Thursday, July 06, 2017

Bold / Wiliness III

 
 


BeST laid plans...

I recently came upon an unreleased shoot 'em up called Bold, by Laurent Kermel which I instantly liked. But I then did something most guys don't normally do - I read the documentation!! This listed his website - which still works - and that linked through to an Atari ST section that detailed lots of unfinished ST games. Just look at these pictures of Slug, Dragoon Twins, Tenesis, and Empire. Impressive STuff I'm sure you will agree? O_o

I contacted Laurent to thank him for Bold and another game I download - a Dungeon Master clone called Wiliness 3. I've only just started to play that, but boy is it a cracker. Laurent is a really nice guy who I enjoyed talking with - I urgently suggest fans of either shooters or RPGs, should play Bold and Wiliness 3.

Here's the link to the Atari ST section of his current website along with his superb YouTube video.



- B O L D -


Lazy programmers say the ST can't scroll

Bold is fantastic, albeit unfinished, shoot 'em up for the Atari ST/e and is influenced by a number of other games. I personally feel it's a cross between Zynaps or R-Type with fast and frantic gameplay as every enemy zooms onto the screen like they're on steroids. Quick reactions are the order of the day.

I love the graphics but it's a shame there's a large part of the screen unused - probably meant for a status panel? Bold isn't controlled using a joystick but instead the mouse and, I admit that the thought of this failed to impress me, at first. I changed my mind after the first play because it's perfect for sharp manoeuvrability.

Any model of ST is compatible but Bold plays better (and smoother) if you have a Blitter chip. Of course, all Atari STe computers are fine but others may need to shop with exxos to fill that empty socket inside their STFM. Sadly, those really old pre-1987 STs might not even have an empty socket so I imagine an extra cost?

Although unfinished, Bold is furiously great with precise mouse control I loved. A thrilling shooter!!

The Bold web page has the download and a nifty walkthrough of each level.
I made a video but I hate YouTube so advise you don't watch and instead PLAY the game :-)
A cheat code is mentioned in the interview with Laurent within Alive Magazine #09.
Chris Swinson, aka Exxos, sells Blitter chips but I've now exhausted my hardware knowledge...




- W I L I N E S S  III -


Grab a flask and sword, we're going in!!

Laurent developed a Dungeon Master clone called Wiliness 3 which is shockingly professional and certainly on par with the FTL classic and another favourite of mine, Walls Of Illusion. The RPG experience is amazing with a familiar user interface as we crawl through another creepy dungeon. Of course, it's unfinished but 6 levels are playable plus I liked the control system and those eerie sound effects. Wiliness had the potential to be a winner. It really did...

This is something I need to spend a weekend on sometime very soon. Brilliant dungeon crawler!

The Wiliness web page has the download and a BUCKET load of help and information!!
Finally, check out Walls Of Illusion and the newly updated Dungeon Master games for the Atari STe.

 

Wednesday, July 05, 2017

Bootblock



First impressions

There are so many different boot sector programs that add cool fx onto a floppy. This helps to prevent virus infections but we all love the dazzling effects and some are technically amazing! Bootblock by The Fingerbobs is one of my favourites programs that writes a number of boot sectors and the one above is Bladerunners. Which is ace!!

Credits: Bootblock was coded by Oberje of Fingerbobs with music by Jochen Hippel.

There are lots of great boot sectors to choose from and I love finding awesome programs like this. There are more lurking out there somewhere in ST Land. Let me know in the comments below what programs you've found...

Monday, July 03, 2017

Flappy Bird



The world's gone mad!

I always said I wouldn't do it... but... here we are!! Yes, the most annoying game has arrived on the Atari ST and I've played it. Well, tried to as I managed about 30 minutes before I felt like throwing the joystick out my bedroom window. The animation, above, is just a slice of the hell I went through. I hope y'all have a giggle at my pain - it wasn't fun whatsoever lol

Well, I will say one thing about this maddening game, it looks great as it torments you. The graphics are bright and colourful plus it's running in 1VBL which means the scrolling is ultra-smooth. However, I just don't get it so I'm left wondering why the entire world appears to be in love with this flappy little flyer? What are they seeing that I'm not? Or is it me? :o

I never reached a point where I started to appreciate or enjoy this game. I simply hate Flappy Bird so much!!!!

