Showing posts sorted by date for query fodder. Sort by relevance Show all posts
Showing posts sorted by date for query fodder. Sort by relevance Show all posts

Tuesday, September 16, 2025

SidecarTridge Multi-Device





Multi-Device

Wow, how long has it been since I posted anything in our Hardware section? Well, my dry spell finally comes to an end as I've treated myself to a gadget that plugs into the side of any Atari ST. Yep, no case cutting or soldering needed at all. It's called the SidecarTridge Multi-Device and is based on the Raspberry Pi Pico, designed by Diego Parrilla. I won't pretend to know what that is because it's all black magic to me!

It has many uses, but the main use (for me) is booting floppy disk images as if a real floppy disk were inserted into the drive. Of course, there is much more to this tiny piece of hardware: it can also act as a GEMDOS drive (like in Hatari), features a real-time clock, supports an SD Card storage, and can connect to WiFi to download games and programs on the fly. There's even a USB port to power my Ultrasatan - how cool is that?

This little gadget fits snugly into the cartridge port, and from the moment of power on, you are presented with the option to activate it or boot as normal. Hitting the left shift key takes you into its menu, where you should complete the initial (one-off) configuration for WiFi access (and inverting the screen colours to prevent your eyes from exploding). It's also worthwhile to format an SD Card on your Mac/PC, with three folders...

  • An "HD" folder is used by the Multidevice as an emulated hard drive, similar to how Hatari works (GEMDOS). Anything you store within here will be accessed as Drive C by your Atari.
  • A "ROMS" folder is for any images you may have.
  • Finally, the "FLOPPIES" folder is where you will keep any MSA/ST disk images.

Regardless of what you choose to store within the folders, there is the option to download games and more over WiFi. Yes, on the fly, which is pretty darn awesome!! Anyhow, once you've formatted that SD Card (as FAT16 or exFAT) and created the (above) folders, slide the card inside the device and reboot your ST.

As I mentioned, my primary reason for purchasing this device is to find a more convenient way to use floppy disks again. So, when you have configured WiFi, choose option 5 from the main menu to access a database of ST games. This gives access to thousands of disks by Automation, Medway Boys, and others. All can be downloaded and instantly used, without the faff of using a Mac/PC and manually copying them to the SD card. It’s much quicker, and beats my old method of converting an MSA/ST image back onto a real disk!!
This database is alphabetically listed, and you can filter by letter simply by hitting the relevant key (example: R for Rogue, X for Xenon, etc). Also, you can then use the left/right keys to "quickly" paginate through the list. Sadly, there is no actual search option, so if you wanted to play Dynamite Dux, that means you must wade through several pages listing games beginning with 'D'. That also includes loads of "doc" disks... Not ideal, but hardly the end of the world.
Okay, let's take a break to see the main menu and access the device's game database...


This is the main menu and, as you can see, it's dead easy to use.


Option 5 presents a massive database of programs to download via WiFi.




Compatibility?

I have tested Multi-Device on five Atari computers...

  • 520 STM 512Kb TOS 1.00 - I had trouble getting the ST to recognise the cartridge. I had to reboot the device a few times before it worked. Thankfully, things improved afterwards, and I was able to load most disks. Sadly, some still fail, possibly because of the limited RAM or the TOS version.
  • 520 STM 1MB TOS 1.02 - Similar to the above, but with much better success thanks to a couple of extra reboots at initial power on. Sadly, it often crashed in the menu with many bombs!! I fear that might be the cartridge port, which felt quite slack. I need to repair this ASAP :(
  • 1040 STF 1MB TOS 1.02 - Worked perfectly with floppy images downloaded via WiFi or via the SD Card. However, I was concerned about how reliable TOS would be when used as a 'hard drive'.
  • 520 STe 4MB TOS 1.62 - The best of the bunch and remains the computer on my desk. It works like a dream and is fast and responsive when running through different menus/etc/etc.
  • Mega STe 4MB TOS 2.02 - Performed perfectly well, just like the stock STe, except that TOS 2 has an annoying feature to keep testing the RAM, which becomes irritating when using the Multi-Device. Nothing major, just my personal feeling, as everything else worked well.

Of course, the compatibility isn't just about the hardware alone. We want this thing to play ST games, watch demos, listen to music, view art, read disk mags, and do everything we did back in the day. Sadly, things get a little sketchy, and I had mixed results. Browsing the games over wifi delivers an enormous list, by many crackers. It's huge, but I'm sure it could be even bigger when you consider 95% of crews aren't included (just look at Atari Legend to see what I mean). I hope Diego finds some way to include more from other archives.

Many disks worked great, but some didn't, as they weirdly still attempted to access the hardware directly. So, rather than loading data from within the virtual drive within the Multi-Device, you will instead hear the floppy drive spin up. These disks are the ones that won't work, no matter what I try. Of course, if one crew's disk fails, you can always source another, as numerous games are listed more than once.

