Thursday, May 21, 2015

Interphase




Another ST game from my collection!

It's time for some more box art and we have a gorgeous "Starglider" alternative by Image Works. Interphase was given away free on a magazine cover disk and I reckon every ST guy has played this game before? However, I never actually owned the boxed original - until now!! It's actually in fantastic condition and with all contents perfectly preserved.

As I boot this up, I know this will be an amazing gouraud-tastic experience!! Such a fine shooter and a great example of what the ST can achieve when programmed by people with talent and commitment. Not only are there superb sound effects, but smoother framerates than any other 16-bit computer manages. An excellent game!!

Grab yourself a piece of this 3D action and grab the download for either the sluggish floppy or your hard disk.

I can't end this without including some screenshots so, here you go...



Ya' can't beat a Fine Young Cannibals sample for this cool title screen.



You begin in this weird tunnel sequence which is better and tougher than you realise.



The graphics are fast and smooth with unique polygons - like the unicycling frog!! O_o



The power and performance of the Atari ST... when in the hands of developers with talent!

Tuesday, May 19, 2015

Cerror Terror!



Music to your ears!

A Beginning is a music disk that was released to celebrate Roel Heerspink (aka Cerror) and his joining of Dead Hackers Society. It's one heck of a production that was made with the excellent MusicMon software. The recording (above) features a minute, or so, of each track and they are all gorgeous chiptune goodness that your Atari ST/e deserves.

So get down and boogie, folks because it is chip-tune Tuesday!! :^)

Credits:
Cerror - Music
Evil - Code
Gizmo - Code
Proteque - Graphics

Monday, May 18, 2015

Elvira - The Arcade Game





A game with sex appeal

Elvira has graced our favourite 16-bit computer three times, two of them being adventures. However, the third is a little-known platformer by Flair Software which is a platformer not too dissimilar to the likes of Turrican or Gods. Yes, that doesn't sound very original but I don't care. Also, it's enhanced on Atari STe thanks to the Blitter and lots of extra colours. So, kudos to the boys at Flair for supporting both computers.

For this game, we are the Mistress who finds herself awoken by a wizard who needs her to complete a mission (here we go) and, apparently, we need to recover the Queendom. Whatever the story, I'm in, but it means there are three ginormous worlds to explore. And guess what, there are many demons to fight!!

Let's take a look at their loading screens which are beautiful examples of pixel art...



Those looking for a tan might first wish to play the Underworld of Fire?



Or perhaps you prefer to plunder the cold depths of Arctic Earth? Bring a scarf!




Let's play with Elvira

It's obvious Gods and Turrican inspired this game so no prizes for originality. There are two levels: Underworld Of Fire and Arctic Earth (the third cannot be played until these are completed). Each has a range of baddies walking the levels and flying in the sky. Hitting fire shoots a magical weapon with loud and exciting deaths - it's shameless ripoff effect. There is constant action through huge, colourful levels stuffed with monsters.

The controls are good but turning this sexy woman feels too slow. Elvira moves majestically, it's something seeing her flaunt those legs when turning or jumping. The walk is funny as she stomps the ground but gravity appears low so jumping takes on the form of Neil Armstrong on the moon. Actually, this is great for killing the monsters as the jump mechanic takes longer so you can change direction as needed.

There's little that feels new as Elvira is definitely running on ripped inspiration. That's fine but it also means there's nothing unexpected so everything feels familiar. I also found the levels too big and bewildering. The ability to save progress via checkpoints could have been better. As you can imagine, I kept on getting lost!

Let's take a peep at a jazzy screenshot of the fireworks you will experience...


Elvira doesn't waste any time flashing you a quick glimpse of her underwear!




Aesthetics

Visually, this is a corker with gorgeous levels that feature lots of colour and detailed sprites that explode like it's bonfire night. Parallax scrolling is smooth but the action can slow down when a lot is happening. The screen width has been squashed a little to maintain the framerate on older STs which is understandable.

The Blitter Chip is supported for both Atari computers if present (obviously, a standard on the STe). This makes the game run at a smoother albeit slower pace. So, an STfm without Blitter features a lower framerate but faster gameplay. Personally, I prefer the game without Blitter support! :o

The excellent theme music is by Sean Connolly with nice Gods-like effects (S key toggles). To be honest, there aren't an awful lot of sound effects; you will hear Elvira stomping more than anything else.

Righto fellow ST Nutters, it's time for the final screenshot and guess what? It's beautiful...


Elvira is so hot she can create sparks even in the cold Ice World.




The CryptO'pinion?

Sadly, even the busty goddess cannot save this game. The basics are very good and enjoyable for a while. However, the levels are far too large and thus the quest soon becomes tiresome without frequent checkpoints. Although the graphics are legendary (I tip my hat to Flair for using the Blitter) they should have removed the parallax effect in favour of a larger display/spritelier scrolling. That would have been better.

Elvira The Arcade Game may never have been in the arcades but I don't care. Who doesn't enjoy dressing up as The Mistress Of The Dark? Oops, did I say that out loud? Yes, it might feel like a cheap Gods or Turrican clone but I've enjoyed it. Far from perfect but worth booting up, especially if you have a trainer and map at hand.

Elvira will keep you entertained for many hours. Mmm, given half the chance!!

Who wouldn't help Elvira if she asked?
Exactly, so grab her by the floppy or hard disk!!