Those who feel brave (or IMHO foolish) can grab the download from the AtariMania website.

Sunday, July 02, 2017

The Seven Gates Of Jambala



THALION!!

The Seven Gates Of Jambala was released in 1989 by Grandslam thanks to many talented sceners at Thalion. I bought this a few years ago and paid handsomely too. Not only because it's by Thalion, but it came sealed and in pristine condition: opening it was immense, especially when I got close and breathed in that trapped 1980s air... Mmm!!

There are some big names associated with this platformer, which I'm sure many will recognise from the ST's demo scene. These talented scenes knew how to get the most from the ST and prove what this computer is capable of - when programmed by people who didn't make excuses. Sadly, as with Enchanted Land, this is another that looks and sounds better than it plays. Don't get me wrong, the basic mechanics are good but there's something "off". I don't like how he shoots plus the momentum/slippy floors are weird. Especially when at the edge of a tight platform!

Am I being harsh? Perhaps I'll return to this for a proper playtest and review? Let me know in the comments!

Downloads are available by Klaz (for floppy and hard drive - plus a trainer). You will need that trainer...

- SCREENSHOTS -



We begin in a village but beware the threat of drowning in tiny purple puddles!



Where could these doors possibly take us? Let's knock and find out...



Woo!! It's really creepy down here and there are monsters too. Watch out!



The tunnels reminded me of No Buddies Land! You can find THAT on this website too :o)

Mudpies




Time for a Food Fight!

Mud Pies is one of the oldest Atari ST games there is - please - don't go off graphics. This game stars a kid called Arnold who loves the circus. Until it came to his town, so he threw a pie at one of the clowns. Unfortunately, these clowns aren't known for having a sense of humour and chased after him! There's only one thing left to do... No, we aren't running off to tell Mum - we're gonna throw more pies!!

Each screen represents a tent from the circus with an invading army of clowns - they're like jelly monsters dressed up as Ronald McDonald! They wander, waving their arms and chucking juggling pins. This invasion lasts forever but the pies won't! Look for an open door to another tent full of mud pies - and more clowns.

Throwing a mud pie at a clown will see them flying off the screen (even more will score extra points). However, try not to get yourself trapped in a corner otherwise, you might receive a juggling pin knockout blow!

I can imagine this is starting to sound insane? Well, check out the 1985 graphics and try not to laugh...


Just imagine the look on today's kids if you show 'em this 1985 game. Will they "get it"?



Simple, yet brilliant!

Challenge rooms are a bit different from the standard tents because they have no mud pies but instead, lots of clowns to avoid whilst grabbing the prizes - for 1000 points. Every 20,000 points, a secret door will appear for the chance to enter into a Mudslinging Round where you have 30secs to throw pies at wandering clowns!!

Don't clown about too much! Getting hit isn't good for your health and dying shows your body being carried away on a stretcher to the first aid tent. That can happen only three times before it's game over. Talented pie chuckers will be delighted that freebie lives are awarded every 10,000 points, which is a nice bonus.

Keep an eye on the health meter displayed top/left - this is split into three segments with the middle one enabling you to run very fast. However, this speed is reduced if you become too hungry or if you've over-faced on burgers and fries. The trick is to keep your health a nice happy medium throughout for maximum agility.

Come on, let's pause this reading and take a look at another quality screenshot...



Always frantic, always fun and so addictive. This game is eternal!!



Aesthetics

Graphically, this isn't stressing the Atari ST in the slightest. But remember that it was developed and released in 1985 before programmers knew how to push our computer. Having said that, it's got a certain Charley Chuck charm to it and, as a gamer since the early 1980s, I love its retro feel. No, I absolutely love it :)

Spot-sound effects are fine, but it is best to leave the music on. Again, this isn't anything near the quality we are used to hearing but it's still surprisingly enjoyable. No complaints, it's an old game remember!

Come on guys, how a game looks and sounds never really matters. Mudpies certainly proves this...


Oh, just take a look at the high-score table!! Can ya' beat me??? ;-)



The CryptO'pinion?