Generally speaking, Automation disks are a safe choice and work about 90% of the time. Some disks still fail as they attempt to access the real floppy disk drive, for example, Rick Dangerous II on disk #362. Thankfully, the SidecarTridge lists many games multiple times, and Rick Dangerous also appears on Flame of Finland #49, and that works a treat. Also, Terry's Big Adventure is featured on three different crews' disks - it's fine with the Automation and Pompey Pirates disks, but the Medway Boys let us down. It's not all bad news, as Dan Dare III appears on Pompey, FOF, and Automation, and works flawlessly on all.

Sadly, some games fail no matter which crew you choose to try: Golden Axe as both the Pompey Pirates and the Automation disks attempt to access the floppy, which results in BOMBS. Also, Fire & Forget II has the same crashes from both the Automation and FOF versions. So disappointing :(

Of course, some games that fail are listed only once: Alien Storm (D-Bug), Ghouls 'n Ghosts (Pompey), Lemmings II (Adrenalin), Chaos Engine (D-Bug). However, many work a treat: Sabre Team (Superior), Galaxy Force (Automation), Ballzone (D-Bug), Warlock The Avenger (Medway), War In The Gulf (Adrenalin), Hero Quest (Superior), Moonfall (Cynix), Z-Out (Pompey), etc/etc. This means you should manually download another crew's disk from Atari Legend and manually copy it over to the SD Card to playtest.

Additionally, games on two disks cannot be played unless you download the disk images and mount them manually (using menu option 3). It's not a big deal downloading two disks, but it is a bit of a faff. Of course, the game itself still needs to support Drive B, which is often another issue altogether!! ie, Domark's F1, Cannon Fodder, Cadaver, Ghostbusters II, Magic Boy, and others do not recognise the virtual Drive B.

This has been a lot of work, but somebody's got to do it lol. Hey, it's screenshot time...


Option 3 displays all the floppy images I've copied onto the SD Card.


If you have some hard drive-adapted games, then option 4 is for you!





CryptO'pinion

The Multi-Device is a marvellous piece of kit and only costs around £40 incl. postage. Incredible value for money when you think about it. This offers us a wealth of functions without much initial configuration. So it's a matter of simply powering on and pressing the Left Shift key to begin. It's that simple. And having access to loads of ROMS and floppy disks via the WiFi is a killer feature! Thankfully, no internal soldering or case cutting is required, which is ideal for people like me who are dangerously inept at that sort of thing!

Once again, I know this is a "multi-device", but my main reason for buying this is to access floppy disks, mainly menu disks. I cannot tell you the joy I feel in easily flipping between disk images. It can mount anything (ST/MSA format), which means you could download everything from magazine cover disks to PD Disks to Menu disks and relive the 1990s, which is absolutely amazing!! However, it's not perfect as I've previously mentioned. Plus, the menu is missing a few basic features, like an option to delete unwanted MSA/ST images.

Of course, the device provides those alluring extra features - mounting ROM images and having an alternative type of hard drive are interesting. However, I have my Ultrasatan, which is better than any GEMDOS/GEMDRIVE. Again, I bought the MultiDevice to use ST floppy disks. Have I mentioned that already? :-)

This is a fabulous piece of hardware, which has provided me with the opportunity to relive my cracker days and enjoy menus. No more impaired emulation, or converting disk images into real floppies, whilst hoping that the disk is free of bad sectors. Yup, I cannot recommend this device enough: it's easy to install/setup and provides access to squillions of menu disks with more games than you can shake a stick at. Marvellous.

  • SidecarTridge's Mult-Device is awesome, so click here to buy one yourself.
  • They have loads of other cool gadgets you'll love right here.
  • Why not follow Diego's ST passion over on X/Twitter!!
  • Check out my 'Hardware' section for other goodies I've bought.

Friday, June 06, 2025

“The ST Can’t Scroll”





Really?

One of the things we have all heard time and time again, both now and even back in the day, is that the Atari ST cannot scroll. But I’ve never really understood where that came from. Because when I unwrapped my ST on Christmas morning back in 1988, I was straight into games like Xenon, Beyond the Ice Palace, Black Lamp, Return to Genesis, Thundercats, Wizball, and Zynaps. All of them scrolled - and they scrolled well. That was just the start as the months passed, I got to play R-Type, Robocop, Baal, Pac-Land, Ghouls 'n Ghosts, Custodian, The New Zealand Story, Jug, Blood Money, StarRay. And that list goes on (and on, and on...).

Sure, there were some proper stinkers - lazy ports that got the quick ‘n’ dirty Amiga-to-ST treatment, with zero care and even less optimisation. Especially in the 1990s, and when that happened, some developers shrugged and blamed the hardware. “The ST can’t scroll,” they’d say. More likely: the programmer didn’t have the time or the talent to do the job properly (ouch!). I'm still waiting for someone to Blitterise Cannon Fodder!

However, it's deeper than a handful of poorly converted games. So, where did this myth come from? Well, the standard ST was never going to churn out loads of games running at 50fps because it doesn’t have hardware scrolling, after all. But does that automatically mean anything running slower is rubbish? Not at all, but somehow, that excuse stuck - and even now, decades later, people still repeat it like it’s a fact.

