Ugh, another lame Amiga port...
Cannon Fodder should have been far better for the Atari ST. Alas, it was a rushed, lame-ass port. However, cry no more tears for Peter Putnik has upgraded the game to support audio playback of 25KHz digital music - yes, during gameplay. This is making use of the DMA audio hardware lurking inside the Atari STe, and (because it's a coprocessor) there is no CPU usage. Thus, zero impact on the game's performance whatsoever.
Storage requirements are too much for a floppy! So an Ultrasatan or other hard drive device is needed to store the music - this can be anything - instructions are included on how to use convert something from your library. It's dead easy to do using Audacity. Click on my teaser video, above...
What an incredible upgrade! It's something else to experience the game with real music blasting out from your speakers. However, I'm gutted that our lame-ass Cannon Fodder is a pile of rubbish with flick-screen scrolling. Sensible Software should be ashamed of themselves for releasing such a terrible port.
I hope Peter uses this technology again for other Atari ST games. The possibilities are endless!!
Playback sample from HDD is also good solution.
ReplyDeleteMaybe next improved version will playback module @12KHz on STe and 50KHz on the MegaSTe and TT / F030?
Wow this is an old post, I remember making that little video clip lol.
DeleteYou know what the "ST" needs with regards to this game? An STe or Blitter version to fix the terrible horizontal problem. I'd pay PP to fix that !