It's impressive that MichTron (Philip McKenzie and Jeffrey Sorenson) knocked this out for a computer that was practically unknown back in 1985. I can't imagine how exciting that was - and daunting too. But when Mudpies came along it must have been a breath of fresh air to all those rich people that could afford an ST!

Think what you will, but Mudpies is a terribly entertaining take on Food Fight with silly gameplay that transports us back to our youth. Abusing clowns is never boring - I can't imagine a better way to spend an afternoon than slinging mud pies at them. This is so much FUN and that's what matters most. Play this.

Grab a piece of this old skool action for either floppy or hard drive. Enjoy!!

Thursday, June 29, 2017

Flying Shark




Flying sharks?

I remember the first time I booted up this game thanks to a cover disk, by ST/Amiga Format. I was still at college and seeing stunning graphics, without colour clash, was still new to me. This is actually a rather faithful representation of the coin-op with superb controls and accompanied by the most memorable chip music. The play area might not slide from side to side (as in the arcades) but that isn't required thanks to our wider resolution ratio when you think about it.

Firebird released a classic shoot 'em up with Flying Shark. It's got everything you require for a thrilling experience.


- SCREENSHOTS & LINKS -


Klaz's Hideaway has the HDD and floppy version w/trainer!
Atarilegend has Flying Shark on Zuul #37 floppy disk.
ST/Amiga Format cover disk #7 can be downloaded from ST Format.



The game is beginning. Hold onto your hat and get ready!!



Take that you tank scum!!



Blasting the boats, I notice enemy planes coming from the east.



They are no match for me and my lightning reactions. Ahem...

Tuesday, June 27, 2017

Zone Warrior




Wanna be a Timecop?

I love platform shooters; this was developed in 1991 by Imagitec Design for Electronic Arts. The story is simple, pesky aliens are causing grief for us Earthlings. They have pinched a time machine and are using it to alter history and wreak havoc by taking hostages from different periods. This is an attempt to halt their influence... The invention of the wheel. England's King Arthur united the Britons. Japan's technical wizardry!

Yep, we cannot allow it and the fight is on! So, brace yourself because we are travelling into these time zones to rescue everybody. Thus saving the timeline and protecting our future. Whilst there, we may as well kill each and every bad dude that gets in our way. Yup, it's time to save the day again so let's lock and load!!

Before we begin, check out this screenshot and tell me what other run & gunner it reminds you of...



Pick-ups are pretty cool but something like the Map parts is essential for this huge platformer!!



Are you ready for a challenge?

Zone Warrior is a MASSIVE horizontally scrolling platformer that reminded me of Psygnosis' Baal in looks with (more than) a hint of Turrican-style action. Each zone is a labyrinth of rooms interconnected by a series of complicated doorways. A total of five time zones need to be saved from the dreaded aliens...

  • Prehistoric - I really enjoyed this zone because it introduces you nicely into the gameplay style plus there are lots of power-ups and strong map designs compared to most other levels. I also thought the graphics were the best here with great use of the palette.
  • Egyptian - This is is little disappointing for me because it's basically more of the same design but with a different graphics. However, I found it to be a lot harder and rather frustrating instead of anything close to an enjoyable challenge...
  • Medieval - Saving the medieval Britons from their alien fate is a brilliant level and definitely on par with the Prehistoric Zone. I must admit, the music here is so gorgeous!
  • Japanese - I would rate this as the best level of all because it is really challenging, with some great mechanics. Unlike the finicky Egyptian Zone, I found it tough but without the frustration. And the chipmusic is out of this world!!
  • Holocaust - Sadly I didn't care for this zone... Very frustrating and ultimately annoying!

Travelling most zones is a neat experience with constant action to keep your trigger finger happy. During the onslaught, look for hostages and a key for the final battle (before you can progress to the next zone).

Each of these periods has its own nasties to contend with and some cannot be killed, so avoid the Venus flytraps and sharp spikes. However, most have legs or teeth, so have your trusty Turrican-inspired weapon ready. This is a rapid-firing gun that performs well and can even be upgraded with a wider spread. Also, the spacebar cycles through extra weapons you may have picked up like bombs and mines. Experiment but use wisely.

Okay, let's check out another screenshot of Tur...Erm, no, I meant Zone Warrior...



I really enjoyed the prehistoric levels with dinos and cool methods used to avoid them!



