Friday, September 04, 2020

Electrons From Acorns






A new disk mag

My old mate Stuart, aka the Elk of STatariART, is working on a new diskmag which he's developed using GFA Basic (is there nothing that tool can't do!). He's already at issue three, which features a nifty user interface, a silly letter (that you shouldn't read), and lots of superb medium-resolution artwork (I'm looking forward to more pics in the future).

Content is low, at the moment, but steadily increasing now that the groundwork for the magazine structure is there. He hopes to release a disk each month, which is ambitious, to say the least. His plan is to recreate that community vibe from the '90s. So, you're invited to contribute whatever you like and have your say. Come on and get involved. :-)

EFA issue #3 can be downloaded from over at the Demozoo website, and I invite you all to check it out sometime over the weekend. Here are a few sneaky screenshots to tease you into clicking on that download link.

I asked Stuart why he's making an Atari ST diskmag in the 21st century, and here's what he had to say...

Hey Steve! First, can I say thank you to the Crypt for picking up my new diskmag thing - I appreciate it cos I know how busy things are down in the fiery depths of the undead Atariverse! Here's a bit of background about me and how I arrived at the idea of doing this diskmag thing for the ST.

My name is Stuart Johns but I go by 'the elk'; my passion thereby being Public Domain, specifically creating artwork and music to contribute to the PD scene. I started out in computing back in 1983 when my folks bought an Acorn Electron and it got me hooked into the 8-bit world. Come the late '80s and we upgraded to a C64, but I soon replaced this with a Miggy and it was on that machine that I began to fiddle around in Deluxe Paint and ProTracker.

After these beginnings in the '80s and '90s amongst Acorns and Commodores, it wasn't actually until 2016 that I got my first ST machine! When I was younger, a musician friend of mine had an ST and I had always been intrigued by them. The chance to get one at a good price came up and I grabbed it. I immediately fell in love with it; not just the aesthetic but the way it worked and of course the MIDI side of things.... and Degas Elite... I mean what can I say? True Love!

It's always been important to me that people use the stuff I am creating as a truly public domain resource - I encourage people to reuse it and change it themselves without any credit to my original work. But I am always trying to find new ways of getting the art out there. The EFA diskmag idea was borne and the Atari ST seemed like the perfect way to springboard this. I wish I had got an ST back in the day instead of the miggy, but it's all good... it just means I have a lot of catching up to do!

That brings me onto the EFA diskmag as it stands. It's up to issue 3 (that being released on September 5th, 2020) and I am coding it in GFA Basic on my STe. The first two issues were extremely bare-bones, but with issue 3 I see a bit of an evolution - sub-menus, structure, cleaner coding for displaying pictures and even displaying text files within the mag itself - with a good deal of help from folks over at the Atari-Forum.com (what is probably simple coding to most folks lol).

So I see issue 3 as a foundation issue. I admit that content is thin, but I feel there is a structure to move forward with and hopefully, people will email their letters, thoughts and pictures (PI2 format please). I will hopefully be doing some interviews and such as time goes on and also looking at the ST itself as a vehicle for PD art and music. Everything starts from something, right?


- EFA diskmag Issue #3 screenshots -






Friday, August 28, 2020

Crazy Cars III






Oh no, another Crazy Cars?

Yep. I was a bit worried because the first game was rather crude, and the second had infuriating mechanics that angered me. So, as you can imagine, I was sceptical about the third. Okay, it's 1992 (I wish), and Titus appears to have redeemed themselves with something that actually looks rather good. What??

Yeah, it looks cool, and with a funny background story proving that you should never refuse a gift. Imagine being offered a Lamborghini Diablo? Ugh, take it and drive away as fast as you can, and that’s what we’re doing. Sure, we spent most of our life savings running it, but we now own a sexy sports car. More importantly, we have enough cash left to compete in America’s Bull Run, the Saturday Night Races.

