With such an unusual style, Circus back²STage is a fascinating Atari STe demo. It features a bucket load of crazy, colourful effects in overscan with the most wonderful chip music. Some people hate clowns but get over it - this is literally one of the best demos I have ever seen. Okay, it's hard drive installable and downloads are available via Demozoo.
Tuesday, October 18, 2016
Sunday, October 16, 2016
Test Drive
I fancy a road trip!
Accolade's Test Drive was released in 1987 and is one of the games I got free with my first Atari ST computer. So I have fond memories of playing this game during my early 16-bit days. It begins with an intro animation of a dude sitting in his Porsche before winding down the window to display a cheesy grin and then speeding into the sunset. So cool.
There are five sports cars to choose from and each is viewed on the main menu with lots of technical details (that I've never read). Their artwork is gorgeous and I personally think the Corvette is the best of the bunch for a road trip.
It's time for some screenshots so let's check out the choice of smooth riders on offer...
There are five sports cars to choose from and each is viewed on the main menu with lots of technical details (that I've never read). Their artwork is gorgeous and I personally think the Corvette is the best of the bunch for a road trip.
It's time for some screenshots so let's check out the choice of smooth riders on offer...
I've never really been much of a Porsche fan... More of a girl's sports car, right?
I can't say I'm a fan of this and the handling never really excites, more terrifying!
(Insert James Bond theme now). Okay, it might not be that fast but we love British muscle!!
An oldie classic?
Test Drive is a race against the clock with points awarded for faster times along a seemingly endless mountainside highway. Driven from an in-car perspective, behind the wheel, you will notice that each car has a realistically represented dashboard. I love that and it includes the manual gearbox controls, that briefly display with each shift.
At first, I found the controls a little wooden, but I soon got the hang of them after a couple of races. A red dot on the steering wheel helps pinpoint a more precise indication of your turning and direction. It's really helpful albeit crude. However, I must admit, it does make up for the lack of analogue controls nicely. Considering that, it feels pretty natural.
At first, I found the controls a little wooden, but I soon got the hang of them after a couple of races. A red dot on the steering wheel helps pinpoint a more precise indication of your turning and direction. It's really helpful albeit crude. However, I must admit, it does make up for the lack of analogue controls nicely. Considering that, it feels pretty natural.
Like cars? Like rocks? Then you are gonna love this next screenshot...
Ahh, the open road of a road trip. Wait, another car? Argh, it's suddenly gridlock!! ;^)
You're not alone!
Beware, you aren't actually on a race track, it's a highway. So annoying civilians are driving on these once-safe roads who seem to love head-on collisions!! There are also cops so it's a good job that your car is fitted with a radar to help signal when they are nearby. Then, you have a choice of being good or watching them disappear in your rearview mirror!
Personally, I treat these moments as a green light opportunity to push the pedal to the metal, but that's just me! Don't forget to refuel at the gas station checkpoint before continuing with your Bullrun Rally. Petrol doesn't last forever!
Personally, I treat these moments as a green light opportunity to push the pedal to the metal, but that's just me! Don't forget to refuel at the gas station checkpoint before continuing with your Bullrun Rally. Petrol doesn't last forever!
Honestly, I'm a good driver. Especially after a few beers as shown in this next screenshot...
Old school aesthetics
Test Drive has some nice characteristics - that are hilarious - like the grey fella driving his truck. How about the handless steering wheel or the slo-mo effect as your windscreen breaks up after a crash - it's almost worth slamming into an oncoming vehicle just to see it! Yep, I think that the graphics are nice considering the age of this famous racer. I like the dashboards the most with the Corvette being my favourite. However, all cars feature equally superb graphics.
Musically, this is nice with lots of jingles and cute tunes during the menus and screens when filling up with fuel. The sound effects of the car aren't the best; it's all buzzy compared to other oldies like Turbo Cup. Bit of a shame.
I love how the game looks, even if the cars sound like a bee trapped inside a drum. Screenshot time...
The CryptO'pinion?
Test Drive offers an enjoyable drive without the rush of a speedster like Vroom or Crazy Cars III. It's more like a charming Sunday drive without that thrill of speed. But don't let that put you off, this is a great driving game and one I have a soft spot for. This cliffside road tripper is the beginning of the historical 90s series. To think that it began on the Atari ST.