Aesthetics?

The visuals are a mixed bag; on the one hand, they look amazing with lush colours and nice details. The sprites are well-drawn and meticulous, especially the stripy dinos from the Prehistoric Zone. The scrolling is great and responsive to our hero's fast/leaping movements, essential to a running-gunner-shooter like this. However, the variety of the backdrops could have been better, especially as things get samey after a while.

Overall, the Medieval and Japanese zones looked the best, I thought. Sexy visuals!

The audio is a blast with great effects throughout. However, it's the music I really loved because everything is composed by Barry Leitch who created a wealth of fantastic chiptunes. Show-stompingly brilliant audio!!

Variety is the spice of life <sarcasm incoming> so if you like yellows, you will love this screenshot...



The graphics and music may change but the gameplay is pretty darn familiar for each level...



The CryptO'pinion?

The trouble with Zone Warrior is that it's too easy to lose your bearings. The levels are huge and wandering from "room to room" can be overwhelming. This is also due to the indistinct visuals so each area begins to feel repetitive. Thankfully, our zone warrior can collect pieces of a map to help prevent him from getting lost but I thought it was poorly implemented. Yes, I lost my bearings... a lot... and that spoilt my fun.

With a little more variation in the graphics, to help distinguish between the locations, this would have knocked the spots of other platform shooters. This is a great game with interesting mechanics and incredibly responsive joystick controls. It might whiff of Turrican but I have really enjoyed being a Zone Warrior!!

Yep, Zone Warrior is a fantastic shooter and comes highly recommended by yours truly. Play this!!


 Update: we now have a hard drive installable game thanks to Peter @8BitChip.
 Stonish has the floppy disk download thanks to the Fuzion #80 disk :-)

  

Monday, June 26, 2017

Criminals In Disguise #22



I love anything with swirling dots especially sine scrollers so this intro by Criminals In Disguise is right up my street. The fx are very nice with beautiful hum-tastic chipmusic that I can leave playing all day. My video recording is fine but (you know what I'm going to say) it's best experienced using a real Atari computer for visual perfection and much better sound. Especially on the Atari STe, so connect it up to your speakers and crank up the volume!!

This disk contains Jetpac, which is an awesome conversion of the Speccy original.

Sunday, June 25, 2017

Sinister Developments




Cheap & nasty shareware

Sinister Developments was one of the best shareware groups and released five fantastic arcade games. Each was their own take on the original and it was obvious that a lot of love went into their creations. Fantastic graphics, audio and ultra-smooth gameplay which felt authentic yet somehow regenerated and fresh.

Only recently I stumbled upon the Sinister Developments website. I was surprised they still had their old Atari ST software featured with download links. Seeing such Fuji wonders listed on a website was both a shock and a pleasure - a website that also looked like it hadn't been updated in many generations!! Sadly, the download links didn't work. So, I decided to send them an email and kept my fingers crossed for a response. After all, I did not expect to receive any kind of reply from such an ancient website...

Surprisingly, I got a reply straight away from Gordon Gibson! He fixed the broken links and kindly supplied full (registered) versions of each title. Yep, all for free without any strings attached (is it my birthday?). For reference, the incredible Atarimania now has each game featured within its archives.

You've probably watched the brilliant Space Invaders video (above)? Well, check out Galaxians...





The Sinister Archive!
  • Centipede - Gordon said they wanted a mix between Centipede and Millipede which worked out well. I found a few bugs but nothing to stop the fun as this is a frantically zany and frenzied version of the classic. A superb conversion. (To bypass the shareware message just press "ESC" key on the language screen).
  • Painter - I personally thought this was the weakest of the bunch but it's still enjoyable and very difficult with killer AI (literally). There is also funky stereo music on the Atari STe - yeah!!
  • Asteroids - This begins with a familiar intro supporting stereo playback for the Atari STe. Inintially, I found it difficult but, after a few tips from the man himself, I got to grips with it. I still suck at it, but at least I'm "better"!! (To bypass the shareware message just press "F10" key on the language screen).
  • Space Invaders - This is my favourite of the bunch. It's a beauty and feels perfectly authentic it screams brilliance. Yet again, the Atari STe features DMA music with stereo sound effects too. (To bypass the shareware message just type in "PEPSI MAX" on the language screen).
  • Galaxians - I've always been rubbish at this gamr but it's such a great conversion. I think that Sinister have created one of pure gold and it had me feeling that I'm back in the 1980s. (To bypass the shareware message just press "INSERT" key on the language screen).