Tuesday, May 12, 2015

lotsa stars!




I figured that it was about time I uploaded a video of this demo. I've had it for absolute yonks but I should have uploaded it ages ago. Why? Because it's so impressive and needs to be shared amongst the demoscene fanbase. I mean, come on just, look at the specs: 1265 zillion+ stars, calculated in real-time and at 50fps. Mind-boggling specs on show!!

I would like to see another 16-bit computer try this! So sit back and enjoy the show... 

Credit
No More - Music
Phenomenon - Code, Graphics (Logo)
TiNKer - Graphics (Font)
Download from Demozoo.

Monday, May 11, 2015

Blood Money



No lame Amiga ports (for once)

This is one of my favourite Atari ST shooters and by Psygnosis, a company (more or less) synonymous with weak Amiga ports. This game features some of the best graphics you will see in any scrolling shoot'em up and it sounds excellent too.

It's all thanks to the talent of Wayne Smithson who proved the power of the ST when in the hands of a decent programmer - who needed no custom chips. Still, I cannot help wondering how an STe would have done... Just saying...

Okay, soak your money in blood and play this amazing game using either a floppy or off your hard drive.


Wednesday, May 06, 2015

Do Things [Cream]



Chipmusic will live forever!

Here is a fantastic music disk for the Atari ST and STe, Do Things by Cream. Yes, it works on both machines but the colours are better on the Atari STe plus the tunes are in stereo. Which is lovely!! The disk features some fantastic #chiptunes by Tao, a talented musician I really admire and I think you will too after listening to this.

The demo also has a w
onderful tunnel effect which leads you to the main music screen where you'll find a huge list of chiptunes. But the fun doesn't stop there - press the spacebar to view an incredible comic strip with legendary artwork. Some of the best I've ever seen. Cream has done it again so download this now!!

  

All the Creamy credits go to this bunch of talented folk :
Abyss - Code | Agent T - Graphics | Candyman - Code, Music (End part) | Tao - Music

Atari STe demos playlist ( link )  |  Atari chiptune playlist ( link)
- Demo Encyclopaedia -

Sunday, April 26, 2015

Fire And Brimstone




Tough as nails!

It's a well-known fact that games were much harder back in the day. Perhaps our generation where made of tougher stuff and today's kids are wimps? Hmm, I'd say that sounds right, and I think we have a game to prove it! (hey, before we begin... did you know that I've fully mapped this game? No??? Well, click on the "Game Maps" link to your right!)

Fire And Brimstone was released in 1990 by Firebird and is one of the most visually stunning platformers I have ever seen. The adventure takes place within a fantasy world of Norse mythology as the mighty Thor must battle against the forces of Hel. She has escaped and spread her lust for evil over the once-peaceful Nordic lands with her minions creating havoc! So, wait for it, it's up to us to clean up this hellish infestation and get home in time for tea.

Check out these screenshots with the first immediate puzzle (that makes no sense ironically). Gorgeous visuals...



This game blows you away from the start with an oddly puzzling demon who always wakes up!


Look out for witches with their rapid spells. Who are also tough to kill!



We are the mighty Thor!

We sure are. And there are five worlds (including Hel) to beat - Alfheim, Anaheim, Nidavellir, Muspell and Nilfheim. Each screen is a puzzle in itself that requires careful thought before you attempt to foolishly maraud through. Even the first screen can confuse and its solution makes little sense... Sigh, this style of trickery is something you will get used to.

Any level can only be completed once all the fragments from a key have been found and a boss slaughtered. This means each screen should be searched for any hidden objects before you leave otherwise you might end up being punished and sent back to revisit the previous screens. Which can be an agonising moment!

Thor doesn't only carry an axe but two individual weapons which we can flip between, including bombs and fire. There are also power-ups that will help improve our abilities against the hoards of baddies who come in all shapes and sizes - each one possessing a cunning yet humorous personality. Everyone is often really difficult to kill, from magic-throwing witches to goblins, old bats and things hiding in trees. It's impossible not to love this game's awesome charisma - I especially love the funky ghosts and creepy witches who fly by on their broomsticks. An incredible effort has gone into this!

Let's view another screenshot from this tough nut platformer with ghosts and a witch on her broomstick...



Watch out for all kinds of freaky monsters. Oh look, it's the mother-in-law on her broom!


We're in the creepy woods which are full of ghosts. And HIM too! Runnnnn!!!



Aesthetics

Fire And Brimstone offers an exceptional visual treat by Chris Sorrell. Astounding attention to detail using an artistic flair that perfectly complements the medieval and hellish atmosphere. The characters look fantastic and are superbly animated with scenic settings that are always beautiful. Jaw-dropping examples of extraordinary 16-bit pixel art.

Be warned, there is no scrolling. To an Amiga user, that probably translates to their usual pitiful Atari ST port whining. But wait, Fire And Brimstone was never meant to scroll and is perfect as a flick-screen platformer. Yes, perfect!

The title music is a thumping sample tune by none other than David Whittaker. It's brilliant and the quality is superb but I must admit to preferring his chiptunes over this if I'm honest. In-game sound effects are great for all the usual effects, but they obviously cannot come close to the majestic grade of the lush and detailed graphics.

Oh yeah, it sure looks and sounds the business alright, so let's see another couple of screenshots...


See that guy in red, I wonder what's his story?


