. After all, I did not expect to receive any kind of reply from such an ancient website...
Surprisingly, I got a reply straight away from Gordon Gibson! He fixed the broken links and kindly supplied full (registered) versions of each title. Yep, all for free without any strings attached (is it my birthday?). For reference, the incredible Atarimania now has each game featured within its archives.
You've probably watched the brilliant Space Invaders video (above)? Well, check out Galaxians...
The Sinister Archive!
Centipede - Gordon said they wanted a mix between Centipede and Millipede which worked out well. I found a few bugs but nothing to stop the fun as this is a frantically zany and frenzied version of the classic. A superb conversion. (To bypass the shareware message just press "ESC" key on the language screen).
Painter - I personally thought this was the weakest of the bunch but it's still enjoyable and very difficult with killer AI (literally). There is also funky stereo music on the Atari STe - yeah!!
Asteroids - This begins with a familiar intro supporting stereo playback for the Atari STe. Inintially, I found it difficult but, after a few tips from the man himself, I got to grips with it. I still suck at it, but at least I'm "better"!! (To bypass the shareware message just press "F10" key on the language screen).
Space Invaders - This is my favourite of the bunch. It's a beauty and feels perfectly authentic it screams brilliance. Yet again, the Atari STe features DMA music with stereo sound effects too. (To bypass the shareware message just type in "PEPSI MAX" on the language screen).
Galaxians - I've always been rubbish at this gamr but it's such a great conversion. I think that Sinister have created one of pure gold and it had me feeling that I'm back in the 1980s. (To bypass the shareware message just press "INSERT" key on the language screen).
The CryptO'pinion?
Sinister Developments' history proves their talent as each game is a brilliant arcade conversion. Just as impressive is the use of various Atari STe enhancements, which is always cool. Oh, did I mention that all these games are now free? :) Come on, that is incredibly generous. Do you feel the Atari love in the air?
Five outstanding arcade games I know every Atari ST/e player is gonna love. Which is your favourite??
Please note - to safeguard this precious archive of Atari ST gaming history, I have stored them in my Dropbox. So, what are you waiting for? Get these Atari ST/e games downloaded right now? I'm sure you're gonna love 'em all!!
Archer Maclean Pool was released in 1992 and is pretty much Jimmy White’s Whirlwind Snooker, but (erm) pool. Snooker is alright, but a game needs to be entertaining, and I find it a struggle to stay awake. Then I thought to myself, what about pool, and I knew I hadn't played Archer Maclean’s Pool for years. So, let's fix that.
Pool is an exciting, fast-paced pub game that's nothing like the dullness of snoozeville snooker. American and English variations are playable with the added option to play tournaments or to set up trick shots. If you've played Whirlwind, then you'll instantly take to its UI, but I doubt any newcomers will struggle as it's instinctive and easy to grasp. A cynic might say that they're the same games with different balls ;)
Wanna see a cute animation from one of my games? Good, here ya' go then...
What a whiz I am at this game! Go on, watch me clear up lol
Pool is illegal without a beer! #fact
Graphics are... well... it's a table with balls on it, so there isn't much to drool over, but the framerates are smooth and prove just what 8MHz can do. The 3D engine works well with fantastic first-person-like views when lining up a shot. Let's not forget the game's comical side with taunting balls, evil-eyed fans, or the flies on the table!! Sound effects are nice and varied, with clinks, plops, and oddly humorous cue-chalking moments.
Play this using the mouse to alter the viewing angle, but don't forget to chalk the cue before setting up the shot with the right amount of power, spin, and direction. There is a range of computer opponents from amateur to godlike, so it's best to practice before taking on the pros (they are incredibly tough!!)
What I love about this game is the superb design, which feels natural and realistic. After your first shot, you realise how superior the hidden mathematical calculations are that make the physics appear so believable. There are near-limitless possibilities for each shot you make, which is quite incredible.
Pool might be a serious game, but that hasn't stopped the balls from taking the Micky...
You know from the very start this is gonna be good. Then the balls get very rude!!
The CryptO'pinion?