The CryptO'pinion?

Sinister Developments' history proves their talent as each game is a brilliant arcade conversion. Just as impressive is the use of various Atari STe enhancements, which is always cool. Oh, did I mention that all these games are now free? :) Come on, that is incredibly generous. Do you feel the Atari love in the air?

Five outstanding arcade games which I know every Atari ST/e player is gonna love. Which is your favourite??

Please note - to safeguard this precious archive of Atari ST gaming history, I have stored them in my Dropbox. So, what are you waiting for? Get these Atari ST/e games downloaded right now? I'm sure you're gonna love 'em all!!

Saturday, June 24, 2017

Archer Maclean Pool



Fancy a game of pool & a few beers?

Jimmy White's Whirlwind Snooker is terrific and technically superb but, it wasn't long before I was falling asleep. Sorry, but that's snooker for you... but shortly afterwards I realised I had never played Archer Maclean's Pool.

Pool is different. It's an exciting, fast-paced pub game and nothing like the dullness of snoozeville snooker. American and English variations of this game are playable with the added option to play through tournaments or to set up trick shots. If you've played Whirlwind then you'll instantly take to this but I doubt any newcomers will struggle with the interface, which is instinctive and easy to grasp. In fact, some might say this is the same snooker game and a rip-off?

Wanna see a screenshot? Well, you can't!! So how about an animation instead? Good, here ya' go...



What a whiz I am at this game! Go on, watch me clear up lol


Pool is illegal without beer! #fact

Well, ignore them and play this using the mouse to alter your viewing angle but don't forget to chalk the cue before setting up the shot with the right amount of power, spin and direction. There is a wide range of computer opponents from the amateur to the godlike, so it's best to practice before taking on the pros. They. Are. Tough!

Graphics are... well... it's a table with balls on it, so there isn't much to drool over, but the framerates are very smooth and prove just what 8MHz can deliver. The 3D engine works well with fantastic first-person-like views when lining up a shot. Let's not forget the game's comical side with taunting balls, evil-eyed fans or the flies on the table!! Sound effects are nice and rather varied with clinks, plops and oddly humorous cue-chalking moments.

What I love about this game is the superb design which feels natural and realistic. After your first shot, you realise how incredibly superior the hidden mathematical calculations are that make the physics appear so believable. There are near-limitless possibilities for each shot you make, which is quite incredible.

Pool might be a serious game but that hasn't stopped the balls from taking the Micky out of you...



You know from the very start this is gonna be good. Then the balls get very rude... Ahem!!


The CryptO'pinion?

Sure, this is a game best experienced with friends in a pub with heavy double-vision but, let's be honest, we're all getting old plus the wife won't be best pleased. So, let's stick to this virtual take on the game which comes in as a close second.

I cannot imagine anyone having anything to complain about because this is superb and one of the best Atari ST games out there. It's fast, entertaining and completely faultless. Absolutely love this virtual pub game so much!!

So, to sum up this beast of a "sports game" I would say this: It's blummin' brilliant and you will love it a bunch!

Waste no more time and get this downloaded for floppy disk from Stonish.
Those with a hard drive device should consider this version by 8BitChip!!

Friday, June 23, 2017

Phobia





Busy box art!

ImageWorks released Phobia back in 1989 with a gorgeous retro-themed cover. The artwork is stunning with lots of colour, action and a cruel glare from evil eyes. I think this box perfectly reflects the gameplay! Phobia has all the hallmarks of a potentially outstanding shooter but it's impossible to get very far without a trainer because of its choppy framerate. Probably a poor port and it pales in comparison to shooters like R-Type, Alien World, or Menace.

Well, I bought Phobia for only 99 pence and it was sealed too. The box and contents are in superb condition but I wonder why nobody ever bought it? <yes, sarcasm!>. Maybe I'll be brave and record a video? Maybe... Yeah, right!