This massive event spans the lower 48 states, pitting drivers against fierce rivals.  Four divisions are contested, and the competition begins at the bottom of the fourth division with a modest $6000 in the pot (did I say modest lol). Fortunately, this is more than enough to fuel our journey through Miami, Denver, and Memphis. Each victory boosts your purse, unlocking the potential to compete in more costly races elsewhere.

Enough yapping, I think it's time we viewed the opening screens...








Put the pedal to the metal!

Before you rush off and waste cash, it makes sense to practice. The map shows many locations, and each has a varying degree of difficulty thanks to narrow, twisty lanes, obstacles, and other cars. Not to mention the cops who are looking to boost their Christmas party fund. Well, why bother arresting real criminals?

Once you feel you've practised enough, slap yourself and then practice some more - you won't regret it. Eventually, you will be ready and can head over to the Tournament with confidence. Pick yourself a character, I'm always the Mr T lookalike! It's a good idea to play safe, with something you can afford, I advise Memphis. All "yellow" places are initially open to you with details of fees, prizes, and those dreaded cops.

Prize money is awarded for coming 1st, 2nd, or 3rd, but it's possible to boost this with the rival drivers. These guys are always up for a flutter - an opportunity to earn extra money? So long as you don't get too big for your boots and practice more than just once. Yes, you really should practice. Take the hint!

It sounds complex, but it's not so let's take a gander at some more sexy pixels...








Titus 2:13

Crazy Cars III is thankfully nothing like the first two in terms of gameplay and quality. It's a rush slamming down the road, zooming by the other cars, with the thrill of passing a dreaded rival. The controls are excellent, with our joystick used to steer the red beast: push up or hit fire to accelerate, and pull back to brake. You can choose between manual or automatic gearboxes, which means I choose the latter!

This racer is fast and furious (sorry) and feels like Titus sneakily took inspiration from others, like Lotus II. That's okay, there are lots of examples of rip-offs being better than the originals, and it's the gameplay that matters. So play dirty, but always keep an eye out for the cops. Those guys never give up and will try to chase you all the way through to the end. So whaddya gonna do? Flee or be a good citizen? FLEE, of course!!!

Win big and collect the bounty, then take what’s owed to you by rivals. Now it’s time to think about spending your winnings. You could fix your car or enhance it with a better gearbox, turbo boost, tyres, and more. Perhaps you could even unlock a tougher race now that you’re the Million Dollar Man? Repeat this process until you’ve earned enough to enter the Divisional Race and potentially get promoted.

And finally, it's time to view some amazing in-game screenshots. Enjoy these belters...








A shiny red car and a roaring engine?

Yup, now we move on to the aesthetics. They never matter, but are nice to have...

Well, the graphics are ace. Simple as that. This is one of the most glamorous 16-bit racers with a decent framerate and good sprite scaling for everything that whizzes by. The weather effects are a nice addition, but only if you've remembered to change the tyres. The palettes I adore, as they use beautiful colours. Perhaps the most visually-gorgeous racer on the ST?

The audio is good with a neat tune and sound effects. Most effects are YM chippy and could have been better, but there are some cool touches, like when going under a bridge. The best is the whirring sirens of the cop cars, which are excellent. But this highlights the Diablo's mundane engine sounds. That needed to be a sample... Ah, well, can't have it all?

Here are some funny faces and the sweet smell of failure for the last few screenshots...








The CryptO'pinion?

Every game has its flaws, and I felt my Diablo could have cornered better. I also disliked the overly narrow tracks and the inconsiderate locals who caused (my) road rage. This affected my driving skills and my wallet as I had to pay for all the extra repairs. Perhaps there are simply too many cars on the roads, or is it just me?

Enough with the whingeing, ya' old whinge bag! Crazy Cars III is absolutely outstanding, and it’s easily the best in the series, hardly surprising given the fast thrills and mechanical excitement to be had. I love the freedom to customise the car, gamble and race through stunning locations. The rush of being chased by relentless police is exhilarating. Perhaps this racer is even better than Lotus II, which is a tempting thought.

