Saturday, June 13, 2015

Time Bandit




HiSToric gaming!

Microdeal released Time Bandit in... wait for it... 1985 so it ranks as one of the first Atari ST games. Programmed by Bill Dunlevy, long before any developers knew how to push our 16-bit computer. However, but my first impressions weren't good as I felt this was a cheap Gauntlet ripoff but, I continued to play. Until my sanity returned.

Yup, ignore my foolish first impressions because I fear there might be a funky game lurking behind those old 8bit visuals. Fwiw, Time Bandit was released for the TRS-80 a couple of years before Gauntlet.

We begin in The Timegates, a place that permits access to numerous strange worlds and each is completely different. These range from ancient Egypt to a bomb-making factory and other weird surprises - like the Pac-Man land. They have their own style and objectives with gameplay reminiscent of Gauntlet, to a degree.

For each world, the exit is blocked, so we need to find the key(s) or complete tasks to escape. Interestingly, each world can be played again for an increased level of difficulty and a variety of fascinating design changes all of which keep the gameplay interesting and progressively challenging. Battles are fought using a rocket launcher and, best of all, you've been blessed with unlimited ammo too!! Very nice and that suits me just dandy.

Yes, this was a lesson in aesthetics and my ignorance. Never go off first impressions based on the look of a game. Time Bandit is a cracker with so many interesting levels to plunder and each offers its own unique charm. It might look like Gauntlet but it's very different and offers its own styles to become a true Atari ST classic.

Budding time lords should download this great game for either floppy or the superb hard disk version!!














- Sixteen whacky worlds -

 
Underworld Arena has many spectators and Darkside Dare is incredibly odd with unexpected twists.


 
Castle Greymoon is one of my favourite levels as is the dingy Excalibur spaceship!


 
Shadowland? Nah this is a Pacman ripoff lol. Welkin Island looks rubbish but is very cool.


 
Omega Complex, one vowel off being blocked. The Sentinel reminded me a little of Tutankhamun.


 
Gridville appears to have rude tomatoes but Hotel California allows us to play as John Wayne!!


 
Watch out for strange aliens in Major Hazard but the Old Bomb Factory takes that to another level!!


 
Cheops' Curse offers more than you think but there's a spooky graveyard in Ghost Town.



Guardian is tough even on the first attempt. Watch out for the creepy crawlies in King's Crown.

Sunday, June 07, 2015

Laserball 2015




Wear your thinking head, Worzel

Laser Ball was initially released in 1991 by Thomas Ilg and then updated in 2014 with bug fixes and larger screens. After months of tinkering and making even more improvements, we have the completed product: Laserball 2015. The game can be downloaded for free with the option of buying a boxed version - which is what I had to get!

This is a puzzle game that first appears simple in nature but turns out to be furiously challenging. If you've ever played Deflektor and the like, then you will immediately have a grasp on the basic concept. The game has many screens of increasing difficulty with all featuring a laser gun shooting out a beam of light in a straight line.

In order to complete a level, that beam must be redirected onto a red ball using mirrors and other objects. That means using the various mirrors by tilting them to redirect the light toward distinct directions. These can be physically moved in all four directions - and move continuously until blocked by an object or wall. So, it's paramount to stop and think.

Righto, let's take a gander at a screenshot of the first level that gently breaks you in (he says)...



This is the first level where I learned a lot about when and how to move those mirrors.



My brain hurts!

It's your calculative thinking that chooses where to place the mirrors in order to align the beam of light just right - so it can blast that red blob! However, doing so proves a LOT harder than you first imagine thanks to each screen's design. As you progress, you'll see lots of different types of objects that can either aid or restrict your options. For example:

Closed doorways need to be activated using the beam before they can be used. Easy that, init!
Some objects cannot be moved - except by the beam of light. I now hate timers even more.
Some eliminate walls and others present hidden functions. Dare you experiment?

Watch out for the timer. Sigh... Yes, there's a timer which I didn't like at all - I felt rushed which spoilt the fun for me (so I would like to personally thank Thomas for implementing a feature to disable it). Finally, try not to zap a bomb otherwise it's game over - but you can always come back to a particular level without replaying the previous screens. There is an insane number of levels to wade through - which should keep you busy for weeks! No, months.