 - ST Format #1 reviews Phobia but wasn't too impressed with the difficulty - lol wimps!!
 - D-Bug has a download with a trainer and hard drive support.
 - Stonish has floppy disks and I liked Timelords #29 Menu CD (1MB).
 - Here is a fantastic video recording by Stefan Lindberg.
 - My tweet after playing Phobia for a few minutes... ARGGHHHHHH!!!



I should have known this was going to be hard with such a hideous screen.


Annnd this next screenshot is of me and my ship being blown up! Again.

Tuesday, June 20, 2017

Automation #496



Press 1 for...

Nope, there's none of that with Automation #496 because this intro is based on Rick Dangerous. Well, there's no actual interaction and little to do other than walk and climb ladders. But it's a cool alternative compared to the usual menus we would have seen. Just control Ricky D. with the joystick, and enter a doorway to select a game to play!!

Credits
E.G.B. - Code
Count Zero - Music

Monday, June 19, 2017

Roger




Another Atari STe game, anyone?

Spot... Erm, sorry, Roger is a fast-paced 25-level platformer released by Tobe of MJJ. It offers a frantic run through various Sonic-like levels collecting jewels for a demanding girlfriend, Georgette. This "platformer" has many jewels - without any ladders and few ledges. So how will Roger complete this task?

Bubbles, of course! All he needs to do is jump on one and, when it bursts, the force thrusts him upwards. If there's another bubble, then the cycle continues and he uses that momentum to reach each other jewels. Roger has limited health, so it's advisable to avoid the sharp spikes that burst on contact to drain valuable energy. Thankfully, power pills can be collected to compensate for that but they are few and far between.

Okay, let's take a break from the reading as I've a sexy picture to share...


This is what it's all about and Georgette is pretty much a babe with her luscious red lips!



Quick Reactions R Needed!

Use the joystick to walk left or right and the fire button helps Roger leap with joy via the bubbles. Once you begin bubble-jumping, it's a matter of altering your trajectory towards the next bubble - whilst collecting the nearby jewels, as you zoom through the air. Burst bubbles reappear after a second or two, and that aspect cunningly allows you to revisit the areas you might have previously missed during this insane journey.

Want a tip? Gotta learn the level layout as you are hopping about like a crazy fool!

Are you getting a little worried about how deranged this game sounds? It's not nearly as stupid as you think because the mechanics of bubble-hopping work brilliantly. In some ways, I got a Sonic vibe from it but, unlike that hedgehog, Roger is zooming around your screen in all directions with one primary goal.

It's a maddening thrill being Roger and you'll love it, so let's see another screenshot...


Check out that stride, gotta love those lanky legs!



What about the aesthetics?

The graphics are a mixed bag; Roger's sprite is superb with side-splitting animation - I could watch those lanky legs for hours!! The framerates are frighteningly fast with smooth scrolling thanks to the Blitter. Sadly, the in-game decor is quite a disappointment with drab backgrounds that only change every 5 levels.

Sound effects are crisp and perfectly suited to the style: I like the explosion sound for the spikes and magnificent chip music plays throughout. Well, I say magnificent but that's because I cannot think of a better word - I could listen to them all day!! This certainly proves that chip music will last forever and rightly so.

Right then, let's see one final screenshot before the gripping climax...



Finally, a different background after the first few levels and it's much nicer too.



The CryptO'pinion?

Roger is quite a unique experience and feels like an airborne Boulder Dash meets Sonic. It's weird and something I would never have expected to enjoy. It's easy to pick up and play and I guarantee you won't be able to put down your joystick. Hopping from bubble to bubble is stupidly frantic and I loved every second of it.

Roger's gameplay is legendary. Enormously addictive with an extreme adrenalin rush!! Play this.

Roger can be found on Demozoo and Pouet for floppy disk and hard drive installation.
Tobé's archive is detailed on Demozoo, although he did stray a little ;-)

Saturday, June 17, 2017

BLAT


I sometimes enjoy the occasional brain teaser and Blat is a twist on the Columns genre which was released for the Atari STe by The Infamous Cabbage, aka Chris Vance. Yep, I'm sorry STF dudes but this game is only playable on an STe because of the cool samples which are played using the DMA hardware. Interestingly, this brain-blaster was released on June 17th, 1992 so is 25 years old today. So let's sing, "Happy Birthday, BLAT"

Falling columns of coloured blocks will need reordering during their descent and, if we can successfully match them up, then it's KABOOM!! This explosion earns us lots of points and helps clear the board space for the oncoming blocks, so the more we match the greater the points. Diagonal rows are the most rewarding and you will receive a smart bomb when matching five or more. It's advisable to keep these until the later (faster) levels!