Oh, each level has a secret room. Don't miss it otherwise, you'll be sent back!



The CryptO'pinion?

Fire And Brimstone is one of the most difficult platformers I've played with mechanics that are so unforgiving. But, give it plenty of time, learn how each screen functions, and you will make progress. However, even then, it's still too difficult after lots of practice so I'd rate this as one of the most irritating games there is. Hardly a glowing report?

Ignoring my painful progress (with a trainer) this game is massively entertaining and potentially rewarding for a determined player. I love how each screen is its own mini-adventure which ultimately provides natural longevity by its design. For all its faults, I love it!! However, I fear only the stupid brave should enter into this fantasy world of torment.

Brave warriors can download this for
either floppy or a hard drive.

Saturday, April 25, 2015

Teserae


Teserae was developed by The Albanian Sausage Corporation - the funniest name ever - and is a Tetris clone if you hadn't guessed. But this is different and pushes the Atari ST with fantastic aesthetics that no version of Tetris has ever seen before: I'm talking the whackiest and jazziest graphics ever seen. There's a cool wobbly logo, zooming backgrounds, a scroller and gorgeous music - and everything runs at 50fps!!

However, it wouldn't be worth its salt if the gameplay was rubbish. Fear not because it not only looks incredible but plays just as well as you would hope. Once you've got over the shock of what is a visual carnival, there is actually a challenging version of the classic game here. I'm not exactly a Tetris fan but I adored Teserae!!

Highly recommended but wear sunglasses before you hit AtariMania for the download.

Friday, April 24, 2015

Lights, Camera, Action! (take 2)

Update: I've long since lost these videos. Has anyone got copies to share?

Following on from a previous posting, here are the remaining videos being played using a program called ST Video Player. Just like last time, these are running on a stock 8MHz Atari STe w/ a hard drive, of course.












Tuesday, April 21, 2015

Chariots Of Wrath

Whilst fighting for King and Country, an evil Baron kidnaps the beautiful Princess Arthena. So jump into your chariot and rescue her. Actually, this really means playing lots of different arcade-style games which surely can't be a bad day at the local war zone, right?

Released in 1989 by Impressions, Chariots Of Wrath isn't just one particular game but instead is a half-dozen bundle of retro gaming oldies. If there was ever a mixed-goody bag of various games (thrown together) then this is it. Each range in style, from a Breakout clone to a pretty nice shoot 'em up and each must be played in order before you can advance to the next.

Of course, each and every game will become progressively harder the further you venture. Initially, I didn't care for the "operation wolf" clone because it's far too easy and a little boring but, later on, I admit to liking this as it became a lot harder and thus more challenging.

The breakout game is pretty darn awesome and comes with a number of power-ups to increase the excitement. I found it rather enjoyable but I'm sure the Arkanoid fanboys won't be quaking in their boots! The platformer looks nice but the controls feel wooden and it has an incredibly frustrating and extremely unforgiving time limit. Asteroids also make an appearance and play very well with some nifty new touches that I really liked. Finally, I really enjoy the vertically scrolling shoot 'em up which is both loud and exciting. Sadly, it suffers from amateur mechanics and a little slowdown, but it is still great fun and I did enjoy it with its BOOM BOOM sound effects!

The graphics are pretty cool throughout each of the games with smooth scrolling and lots of colours, so overall my ears and eyes had little to complain about. However, in terms of playability, Chariots Of Wrath almost has a homebrew feel and, with a little spit and polish, we could have had a unique release? The potential is certainly there with this jack of all trades but I fear it sadly falls short and there are better individual games out for the Atari ST.

Play off a hard drive instead of the floppy thanks to 8BitChip!
For those who require a floppy disk version look no further than Old Games Finder.
Check out the superb video recording by CaptainD from Indie Game News.

Monday, April 20, 2015

Destruction Imminent





Who needs a PC?

Destruction Imminent was released in 1996 by Cunning & Devious Games for the Atari ST/e and is a first-person shooter, similar to a typical Wolfenstein clone. In fact, it's incredibly reminiscent of that early 90s era thanks to the familiar look and gameplay styles. Our adventure takes place in a similar environment fighting against evil hoards of enemies. And using a range of familiar weaponry. Let's say this game was inspired?

Before you play - watch the intro play through. It's actually cool and accompanied by gorgeous music as it introduces the monsters we will soon encounter. These are a scary bunch and pretty freaky!!

It's time to stop reading and look at a couple of screenshots of the robots and rock monster...



The robots can be really tough opponents at times.



Rock monster? Hmm, I'll say no more...





Enter the dungeon!

From the start, the atmosphere is predictable with each level plagued by strange creatures - but not to worry because we have weapons ranging from pistols to machine guns, rocket launchers, and plasma rifles. Some of these monsters are oddballs - the Rock Monster is like a crude Daroou from Dungeon Master. He's oddly cute and looks like he's made from gingerbread! Anyhow, kill him and free your monitor from that pixel art.

The controls are superb: cursor keys are used for walking, CTRL fires weapons and SHIFT allows you to run away like a cowardly chicken. Also, side-stepping is possible - which is always needed. Also, the Function Keys are used to flip between weapons/health. Sadly, the mouse isn't supported but the wooden movement from a keyboard is responsive and just like Wolf3D. Remember, this isn't Doom so it wouldn't work well.