Feeling brave? Think this game is easy? Okay, let's take a look at the next screenshot to shut you up...



A timer or not, this level is a ticking timebomb. Look closely and you'll see what I mean!!



Aesthetics?

Visually, this is a nice looker thanks to its clear-cut display style that suits the cute theme. However, let's face it, puzzlers are rarely jaw-dropping and how can they be? With that in mind, I think Laser Ball actually has excellent graphics. Each screen is without unnecessary clutter whilst also featuring an appealing type of youthful style that I really admire.

Sadly, there aren't many sound effects (ahem) beyond the few key clicks and funny jingles... But that doesn't matter in the slightest because Laserball features charming chip music by xFalcon that suits the game perfectly. It's beautiful.

So, it looks nice and sounds great! I think it's time to celebrate that fact with the final screenshot...



Now things have changed once again with new mechanics I couldn't grasp at first. Killer game!!



The CryptO'pinion?

I've learned many things about myself playing Laserball both, as a gamer and as a person. Like my patience - or rather lack of it!! The fact that I can spend so much time on any level - constantly replaying it over and over. But then be utterly flabbergasted at what is often a simple solution that I failed to work out. Argh, it's so infuriating!!

But this is a fascinating puzzler too and I've been quoted saying, "Probably one of the best thinking games ever released for the Atari ST". You know what? I think that humble sentence pretty much nails it and definitely sums up this game. And that's saying something when you consider just how many awesome puzzlers are already out for the Atari ST!!


- Download Laserball for floppy & hard drive -



   
Update: check this out!!! Thank you, Thomas, for making this new level :-)

Thursday, May 21, 2015

Interphase




Another ST game from my collection!

It's time for some more box art and we have a gorgeous "Starglider" alternative by Image Works. Interphase was given away free on a magazine cover disk and I reckon every ST guy has played this game before? However, I never actually owned the boxed original - until now!! It's actually in fantastic condition and with all contents perfectly preserved.

As I boot this up, I know this will be an amazing gouraud-tastic experience!! Such a fine shooter and a great example of what the ST can achieve when programmed by people with talent and commitment. Not only are there superb sound effects, but smoother framerates than any other 16-bit computer manages. An excellent game!!

Grab yourself a piece of this 3D action and grab the download for either the sluggish floppy or your hard disk.

I can't end this without including some screenshots so, here you go...



Ya' can't beat a Fine Young Cannibals sample for this cool title screen.



You begin in this weird tunnel sequence which is better and tougher than you realise.



The graphics are fast and smooth with unique polygons - like the unicycling frog!! O_o



The power and performance of the Atari ST... when in the hands of developers with talent!

Tuesday, May 19, 2015

Cerror Terror!



Music to your ears!

A Beginning is a music disk that was released to celebrate Roel Heerspink (aka Cerror) and his joining of Dead Hackers Society. It's one heck of a production that was made with the excellent MusicMon software. The recording (above) features a minute, or so, of each track and they are all gorgeous chiptune goodness that your Atari ST/e deserves.

So get down and boogie, folks because it is chip-tune Tuesday!! :^)

Credits:
Cerror - Music
Evil - Code
Gizmo - Code
Proteque - Graphics

Monday, May 18, 2015

Elvira - The Arcade Game



A game with sex appeal

Elvira has graced our favourite 16-bit computer three times with two of them being adventures - which I own and cherish dearly. However, the third is a little-known platformer by Flair Software which is a platformer not too dissimilar to the likes of Turrican or Gods. Yes, that doesn't sound very original but I don't care. Also, it's enhanced on Atari STe thanks to the Blitter and lots of extra colours. So, kudos to the boys at Flair for supporting both computers.

For this game, we get to be the Mistress who finds herself awoken by a wizard. Yep, a wizard. Anyhow, he needs her to complete a mission (here we go) and, apparently, we need to recover the Queendom. Whatever the story, I'm in, but it does mean there are three ginormous worlds to explore. And guess what, there are also many demons to fight!!