Set aside a few hours for you and the kids. You won't regret this need for speedster, it's blummin' excellent!!

Download the floppies via Atari Legend

Monday, August 24, 2020

ymphibian



DOOM!

I recently read that Effect had released a new demo by Tom Kito, which is stuffed with 12 tunes by Proto. I love chiptunes, and the Atari ST already has some incredible musicdisks in its library, so I had high hopes. Thankfully, ymphibian is foot-tappingly superb, and I enjoyed it so much that I made this recording to share.

There's a range of crackers here, and that E1M1 tune is shockingly great and something this old Doomguy enjoyed!! Also, I appreciated the autoplay feature, which is something every music disk should have. So, as their website says, "sit back, grab a beer and enjoy the banging beats from your Atari ST’s YM2149".

You can download this excellent music disk from the Effect website. Enjoy...

Sunday, August 09, 2020

Party Seven!






Gary's games

I was looking back through the AtariCrypt archives and came across Alien World, a sensational shooter. Oddly, unknown to many gamers. It was developed by Gary Antcliffe for Hi-Tec Software in 1992 and is a bit like Blood Money or Zynaps. You know the kind - kill everything whilst trying not to die a humiliating death!

He's also the man behind Blazing Thunder, Bomb Fusion, Future Bike Simulator, Scooby-Doo, T-Bird and Yogi's Great Escape. Quite a bunch... So, I began to wonder what his other games might be like. Annnnnd you've guessed it! Yes, here is a quick compilation of Gary's games for the Atari ST.

I hope you enjoy this brief history of his games. Let's take a look...




- Alien World -

Firstly, there's no need to rewrite any more of my junk! Just take a walk down AtariCrypt's memory lane and then download what is nothing less than an exciting, if brutal, shoot 'em up with super-sonic visuals to boot. Yep, it's tough and takes no prisoners, but a skilful and persistent player will be rewarded with a fantastic game.

Grab the floppy disk download from Atari Legend and the HDD from 8BitChip.









- Blazing Thunder -

Remember in Ikari Warriors when you could kill soldiers from within the relative safety of your little tank? Have you ever wondered what it might be like to permanently be inside a near-invincible tank throughout the entire game? Well, wonder no more because this arcade-inspired (aka blatant rip-off) offers exactly that.

Stop! Don't touch the keyboard because there is an incredibly cheesy intro which is hard not to love. The graphics and sound effects are both excellent, with our hero looking like a Rambo wannabee with the mad 80s permed hair! Following this is the title screen, which is worth leaving displayed just to enjoy the thumping music.

As we begin this vertically-scrolling military shooter, everything is pretty much what you'd expect with soldiers blindly offering themselves as free cannon fodder whilst others lurk in trenches, trees or operate guns. What it obviously lacks in originality is more than made up for in the fun department right from the start:

  • Level one takes place in a jungle, of course, before advancing onwards to wetter places for the next stage. These two levels are possibly the best reasons to boot up the game.
  • We head into the desert for the third stage, which is where I found my tank starting to show its cumbersome colours. Having to navigate back 'n forth through the terrain was a pain, especially when ginormous tanks are blocking the way! The boss is impossible to beat without a cheat!
  • Watch out for the fiery landscapes of level 4 with tougher enemies and awkward landscapes. Things are now impossible, and I cannot imagine anyone playing this without a cheat!
  • Level 5 is a breath of fresh air, feeling somewhat like the first two levels, and I got serious vibes of Fernandez Must Die. Just watch out for the trains and grenade launchers! The boss is impossibly difficult, and even if you do defeat it, the robot guardian appears to kick your butt.
  • Completing the game rewards you with a lame well-done message...
I love rumbling through the jungle in my beastly tank, but what were they thinking about when creating such an enormous sprite? It's huge!! Thankfully, the controls are sweet with fast movement and a design that makes it easy to manoeuvre. Running down the soldiers is the first thing to do! Why not? I'm in control of 100 tons of steel, so I'm bound to enjoy squashing the enemy into the tank's tread. Watch out for mines that will sap your energy (yep, your tank has energy!) and stay clear of hidden bombs marked with a B... for BOOM!!