Wanna see some more of the enemies you'll be up against? Of course, you do...



Things are getting creepy with bugs!



There are also bats. Surely, you're not scared? Come back...!!





Aesthetics

Surely the 8MHz Atari ST isn't powerful enough to properly run a first-person shooter? You need at least a 25MHz PC, right? Ignoring its drab user interface, the visuals are impressive using a 3D engine that won't fail to impress. This makes use of texture mapping, light-sourced sprites, and a decent framerate. Power without the price.
 The only niggle I have is that the weapon is perhaps too large as it obscures close enemies!

As for the audio, it's equally impressive using sound effects and great music. Everything is even better on the Atari STe thanks to the stereo DMA coprocessor. This game is awesome so colour me impressed!

It looks and sounds excellent which is always nice, so let's check out the last two monsters...



Mutants? Nah, they're not scary! In fact, they look like me on a Monday morning!



Gotta love the pixel artwork - minimalistic yet stunning!





The CryptO'pinion?

As you can probably tell, I've enjoyed blasting my way through this game! The weapons are great and exploring demon-infested worlds is engaging. I have so few complaints (already mentioned) so I cannot take anything away from what is an extraordinary first-person shooter. Plus it's an example of what the Atari ST/e is capable of knocking out in the hands of talented people who care about their product. No lame port!

Preferably play using an Atari STe and enjoy what is nothing short of a brilliant first-person shooter.


Destruction Imminent
download from my Dropbox ]

Monday, April 13, 2015

Tiger Road


Tiger Road was released in 1989 by US Gold but I always felt it didn't do justice to the awesome original. From the very beginning, you're thrown into an instant hack & slash action scene battling a constant hoard of stupid bad guys so pick up your axe and thrash your way to victory! However, I felt I was too harsh so played it again...

Well, that's easier said than done because the enemies won't give you a moment's rest and the larger baddies are a pain in the rear end - so difficult to kill these guys! Which is made worse by little visual feedback to help show if you're doing anything correctly or not. Argh, sometimes it feels like I'm hitting away at thin air...

Visually, it looks pretty nice but didn't really come across very well so sometimes felt like a different game to the original. The Atari ST has far better arcade conversions but there is still something rather cool about this conversion. It's not perfect and more could have been done but the action is fast and smooth which feels just right.

Overall, a pretty good conversion in terms of how it looks and sounds but the gameplay is blummin' brilliant. And that's all that matters. So pick up your joystick and have some fun hacking away at the bad guys. Highly recommended.

Saturday, April 11, 2015

Lights, Camera, Action!

Update: I've long since lost these videos. Has anyone got them to share? Thx

ST Video Player is one of those programs that will drop your mouth wide open with amazement. You just won't believe that your humble 512kb 8Mhz Atari STE (with a hard drive) can produce such amazing high-colour movies.

This piece of magic was written by Cyg of BlaBla (the creators of some of the best Atari ST/e demos that I've ever seen). Movies come in the format of .CAV files so just drag & drop one onto the program and prepare to be amazed. I hope to see more videos released for the Atari STe - very soon! Download from Demozoo and Pouet.





Sunday, April 05, 2015

Atari ST magazines

( my Atari Falcon w/ MiNT desktop and three PDF magazines being displayed using zView )


An era long since gone

The Atari ST had some of the best magazines the world has ever seen and I still find it helpful in referring back to old issues for their features, reviews, and other information. Thankfully, there are many websites that have scans of this golden era covering ST Action, ST Format, Atari World, ST User, etc... So enjoy the reading, and cover disks!!


Grab a magazine from the rack...

AtariMania is always a great resource and they also have a fantastic magazine section.
Here is a wonderful website dedicated to Atari ST Review, including their ace coverdisks.
Kiwis World seems has bucket loads of Atari ST magazines.
Exxos has a page for ST Format and Atari World with coverdisks.
The Zogging Hell website has a great collection of various magazine coverdisks.
Of course, there's always the newest Atari ST magazine on the block - AtariCrypt!!

Sunday, March 29, 2015

Starglider



Unplug the TV!

If I had to name a number of Atari ST games that defined the 1980s then Starglider would be right up there with the best of 'em. This is a 3D shooter that somehow appeared from out of nowhere and totally rewrote the book on how a shooter could be. A whole new generation of gamers got to witness this explosion of arcade-like aesthetics like never before.

Today, I wanted to show you a different side to Starglider as it's something that's not known to many, oddly enough. This game supports the ST's crisp Hi-Resolution mode which means a loss of colour but an increase in definition thanks to the 640x400 display. Everything else remains the same of course and that means the gameplay too.

I've always loved Starglider as it's a perfect blend of action and strategy. The mouse controls are spot-on and the combination of using both buttons to fire/move is extraordinarily efficient. The sound effects are superb and feel somewhat arcade in their style to me. However, it's the opening music that many remember the most. What can I say...

Staaaaaaaarrrrrrgliiiiiderrrrrrr from Rainnnnnnbirrrrrrd (insert echo effect)!!!

Even today this is still a jaw-dropping shooter which plays every bit as well as I remember. Everything from the smooth framerate, crisp sound effects and exciting gameplay style. This is a challenging yet constantly enjoyable shooter. In fact, it's timeless. Play it today and go and grab yourself either the floppy or hard disk versions right now.