Let's take a look at their loading screens which I thought are beautiful examples of pixel art...



Those looking for a tan might first wish to play the Underworld of Fire?


Or perhaps you prefer to plunder the cold depths of Arctic Earth? Bring a scarf!


Let's play with Elvira

If you're thinking this looks like Gods or Turrican, then you'd be right so no prizes for originality. There are two levels: Underworld Of Fire and Arctic Earth but the third cannot be played until these are completed. Each has a different range of baddies either walking the levels or flying in the sky. Hitting fire shoots a magical weapon with loud and exciting deaths - but it's shameless ripoff effect. There is constant action through huge, colourful levels stuffed with monsters.

The controls are good but turning this sexy woman around feels a little too slow. Elvira moves in a majestic way, it's quite something special to see her flaunt her legs when turning and jumping. The walk is quite funny as she stomps the ground but gravity appears low so jumping takes on the form of Neil Armstrong on the moon. Actually, this is great for killing the monsters as the jump mechanic itself takes longer so you can change direction as needed.

There's little here that feels new as Elvira is more than a little inspired by several different games. That's fine but it also means there's nothing unexpected so everything feels quite familiar. I also found the levels too big and quite bewildering. The ability to save progress via checkpoints could have been better. As you can imagine, I kept on getting lost!

Right then, let's take a peep at a jazzy screenshot of the fireworks you will get to experience...


Elvira doesn't waste any time flashing you a quick glimpse of her underwear!


Aesthetics

Visually, this is a corker with gorgeous levels that feature lots of colour and detailed sprites that exploded like it's bonfire night. Parallax scrolling is smooth but the action can get a little stuttery when there is a lot happening at once. The screen width has been squashed a little to maintain the framerate on older STs which is understandable.

The Blitter Chip is supported for both Atari computers if present (obviously, a standard on the STe). This makes the game run at a smoother albeit slower pace. So, an STfm without Blitter features a lower framerate but faster gameplay. Personally, I'm somehow preferring the game without Blitter support! :o

Theme music is by Sean Connolly and is excellent. The sound effects are very nice and pretty much Gods-like (S key toggles). To be honest, there's not an awful lot of effects and you'll hear Elvira stomping more than anything else.

Righto fellow ST Nutters, it's time for the final screenshot and guess what? It's beautiful too...


Elvira is so hot she can create sparks even in the cold Ice World.


The CryptO'pinion?

Sadly, not even the busty goddess is perfect because I feel the levels are perhaps too big and thus the quest soon becomes tiresome without more frequent checkpoints. Although the graphics are legendary, and I tip my hat to Flair for using the Blitter, I think dropping the parallax effect in favour of a larger display or spritelier scrolling would have been best?

Elvira The Arcade Game may never have been in the arcades but I don't care about that. Who doesn't enjoy dressing up as The Mistress Of The Dark? Oops, did I say that out loud? Anyhow, it might feel like a cheap Gods or Turrican clone but I've enjoyed it all. I'm sure Elvira will keep you entertained for many hours. Mmm, given half the chance...ahem!!

Who wouldn't help Elvira if she asked?
Exactly, so grab her by the floppy or hard disk!!

Tuesday, May 12, 2015

lotsa stars!




I figured that it was about time I uploaded a video of this demo. I've had it for absolute yonks but I should have uploaded it ages ago. Why? Because it's so impressive and needs to be shared amongst the demoscene fanbase. I mean, come on just, look at the specs: 1265 zillion+ stars, calculated in real-time and at 50fps. Mind-boggling specs on show!!

I would like to see another 16-bit computer try this! So sit back and enjoy the show... 

Credit
No More - Music
Phenomenon - Code, Graphics (Logo)
TiNKer - Graphics (Font)
Download from Demozoo.

Monday, May 11, 2015

Blood Money



No lame Amiga ports (for once)

This is one of my favourite Atari ST shooters and by Psygnosis, a company (more or less) synonymous with weak Amiga ports. This game features some of the best graphics you will see in any scrolling shoot'em up and it sounds excellent too.

It's all thanks to the talent of Wayne Smithson who proved the power of the ST when in the hands of a decent programmer - who needed no custom chips. Still, I cannot help wondering how an STe would have done... Just saying...