Sure, this game is best enjoyed with friends in a pub with heavy double vision, but let’s be honest, we’re all getting old, and the wife wouldn’t be pleased if we came home in a state. So let’s stick to the virtual game, which surprisingly comes in as a close second. I can’t imagine anyone complaining because it’s superb and one of the best Atari ST games out there. It’s fast, entertaining, addictive, and completely faultless.
ImageWorks released Phobia in 1989 with a gorgeous retro-themed cover. I bought Phobia for only 99 pence, and it was sealed too. The box and contents are in superb condition. The artwork is stunning with lots of colour, action, and a cruel glare from evil eyes. I think this box perfectly reflects the gameplay!
Phobia has all the hallmarks of a potentially outstanding shooter, but it's impossible to get far without a trainer because of its choppy framerate. It's probably a poor port as it pales compared to other ST shooters like R-Type, Alien World, Menace, etc. Maybe I'll be brave and record a gameplay video? Maybe...
ST Format #1 reviews Phobia but wasn't too impressed with the difficulty - lol wimps!!
D-Bug has a download with a trainer and hard drive support.
Stonish has floppy disks, and I liked Timelords #29 Menu CD (1MB).
Here is a fantastic video recording by Stefan Lindberg.
My tweet after playing Phobia for a few minutes... ARGGHHHHHH!!!
I should have known this was going to be hard with such a hideous screen.
Annnd this next screenshot is of me and my ship being blown up! Again.
Nope, there's none of that with Automation #496 because this intro is based on Rick Dangerous. Well, there's no actual interaction, but we can walk and climb ladders. But it's a cool alternative compared to the usual menus we would have seen. Just control Ricky D. with the joystick, and enter a doorway to select a game to play!!
Spot... Erm, sorry, Roger is a fast-paced 25-level platformer released by Tobe of MJJ. It offers a frantic run through various Sonic-like levels, collecting jewels for a demanding girlfriend, Georgette. This "platformer" has many jewels - without any ladders and few ledges. So how will Roger complete this task?
Bubbles, of course! All he needs to do is jump on one and, when it bursts, the force thrusts him upwards. If there's another bubble, then the cycle continues, and he uses that momentum to reach other jewels. Roger has limited health, so it's advisable to avoid the sharp spikes that burst on contact, as they drain his energy. Power pills can be collected to compensate for that, but they are few and far between.
Okay, let's take a break from the reading as I have a sexy picture to share...
This is what it's all about, and Georgette is a babe with her luscious red lips!
Quick Reactions R Needed!
Use the joystick to walk left/right, and the fire button helps Roger leap with joy via the bubbles. Once you begin bubble-jumping, it's a matter of adjusting your trajectory towards the next bubble whilst collecting the nearby jewels as you zoom through the air. Burst bubbles reappear after a second or two, and that aspect cunningly allows you to revisit the areas you might have previously missed during this insane journey.
Want a tip? Gotta learn the level layout as you are hopping about like a crazy fool!
Are you getting a little worried about how deranged this game sounds? It's not nearly as stupid as you think because the mechanics of bubble-hopping work brilliantly. In some ways, I got a Sonic vibe from it, but, unlike that hedgehog, Roger is zooming around your screen in all directions with one primary goal.
It's a maddening thrill being Roger, and you'll love it, so let's see another screenshot...
Check out that stride - gotta love those lanky legs!
What about the aesthetics?
The graphics are a mixed bag; Roger's sprite is superb with side-splitting animation - I could watch those lanky legs for hours!! The framerates are frighteningly fast with smooth scrolling thanks to the Blitter. Sadly, the in-game decor is quite a disappointment, with drab backgrounds that only change every 5 levels.
Sound effects are crisp and perfectly suited to the style: I like the explosion sound for the spikes, and the music is magnificent throughout. Well, I say magnificent, but that's because I cannot think of a better word - I could listen to them all day!! This certainly proves that chip music will last forever and rightly so.
Right then, let's see one final screenshot before the gripping climax...
Finally, a different background after the first few levels, and it's much nicer too.
The CryptO'pinion?
Roger is quite a unique experience and feels like an airborne Boulder Dash meets Sonic. It's weird and something I would never have expected to like. It's easy to pick up and play, and I guarantee you won't be able to put down your joystick. Hopping from bubble to bubble is stupidly frantic, and I loved every second of it.