Since I’m clearly not bored of moderating the abusive comments after posting about STDOOM & DOOM8088ST, I figured it was time to put this tired old myth to bed. I’ve made a 'gameplay' video showing several ST games that scroll fine – and yes, I could’ve included many more, but I think the point’s been made.

When the ST is in the hands of someone who knows what they’re doing and actually gives a TOS, it delivers. So you might say, a bad workman blames his tools... Just STay Atari, and enjoy my recording! :-)

Monday, January 13, 2025

Clown-O-Mania





Clowns make everyone laugh, right?

Clown-O-Mania sounds like the perfect title for today's crazy world. Instead, it's an Atari ST game developed by Matthias Krenzel and Carsten Mohr and released in 1990 by Starbyte. However, it's not a game I remember; my first impressions are of Spindizzy Worlds or Crystal Castles, which is not a bad thing.

So what's the story? Well, Beppo the Clown was strolling through the circus and found a mysterious map. Not just any map, but a mysterious map! This tells of a hidden place with valuable crystals. Beppo cannot ignore the temptation and quits the circusOddly, he remains in his clown gear and makeup! Anyhow, he finds the location and wants the crystals. Can we help him get rich? It's doubtful with me in charge of the joystick!

Let's look at the opening level, which is a great way to learn the basics...



Many levels are designed with multiple layers accessible via ladders and more.
I've collected a few crystals, but what are those two green "things"?
Can you see those blue boxes? They look helpful.




Let's play

All levels are displayed as an isometric map using different square tiles. Each is a mini-labyrinth made of sections, so teleporters, ladders, and more are used to get around. The objective is dead simple - collect every crystal. Earlier maps are easy, and they help to gradually introduce different elements and enemies as you progress. That's about as complex as this game gets. Collect the pills like Pacman and move on to the next.

Of course, it's not always so straightforward, as later levels are large and littered with pitfalls and enemies. Thankfully, there are collectables to aid your quest, like "jumps" and "razors". Jumps are a teleport and great when things get too difficult. Razors can be used as projectile weapons to kill the nasties.

The tiles of each maze offer various benefits alongside some strange effects. Arrowed tiles allow you to only move in a particular direction. Coloured tiles provide bonuses when they're all the same. Blue tiles reminded me of Wipeout to provide extra speed. Jump tiles leap you into high places (rewards for landing on a baddie!). However, the most infuriating are the yellow patterned tiles that twist the world on its head!

Additionally, funnels and transporters provide instantaneous access to other areas. Those are blue with a yellow dot and reminded me of a litter tray lol. Use the pyramids to block the path of roaming baddies - think along the lines of Highway Encounter. However, you should increase your energy levels to utilise them fully. Fortunately, clown masks are scattered throughout the levels, offering a much-needed extra life.

Movement is slick and responsive using the joystick, of course. Pushing up moves you diagonally up/right, whereas pulling down moves you down/left. It sounds awkward, but I grew up with isometric games from 1984 (thank you, Knight Lore), so I'm used to this concept. It's easy to learn and perfectly apt.

What, you think this is an overcomplicated isometric Pacman? Let's break with some screenshots...



One of the first collectables is a severed bald head. Or a 1-UP ;o)



Watch out, those yellow tiles will flip everything on its head!





Aesthetics

Visually, this game is both fantastic and disappointing. What, I hear you cry! Am I insane? Well, yes, but hear me out... The pixel art is (I think) by Orlando Petermann and Roman Bossart, and they did a wonderful job. Beppo's details are superb, albeit with a surreal Rolling Ronny vibe. I also love the baddies (great AI) and each level, whilst lacking the glam of other isometric games, looks clean and concise.

Sadly (here we go) the poor old AtariST might look good but the programming behind the scenes fails by comparison. It feels like a weak Amiga port because there is no scrolling. That makes later levels far too difficult as you cannot see what enemies are nearby. Not until it's too late (think Cannon Fodder).

The audio fares much better with a belting chiptune by Adrian Dalecki. It's subtle and suits the gameplay without overpowering your concentration. Sadly, this is the only tune constantly playing alongside the sound effects. There's nothing wrong per se, as the music (and effects) are good, but more tunes were needed.

It's not looking that great, isn't it? Well, let's take another pause for some screenshots...



Why not change the colour of those tiles like in Jumping Jack'son.



Level 9 appears far more complex than it is. Hey, if I can do it...





The CryptO'pinion

It's tough to give an opinion when I didn't get anywhere near completing this game. After about a quarter of the way through, I hit a brick wall as the lack of scrolling made it impossible for me to continue. I'm genuinely gutted because I was having a blast until then. The levels are great and require much concentration to figure out a safe route whilst worrying about other elements such as traps and the map's many enemies.

This game had great potential, but ultimately, it didn't fully deliver. It's obvious why. I'm disappointed Starbyte rushed this game through without utilising the ST's capabilities. My rating is a disappointing 55%.