Okay, soak your money in blood and play this amazing game using either a floppy or off your hard drive.


Wednesday, May 06, 2015

Do Things [Cream]



Chipmusic will live forever!

Here is a fantastic music disk for the Atari ST and STe, Do Things by Cream. Yes, it works on both machines but the colours are better on the Atari STe plus the tunes are in stereo. Which is lovely!! The disk features some fantastic #chiptunes by Tao, a talented musician I really admire and I think you will too after listening to this.

The demo also has a w
onderful tunnel effect which leads you to the main music screen where you'll find a huge list of chiptunes. But the fun doesn't stop there - press the spacebar to view an incredible comic strip with legendary artwork. Some of the best I've ever seen. Cream has done it again so download this now!!

  

All the Creamy credits go to this bunch of talented folk :
Abyss - Code | Agent T - Graphics | Candyman - Code, Music (End part) | Tao - Music

Atari STe demos playlist ( link )  |  Atari chiptune playlist ( link)
- Demo Encyclopaedia -

Sunday, April 26, 2015

Fire And Brimstone




Tough as nails!

It's a well-known fact that games were much harder back in the day. Perhaps our generation where made of tougher stuff and today's kids are wimps? Hmm, I'd say that sounds right, and I think we have a game to prove it! (hey, before we begin... did you know that I've fully mapped this game? No??? Well, click on the "Game Maps" link to your right!)

Fire And Brimstone was released in 1990 by Firebird and is one of the most visually stunning platformers I have ever seen. The adventure takes place within a fantasy world of Norse mythology as the mighty Thor must battle against the forces of Hel. She has escaped and spread her lust for evil over the once-peaceful Nordic lands with her minions creating havoc! So, wait for it, it's up to us to clean up this hellish infestation and get home in time for tea.

Check out these screenshots with the first immediate puzzle (that makes no sense ironically). Gorgeous visuals...



This game blows you away from the start with an oddly puzzling demon who always wakes up!


Look out for witches with their rapid spells. Who are also tough to kill!



We are the mighty Thor!

We sure are. And there are five worlds (including Hel) to beat - Alfheim, Anaheim, Nidavellir, Muspell and Nilfheim. Each screen is a puzzle in itself that requires careful thought before you attempt to foolishly maraud through. Even the first screen can confuse and its solution makes little sense... Sigh, this style of trickery is something you will get used to.

Any level can only be completed once all the fragments from a key have been found and a boss slaughtered. This means each screen should be searched for any hidden objects before you leave otherwise you might end up being punished and sent back to revisit the previous screens. Which can be an agonising moment!

Thor doesn't only carry an axe but two individual weapons which we can flip between, including bombs and fire. There are also power-ups that will help improve our abilities against the hoards of baddies who come in all shapes and sizes - each one possessing a cunning yet humorous personality. Everyone is often really difficult to kill, from magic-throwing witches to goblins, old bats and things hiding in trees. It's impossible not to love this game's awesome charisma - I especially love the funky ghosts and creepy witches who fly by on their broomsticks. An incredible effort has gone into this!

Let's view another screenshot from this tough nut platformer with ghosts and a witch on her broomstick...



Watch out for all kinds of freaky monsters. Oh look, it's the mother-in-law on her broom!


We're in the creepy woods which are full of ghosts. And HIM too! Runnnnn!!!



Aesthetics

Fire And Brimstone offers an exceptional visual treat by Chris Sorrell. Astounding attention to detail using an artistic flair that perfectly complements the medieval and hellish atmosphere. The characters look fantastic and are superbly animated with scenic settings that are always beautiful. Jaw-dropping examples of extraordinary 16-bit pixel art.

Be warned, there is no scrolling. To an Amiga user, that probably translates to their usual pitiful Atari ST port whining. But wait, Fire And Brimstone was never meant to scroll and is perfect as a flick-screen platformer. Yes, perfect!

The title music is a thumping sample tune by none other than David Whittaker. It's brilliant and the quality is superb but I must admit to preferring his chiptunes over this if I'm honest. In-game sound effects are great for all the usual effects, but they obviously cannot come close to the majestic grade of the lush and detailed graphics.