Saturday, March 28, 2015

Rainbow Islands


   

Today, I booted up Rainbow Island on my Atari ST and I fondly remembered the time I saw it in our local computer shop. I was instantly hooked by those gorgeous colours and the fun effects, it looked so amazing! After paying lots of cash, I walked home as fast as my lanky legs could carry me! This is probably one of the most famous platformers for the Atari ST and there isn't anything new I could tell you. Waste no more time, play Rainbow Islands!

8BitChip has a download which can be installed onto hard drive!
Old Games Finder has all the floppy disk images.
Fancy a few cheat codes? Of course, you do so type all these on the title screen:
           -> BLRBJSBJ for fast feet.
           -> RJSBJSBR for double rainbows!
           -> SSSLLRRS for super fast rainbows.
           -> BJBJBJRS for the first hint.
           -> LJKSKBLS for the second hint.
           -> LBSJRRWL continues each round.
           -> SJBLRJSR will slow down the baddies.
           -> For infinite lives: choose three credits and hold the QWERTY keys and press fire.

Sunday, March 15, 2015

Death Trap




My first ever Anco game!

Anco's Death Trap was released in 1990 and reminds me of various platformers, like Horror Zombies From The Crypt with a hint of Prince Of Persia and (maybe) Ricky Dangerous. The gruesome cover is nothing short of tremendous!

[Consider this a preview] We begin the adventure in a labyrinth of horror and encounter traps, like falling blocks, poisonous chests, spikes, and more. Each map is incredible but it's easy to lose your bearing so I doodled myself a basic route - which helped a bunch. Puzzles are simple, like flipping a switch to unlock a door but this might mean backtracking and sometimes you're even required to walk the long way around. Not easy, when you're under constant attack.

Okay, that's enough yapping. Let's view a couple of screenshots...



The graphics are absolutely superb with gorgeous tones used!



Right, stop! There's a switch... wanna risk pulling that thing?




It's all about the killing!

Yes, evil creatures inhabit this dungeon and will annoyingly appear at the most inconvenient times. They're all relentless so watch out for ghosts who materialise from out of thin air, jumping frogs, bats that swoop in and drop rocks, Egyptian wizards, and many others. I must say, I love the stripy grabbing hands before the culprit appears to chase you!!

Controls are responsive and keep up with the demands of our adventurer. However, the tighter jumps can be a difficult as you need to tiptoe right to the very end of a platform, which is difficult when constantly chased by creatures! Oddly, our direction cannot be altered during the jump, which can be awkward.

We're armed with a pathetic blade but this can be upgraded with potions - I love the fireball that grants the ability to kill something before it gets close. These potions can be used to conjure spells, recover health, etc. The trouble is exploration is vague with lots of backtracking and guesswork. If there was ever a game that needed an auto-map feature this is it.

Right, let's see another couple of sexy screenshots...



The enemies are on par with Black Lamp. Gorgeous enemies, like this stripy dude!



Those leaping frogs are insane. Very deadly too!




The CryptO'pinion?

Technically speaking, this spooky adventure impressed me with agile scrolling, beautifully animated sprites, great controls, and sampled sound effects (however, I missed a decent background chiptune). Death Trap is very tough; the maps are huge and I often get wiery of the enemy's constant onslaught which can feel annoyingly unfair.

I know that this is only a preview but I came away impressed and unimpressed. It's got the hallmarks of a great platformer. A labyrinth of interesting places, nice puzzles, and unique monsters to kill. However, it's a little OTT with a constant onslaught of baddies which got me muddled about where to go next. It never ends. I need to play it more, I guess?

I suppose a trainer might be welcome to fudge that? Surely that's not right? [Don't Call Me Shirley!!]


- DOWNLOADS -

Back when AtariCrypt was just a baby I recorded this gameplay video.
 Stonish has a great floppy disk and the hard disk version is available thanks to 8BitChip.
 If doodling ain't your thing then Hall of Light has every level mapped.

Friday, February 20, 2015

MaxYMiser



MaxYMiser is the premier tracker on the Atari for chipmusic and I have it running on my Atari STe right at this moment! Once loaded, you soon realise just how superbly well-designed it is and it's obvious why our community loves it so. Give it a playtest - MaxYMiser is a babe and here is a series of tutorial videos!!

Wednesday, February 18, 2015

Sliders



Atari STe power!!

Sliders is a "sports" game by Microids for both models of the best 16-Bit computer - it's the same on either machine but the scrolling is silky smooth on the STe. This is a weird game and the boys at Microids sure had a silly idea about sporting events in the future. It's like ice hockey meets marble madness - but at frantic speeds.

The "field" is large so you are first given a smaller map to view, followed by an automated one. There are two balls, one is us and the other can be a human or computer-controlled player. Like soccer, we chase a little ball hoping to score a goal before our opponent. The gameplay is furious over a metallic pitch with lots of varied terrain like forced-directional arrows and humps to affect control. Realistic physics will affect your momentum which means you have a massive learning curve to master! Interestingly, you can alter various elements: thrust, friction and much more.

Balls fighting (one-on-one) over another smaller ball is hardly an interesting or innovative idea. In fact, it's weird but I admit that whizzing around is great fun. Well, on the STe - so kudos to Microids for supporting both computers. However, it's too freakishly hard when playing against the computer. It's easier (and better) with another useless human opponent and should give you both the giggles. But can either of you two play it properly? I doubt it!