I hate lame ports, but I'm always interested in your thoughts. Let me know in the comments.

+ Floppy disks can be found over on Atari Legend: https://www.atarilegend.com/games/clown-o-mania
+ 8BitChip has the hard drive version: https://atari.8bitchip.info/SCRSH/clownom.html




Hey, I wonder what will happen if I jump inside that funnel?


I loved this level, those arrows aren't nearly as bad as they look!



I should really take the screenshot before collecting the pills. Looks a bit dull ;-)



Do you want a tip for later levels? Always collect the razors (blue/red lines)



Level 19 is insane and gave me isometric Dungeon Master vibes because of the baddies!
(that green tree thingy reminds me of a Screamer)

Sunday, August 09, 2020

Party Seven!





Gary's games

I was looking back through the AtariCrypt archives and came across Alien World, a sensational shooter. Oddly, unknown to many gamers. It was developed by Gary Antcliffe for Hi-Tec Software in 1992 and is a bit like Blood Money or Zynaps. You know the kind - kill everything whilst trying not to die a humiliating death!

He's also the man behind Blazing Thunder, Bomb Fusion, Future Bike Simulator, Scooby-Doo, T-Bird and Yogi's Great Escape. Quite a bunch... So, I began to wonder what his other games might be like. Annnnnd you've guessed it! Yes, here is a quick compilation of Gary's games for the Atari ST.

I hope you enjoy this brief history of his games? Let's take a look...




- Alien World -

Firstly, there's no need to rewrite any more of my junk! Just take a walk down AtariCrypt's memory lane and then download what is nothing less than an exciting, if brutal shoot 'em up with super-sonic visuals to boot. Yep, it's tough and takes no prisoners but a skilful and persistent player will be rewarded with a fantastic game.

Grab the floppy disk download from Stonish and the HDD from 8BitChip.









- Blazing Thunder -

Remember in Ikari Warriors when you could kill soldiers from within the relative safety of your little tank? Have you ever wondered what it might be like to permanently be inside a near-invincible tank throughout the entire game? Well, wonder no more because this arcade-inspired (aka blatant rip-off) offers exactly that.

Stop! Don't touch the keyboard because there is an incredibly cheesy intro which is hard not to love. The graphics, and sound effects, are both excellent with our hero looking like a Rambo wannabee with the mad 80s permed hair! Following this is the title screen which is worth leaving displayed just to enjoy the thumping music.

As we begin this vertically-scrolling military shooter, everything is pretty much what you'd expect with soldiers blindly offering themselves as free cannon fodder whilst others lurk in trenches, trees or operate guns. What it obviously lacks in originality is more than made up in the fun department right from the start:

  • Level one takes place in a jungle, of course before advancing onwards to wetter places for the next stage. These two levels are possibly the best reasons to boot up the game.
  • We head into the desert for the third stage which is where I found my tank starting to show its cumbersome colours. Having to navigate back 'n forth through the terrain was a pain, especially when ginormous tanks are blocking the way! The boss is impossible to beat without a cheat!
  • Watch out for the firey landscapes of level 4 with tougher enemies and awkward landscapes. Things are now impossible and I cannot imagine anyone playing this without a cheat!
  • Level 5 is a breath of fresh air, feeling somewhat like the first two levels and I got serious vibes of Fernandez Must Die. Just watch out for the trains and grenade launchers! The boss is impossibly difficult and even if you do defeat it, the robot guardian appears to kick your butt.
  • Completing the game rewards you with a lame well-done message...
I love rumbling through the jungle in my beastly tank but what were they thinking about when creating such an enormous sprite. It's huge!! Thankfully, the controls are sweet with fast movement and design that makes it easy to manoeuvre. Running down the soldiers is the first thing to do! Why not? I'm in control of 100 tons of steel so I'm bound to enjoy squashing the enemy into the tank's tread. Watch out for mines that will sap your energy (yep, your tank has energy!) and stay clear of hidden bombs marked with a B... for BOOM!!

There are power-ups that aid health and improve weaponry. Hitting Spacebar operates your own collection of bombs - this is insane and dead funny when soldiers are caught in the explosion. They turn into black-singed corpses!! In fact, the bombs are most useful against the bigger baddies and end-of-level bosses.

Graphically, this is an average looker with a poor framerate that doesn't come close to Dogs of War or War Zone. I liked the palette and the sprites are the best thing. However, there is little or no animation - your tank! If you're wondering about the audio, don't. Spot effects which are well, you know...

Blazing Thunder is a good shoot 'em up but gets repetitive after the first level and is difficult. However, fighting from the "safety" of a tank does offer an alternative spice to the genre and running over soldiers is always fun. Okay, I'm never going to delete Ikari Warriors for this but I enjoyed this a bunch.

Grab the floppy disk download from Stonish.