Oh yeah, it sure looks and sounds the business alright, so let's see another couple of screenshots...


See that guy in red, I wonder what's his story?


Oh, each level has a secret room. Don't miss it otherwise, you'll be sent back!



The CryptO'pinion?

Fire And Brimstone is one of the most difficult platformers I've played with mechanics that are so unforgiving. But, give it plenty of time, learn how each screen functions, and you will make progress. However, even then, it's still too difficult after lots of practice so I'd rate this as one of the most irritating games there is. Hardly a glowing report?

Ignoring my painful progress (with a trainer) this game is massively entertaining and potentially rewarding for a determined player. I love how each screen is its own mini-adventure which ultimately provides natural longevity by its design. For all its faults, I love it!! However, I fear only the stupid brave should enter into this fantasy world of torment.

Brave warriors can download this for
either floppy or a hard drive.

Saturday, April 25, 2015

Teserae


Teserae was developed by The Albanian Sausage Corporation - the funniest name ever - and is a Tetris clone if you hadn't guessed. But this is different and pushes the Atari ST with fantastic aesthetics that no version of Tetris has ever seen before: I'm talking the whackiest and jazziest graphics ever seen. There's a cool wobbly logo, zooming backgrounds, a scroller and gorgeous music - and everything runs at 50fps!!

However, it wouldn't be worth its salt if the gameplay was rubbish. Fear not because it not only looks incredible but plays just as well as you would hope. Once you've got over the shock of what is a visual carnival, there is actually a challenging version of the classic game here. I'm not exactly a Tetris fan but I adored Teserae!!

Highly recommended but wear sunglasses before you hit AtariMania for the download.

Friday, April 24, 2015

Lights, Camera, Action! (take 2)

Update: I've long since lost these videos. Has anyone got copies to share?

Following on from a previous posting, here are the remaining videos being played using a program called ST Video Player. Just like last time, these are running on a stock 8MHz Atari STe w/ a hard drive, of course.












Tuesday, April 21, 2015

Chariots Of Wrath

Whilst fighting for King and Country, an evil Baron kidnaps the beautiful Princess Arthena. So jump into your chariot and rescue her. Actually, this really means playing lots of different arcade-style games which surely can't be a bad day at the local war zone, right?

Released in 1989 by Impressions, Chariots Of Wrath isn't just one particular game but instead is a half-dozen bundle of retro gaming oldies. If there was ever a mixed-goody bag of various games (thrown together) then this is it. Each range in style, from a Breakout clone to a pretty nice shoot 'em up and each must be played in order before you can advance to the next.

Of course, each and every game will become progressively harder the further you venture. Initially, I didn't care for the "operation wolf" clone because it's far too easy and a little boring but, later on, I admit to liking this as it became a lot harder and thus more challenging.

The breakout game is pretty darn awesome and comes with a number of power-ups to increase the excitement. I found it rather enjoyable but I'm sure the Arkanoid fanboys won't be quaking in their boots! The platformer looks nice but the controls feel wooden and it has an incredibly frustrating and extremely unforgiving time limit. Asteroids also make an appearance and play very well with some nifty new touches that I really liked. Finally, I really enjoy the vertically scrolling shoot 'em up which is both loud and exciting. Sadly, it suffers from amateur mechanics and a little slowdown, but it is still great fun and I did enjoy it with its BOOM BOOM sound effects!

The graphics are pretty cool throughout each of the games with smooth scrolling and lots of colours, so overall my ears and eyes had little to complain about. However, in terms of playability, Chariots Of Wrath almost has a homebrew feel and, with a little spit and polish, we could have had a unique release? The potential is certainly there with this jack of all trades but I fear it sadly falls short and there are better individual games out for the Atari ST.

Play off a hard drive instead of the floppy thanks to 8BitChip!
For those who require a floppy disk version look no further than Old Games Finder.
Check out the superb video recording by CaptainD from Indie Game News.

Monday, April 20, 2015

Destruction Imminent



Who needs a PC?