Roger's gameplay is legendary. Enormously addictive with an extreme adrenaline rush!! Play this.
Roger can be found on Demozoo for floppy/hard drive installation.
Tobé's archive is detailed on Demozoo, although he strayed a little ;-)
I enjoy the occasional brain teaser and Blat is a twist on the Columns genre which was released for the Atari STe by The Infamous Cabbage, aka Chris Vance. I'm sorry STF dudes but this game is only playable on an STe because of the cool samples played via the DMA hardware. Interestingly, this brain-blaster was released on June 17th, 1992 so is 25 years old today. So let's sing, "Happy Birthday, BLAT"
Falling columns of coloured blocks need reordering during their descent and, if we can successfully match them up - it's KABOOM!! This explosion earns us points and helps clear the board space for the oncoming blocks, so the more we match the greater the points. Diagonal rows are the most rewarding and you will receive a smart bomb when matching five or more. It's advisable to keep these until the later (faster) levels!
There are 15 levels but it won't be long until you're grateful for keeping a stockpile of smart bombs because this isn't an easy game - it soon picks up the pace for an extremely harsh difficulty. Thankfully, there are items to help, like the clocks which can slow the pace right down - two is good but three is much better. There are also sticks of dynamite, lightning bolts and even indestructible blocks. Many of these can be paired so try positioning a light fuse next to the dynamite for a massive explosion that conveniently destroys many blocks.
This is a polished product with gorgeous sound effects and is so addictive. Actually, I'm surprised it's PD and not shareware. I've thoroughly enjoyed playing BLAT even if I couldn't get anywhere near level 15 - and it's doubtful I ever will. Highly recommended, especially for those wanting a REAL challenge!!
Stonish have Serenade #1 floppy disk (it features Teserea, another which you may like).
AtariMania has Blat listed in their database with the readme conveniently available.
Sorry guys, I am leaving the Atari ST because I prefer a slower computer and have decided to switch. Okay, don't sweat it, I'm joking!! The image above shows a clip from the infamous "Amiga Emulator" by Philip Nelson. This is nothing more than a bit of fun and found on the Stonish website - I recommend Quartet #30.
Right then, enough of this silliness, let's boot up an ST to enjoy a great 16-bit experience!!
What do you get if you merge "Horace Goes Skiing" with Cannon Fodder? Easy, it's called Whipper Snapper's Race by Petr Sumbera of New Design using Omikron Basic. The game stars Max - a dude who goes skiing down many vertically scrolling levels in places that look (umm) spookily familiar...
Navigate left/right to pass each obstacle as you ski—but don't bump into anything else; you'll fall flat on your bum! Pushing up will reduce your speed, pulling down will increase it, and firing will perform a leap into the air. Passwords are used to access the "missions" without starting over from the beginning!!
Graphically, I could never complain because it is Cannon Fodder with superb attention to detail. Of course, it's all ripped and unoriginal, but I do not care! The funky stereo music is by Tomas Kucera, and I'm sure you will leave it playing for ages. In-game sound effects are ace, but I won't spoil the surprise for you!
Sing with me? Skiing in Cannon Fodder... Never been so much fun....... (sorry!)
Okay, this is an easy one to rate. I'm sure you've guessed already what I think? Well, thanks to the great controls, this is effortless to pick up and play, but that doesn't mean it's easy. Later missions are challenging yet always fun. Whipper Snapper's Race is a very silly skiing game and shockingly addictive!!
I cannot recommend this ludicrous game highly enough. Play it now.
I've made a floppy for those stuck in 3.5" hell :^)
Download the hard drive-installable game @Demozoo!
Petr's website is still up and running after all these years!!
After about 6 years, Equinox eventually released Virtual Escape in 1999, and it's one of my favourite demos. The tunes are utterly sexy, with some of the most incredible visuals to blow your socks off!! Those swirling dots are gobsmackingly beautiful, and I love the super-duper fast 3D. It's hard to believe this is on a stock 520 Atari ST. An incredible production that oozes class and is definitely one of the best demos out there.
Don't emulate - experience this using a real Atari ST and crank up the volume!