- Bomb Fusion -

Like many Atari ST guys, I upgraded from an 8-bit computer which means lots of fond memories and I've always got a soft spot for anything reminiscent of that era. A good example would be the Dizzy games, Starquake, Highway Encounter, Head Over Heels and most certainly the recent and incredible Bugziacs.

Okay, here goes... in Bomb Fusion, Terrorists have sneakily planted explosives inside a nuclear station and we've come to save the day - arriving in a Sinclair C5. So it's our job to systematically defuse each bomb before the radiation levels reach dangerous levels. I'm getting whiffs of Bomb Jack but there is also the additional task to collect and store any leaked fuel pods. Well, I guess that adds a little more depth to the game?

Getting around each level is easy thanks to the number of platforms used to access each remote bomb. Sometimes these are way out of reach which means using pressure pads or falling off the screen. Yep, falling off the bottom of your screen allows you to reappear at the top which is a nifty idea. Also, there is a weird ball randomly bouncing around for some reason - touching that isn't good for your health.

Graphics never make the game but, let's be honest, it's nice to have your Atari ST looking hot!! Sadly, I can only imagine the shock on anyone's face when they first played this - did we get a direct Z80 port or something? Also, the music is irritating and possibly the worst I have ever heard from the Atari ST. Be quick and hit F10 to flip to sound effects before your ears bleed. Yes, they are lame but a zillion times better than the music!

Once you've got over the shock of your Atari ST pretending to be a ZX Spectrum, this is quite good. Scurrying off the screen, frantically trying to defuse the next bomb is a rush. However, it doesn't really go anywhere beyond that and later levels are very difficult. Ten minutes of fun but definitely the weakest game.

Grab the floppy disk from Stonish and the HDD from 8BitChip.









- Future Bike Simulator -

Apparently, motorbikes were banned in 1995 only to be replaced by 300mph anti-gravity Future Bikes! The highways have been converted into The Strip, a new track designed for speed without annoying roadworks or Sunday drivers. Each section is littered with mines, bombs and other riders who can be shot and then robbed of their loot. Use this cash to upgrade your bike with missiles, shields and other goodies.

The controls are great but, sometimes, a track would feel too cluttered, especially in the city. Ride, blast and kill anything that gets in your way and survive as long as you possibly can. What more could you want?

Visually, I might have been impressed around 1988 but this came later so I'm shocked it's not better - although I thought the sprites scaled nice. Interestingly, there is an option to increase the framerate by hitting the F key which is fast and excellent. You can flip back using the N key but then everything feels rather sluggish. Sadly, the audio is very disappointing with mediocre sound effects but at least the title screen music is superb! 
I found that the 25Hz mode was best experienced using real hardware. By far!

This is a neat game but I failed to see anything resembling a simulator so I'm renaming it Future Bike Racer. The tracks are long and crammed with many bad guys to blast into smithereens but there's nothing mind-blowing here. I found the simplicity of doing nothing more than riding my bike and killing folk!

Grab the floppy disk from Stonish and the HDD from 8BitChip.









- Scooby-Doo & Scrappy-Doo -

I'm a bit of a fanboy for platformers and this Scooby snack proves why I love the genre. It's bright, colourful, and detailed with excellent controls. However, it's based on Scrappy-Doo, that annoying pup who ruined what was once a fantastic show. Anyhow, Shaggy and Scooby have been kidnapped by the evil Baron Von Drak which means we are (groan) Scrappy-Doo who must attempt the rescue. We begin on a ship, heading to a desert island with later levels taking us through caves and forests before a battle with the Baron himself.

Each stage is superbly designed with the chance to enter hidden secret levels for tons of bonuses. The enemies are varied and run around like crazy fools with some hopping to and from the different ledges, which was most unexpected. There are several items to collect for health or power-ups and Scrappy can throw a mean couple of punches, even if his reach isn't that great. Collecting Scooby snacks will eventually reward you with an extra life and you will need that for the desert stage and onwards when things get a lot trickier.

Visually, this is an excellent treat!! Scrolling is smooth, sprites are cartoon-perfect and the levels are utterly gorgeous with a great design using bundles of colour. Audio is probably the best of all the games mentioned here thanks to funky chiptunes. You can switch to sound effects but I wouldn't bother.

This is a tie with Alien World for the best of Gary's games. They're very different of course but I cannot decide between them. Good old Scrappy has delivered a killer punch with something that looks, sounds and plays brilliantly. I think this is one of the best platformers for the Atari ST. Yep, I said that.

Grab the floppy disk from Stonish and the HDD from 8BitChip.








- T Bird -

It's time to wear your Buck Rogers big-boy pants for a blaster similar to Space Harrier or Galactic Conqueror. It's easier than the Sega conversion, so nowhere near as difficult thanks to its casual mechanics and fantastic controls. Graphically, there is a serious lack of colour and flair so things look incredibly bland. I don't get it, it's not like they sacrificed any glam for that (ahem) extra speed. Audio fairs better with chip music playing in the background and there is the option to hear sound effects instead. Don't bother.