Sliders is a good idea but badly executed and only really playable when with a friend. That's about it really...

 Hard drive game by 8BitChip and floppies by Old Games Finder 

Friday, February 13, 2015

ZX Spectrum



Speccy v2.07 is (...wait for it...) a ZX Spectrum emulator for our favourite 16-Bit computer. It was developed by Christian Gandler and is a fantastic program with lots of options which can produce fascinating results.

However, the stock 8MHz Atari ST cannot really match the blistering speeds of a ZX Spectrum, especially if large sprites, music, or scrolling are being utilised. So it's far better with single-screen games like Styx, Hero, Tutankhamun and others. But, generally speaking, a 16Mhz processor is the minimum requirement.

So this is exactly what my feature is based upon: how my own 16MHz Mega STe performs as a ZX Spectrum. Here is a huge list of some of my favourite Speccy games with a % rating of how I thought the emulator performed.

Download Speccy for yourself and have a play ( filename = zx_sp207.zip )



First up is an obvious choice for me - good ol' Willy, released in 1983 by Bug-Byte and perhaps the first game that made my jaw drop. Certainly THE FIRST game I was addicted too like a crazy fool!

Performance - mixed results really, but all good. With the in-game music playing, it actually feels a tad slower than a real Spectrum but it's certainly nothing to ruin the fun. Turn off the in-game music to fix that (which I always do anyhow). Interestingly, it's quite enjoyable when I switched to 8Mhz - one of the *very* few games that I can say that about!

Rating - (music on) 85%
Rating - (music off) 98%


I couldn't continue without mentioning the next game in the Willy series and here he is again trying to tidy up his messy mansion, in Jet Set Willy. Not only that but the place is full of beasts and each room is like something from a nightmare. How does he live here!

Performance - as you read above about his first game, it's pretty much the same situation again. I do prefer to turn off that in-game music, so it's not a big deal for me without it. But I would advise you guys play the official Atari ST Jet Set Willy game.

Rating - (music on) 85%
Rating - (music off) 98%


Styx is the next game that I just had to try because it was the very first game that I ever bought with my own pocket money. Again, released by Bug-Byte back in 1983 and it's also by Mathew Smith! It's a repetitive game but a personal favourite of mine for the obvious reasons.

Performance - a simple game that the emulator handles perfectly.

Rating - 100%



How could I continue on without trying a game by the mighty Ultimate? They were basically a Spectrum version of Thalion! My choice is quirky but it's a game I've always loved: Pentagram. Released in 1986 and it's Ultimate's own Knight Lore rip-off that seems to have very few friends, but I really enjoyed it and I've completed it too!

Performance - seems fine in the quieter rooms but sadly it suffers lots of slowdowns when in the busier rooms (same as the real Spectrum!)  :(

Rating - 50/75%


As much as I love (with a passion!) the Miner Willy games neither is my favourite platformer. That accolade goes to Chuckie Egg 2 (yes, TWO) which was released back in 1985 by A&F. This is a game that I can easily get lost in and it's almost like an open-world game with that exploration element. Yes, after three decades I am still addicted to Mr Harry adventure!!

Performance - it's a tad slower than it should be, but nothing to spoil the egg-venture! (sorry)

Rating - 95%


Fred is a game that I am happy to say (yet again) I have completed - without cheating, I might add!. Released by Quiksilva back in 1984 and is an incredible platformer set inside a pyramid maze filled with ghosts, skeletons and all kinds of creepies. Escape if you can!

Performance - it sure looks great but disappointingly sluggish to play.

Rating - 50%





Saboteur 2 was released by Durrell back in 1987 and I utterly loved this immense venture into the world of covert ninja espionage! Shocker time - I completed this game too! I spent months playing this game!!

Performance - sadly too slow to fully enjoy, if only it was a little quicker. I am gutted!!

Performance - 60%




I have always had a strange fascination for these unnatural beings and who doesn't love killing them? The zombie species made it onto the Spectrum with an atmospheric release by Quicksilva in 1984 called "Zombie Zombie" (yep..)

Performance - it's almost there but not quite! Very enjoyable but it just needed a little more nip to feel authentic, but it is playable.

Rating - 80%


Kokotoni Wilf, a creative platformer released by Elite all the way back in 1984. Such original ideas plonked on top of an established format and it works. Ace!

Performance - sadly not so much under emulation as it's too slow to enjoy. Like Saboteur 2, I think this game would need a minimum of the Atari TT.. shame.

Rating - 60%


To me, Rick Dangerous, is an Atari ST game and I've stayed clear of Spectrum versions of the ST classics like Flying Shark, Ikari Warriors and others.. but I weakened for Rick!

Performance - I shouldn't have bothered. I couldn't get the controls to work at all and poor old Rick gets squashed by that first boulder! Still, it did appear to run well..

Rating - hard to say, probably around 80%


To contradict what I write above, there were a couple of "ST games" that I just had to test out. One such game is Zynaps released by the wonderful Hewson back in 1987.

Performance - let's just say I shall be sticking to the Atari ST release until I've bought an Atari Falcon or TT.

Rating - 70%


Yet another contradiction because here is another and another Hewson classic, Cybernoid. An Atari ST game that I recently featured on AtariCrypt and loved, like Zynaps the Spectrum games are absolutely ace!