Test Drive offers an enjoyable drive without the rush of a speedster like Vroom or Crazy Cars III. It's more like a charming Sunday drive without that thrill of speed. But don't let that put you off, this is a great driving game and one I have a soft spot for. This cliffside road tripper is the beginning of the historical 90s series. To think that it began on the Atari ST.
A grand racer with loads of great cars for the rocky American roads. Far from perfect but I love it to bits!!
8BitChip has a hard drive installable version which I recommend!
Old Games Finder has floppy disk images.
Update: There is an excellent new video by Wasabim.
There are many Test Drive games and I love No.5 on the PlayStation.
Saturday, October 08, 2016
Giana Sisters
Turn your ST into a Nintendo!
Don't give me the old excuse that the ST cannot scroll. It can scroll: Viking Child, Ghouls 'n Ghosts, Enchanted Land, Stario, Alien World, Zone Warrior, Onslaught and many, more!! Yes, it bugs me when I see people's daft comments claiming that the ST cannot scroll. Blame the programmer - not the computer! /rant
It looks like I wasn't the only person to hate our conversion because Samuel (aka Zamuel_a of Pac-Mania fame) decided to convert it to the Atari STe. He makes use of the hardware scrolling so the entire screen scrolls rather than flipping - and it's smooth, 50fps smooth. To say that this update is jaw-dropping is an understatement and it most certainly beats the pathetic commercial game. Now, just imagine if the industry would have supported the Atari STe properly...
Anyhow, the game itself is the same but it now scrolls and that fact transforms the experience. Samuel has put the Atari STe to great use which proves the power of this wonderful computer. Finally, we can play Giana Sisters as it was meant to be enjoyed! Waste no more time and download this wonderful new version (improved by Peter Putnik)
Watch the video and check out these screenshots before deciding whether or not you should download...
Friday, October 07, 2016
Anarcho Ride
Carmageddon!!!
Anarcho Ride is a new "racer" for the Atari STe by the ever-zealous Thomas Ilg of Laser Ball fame. Well, ignore what the screenshots show, this isn't actually a racer as such. Sure, it looks the part but it's more of a smash 'n grab - think Carmageddon where head-on collisions get you the points needed to go further and play extra levels.
This is fun but, at first, I found it difficult because avoiding the other cars is natural. Don't. When you're behind the wheel, the aim is to smash into every car you can - and why not shoot the ones you have missed using a missile. That sounds about right! Yes, it's silly and stupid but also pure mechanical violence! Totally insane gaming!!
The graphics are weirdly 80s in style and remind me of Crazy Cars and others from that era. Of course, the Atari STe produces a decent framerate and is very smooth. The only negative is that the car has no shadow, so it appears to "hover." The audio is outstanding, with DMA sound effects alongside stunning chip music by xFalcon.
If you're looking for a new racing game. Look elsewhere, this isn't a racer. This is a crazy, vicious crash 'em up, I guess you might say? Smashing stuff up is always excellent fun and Anarcho Ride proves that perfectly.
We're out for a nice quiet drive in the desert. Let's hope there's nobody on the road...
It looks like we're in the salt flats, and, oh no, there's a safe driver up ahead!
Now we're smashing through the lush landscape of what could only be England. Death on the roads!
Wednesday, October 05, 2016
Robert HC Leong
All the way back in early January, I featured a mini-review of Annihilator. This is a familiar-looking oldskool shooter by Robert HC Leong, a much-respected name from the Atari ST homebrew scene I'm sure you'll agree.He has developed four games - Annihilator, Missile Alert, Pac-Man ST and Space Invaders. Each one was released under the Budgie UK label and they were all hits with ST gamers. Plus I thoroughly enjoyed playing them all too!
To say I was surprised to find out Robert read my review -and- follows AtariCrypt is an understatement! Talk about a shock! Anyhow, we got chatting and it wasn't long before I threw out a few questions and here we are. :-)
To say I was surprised to find out Robert read my review -and- follows AtariCrypt is an understatement! Talk about a shock! Anyhow, we got chatting and it wasn't long before I threw out a few questions and here we are. :-)
I hope you enjoy this interview? My gratitude to Robert for being a great sport (and a fan of AtariCrypt!)