There are 15 levels in all but it won't be long until you're grateful for keeping a stockpile of smart bombs because this isn't an easy game and it soon picks up the pace for an extremely harsh difficulty. Thankfully, there are other items to help, like the clocks which can slow the pace right down - two is good but three is much better. There are also sticks of dynamite, lightning bolts and even indestructible blocks. Many of these can be paired so try positioning a light fuse next to the dynamite for a massive explosion that conveniently destroys many other blocks.

This is a polished product with gorgeous sound effects and is so addictive. Actually, I'm surprised it's PD and not shareware. I've thoroughly enjoyed playing BLAT even if I couldn't get anywhere near level 15 - and it's doubtful I ever will. Highly recommended, especially for those wanting a REAL challenge!! Great game.

Stonish have Serenade #1 floppy disk (it features Teserea, another which you may like).
AtariMania has Blat listed in their database with the readme conveniently available.

Friday, June 16, 2017

Amiga!!



Hell just froze over!

Sorry guys, I'm leaving the Atari ST scene because I prefer a slower computer and have decided to switch. Okay, okay, don't sweat it as I'm joking!! The image above shows a clip from the infamous "Amiga Emulator" by Philip Nelson. This is nothing more than a bit of fun and found on the Stonish website - I recommend Quartet #30.

Right then, enough of this silliness... let's boot up the ST and enjoy a faster and better 16-bit computer!!

Wednesday, June 14, 2017

Whipper Snapper's Race



Hang on, this ain't Cannon Fodder!

What do you get if you merge together "Horace Goes Skiing" with Cannon Fodder? Easy, it's called Whipper Snapper's Race by Petr Sumbera of New Design. This was developed using Omikron Basic and stars Max - a dude who goes skiing through many vertically-scrolling levels through places that look (umm) very familiar...

Navigate left/right to pass each obstacle as you ski - but don't bump into anything otherwise, you fall flat on your bum! Pushing up will reduce your speed whilst pulling down will increase it and fire will perform a leap into the air. Passwords are used to access the "missions" without having to start over from the beginning. Yes!!

Graphically, I could never complain because it looks just like Cannon Fodder and has superb attention to detail. Of course, it's all ripped and unoriginal but I do not care! The music is in stereo by Tomas Kucera and sounds funky - I'm sure you will leave it playing for a long while. In-game sound effects are ace but I won't spoil that surprise for you!

Skiing in Cannon Fodder... never been so much fun... (sorry!). Thanks to the great controls, this is so easy to pick up and play but also remains very challenging too. Whipper Snapper's Race is a very silly skiing game and shockingly addictive!!


I've made a floppy disk for those stuck in 3.5" hell :^)
Download the hard drive-installable game from Demozoo!
Wow, Petr's website is still up and running after all these years!!






Monday, June 12, 2017

Virtual Escape



Jaw-Dropper

After about 6 years, Equinox eventually released Virtual Escape in 1999 and it's one of my favourite demos. The tunes are utterly sexy and there are also some of the most incredible visuals that will blow your socks off!! Those swirling dots are gobsmackingly beautiful and I love the super-duper fast 3D. It's hard to believe this is all on a stock 512KB 8MHz Atari ST. An incredible production that oozes class and is definitely one of the beST 16-Bit demos out there.

Don't emulate - experience this using a real Atari ST and crank up the volume!

Credits and Downloads
Furax - Music
Jedi - Music
Keops - Code, Graphics (design)
Mad Max - Music (endpart)
Nova - Graphics
Starlion - Code

You can download Virtual Escape right now off Demozoo.
Democyclopedia mentions each effect, along with the awesome Skyline (see above).

Sunday, June 11, 2017

Jetpac




16Kb is all you will ever need

I'm sure everyone knows that Jet Pac was originally released in 1983 for the ZX Spectrum by uber-gaming legends, Ultimate Play The Game. It's one of the most iconic 8-bit games from that early era. Our remake/conversion was developed by Pete J. Whitby in 1992 for Budgie UK. Heck, he also designed all the graphics and sound effects, very impressive.