Performance - Played very very well and I was impressed. Not quite fast enough but I was able to enjoy it. Damn good fun!!

Rating - 90%


The Birds And The Bees released by Bug-Byte in 1983 is a fun game if a little repetitive. A game I bought and the follow-up performs even better Antics, released in 1984 has cool gameplay.

Performance - the original plays extremely well, which shocked me as it's a scroller and those tend to be no-no! Antics was also pretty good too. Impressive results for both.

Rating - 85% (Birds And The Bees)
Rating - 90% (Antics)


H.E.R.O. (or Helicopter Emergency Rescue Operation) was released by Activision back in 1984 and is literally one of my favourite games, ever! Such a simple-looking game with extraordinarily addictive gameplay. ACE!!!

Performance - THANKFULLY it is excellent! Not quite 100% but I found myself hammering through the levels without a care for the slight lack in emulation speed!

Rating - 95%


I was never much of a Monty fan, although the first game had its moments, I always felt they couldn't compete with the likes of Chuckie Egg 2 or the Miner Willy. However, I did try Monty Mole (1984) and Monty On The Run (1985)...

Performance - worked okay for both games, but it was like walking in mud and needed a dollop more CPU humph to be enjoyable. Shame...

Rating - 65%


Sabrewulf was released back in 1984 and blew everyone away with its beautiful graphics but it was really just a simple maze with funny creatures. I like it!

Performance - I seriously expected Sabrewulf to suck. It's littered with tons of graphics and large monsters but it was actually very playable!

Rating - 85%


Trashman was released by New Generation Software in 1984 and is a game that can boil the blood with frustration as it's all about timing and speed. Who'd have thought emptying bins could be so entertaining!!

Performance - actually not too bad and very playable.

Rating - 80%


Bug-Byte did it again with their release of Turmoil in 1984. Don't be put off by the graphics as this is a simple game of grabbing the oil and fill up the car... but it's challenging and extremely addictive. Ace game!!

Performance - Yet another than just needed a pinch more CPU horsepower to make it playable. Oh, you lucky Falcon and TT owners should play this!!

Rating - 75%


Tutankhamun, released in 1983 by Micromania may look incredibly old, and dull, but do not let appearances fool you. This is a fiendishly awesome maze game with classic old skool gameplay!

Performance - another which is so close to being just right. Certainly not enough to spoil the fun and it plays superbly.

Rating - 95%


Valhalla, released in 1983 by Legend is one of those pinnacle moments in computing history. At least to me! Awesome, fictional atmosphere recreated so beautifully. Sure, it looks simple now but this is a belting adventure game!

Performance - umm not too bad. Seems to lag whenever you enter a command. So typing in "west" to travel will take the computer about 5 seconds of pondering! I'd estimate it to be around 70% of the real game BUT being an adventure that factor doesn't matter as much as it would for a shooter, for example.

Rating - 70% (but don't let that stop you!)


Heck, even I don't know why I playtested this one - but here we have 1984 that was released in (wait for it) 1984 by Incentive Software.

Performance - yep, this seems to be perfect!

Rating - 100%


Bombjack was released by Elite in 1986 and isn't really a game I ever bothered to play. I just wanted to test it out for my own curiosity.

Performance - almost but not quite. Plays very well but needs an extra nip of speed...

Rating - 75%


Bounty Bob Strikes Back, released in 1985 by US Gold and it's a game I suck at terribly. I'll stick to the Speccy version myself!

Performance - not too great, like playing in slo-mo!

Rating - 60%


Buck Rogers Planet of Zoom is a cracking game, so much arcade fun and often one that people seem to by-pass. Released in 1985 by US Gold. Try it!

Performance - not too great, which is strange as there's not actually an awful lot going on graphically so why it's so slow... I don't know?

Rating - 65% (it various / this is an average)


Back in 1984, Knight Lore kickstarted a whole new venture into 3D and lots of companies copied with their own releases. This game started it all. Classic.

Performance - It's like Pentagram, on the quieter rooms it's almost perfect but on some of the busier rooms there is some slow down. But, there was on the original Spectrum too....

Rating - 80%


Alien 8 was released a few months after Knight Lore and was more of the same with different graphics, some might say a rip-off but it was a massive hit and it's a fantastic game. So...

Performance - Same as Knight Lore. Perhaps there's a little umm little extra speed?

Rating - 80%


Underwurlde was released at the same time as Knight Lore, late 1984 and was a complete opposite. Ultimate really did cover all basis that Christmas period and here was a platform game with lots of action as you leap about. Can I shock you once more and report that I mapped and completed this game!!

Performance - strange one this, to move about and play it is actually darn close to perfect but the monsters seem to take longer to materialise. So, you actually get a slightly easier game... result! ;^)

Rating - 85%


Avenger was released by Gremlin Graphics in 1986 and I'm sorry to those guys, but I never ever liked this game. A weak Gauntlet rip-off and I feel bad saying that because it's by Gremlin and lots of gamers loved it. But I don't!

Performance - actually, it's yet another that needs a slightly faster machine. It's playable and enjoyable but I expect a TT or Falcon would be perfect.

Rating - 75%


Fairlight A Prelude is based upon the 3D isometric idea first created by Ultimate but here we have what could be described as the next-gen in this genre. This is a wonderful game which is highly engrossing and certainly one I'd describe as a true classic for the Spectrum.