There are power-ups that aid health and improve weaponry. Hitting Spacebar operates your own collection of bombs - this is insane and dead funny when soldiers are caught in the explosion. They turn into black-singed corpses!! In fact, the bombs are most useful against the bigger baddies and end-of-level bosses.

Graphically, this is an average looker with a poor framerate that doesn't come close to Dogs of War or War Zone. I liked the palette, and the sprites are the best thing. However, there is little or no animation - your tank! If you're wondering about the audio, don't. Spot effects, which are well, you know...

Blazing Thunder is a good shoot 'em up, but it gets repetitive after the first level and is difficult. However, fighting from the "safety" of a tank does offer an alternative spice to the genre and running over soldiers is always fun. Okay, I'm never going to delete Ikari Warriors for this, but I enjoyed this a bunch.

Grab the floppy disk download from Atari Legend.









- Bomb Fusion -

Like many Atari ST guys, I upgraded from an 8-bit computer, which means lots of fond memories, and I've always got a soft spot for anything reminiscent of that era. A good example would be the Dizzy games, Starquake, Highway Encounter, Head Over Heels and most certainly the recent and incredible Bugziacs.

Okay, here goes... in Bomb Fusion, Terrorists have sneakily planted explosives inside a nuclear station, and we've come to save the day - arriving in a Sinclair C5. So it's our job to systematically defuse each bomb before the radiation levels reach dangerous levels. I'm getting whiffs of Bomb Jack, but there is also the additional task to collect and store any leaked fuel pods. Well, I guess that adds a little more depth to the game?

Getting around each level is easy thanks to the number of platforms used to access each remote bomb. Sometimes these are way out of reach, which means using pressure pads or falling off the screen. Yep, falling off the bottom of your screen allows you to reappear at the top, which is a nifty idea. Also, there is a weird ball randomly bouncing around for some reason - touching that isn't good for your health.

Graphics never make the game, but let's be honest, it's nice to have your Atari ST looking hot!! Sadly, I can only imagine the shock on anyone's face when they first played this - did we get a direct Z80 port or something? Also, the music is irritating and possibly the worst I have ever heard from the Atari ST. Be quick and hit F10 to flip to sound effects before your ears bleed. Yes, they are lame, but a zillion times better than the music!

Once you've got over the shock of your Atari ST pretending to be a ZX Spectrum, this is quite good. Scurrying off the screen, frantically trying to defuse the next bomb, is a rush. However, it doesn't really go anywhere beyond that and later levels are very difficult. Ten minutes of fun, but definitely the weakest game.

Grab the floppy disk from Atari Legend and the HDD from 8BitChip.









- Future Bike Simulator -

Apparently, motorbikes were banned in 1995 only to be replaced by 300mph anti-gravity Future Bikes! The highways have been converted into The Strip, a new track designed for speed without annoying roadworks or Sunday drivers. Each section is littered with mines, bombs and other riders who can be shot and then robbed of their loot. Use this cash to upgrade your bike with missiles, shields and other goodies.

The controls are great, but sometimes, a track would feel too cluttered, especially in the city. Ride, blast, and kill anything that gets in your way and survive as long as you possibly can. What more could you want?

Visually, I might have been impressed around 1988, but this came later, so I'm shocked it's not better - although I thought the sprites scaled nicely. Interestingly, there is an option to increase the framerate by hitting the F key, which is fast and excellent. You can flip back using the N key, but then everything feels rather sluggish. Sadly, the audio is very disappointing with mediocre sound effects, but at least the title screen music is superb! 
I found that the 25Hz mode was best experienced using real hardware. By far!

This is a neat game, but I failed to see anything resembling a simulator, so I'm renaming it Future Bike Racer. The tracks are long and crammed with many bad guys to blast into smithereens, but there's nothing mind-blowing here. I found the simplicity of doing nothing more than riding my bike and killing folk!