Robert HC Leong
- The Interview -
- The Interview -
Hello Robert, please tell us about the guy behind the games
I am from Malaysia and I moved to Ireland in 1980 to further my studies. I bought an Atari 520STFM in 1988 while in Ireland, after graduating. At that time, I had already owned a BBC Micro and was looking for a new computer. I was impressed by the plethora of colours that the ST could produce, and the increase in speed and memory.I tried to program the ST in Fast BASIC initially, but that was too slow, so it was a natural progression for me to move on to 68000 assembly language using HiSoft Devpac, especially since I was already familiar with 6502 assembly language from my time with the BBC Micro.Hey, wanna see Robert's Atari ST setup? Of course, you do...Can you imagine going back in time and being there as he programs his games!!What was it like developing ST games?
I have always enjoyed playing shoot-em-up games, so the first game I programmed was Space Invaders in 1989. I tried to keep the game as close to its original playability as possible, including the sprites and even its logo colours. It made the cover of the December 1989 issue of Atari ST User magazine.
I then moved on to do a simplified, 2-player version of Missile Command just for the fun of it – it wasn’t anything spectacular. After that, I challenged myself to do a version of Pacman. Many home computer versions of Pacman at that time had very small sprites. I decided that, for the cuteness factor alone, the sprites needed to be larger, and the way to implement this was to do a vertically-scrolling screen to increase the size of the maze. I tried again to keep to the original version and came quite close. I was not good at producing music so Gary Wheaton, a fellow programmer and musician, was kind enough to provide the music for version 2 and it sold quite well.
Annihilator was my final game for the public shareware label. It was a Galaxians clone, but this time, I drew my own sprites and provided power-ups and end-of-level guardians to spruce up the game as it was the trend in shoot-em-up games at that time. After this, I started programming a horizontally scrolling shoot-em-up but I did not progress much further because of a lack of time; I was spending many weekends and nights on-call while pursuing my medical career. This was the simple reason why I did not have a chance to release any new games for the Atari ST after that.
Do you have a favourite game?
I had no clear favourites but, looking back, I thoroughly enjoyed programming and play-testing Pacman ST because in my mind it was a step above the other Pacman clones at that time with gameplay approaching that of the original arcade version, and cute to boot!
Did you rake in the cash to buy a sports car!
Budgie UK Licenceware was a public domain label started by Camy Maertens in 1987, where a group of software programmers shared joint royalties on all the games sold. It was a fun concept, gave us some camaraderie, and made us some pocket change, but certainly not enough to buy an inexpensive car, let alone a sports car!Any chance you will start coding again?
Unfortunately, when I left Ireland for the US, where I am now based, I sold off and gave away all my Atari ST stuff! Hence, it is unlikely that I will ever code anything new for the ST again.
From time to time, I still reminisce about the good old days of the Atari ST, when I’ll try running an ST game or two on Steem, an excellent emulator on the PC. Of course, I still check Atari ST websites like AtariCrypt and Facebook.
What do you think of the ST world today?
I am frankly amazed, but pleasantly surprised, that the Atari ST scene is so resilient, considering that the machine was discontinued in 1993. For me, the ST has always been an integral and fun bit of my life, so I hope the community lives on!However, the ST presence appears much greater in Europe, compared to the US, though there is still an active Atari club near me in Davis, California, it tends to cater more to the 8-bit Atari consoles than to the ST. Check out: http://newbreedsoftware.com/atariparty/2016/. (I hope they change! -AtariCrypt)
So what are you doing these days?
I’m now based in the San Francisco Bay Area where I work as a consultant in the biotechnology industry. I remain interested in IT and programming, especially since Silicon Valley is just a short drive down the road. Facebook, eBay, LinkedIn, Google, Apple, Cisco, and Oracle are all around me. IT executives of all ages are driving Teslas.When driving around in Mountain View, I give a wide berth to the autonomous vehicles that Google is testing out here. Even Atari had its corporate headquarters here on Borregas Ave, Sunnyvale, but that closed down in 1996 (http://www.atari.io/back-to-borregas-ave/). I have visited the location once or twice to reminisce, and to imagine how it would have been here during Atari’s heydey…Take a look at my website: (http://fungames.zone/#AtariSTgames)It was brilliant talking to Robert and I hope you've enjoyed this interview - Steve.
Tuesday, September 27, 2016
Venus The Flytrap
Gremlin's 30+ year-old prediction!
This is a run-and-kill 'em platformer spread over fifty levels ranging from the green forests to Death Valley. You're a mechanical bug with a cannon to fight off the foes - that can be upgraded using the power-ups left behind by the crazy insects. These consist of a wide range of improvements like better firepower, silly reversible controls, and even antigrav upside-down walking being possible - which serves to give me brain ache! Bonus rounds appear each way through a level and flip the game into an exciting shoot 'em up for extra points.