Performance - like the Ultimate games, it's not too bad on quieter rooms but the busier ones do struggle a little. Sometimes it can be as poor as Pentagram, and then sometimes it's acceptable - just like Alien 8 or Knight Lore. So it's a mixed bag that really needs the power of a TT or Falcon, I imagine.

Rating - 60/85%



Blue Max may sound like a dirty movie but it's actually one of the best shooters I've ever owned. It's been slammed on some YouTube videos but it's a game I've always enjoyed. Sure, it's not perfect but it's fun to play.

Performance - it's slower than the real machine. Shame (for me!)

Rating - 70%


Atic Atac blown everyone out the water back in 1983 with its ace graphics and arcade action as you plundered the various levels avoiding the creepies. Another game I completed!!

Performance - as with Underwurlde this plays near perfect but the monsters are delayed in appearance. Perhaps this is all because the computer struggles to calculate that in the background? Who knows. But it certainly is enjoyable!!

Rating - 85%


Bug Byte's awesome scrambler, Cavern Fighter was released in 1983 and it's a game I still own. Don't be fooled by the minimalistic graphics - it's AWESOME!!

Performance - very good actually and I was pleasantly surprised how much I was enjoying this game again. Missed it!

Rating - 90%


I remember school friends going crazy over this game but sadly Dynamite Dan, released by Mirrorsoft 1985, didn't really do much for me...

Performance - not too great I'm afraid, it's playable but slo-mo.

Rating - 70%



Frank N Stein is a nifty alternative to the typical platform genre and forces a more creative play. Released by PSS in 1984 and a game I'm honoured to still own, it's ace!

Performance - as with Dynamite Dan really, it's just a little bit too slow to fully enjoy.

Rating - 72%



Gulpman is literally one of the first games I played on my own ZX Spectrum and was released by Campbell Systems in 1982. Once again, don't be put off by those graphics!

Performance - almost there, I expected perfection but not so. Almost, but not quite.

Rating - 95%



Zaxxon was a little bit of a disappointment after seeing those screenshots on the back of the box... But it plays great, so what more do you need? Not the best by US Gold but enjoyable. Released in 1985.

Performance - even with all those gordy graphics this game played ace. Shocked!!

Rating - 90%



Highway Encounter, another absolute classic by Vortex Software from 1985. A beautifully designed masterpiece of skill and patience with a shed load of lovely 3D action thrown in for good measure. Work your way down the highway of ever-increasing isometric difficulty. Another game I completed!

Performance - oh dear.. this appears to work wonders from the title screen (albeit a little slower than a real Spectrum) and the in-game demo works fine. However, the game appears to freeze after starting a new game which is an ultra shame!

Rating - 85% (potentially!)


Of all the Horace games, I think this is my favourite. Horace And The Spiders is fun and a little creepy too if you suffer from arachnophobia! Superb game.

Performance - strangely there's not much going on graphically, yet this game suffers the slo-mo effect. Still playable but odd as I expected better.

Rating - 80%



River Raid is up there with H.E.R.O is another Spectrum classic by Activision in 1984. What an old skool game this is and it hits you hard with its addictive gameplay. A brilliant game conversion.

Performance - sadly this is the kicker. It runs extremely well, I'm talking almost perfect speeds. Until you hit that fire button and then it crashes BUT there is a fix. Just configure the emulator to continue on when it encounters a problem and then the game runs fine.

Rating - 95%


There are dozens of Jet Set Willy games out there so I figured I would pick one at random. A Bulgarian Requiem was released in 2000 and, as you'd imagine, plays just like the original game but with all new rooms to explore (map). Excellent!!

Performance - as with the original JSW game and Manic Miner the performance is spot on and even better without the in-game music playing.

Rating - (music on) 85%
Rating - (music off) 98%


As with JSW, MM also has a few clones and I found this one lurking in the archives. This was released in 1985 by RD Foord. It's always interesting to see these modifications of the original games. Check out its map, I must play this more!

Performance - I think we can guarantee all the Miner Willy games will play great. Enjoy them all!


Rating - (music on) 85%
Rating - (music off) 98%


Wizard's Lair was released in 1985 by Bubble Bus Software and is basically an Atic Atac rip-off but a damn good game also, so who cares!

Performance - works until the game starts and then it totally bombs out. Mega shame, especially because you can move and see the baddies for a split second and it runs nice... until the bombs!

Rating - 85% (would be score!)



Ad Astra, by Gargoyle Games in 1984 is a shooter with a 3D perspective ahead of its time. Either you'll love or hate this shooter.

Performance - From what little I could see (I suck at this game!) it played almost as good as the real deal. Very fast.

Rating - 95%


Beach-Head was released by US Gold in 1984 and is pretty much one of the most simplistic games there is, it's so basic. Yet it works!


Performance - speed is slightly less than perfect but it works and it works well. Very enjoyable!

Rating - 85%


Backpackers Guide To The Universe was meant to be a part 1 of 3 games, sadly Fantasy Software went bust and we never got to see the follow-ups... But, Ziggy is the star! (from The Pyramid and Doomsday Castle and is a hero of mine. Great games).

Whatever happened to Bob Hamilton? :/

Performance - thankfully Backpackers works extremely well under emulation and it's fast too, not quite as fast as the real computer but not enough to spoil it. Love it!

Rating - 90%

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