Grab the floppy disk from Atari Legend and the HDD from 8BitChip.









- Scooby-Doo & Scrappy-Doo -

I'm a bit of a fanboy for platformers, and this Scooby snack proves why I love the genre. It's bright, colourful, and detailed with excellent controls. However, it's based on Scrappy-Doo, that annoying pup who ruined what was once a fantastic show. Anyhow, Shaggy and Scooby have been kidnapped by the evil Baron Von Drak, which means we are (groan) Scrappy-Doo, who must attempt the rescue. We begin on a ship, heading to a desert island, with later levels taking us through caves and forests before a battle with the Baron himself.

Each stage is superbly designed, with the chance to enter hidden secret levels for tons of bonuses. The enemies are varied and run around like crazy fools, with some hopping to and from the different ledges, which was most unexpected. There are several items to collect for health or power-ups, and Scrappy can throw a mean couple of punches, even if his reach isn't that great. Collecting Scooby snacks will eventually reward you with an extra life, and you will need that for the desert stage and onwards when things get a lot trickier.

Visually, this is an excellent treat!! Scrolling is smooth, sprites are cartoon-perfect, and the levels are utterly gorgeous with a great design using bundles of colour. Audio is probably the best of all the games mentioned here, thanks to funky chiptunes. You can switch to sound effects, but I wouldn't bother.

This is a tie with Alien World for the best of Gary's games. They're very different, of course, but I cannot decide between them. Good old Scrappy has delivered a killer punch with something that looks, sounds and plays brilliantly. I think this is one of the best platformers for the Atari ST. Yep, I said that.

Grab the floppy disk from Atari Legend and the HDD from 8BitChip.








- T Bird -

It's time to wear your Buck Rogers big-boy pants for a blaster similar to Space Harrier or Galactic Conqueror. It's easier than the Sega conversion, so nowhere near as difficult, thanks to its casual mechanics and fantastic controls. Graphically, there is a serious lack of colour and flair, so things look incredibly bland. I don't get it, it's not like they sacrificed any glam for that (ahem) extra speed. Audio fairs better with chip music playing in the background, and there is the option to hear sound effects instead. Don't bother.

T-Bird isn't a bad shooter, but the above-mentioned games are miles better, so I'm sensing that this was a port without dedicated ST love. That is a massive shame because the ST rocks with 3D games. Ignore what I said about Bomb Fusion because this is definitely the weakest of the bunch, and I'm gutted about that.

Grab the floppy disk from Atari Legend and the HDD from 8BitChip.








- Yogi's Great Escape -

Jellystone Park is going to close, and all the animals are to be transported to the zoo, so Yogi decides to escape. I imagine the local council sold the land to a housing property developer... Anyhow, I had high hopes for this platformer after seeing the screenshots full of colour and gorgeous cartoon sprites.

The main objective is to dash through to the end of each level, avoiding any nasties. There are picnic baskets and items to collect, but your main objective is to escape before the timer expires. Each level follows the same basic principle, and there are lots of enemies, moving platforms, rolling platforms, long jumps and other stuff to ruin his day. Most of them feel fiddly and unfair, especially those irritating rolling platforms!!

The controls are responsive, but Yogi's movements feel somewhat wooden and unrealistic. Plus, he's too big for the environment, which makes some jumps rather awkward. In fact, it doesn't feel like he can jump - more like floating? Very similar to something like Ghost Battle, rather than what you would actually want.

Visually, I love its cartoon appeal. Lots of care must have gone into going that extra mile - smooth scrolling, tons of colours, and gorgeous sprites. The animation is lacking, but this is one gorgeous looker! The audio is terrible with no in-game music, only meagre spot-effects! Plus, I didn't care for the fuzzy title music whatsoever.

Yogi feels flawed with weird mechanics and limited content, which is a shame because it looks great and certainly has potential. There's just something that puts me off doing little more than rushing through each level. Sadly, it looks like Yogi isn't smarter than the average bear and you're better off with Potsworth & Co, Rolling Ronny, Stario, Magic Boy, Magic Pockets, Terry's Big Adventure, etc/etc/etc...