Credits and Downloads
Furax - Music
Jedi - Music
Keops - Code, Graphics (design)
Mad Max - Music (endpart)
Nova - Graphics
Starlion - Code
You can download Virtual Escape right now off Demozoo.
Democyclopedia mentions each effect, along with the awesome Skyline (see above).
I'm sure everyone knows that Jet Pac was originally released in 1983 for the ZX Spectrum by uber-gaming legends, Ultimate Play The Game. It's one of the most iconic 8-bit games from the era and still plays brilliantly today. Our remake/conversion was developed by Pete J. Whitby in 1992 for Budgie UK. Heck, he also designed all the graphics and sound effects, very impressive. Talent like this never ceases to impress me.
Interesting tidbit? I owned Jetpac on both cassette and cartridge (ZX Spectrum). I also had a huge Speccy collection that dated back to 1981 plus others like an Interface II (I'm such a geek). Sadly, I sold the lot when we got our first house/mortgage. :( ....I need a time machine!!!!!
Right, what's the story? Well, our Jet Man is a lucky fella working as a space pilot for Acme Interstellar Transport Company. They're sending him to fifty planets to assemble (and playtest) their technological creations. Sadly, his luck ran out as each planet was bombarded by hostiles ranging from fiery comets to fluffy aliens.
I thought I'd never see Jet Pac on the ST, yet here is a screenshot to make us all very happy...
There are so many different baddies to blast and many new ones too...
Planets, aliens, and lasers!!
Playability is impressively legit from the start. The controls are tight, responsive, and instantly familiar - albeit a tad quicker than I remember. Jet Man's movements are exactly as you would expect, but he oddly cannot wrap around the screen. However, he compensates for that lost ability with a new one - shield power-ups.
That's right, the fuel pods aren't the only thing dropping in from the skies. Collect one of the bubbles, and you're protected from harm. It doesn't last long, but that grace period is good enough during the heat of battle.
Those space nasties use differing attack patterns that help keep the arcade action very engaging. Many are new, and some require several shots, whereas others are invulnerable. Also, watch out for deadly platforms that can zap Jet Man into an early grave. Heck, there is even an end level - this is something missing from the original. If only I had better gaming skills to witness that for myself? Yeah, I know. Not gonna happen!
Let's view another screenshot, and this time I've beaten the horde and escaped in my rocket...
Jet Man is one lucky dude who gets to play with all the cool new rockets!
Aesthetics
Visually, there wasn't much to the original, but it wasn't needed, and the same applies here. The Atari ST remake follows the same format, albeit with smooth-moving sprites and extra colours. The only thing I didn't like was the new background, which I felt wasn't needed. I wonder if there can be a way to remove it?
The audio is good but not great. You can play with either the sound effects or chip music by Mad Max. Personally, I would recommend you leave that exceptional music playing because the sound effects are bland. Actually, it's humorously disappointing to hear the Atari ST out-bleeped by the inferior ZX Spectrum sound effects.
Okay, it's time for one last screenshot, and this one represents the action nicely...
Zip Zap (geddit?) the aliens the best you can!! And refuel that rocket!
The CryptO'pinion
Jetpac is Jetpac, and this game will always be magnificent no matter the year. Admittedly, our remake wasn't going to beat the original, but I feel Pete has done enough to capture the authenticity, whilst also successfully implementing new ideas that work well and set it apart from being a mere clone.
What's not to love about frantically rushing about the screen, zapping a relentless alien horde whilst gathering fuel pods? I loved playing it and enjoyed the new features. The boring sound effects aside, this is an utterly excellent game that I highly recommend. Let me know in the comments below what you think.
Play the original game on your Atari ST using an emulator:
Artemis is a unique (albeit colourless) emulator that works only on 8MHz Atari ST/e computers. Recommended for those wanting to experience something different.
Speccy is another emulator with full support for colour and supports faster Atari computers. What a class emulator this is!!
Oids is a shooter set deep in outer space and has us rescuing metallic men from captivity. Like Dungeon Master, every ST guy has played this at some point in their life. It's a classic, and nothing similar comes close. I've probably spent hundreds of hours on it over the decades, so check out our review from last year.