Controls are bang-on perfect with a style that is clean & responsive. The graphics are darn beautiful with smooth scrolling and nicely animated sprites plus it's worth noting all those many extra colours which spruce up what would normally have been a boring background. The music is perfect, something I can listen to all day.
Venus The Flytrap is extremely enjoyable and highly recommended. A great game!
- I also recorded a midi version of the game's excellent theme tune.
- An awesome remastered tune by ACC:Xess which completely blows you away!
- Okay, here is a hard drive installable copy of Venus by the mighty D-Bug to download.
- Those who require a floppy disk image should check out Old Games Finder.
- Fancy some level codes? Of course, you do! Simply press the SPACEBAR on the menu screen and then ignore using that handy keyboard because they decided that the joystick would be far better for entering these codes:
-> The Forbidden Forest...starting level
-> The Frozen Wastes......MANTIDS
-> The Dead City..........CICADAS
-> Wood World.............PSYLLIDS
-> The Kaverns............PIERIDS
-> Death Valley...........SATYRID
-> The Creeping Swamp.....LYCAENID
-> Tech World.............PYRALID
-> Translucent Plain......NOCTUID-> The Stygian Creek......?
- I believe these cheat codes work fine, however, I have never tried them so YMMV... enjoy:
-> extra time.............JUPITER
-> extra ammo.............PLUTO
-> weapons galore.........MARS
-> fly like superman......MERCURY-> unknown................SATURN
Monday, September 26, 2016
Elvira - Mistress of the Dark
Greatest box art ever?
"Can somebody help me find my chest?". Yes, I was hooked from the moment I saw this cover and then read that line! This game has the best box art I have ever seen!! I have nothing more to add to this fine subject matter. I don't wish to get into trouble. Try not to stare at it for too long. Fantastic box artwork.
A hard disk version is available from D-Bug. (highly recommended)
Old Games Finder has floppy images for those who enjoy disk-swapping.
A little surfing revealed this walk-through.
(untested by me... but now I am tempted to test that)
Sunday, September 25, 2016
Car-Vup
Paint by Wheels!
CarVup is a scrolling driving/platformer released in 1990 by Core Designs. We get to play the part of a cheerful car that appears to love painting platforms by simply driving over them. Yes, it's a pretty familiar idea but one which will certainly appeal to the... well... more mature gamer (just like me!) who remembers Painter. #AncientGamer
Each screen has many platforms in need of a new coat of paint and this easy task soon becomes tricky because of the numerous baddies that populate the playing field. Don't think about shooting your way through because there are no weapons (without collecting optional power-ups) so baddies must be avoided. This will be troublesome as your car has no breaks and loves driving constantly in a kamikaze fashion so these mechanics force you to constantly flip direction to find an alternative route whilst frantically searching for that last tile. It's fun, it's frantic, it's pointless - it's Painter!
Each screen has many platforms in need of a new coat of paint and this easy task soon becomes tricky because of the numerous baddies that populate the playing field. Don't think about shooting your way through because there are no weapons (without collecting optional power-ups) so baddies must be avoided. This will be troublesome as your car has no breaks and loves driving constantly in a kamikaze fashion so these mechanics force you to constantly flip direction to find an alternative route whilst frantically searching for that last tile. It's fun, it's frantic, it's pointless - it's Painter!
So, I think it's time for the first screenshot which contains a bunch of handy information...
Input & Output
This is a game which would sink like a lead balloon if it had anything less than perfect controls. So I'm grateful they are indeed responsive and well thought out. Best of all, they're responsive and without any annoying lag. Many platforms are difficult to reach so require precise timing, which is made harder when the enemy might be blocking your path. CarVup always requires quick and reactions to avoid losing a life because you never know what might appear.
Each level always looks superb with lots of colours and a lovely cartoony design. Personally, I think Core did a great job throughout with the cute appearance, smooth scrolling and cute sprites. The sound effects are pretty nice and do their expected job well but it's the chiptunes which are all foot-tappingly superb. (press key 'M' to toggle).
Each level always looks superb with lots of colours and a lovely cartoony design. Personally, I think Core did a great job throughout with the cute appearance, smooth scrolling and cute sprites. The sound effects are pretty nice and do their expected job well but it's the chiptunes which are all foot-tappingly superb. (press key 'M' to toggle).