T-Bird isn't a bad shooter but the above-mentioned games are miles better so I'm sensing that this was a port without dedicated ST love. That is a massive shame because the ST rocks with 3D games. Ignore what I said about Bomb Fusion because this is definitely the weakest of the bunch and I'm gutted about that.

Grab the floppy disk from Stonish and the HDD from 8BitChip.








- Yogi's Great Escape -

Jellystone Park is going to close and all the animals are to be transported to the zoo so Yogi decides to escape. I imagine the local council sold the land to a housing property developer... Anyhow, I had high hopes for this platformer after seeing the screenshots full of colour and gorgeous cartoon sprites.

The main objective is to dash through to the end of each level avoiding any nasties. There are picnic baskets and items to collect but your main objective is to escape before the timer expires. Each level follows the same basic principle and there are lots of enemies, moving platforms, rolling platforms, long jumps and other stuff to ruin his day. Most of them feel fiddly and unfair, especially those irritating rolling platforms!!

The controls are responsive but Yogi's movements feel somewhat wooden and unrealistic. Plus he's too big for the environment which makes some jumps rather awkward. In fact, it doesn't feel like he can jump - more like floating? Very similar to something like Ghost Battle, rather than what you would actually want.

Visually, I love its cartoon appeal. Lots of care must have gone into going that extra mile - smooth scrolling, tons of colours, and gorgeous sprites. The animation is lacking but this is one gorgeous looker! The audio is terrible with no in-game music, only meagre spot-effects! Plus I didn't care for the fuzzy title music whatsoever.

Yogi feels flawed with weird mechanics and limited content which is a shame because it looks great and certainly has potential. There's just something that puts me off doing little more than rushing through each level. Sadly, it looks like Yogi isn't smarter than the average bear and you're better off with Potsworth & Co, Rolling Ronny, Stario, Magic Boy, Magic Pockets, Terry's Big Adventure, etc/etc/etc...

Grab the floppy disk from Stonish and the HDD from D-Bug.








- The CryptO'pinion -

That was a peculiar and mixed bunch of arcade-inspired games. There are a couple of direct ports, which is a shame. It's obvious that Gary's skill in getting the best out of the Atari ST improved considerably over the years and he certainly ended on two huge highs with Alien World and Scooby-Doo & Scrappy-Doo. In fact, these two are Christmas crackers and blew me away in terms of quality programming and gameplay.

I hope you enjoyed this compilation of Gary's Atari ST games. Let me know in the comments...

Friday, June 19, 2020

Serenade #78




I enjoyed the STAX #90 feature so figured I would do another one! This time we delve into the Serenade archives to see what's lurking on one of their amazing 85 "PD" disks - nothing quite like keeping it legit? Anyhow, menu #78 appeared to stand out from the crowd with lots of cool games crammed onto one disk.

This is a simple menu compared to others from their catalogue but there is stereo music for those lucky enough to own an Atari STe. In fact, it's one of few mods that hasn't aged badly, so a massive thumbs up from this chiptune guy. The scroller is very interesting - apparently, Man Utd did well against their arch-rivals!

Serenade's library can be downloaded from Stonish with credits/etc on Demozoo. Let's begin...




- DEADLAND -

A platoon of little stickmen have crash-landed on the planet Ursula Minor and this place is crawling with Ursulan Soldiers who are eager to kill you without mercy! Also, there are dangerous natural disasters to avoid so it's best we don't hang about and quickly repair our spaceship to escape this hellhole. This means piecing that together (JetPac-style!) before anyone can be safely evacuated. Sounds very easy, right?

Deadland first feels similar to Rebellion or Cannon Fodder: control the direction of your active soldiers using the mouse and a right-click turns them into trigger-happy Rambos. The planet is crawling with enemies and constantly frantic so it's tough battling whilst planning construction work - that might leave some vulnerable? It's easy to lose your bearings and, just when you're getting to grips, your men drown in a mud pool!!

The enemy is relentless so you cannot expect to wander about easily killing anything without taking a more strategic approach. Each member of your team is listed on the right-hand side of the screen for a health condition and other abilities. Don't forget to look after these guys - green is never good outside of the GEM desktop. There is a lot to master here, especially whilst defending against enemies, incoming rockets, mines /etc.

I enjoyed Deadland and the concept is great but this isn't something you can easily pick up and play. It takes time and a map would have been nice as would using the cursor keys to scroll. Yep, I have struggled to get to grips with Deadland but it's an excellent strategy and potentially rewarding. If you're brave enough?






- TRAPPED II -

I couldn't get this to work on my Atari STe - blank screen! So I switched to emulation to discover a Tron game. I've never been a fan of this genre but I gotta admit it's good. It features different game styles, screen layouts and even a few power-ups (which I didn't expect). There's not much to look at (shock) and I imagined the sound effects would grate, but they didn't. After all these decades, I actually enjoyed a Tron game!