Not me, I've never owned one. Anyhow, let's talk gaming... Destruction Imminent was released in 1996 by Cunning & Devious Games for the Atari ST/e and is a first-person shooter, similar to a typical Wolfenstein clone. In fact, it's incredibly reminiscent of that early 90s era thanks to the familiar look and gameplay styles. The gameplay takes place in a similar environment too where we are fighting against the hoards using a range of familiar weaponry. Let's call it inspired?

First things first, before you play - watch the intro play through. It's actually pretty cool and is accompanied by gorgeous music whilst it introduces the monsters we will encounter. These are a scary bunch and pretty freaky too!!

It's time to stop reading and take a look at a couple of screenshots of the robots and rock monster...



The robots can be really tough opponents at times.


Rock monster! I'll say no more...



Enter the dungeon!

From the start, the atmosphere is predictable with each level overrun by strange creatures - but not to worry because there are lots of weapons ranging from the pistol to the more powerful machine gun, rocket launcher and plasma rifle. There are a wide variety of monsters with some oddballs - the Rock Monster is like a crude Daroou from Dungeon Master. He's oddly cute and looks like he's made from gingerbread! Anyhow, just kill him and free your monitor from that pixel art.

Controls are superb: cursor keys are used for walking, CTRL fires weapons and SHIFT allows you to run away like a cowardly chicken. Also, side-stepping is possible - which is always needed. The Function Keys are used to flip between weapons/health. Sadly, the mouse isn't supported but the wooden movement from a keyboard is responsive and just like Wolf3D.

Okay, wanna see some more of the enemies you'll be up against? Of course, you do...



Things are getting creepy with bugs!


There are also bats. Surely, you're not scared? Come back...!!



Jerky Aesthetics?

Surely the humble 8MHz Atari ST isn't powerful enough to properly run a first-person shooter? You need at least a 25MHz PC, right? Well, ignoring the drab user interface, the visuals are very impressive using a fast 3D engine that won't fail to impress. This makes full use of texture mapping, light-sourced sprites and a decent framerate. Power without the price!

As for the audio, thankfully, this is equally impressive using sound effects and cool tunes. Everything is even better when run using the Atari STe thanks to its stereo DMA coprocessor. This game is awesome so colour me impressed!

Yep, it looks and sounds excellent which is always nice to have so let's check out the last two monsters...



Mutants? Nah, they're not scary! In fact, they look like me on a Monday morning!


Gotta love the pixel artwork - stunning!



The CryptO'pinion?

This game is a LOT of fun: the weapons are great and exploring demon-infested worlds is always fascinating. There are no complaints from me, as I cannot take anything away from what is an extraordinary example of what the Atari ST/e is capable of knocking out - when in the hands of talented people who care about their product. No lame port here.

Play it on the Atari STe if you can and enjoy what is nothing short of a brilliant first-person shooter.


Destruction Imminent
download from my Dropbox ]

Monday, April 13, 2015

Tiger Road


Tiger Road was released in 1989 by US Gold but I always felt it didn't do justice to the awesome original. From the very beginning, you're thrown into an instant hack & slash action scene battling a constant hoard of stupid bad guys so pick up your axe and thrash your way to victory! However, I felt I was too harsh so played it again...

Well, that's easier said than done because the enemies won't give you a moment's rest and the larger baddies are a pain in the rear end - so difficult to kill these guys! Which is made worse by little visual feedback to help show if you're doing anything correctly or not. Argh, sometimes it feels like I'm hitting away at thin air...

Visually, it looks pretty nice but didn't really come across very well so sometimes felt like a different game to the original. The Atari ST has far better arcade conversions but there is still something rather cool about this conversion. It's not perfect and more could have been done but the action is fast and smooth which feels just right.

Overall, a pretty good conversion in terms of how it looks and sounds but the gameplay is blummin' brilliant. And that's all that matters. So pick up your joystick and have some fun hacking away at the bad guys. Highly recommended.

Saturday, April 11, 2015

Lights, Camera, Action!

Update: I've long since lost these videos. Has anyone got them to share? Thx

ST Video Player is one of those programs that will drop your mouth wide open with amazement. You just won't believe that your humble 512kb 8Mhz Atari STE (with a hard drive) can produce such amazing high-colour movies.