However, I must admit that I was shocked to discover that it runs at 10/12fps (PAL/NTSC). I'm sure today's kids will probably laugh at such a low framerate! Oddly, it doesn't feel that low, but that didn't stop Peter Putnik from developing an upgraded version running at 25/30fps, and he improved the controls too.
This is an outstanding upgrade that enhances the original - without spoiling it. Check out the upgrade for yourself, as it's added a whole new dimension to our iconic space thruster. And I love it to bits!!
I'd bet money that this was the last thing you expected to see here on an Atari website. Well, I've had a C64 emulator on my drive for a while and figured it was about time to do something about it. So I started my day by trawling through Old Games Finder looking for games I remembered seeing in C&VG magazine in the early/mid-80s. I wanted to play Pitfall, Manic Miner, and Staff of Karnath, but sadly, I had zero success.
However, some worked (with a caveat of displaying text instead of pixels), and some crashed the emulator. Yes, I should have read the docs first - lol. Basically, almost all games aren't supported if they use fancy scrolling, sprites, joystick control, etc. What work are applications, educational titles, etc... Including magazine Type-Ins and many text adventures (impressive, but hardly worth my hassle over the last few hours)
BTW, AtariCrypt has a section dedicated to emulation, which you can access by clicking here. Anyhow, would you like to see a screenshot of my programming skills taking advantage of the virtual hardware?
I thought so! Check this out, and it's a good idea to make some notes to learn from me...
B.A.S.I.C.
Ah, the extent of my coding knowledge! Perhaps it's best to leave that be and check out these commands instead? Now, I'm no Commie 64 expert, but these might help play C64 Jetpac...
LOAD "$",10 (this loads the disk's directory into Ram) LIST (this lists that directory to screen) LOAD "filename.prg",10 (you've guessed it, this loads a program) RUN (go on, take a stab at what this might do!)
Please note:
The "10" is the device ID for my Atari ST's hard drive.
If you are running the emulator from floppy disk then you should instead use "8".
Copy the Commodore ".PRG" programs into the same directory as the Atari file: "C64.TOS".
C64 emulation was tested on my 8MHz Atari STe and Hatari (same spec) for the animation.
The CryptO'pinion?
I'm not sure who to credit for this emulator but he/she did a great job and the docs indicate many practical intentions. This has been fun and the Commodore 64 is a decent machine (shush don't tell anyone). However, there is no real support for anything more than tinkering. Playing games was never gonna happen. Having said that, this has been a bunch of fun to play with the C64 operating system and some programs.
Sadly, I'm not sure how much longer I can stand the pain of having C64 software stored on my Atari ST's hard drive!! So, I think I should delete this evil software and get back to using the ST properly ;)
If you fancy a dollop of Commodore fun, the best download (that I've found) is on disk LAN-0066 via Floppyshop and it includes the documentation. Additionally, Old Games Finder can link to zillions of C64 stuff in the .PRG format. What a shame I never got to play more games...
Go on, give this a playtest and let me know how you get on in the comments below.
It’s time for another nostalgic trip down memory lane, and I actually remember lifting this off the shop shelves. Initially, I was drawn to the captivating medieval artwork, particularly the lush colours that contrasted sharply with the brutal warriors poised to slaughter their enemies. This artwork perfectly encapsulated the savage gameplay that awaited. A happy memory. If you’re feeling brave, open the box and dare to play...
Onslaught, programmed by Chris Hinsley of Custodian fame, is a horizontally scrolling hack-and-slash platformer. It’s an exciting game where we unleash massive explosions upon everything in sight, beautifully illuminating the colourful backdrops and grungy medieval scenery. The music perfectly complements the theme, accompanied by hearty sound samples for grunts, booms and metallic weapon clangs. It sounds as good as it looks!
Regardless of the gorgeous aesthetics, this is a challenging platformer that demands practice, so persevere - or die. It's not easy, but Onslaught is exceptional with its vibrant colours, loud effects and challenging gameplay packed with brutal carnage. It’s one of my favourite Atari ST games, though I do use a (gulp) trainer. Here are the best download links, and a few screenshots to tantalize your taste buds...