- MANIC MINEFIELD -

Minesweeper was another fad that I have always failed to appreciate and Manic Minefield appears faithful to what I remember with gameplay that's about as enjoyable as I expected. Shockingly, after a few games, I enjoyed this crude imitator even though I never won a single game! I often felt robbed of a win because I'm sure the ST cheats!! Then it rubs salt into your wounds using a sound sample to mock your lack of success. Interestingly, the board size, wallpaper, /etc can be altered in the Options screen. Which is kinda cool.

Manic Minefield is okay and I imagine fans will enjoy it? But I doubt it's something I will play again...






- FRANK & THE LOST AUBERGINE -

Never would I have imagined loving a game's title more than "Hector vs The Mutant Vampire Tomatoes From Hell" yet here is Frank And The Lost Aubergine!! It's a fast-paced platformer developed using the STOS Missing Link extension and has us frantically running around screens crammed with monsters and gems.

Collect every gem to proceed onto the next level but watch out for the baddies. These can be killed by dropping a well-timed bomb directly in their path - difficult but doable. Or you could slam into them albeit at the expense of losing one of your 50 lives. Yep, 50 and you'll need them all because there are lots of monsters!

Movement is very fast - too fast!! It's difficult to position where to stand when you wish to leap off a ledge. In fact, leaping over the wider gaps is close to impossible and takes too many attempts. I love a platformer that tests your patience, skills and dexterity but it simply doesn't work here. A good idea poorly executed.






- DELUXE INVADERS -

I love Space Invaders and I'm confident nothing will beat Sinister Developments' fantastic conversion. That is arcade-perfect using authentic effects!! However, this is a conversion of Roklan's 8-Bit Deluxe Invaders by one of the biggest ST legends. I've never played the Roklan game so was hoping for something different.

There are two modes: slow and fast. The slower game looks superb with colourful aliens invading your screen and can be sped up by flicking over to 60Hz - something you should consider. The faster version is better to play but appears boring in comparison, so I went looking for a green cellophane to wrap around my monitor!

Sadly, I didn't feel it with Deluxe Invaders and preferred the original if I'm brutally honest. It's a good game but, there are better "Invader" games for the Atari ST. Sigh, I'm also a bit deflated about that fact.






- NIBE -

This is a great snake game I featured this a couple of years ago so I'll copy and paste it:

NIBE is a Nibbler/Snake game by Marc Bourlon that features an ever-greedy snake who wants to chomp his way through lots of apples. However, this gluttony makes him grow longer with each bite so it becomes harder protecting him from bumping into walls or even his own tail. It's our job to help him eat his way through lots of screens - and many are pretty cruel in their design. You can even change the game's speed (if you dare!!)

Graphics are humble and suit the retro theme plus I love its title screen - which is actually a good intro. Sadly, there are no sound effects so Mad Max music plays throughout - never a bad thing!! Overall, Nibe is pretty straightforward and also extremely challenging thanks to a sinister design. Stick with it because the basic mechanics are spot-on and Nibe will certainly test your reactions, patience and concentration so prepare thyself to be tormented!!

I really enjoyed this olde game but beware, it's tough. Probably too tough for you!!!






- MULTRIX -

Groan, another Tetris game? Yup, and it's not that good I'm sorry to say so play BLAT or Teserae instead.







- The CryptO'pinion -

That was not an awesome ride through the Atari ST history books I first imagined. In fact, it was a little bit of a letdown, if I'm honest. Not only did I have compatibility problems with a couple of games (Atari STe) but this was a true mixed bag of joy, disappointment and even a few stinkers thrown in for good measure!

It all depends on what you like but, Deadland and Nibe are the best reasons to click download.

Thursday, June 06, 2019

D-Day





Rule Britannia!!

Okay, ST nutters, a couple of years ago I managed to buy myself a mint copy of D-Day by US Gold. This is a war game and comes on four disks, so is a pain to someone (like me) who's been spoiled by the luxury of an Ultrasatan. However, I couldn't find a hard disk version anywhere so I did what any sane person would do - I asked Peter Putnik.

Later, during the World Cup (and after a couple of beers), I finally had myself the hard disk adaptation of this wonky old war game. Launching it from my satan is a dream compared to the floppies and I'm really grateful for Peter's commitment to the ST scene. Anyhow, what did I think of US Gold's take on this historic moment in time?
Before we begin, June 6th 1944 is a moment in time that we are unable to comprehend but will never forget. This video recording and game review is just my humble way to say thank you to those who have served.
Righto, I think we need to see a screenshot so let's kick it off with the topography of this historic area...



Overlord offers a crude yet incredible insight into the situation on the day. Quite frightening!




Operation Neptune

D-Day is represented by a map of Normandy during the period and shows where the enemy is located and the missions which can be planned and executed. This is like a campaign mode for the entire Overlord Operation and each event features by time as they unfolded. However, it's confusing to newcomers and even the manual recommends you start by playing the individual missions first. I love their honesty so I did exactly that and began each part in turn.

The idea of these mini-games is actually pretty cool. They are broken up into four categories: Tank, Bomb (flying the most sluggish planes ever!), Paratrooper, and Infantry soldiers. Splitting them up is brilliant and allows you to skip directly to your favourite parts. Also, no matter the game, there are always several missions to choose from.