Grab the floppy disk from Atari Legend and the HDD from D-Bug.








- The CryptO'pinion -

That was a peculiar and mixed bunch of arcade-inspired games. There are a couple of direct ports, which is a shame. It's obvious that Gary's skill in getting the best out of the Atari ST improved considerably over the years, and he certainly ended on two huge highs with Alien World and Scooby-Doo & Scrappy-Doo. In fact, these two are Christmas crackers and blew me away in terms of quality programming and gameplay.

I hope you enjoyed this compilation of Gary's Atari ST games. Let me know in the comments...

Saturday, July 25, 2020

Mr. Do! Run Run






4-bitplane sex appeal

Here is a game I consider a visual feast and a superb arcade conversion with utterly gorrrrrgeous gameplay. Yep, it's Mr Do! Run Run, released in 1990 by Time Soldier dudes, Electrocoin. (I like that bizarre shooter!).

In this top-down runaround, we play as a clown darting about the screen, collecting fruit while dodging various nasties. Think of Pac-Man meets Qix, and you've got it. We wield a single ball for defence, which can be replenished by picking up smaller ones scattered on the floor. Precariously propped up heavy logs await a single well-timed nudge to roll down, crushing anything in their path. Just don't get caught in the way!

Let's see why I adore this game and its aesthetics so much in these screenshots...



This is the campiest title screen I've ever seen. It's absurd but very colourful.



The overhead display is superb for a clear view of the task ahead.



Check out those melon monsters! But look, I can see logs just waiting to be knocked.




Shockingly awesome conversion!

This screen is laid out like a maze, and Mr Do makes a line as he moves. 
Use that to draw a box and transform the pills into fruits. Repeat the process to flip them into oranges, lemons, and pineapples for extra points. It’s based on Qix with excellent gameplay mechanics that give you a frantic adrenaline rush as you zip around the screen. The level is completed once all the balls are collected or the baddies are defeated.

This game is pure old-school, and it works perfectly. It’s so well-suited to zany action that’s both crafty to master and stunning to behold. I’m genuinely surprised by how much I enjoyed it, but even more so is that I never played it back in the day. What on earth was I thinking? Where was I? How did I miss this gem?

Okay, gaming dudes and dudettes, let's see more Qix'y screenshots...



Oh, I love the design of each level and how colours are used to enhance that.



Lots to do and many monsters to kill. This game is an action fest, and I love it!



Another level of pixel beauty which honours the arcade game perfectly.




Aesthetics

The sweet pixels were created by Gary Felix, who was responsible for Exolon & Future Sports. However, ignoring the lame animated intro at the start (sorry, Gary), the title screen that follows demonstrates what to expect from the game - freaky pixels, especially if you hate clowns? Meh, I don't see what all the fuss is about!

The in-game graphics score top marks with their authentic arcade feel. A rich, bold style and cutesy sprites create a charming world that instantly appeals to fans of Mr Do and Pac-Man. It might even make Rainbow Island seem a bit dull. I jest, of course, but Mr Do! Run Run is simply gorgeous in design and colour.

The audio is amazing thanks to the creative efforts of Wally Beben. I'm often amazed at what the YM can produce, but he knocked the ball out of the park with this. Everything you hear perfectly complements the lush visuals and frantic gameplay. His chip music truly does suit the gameplay and sounds ace.

Check it out and click on the green arrow below...

The CryptO'pinion?

Mr Do! Run Run is a challenging game with the first level being a real test. But stick with it; the joy of reaching the second level was incredible. My advice is to ignore the Qix elements and focus on mastering the controls. Then learn how to best defeat the monsters. Once comfortable, progress to farming fruits and collecting bonuses. This progression is key, and you’ll be rewarded with an absolutely fantastic experience.

One of the most underrated arcade conversions for the Atari ST. Don't miss it. Truly exceptional.