This piece of magic was written by Cyg of BlaBla (the creators of some of the best Atari ST/e demos that I've ever seen). Movies come in the format of .CAV files so just drag & drop one onto the program and prepare to be amazed. I hope to see more videos released for the Atari STe - very soon! Download from Demozoo and Pouet.





Sunday, April 05, 2015

Atari ST magazines

( my Atari Falcon w/ MiNT desktop and three PDF magazines being displayed using zView )


An era long since gone

The Atari ST had some of the best magazines the world has ever seen and I still find it helpful in referring back to old issues for their features, reviews, and other information. Thankfully, there are many websites that have scans of this golden era covering ST Action, ST Format, Atari World, ST User, etc... So enjoy the reading, and cover disks!!


Grab a magazine from the rack...

AtariMania is always a great resource and they also have a fantastic magazine section.
Here is a wonderful website dedicated to Atari ST Review, including their ace coverdisks.
Kiwis World seems has bucket loads of Atari ST magazines.
Exxos has a page for ST Format and Atari World with coverdisks.
The Zogging Hell website has a great collection of various magazine coverdisks.
Of course, there's always the newest Atari ST magazine on the block - AtariCrypt!!

Sunday, March 29, 2015

Starglider



Unplug the TV!

If I had to name a number of Atari ST games that defined the 1980s then Starglider would be right up there with the best of 'em. This is a 3D shooter that somehow appeared from out of nowhere and totally rewrote the book on how a shooter could be. A whole new generation of gamers got to witness this explosion of arcade-like aesthetics like never before.

Today, I wanted to show you a different side to Starglider as it's something that's not known to many, oddly enough. This game supports the ST's crisp Hi-Resolution mode which means a loss of colour but an increase in definition thanks to the 640x400 display. Everything else remains the same of course and that means the gameplay too.

I've always loved Starglider as it's a perfect blend of action and strategy. The mouse controls are spot-on and the combination of using both buttons to fire/move is extraordinarily efficient. The sound effects are superb and feel somewhat arcade in their style to me. However, it's the opening music that many remember the most. What can I say...

Staaaaaaaarrrrrrgliiiiiderrrrrrr from Rainnnnnnbirrrrrrd (insert echo effect)!!!

Even today this is still a jaw-dropping shooter which plays every bit as well as I remember. Everything from the smooth framerate, crisp sound effects and exciting gameplay style. This is a challenging yet constantly enjoyable shooter. In fact, it's timeless. Play it today and go and grab yourself either the floppy or hard disk versions right now.

Saturday, March 28, 2015

Rainbow Islands


   

Today, I booted up Rainbow Island on my Atari ST and I fondly remembered the time I saw it in our local computer shop. I was instantly hooked by those gorgeous colours and the fun effects, it looked so amazing! After paying lots of cash, I walked home as fast as my lanky legs could carry me! This is probably one of the most famous platformers for the Atari ST and there isn't anything new I could tell you. Waste no more time, play Rainbow Islands!

8BitChip has a download which can be installed onto hard drive!
Old Games Finder has all the floppy disk images.
Fancy a few cheat codes? Of course, you do so type all these on the title screen:
           -> BLRBJSBJ for fast feet.
           -> RJSBJSBR for double rainbows!
           -> SSSLLRRS for super fast rainbows.
           -> BJBJBJRS for the first hint.
           -> LJKSKBLS for the second hint.
           -> LBSJRRWL continues each round.
           -> SJBLRJSR will slow down the baddies.
           -> For infinite lives: choose three credits and hold the QWERTY keys and press fire.

Sunday, March 15, 2015

Death Trap




My first ever Anco game!

Anco's Death Trap was released in 1990 and reminds me of various platformers, like Horror Zombies From The Crypt with a hint of Prince Of Persia and (maybe) Ricky Dangerous. The gruesome cover is nothing short of tremendous!