Interesting tidbit? I owned Jetpac on cassette and cartridge (ZX Spectrum). I also had a huge Speccy collection that dated back to 1981 plus others like an Interface II (such a geek). Sold the lot when we got a mortgage! :/

Right, what's the story? Well, our Jet Man is a lucky fella working as a space pilot for Acme Interstellar Transport Company. They're sending him to fifty planets to assemble (and playtest) their technological creations. Sadly, his luck ran out when he discovered each planet being bombarded by a variety of hostiles ranging from fiery comets to fluffy aliens.

I thought I'd never see Jet Pac on the ST yet here is a screenshot to make us all very happy...



There are so many different baddies to blast and many new ones too...



Planets, aliens and lasers!!

Playability is impressively legit from the start. The controls are tight and responsive plus feel instantly familiar - albeit a tad quicker than I remember. Jet Man's movements are exactly as you would expect but he oddly cannot wrap around the screen, which is strange. However, he compensates for that lost ability with a new one - shield power-ups.

That's right, the fuel pods aren't the only thing dropping in from the skies. Collect one of the bubbles and you're protected from harm. Sure, it doesn't last long but that grace period is good enough during the heat of battle.

Those space nasties and a... nasty... bunch! Plus they all use differing attack patterns that help to keep the arcade action very engaging. Many are new and some require several shots whereas others are invulnerable. Also, watch out for deadly platforms that can zap Jet Man into an early grave. Heck, there is even an end level - this is something missing from the original. If only I had better gaming skills to witness that for myself? Yeah, I know. Not gonna happen!

Let's view another screenshot and this time I've beaten the hoard and escaped in my rocket...



Jet Man is one lucky dude who gets to play with all the cool new rockets!



Aesthetics

Visually, there wasn't that much to the original game but it wasn't needed and the same applies here. The Atari ST remake follows the same format albeit with smooth-moving sprites and lots of extra colours. The only thing I didn't like was the new background, which I felt wasn't needed. I wonder if there could be a way to remove it for just stars?

The audio is good but, not great. You can play with either the sound effects or chip music by Mad Max. Personally, I would recommend you leave that excellent music playing because the sound effects are a bit boring. Actually, it's ... humorously disappointing ... to hear the Atari ST out-bleeped by the inferior ZX Spectrum.

Okay, it's time for one last screenshot and this one represents the action nicely I thought...



Zip Zap (geddit?) those aliens best you can and refuel that rocket!


The CryptO'pinion?

Jetpac is Jetpac and this game will always be magnificent. Okay, our remake wasn't going to beat the original but I feel Pete has done enough to capture the authenticity whilst also successfully implementing new ideas that work well.

What's not to love about frantically rushing about the screen, zapping a relentless alien hoard whilst gathering fuel pods? I loved playing it and enjoyed the new features. The boring sound effects aside, this is an utterly excellent game!!
Waste no more time and get this downloaded. Grab Jetpac for floppy drives and hard drive.
Play the original ZX Spectrum game on your Atari ST using an emulator:
             > Artemis is a great (albeit colourless) emulator that only works on 8MHz Atari ST/e computers.
             > Speccy is another emulator w/ support for colours and also faster Atari computers too.

Friday, June 09, 2017

Oids [upgraded]



It's Oids, but better!

Oids is a shooter set deep in outer space and has us rescuing little metallic men from captivity. Like Dungeon Master, every ST guy has played this at some point in their life. It's a classic, simple as that, and nothing similar comes close. I've probably spent hundreds of hours on it over the decades so check out our review from last year.

However, I must admit that I was shocked to discover that it only runs at 10/12fps (PAL/NTSC). I'm sure today's kids will probably laugh at such a low framerate! Oddly, it doesn't feel that low, but that didn't stop Peter Putnik from developing an upgraded version running at 25/30fps and he even improved the controls too.

This is a fascinating upgrade that enhances the original game - without spoiling it in any way. Check out the upgrade for yourself as it's added a whole new dimension to our iconic thruster. And I love it to bits!!

More random ATARI ST articles from the archives

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