Right, it's time for another screenshot and this one is from the game itself you will be happy to know...
The CryptO'pinion?
CarVup may not appeal to everyone, especially those old enough to remember how boring Painter was! However, I recommend you give this a try because it's an enjoyable twist on the theme and enjoyable too. I'm an ancient gamer but still found myself enjoying its "just one more go" appeal. Hardly a Grade A release but, definitely worth playing.
And that's about it really, a fun spin on Painter that works very well. Yep, I really enjoyed playing CarVup!
Floppy disks are available via Old Games Finder with a hard disk version by 8BitChip.
The One magazine released a demo version containing extra levels NOT in the commercial release!
If you press the 'Z' key during gameplay then it will stop your car!
Enter these codes into the high-score table :
infinite lives - R.J.TOONE
infinite bumpers - BUMPER
9 lives - PUSSYCAT
faster turn speed - WOOAARRGGHH
level skip - WHOOPSIE
extra points - ARNIECAR
more points - BARMY CAR
Saturday, September 24, 2016
Resolution 101
Let's go an kill bad guys!
We are an ex-criminal turned good and it's our job to hunt down the bad guys in our anti-gravity squad car. So, just like any Van Damme or Stallone movie, expect action and explosions! Use your car radar to help map this urban jungle. Whenever you kill anything, they drop their stash for you to collect - which angers the drug lords that will pop up on your monitor display. It's now that you realise your job is to eliminate everyone!!
Control is best with the mouse: use it to view your crazy new world. The left button accelerates and the right fires a weapon. This is excellent and works perfectly; far better than the joystick. The graphics are superb using such a fast and smooth 3D engine. I must say it's great when the drug lord appears on your screen - so comical. The sound effects are great as is the music which I love - you can hit F7 to flip between these.
This is one of the best first-person shooters for the Atari ST. It's fantastic with no overly complex objectives to get in the way of the enjoyment. I enjoyed zooming through the city, which is always speedy for a satisfying chase. Resolution 101 is one of the most frantic and enjoyable retro shooters I have ever played.

That guy looks like my old Computer Studies tutor from college. Spooky!
Saturday, September 17, 2016
Frogger
Turning back the clock to 1981
You know, it feels like I've been beta-testing Frogger forever but, it's finally complete!! Yes, we have the official release of Frogger, by Scott Clifford. Do not expect a cheap knock-off because this is about as accurate as it gets with authentic visuals, sounds and playability. I'm sure every fan of the arcade game will adore this brand-new conversion. Plus it's 2016 and the Atari ST is getting new games released - which is incredible!!
Frogger is such a simple game but let's take a wild stab at the gameplay basics...
Leapin' Frogger! Home may look like it's only a hop, skip, and a jump away, but looks can be deceiving. First, there's a dangerous highway to hop across, full of fast-moving cars & trucks. Then there's a swirling river to leap, full of frog-eating creatures. How's Frogger going to get home safely? By letting you hop him on his way. Guide Frogger safely through this perilous journey, and you'll jump for joy!
The object of the game is to hop as many frogs to safety as you can - and to score the most points along the way. Each time you bring 5 frogs home, you'll hear a short tune. Then the game will continue at a more difficult level with your remaining frogs. The traffic will be more difficult to cross. There will be fewer floating objects on the river. Frogger-eating snakes will also appear on the riverbank in progressively more difficult levels. The game ends when no frogs (lives) are left.
Your score is shown at the bottom of the screen throughout the game. Points accumulate as follows:
Jumping Frogger forward = 10 points
Jumping Frogger home = 50 points
Jumping 5 frogs home = 1000 points
Taking a lady frog home = 200 points
Eating a fly = 100 points
Extra points for time left = 10 points (per remaining second)
2016 and the Atari ST is alive & kicking!
Frogger should work fine with every model of ST computer but it's only been tested on the Atari ST, Atari STe and Mega STe. So please let us know if there are issues using one of the super-speedy computers that neither Scott nor I can afford. Atarimania now has the download so enjoy gaming like it's 1981 again!!
This is an authentic and wonderful arcade conversion of Frogger. What's not to love?
Update: You may be interested to know that Scott is now a member of Effect and has been interviewed by AtariCrypt!! He has worked on many demos that you need to check out, like the amazing Turrican Music Disk. He currently has RAIDEN in development specifically for the Atari STe.
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