[Consider this a preview] We begin the adventure in a labyrinth of horror and encounter traps, like falling blocks, poisonous chests, spikes, and more. Each map is incredible but it's easy to lose your bearing so I doodled myself a basic route - which helped a bunch. Puzzles are simple, like flipping a switch to unlock a door but this might mean backtracking and sometimes you're even required to walk the long way around. Not easy, when you're under constant attack.

Okay, that's enough yapping. Let's view a couple of screenshots...



The graphics are absolutely superb with gorgeous tones used!



Right, stop! There's a switch... wanna risk pulling that thing?




It's all about the killing!

Yes, evil creatures inhabit this dungeon and will annoyingly appear at the most inconvenient times. They're all relentless so watch out for ghosts who materialise from out of thin air, jumping frogs, bats that swoop in and drop rocks, Egyptian wizards, and many others. I must say, I love the stripy grabbing hands before the culprit appears to chase you!!

Controls are responsive and keep up with the demands of our adventurer. However, the tighter jumps can be a difficult as you need to tiptoe right to the very end of a platform, which is difficult when constantly chased by creatures! Oddly, our direction cannot be altered during the jump, which can be awkward.

We're armed with a pathetic blade but this can be upgraded with potions - I love the fireball that grants the ability to kill something before it gets close. These potions can be used to conjure spells, recover health, etc. The trouble is exploration is vague with lots of backtracking and guesswork. If there was ever a game that needed an auto-map feature this is it.

Right, let's see another couple of sexy screenshots...



The enemies are on par with Black Lamp. Gorgeous enemies, like this stripy dude!



Those leaping frogs are insane. Very deadly too!




The CryptO'pinion?

Technically speaking, this spooky adventure impressed me with agile scrolling, beautifully animated sprites, great controls, and sampled sound effects (however, I missed a decent background chiptune). Death Trap is very tough; the maps are huge and I often get wiery of the enemy's constant onslaught which can feel annoyingly unfair.

I know that this is only a preview but I came away impressed and unimpressed. It's got the hallmarks of a great platformer. A labyrinth of interesting places, nice puzzles, and unique monsters to kill. However, it's a little OTT with a constant onslaught of baddies which got me muddled about where to go next. It never ends. I need to play it more, I guess?

I suppose a trainer might be welcome to fudge that? Surely that's not right? [Don't Call Me Shirley!!]


- DOWNLOADS -

Back when AtariCrypt was just a baby I recorded this gameplay video.
 Stonish has a great floppy disk and the hard disk version is available thanks to 8BitChip.
 If doodling ain't your thing then Hall of Light has every level mapped.

Friday, February 20, 2015

MaxYMiser



MaxYMiser is the premier tracker on the Atari for chipmusic and I have it running on my Atari STe right at this moment! Once loaded, you soon realise just how superbly well-designed it is and it's obvious why our community loves it so. Give it a playtest - MaxYMiser is a babe and here is a series of tutorial videos!!

Wednesday, February 18, 2015

Sliders



Atari STe power!!

Sliders is a "sports" game by Microids for both models of the best 16-Bit computer - it's the same on either machine but the scrolling is silky smooth on the STe. This is a weird game and the boys at Microids sure had a silly idea about sporting events in the future. It's like ice hockey meets marble madness - but at frantic speeds.

The "field" is large so you are first given a smaller map to view, followed by an automated one. There are two balls, one is us and the other can be a human or computer-controlled player. Like soccer, we chase a little ball hoping to score a goal before our opponent. The gameplay is furious over a metallic pitch with lots of varied terrain like forced-directional arrows and humps to affect control. Realistic physics will affect your momentum which means you have a massive learning curve to master! Interestingly, you can alter various elements: thrust, friction and much more.

Balls fighting (one-on-one) over another smaller ball is hardly an interesting or innovative idea. In fact, it's weird but I admit that whizzing around is great fun. Well, on the STe - so kudos to Microids for supporting both computers. However, it's too freakishly hard when playing against the computer. It's easier (and better) with another useless human opponent and should give you both the giggles. But can either of you two play it properly? I doubt it!

Sliders is a good idea but badly executed and only really playable when with a friend. That's about it really...

 Hard drive game by 8BitChip and floppies by Old Games Finder 

More random ATARI ST articles from the archives

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