Wanna hear more? Of course, you do. So let's take a look at each of the mini-games right now...



There is a wealth of information and statistical detail to check out in the main game.




Mission #1 - Tank

Okay, the first game is Tank which is a WWII twist on the Battlezone format and looks like another ST title, possibly because they share the same programmer, Pascal Jarry! There are lots of different missions and the first instructs us to destroy every bunker on the beach, which is a lot harder than it sounds! There are a load of other missions but the game is quite buggy and I suffered a few crashes. At one point I even managed to get myself stuck in a tree. Yikes!

Performance is sluggish and also lacks any kind of engine noise (which is just weird) but I have to admit that I had a bunch of fun driving the little tank. Make sure you hit the function keys for the different modes of operation and also a cool outside perspective. Overall, it's worth playing a couple of missions but sadly, feels like a rushed add-on.

My rating for Tank would be above average as it could have been far better. So, I rate this 5/10.



The big boys are here and we're taking no prisoners!



We're out roaming the countryside - looking for a fight.




Mission #2 - Bomb

This next game is an eye-opener alright. How on earth this got by the US Gold Quality & Control debt I do not know. I think they didn't have one? lol. Again, there are lots of different missions and I chose to fly at night to bomb a bridge. Well, that was theory anyhow but I literally had not even the slightest chance of hitting it. Not in a million years!

There are basic instruments and controls to help with your noble adventure but you're left feeling blind which makes completing any mission nigh on impossible. Also, to say its 3D engine is sluggish is a major understatement - I reckon an old Oric 1 could do better. Definitely, the weakest game of the lot so I can't say I'll be playing it again.

I'm struggling not to be too cruel here but I cannot help myself and I must rate Bomb 2/10.



Wow, I really don't know how to describe this part of the game... So poor.




Mission #3 - Paratrooper

This game is silly in execution but actually damn good fun. We are parachuting either solo or with other troops through a series of missions. Wind can obviously play a factor (no jokes please) but guiding your men downwards to the ground is peculiarly enjoyable. Sure, it's ludicrously bad but I still loved it. My daughter thought it was superb - bonus!

Overall, unlike the Bomb game, this is something you need to play. Well, at least a couple of times!

I don't really know why I enjoyed this game so much? Perhaps for its silly mechanics? Well, I give it 6/10.



Weeee one man gets tangled and falls to his death but the others land safely!




Mission #4 - Infantry

This is the final game type and easily my favourite. I've always liked overhead strategy games and this is styled in a similar fashion to some action games I've played, such as Cannon Fodder and Rebellion. However, don't be fooled, it might look similar but is more a slower-paced tactical wannabe where stealth is the key to your survival.

There are a bunch of missions that involve us guiding stickmen through the fields avoiding enemy bunkers, tanks, and so on. It plays as crudely as it looks with enemy AI that's more like a robotic turret. Each enemy unit has its place on the map and, once you're spotted, they constantly bombard that area forever. They never stop!! So it's your job to sneakily find an alternative route and pick 'em off with your machine gun, grenades or mortar.

The controls are quite shocking and fairly imprecise - trying to get the soldiers to stand exactly where you need them is half the battle. Also, it's annoying when they take the long route around an obstacle, which often means that they are then in the line of fire - and die! The graphics are quite umm Cannon Fodder'ish but of a very crude standard. Now, I might be a really bad pixel artist but I honestly think I could have done better? Sound effects are made from crunchy samples and certainly, add to the atmosphere but that constant noise might give you a headache after a while.

I should stop my snowflake whining because, in spite of all its faults, this is incredibly great fun (it reminded me of Stonkers on the ZX Spectrum). Infantry is nothing more than finding a safe route through the map and picking off the enemy one-by-one. Very simple and not much more to it, but I genuinely enjoyed myself. Yes, I know, I'm mad!!

It's crude and ridiculously unrealistic but I've strangely had many hours of fun so I'm giving it 9/10.



We're on the beach in one mission and then raising everything to the ground on another!



The enemy won't move but they're sure out in great numbers. Can you kill everyone and escape?




The CryptO'pinion?

If there was ever a mixed bag of goodies then this is it. Don't get me wrong, I'm proud to have this in my collection but D-Day feels like it was programmed by amateurs, which is odd when reading the credits [AtariMania]. Technically, this fails to make any decent use of the Atari ST hardware - and is riddled with sluggish, buggy code - which is shocking.

So, it's crude, it's buggy and it's a little silly but I gotta admit that this is still a decent war game. Plus the Operation Overlord parts have so much depth and can offer the eager gamer a unique historical insight into the events. D-Day is tacky but I thoroughly recommend playing the better parts, especially on what is such an important day in history.


Grab the floppies via Old Games Finder
8BitChip has the new HDD version!



Looks pretty good, right? Well, this was recorded using my beefy Mega STe. I'll say no more...

Random ATARI ST articles from the archives