Thursday, January 14, 2016

Cannon Fodder [Atari STe update]



Ugh, another lame Amiga port...

Yep, Cannon Fodder could have (and should have) been far better for the Atari ST. Alas, it was a rushed lame-ass port. However, cry no more tears for Peter Putnik has upgraded the game to support audio playback of 25KHz digital music - yes, during gameplay. This is making use of the DMA audio hardware lurking inside the Atari STe and (because it's a coprocessor) there is no CPU usage. Thus zero impact on the game's performance whatsoever.

Of course, storage requirements are too much for a floppy! An Ultrasatan or other hard drive device will be needed to store your chosen music - this can be anything and instructions are included in the zip file on how to use convert something from your music library. It's dead easy to do using Audacity. Click on my video, above...

Well, what an incredible upgrade! This is something else having real music blasting out from your Atari STe speakers. I'm only gutted it is the lame-ass Cannon Fodder getting this amazing upgrade. Why? Because it's a pile of rubbish with flick-screen horizontal scrolling. This not only gets you killed but also kills any enjoyment you might have had...

I hope Peter uses this technology again - for other Atari ST games - the possibilities are endless!!!

Tuesday, January 12, 2016

Tomtar


Tomtar is a freeware shoot 'em up released in 1993 for the Atari STe by UTEN (NewCore, XiA, Toxic Twins & Unit 17). A "tomtar" is basically a gnome and they breed like bacteria so will eventually take over the world unless something is done! We asked the Grim Reaper for help but there are too many for him to handle so we needed divine intervention - in the form of a machine gun!! Yep, we all know where this is going so let's lock and load to help the mythical Reaper destroy all the Tomtars in what I can only describe as the craziest 5 minutes of your life.

In the right corner of the screen is an Orch - kill him to advance to the next level. Use the mouse to shoot but beware because this isn't going to be easy because these little critters can walk, run, bounce and fly their way across the screen. Controls work well with the mouse but I would have preferred the right button to perform another function like throwing a grenade, this would have been superb... The gameplay becomes frantic and more chaotic the further you progress but I must admit that it's a shame the spooky backdrop doesn't change.

A stupid game that offers nothing more than a mad few minutes blasting Tomtars and that, I loved. So if you fancy killing these little blighters yourself then grab it from Demozoo (who also have a cutdown STFM version).

My high scores are:
78,250 (under emulation)
94,740 (using my own Atari STe).
What are yours? Can you beat me?? Didn't think so...

Sunday, January 10, 2016

SNDH Players

  
  


I love listening to SNDH chiptunes on my Atari STe but it recently occurred to me that many didn't realise which player to use. So, here are four fantastic Atari ST/e GEM programs to play your favourite toons...

JAM - Quite possibly the most well-known of all the players and deservedly so because it's brilliant with a modular design to handle a wide variety of file formats. It always sounds great but looks rather a plain jane. Thankfully, there is also a version which doesn't use GEM and is far nicer! (download)

SND Player - It might look ugly in the 4-colour medium resolution but I really like this program and it sounds just dandy. I found this to be a reliable player and it looks very nice in Low/High resolutions. (download)

GEMPlay - is a "Lite" version of YesCREW's Falcon player. Some features are removed because the ST/e has no DSP Processor but it plays SNDH tunes just dandy. Again, I recommend Low/High resolution! (download)

KrapSNDH - Such simplicity. It's perfect to be set up as an Application for the .snd file format within GEM so you can double-click any sound file for instant play. No fancy interface but it's a great player! (download)

Saturday, January 09, 2016

Flip-O-Demo


I'm starting my weekend with the exquisite Flip-O-Demo by Oxygene/Diamond Design because it's just been updated to support hard drive installation. Originally, it was released in 1993 and contains some of the best artwork and visual fx you could imagine - all whilst playing lovely audio by one of my favourite musicians. A fabulous demo!

Flip-O-Demo is certainly one of the best examples of Atari ST creativity. Grab it from Demozoo right now.

Credits
Jess - Music
Leonard - Code
MoN - Graphics
Niko - Graphics
Oxbab - Code
Scavenger - Music
Spiral - Graphics
Wilfried - Graphics

Tuesday, January 05, 2016

Goldrunner



Fuzzy speech, be gone!

I've always loved Gold Runner which is a technical masterpiece by legend, Steve Bak. He proved when in the hands of a talented programmer, the Atari ST is more than capable of producing wondrous results. Other (lame) programmers would whine and complain, but Mr Bak simply got the job done. Perfectly each and every time I might add.

Okay, honest time, I'm actually terrible at this ultra fast-paced shoot 'em up (shock!!). Plus, I was never too fond of that dreaded fuzzy speech. It was fine back in the day and is humorously entertaining but it soon wears thin and distracts me during gameplay... Perhaps I'm just old and grumpy but I've never really liked it. Sorry!

Good news - Peter Putnik has updated Goldrunner for hard drive installation and an option to disable the speech!! All you gotta do is press the F3 key so clickety-click and download this sweet update to the ST classic.

Monday, January 04, 2016

PacMania




Popping pills & chasing ghosts!

Pac-Mania was released in 1989 by Grandslam and is based on the arcade classic which was a nice conversion and generally well-received at the time. This new "3D" game saw our pill-popper change from an overhead 2D perspective to a fancy isometric viewpoint and, because the play area was so large - it scrolled. Which is an ace idea I gotta say!

Pacman himself also had an upgrade by having the ability to jump - even though he has no legs! Sadly, the Atari ST version suffered a smaller screen because it lacked hardware scrolling and, as a result, featured a large status panel. Don't get me wrong, something had to give but the game still featured smooth scrolling and definitely wasn't a lame port.

Here is a screenshot of the original ST game (note, I've left in the top/bottom borders for a reason)...



As you can see, it looks great albeit with that overly large status panel taking up a lot of space.



Gee, how would an Atari STe have coped?

Well, I'm glad you asked! Entering into the 16-bit arena is Samuel (aka Zamuel_A) with an upgrade specifically designed to make maximum use of the Atari STe and its lovely enhanced hardware. Firstly, the gameplay now takes place in overscan opening up the gameplay arena in ways you cannot imagine. The entire screen flows along at a silky-smooth 50fps thanks to the hardware scrolling in all four directions (a much under-utilised feature of this computer).

But that's not all, the Blitter handles all the sprites and the DMA audio hardware plays the sampled sound effects with our sweet YM2149 banging out wonderful chiptunes - better than Tracker MODs!! Technically, this is far beyond impressive and I'm sure Samuel has utilised every part of the computer? Well, it certainly provides the wow factor!

Wanna see how it looks compared to the original? Of course, you do so scroll down a little further...



And this is how the same game appears on the Atari STe using overscan and all the other goodies!



The CryptO'pinion?

Okay, the original PacMania was a good game and a decent conversion - I don't want to appear negative about it whatsoever. Having said that, Samuel has completely blown away the original game with his upgrade! It has transformed our yellow friend for the 21st-century retro gamer. It's impossible not to be impressed by Samuel's dedication and hard work.

This is what happens when a talented chap takes a great game and rebuilds it in a way that would never have been possible back in the day. I doubt any software house outside of the mighty Thalion would have been more committed to developing for the Atari STe? Especially when you consider how the boundaries have been pushed in such incredible ways.

This is a fascinating revamp of the old favourite and far more enjoyable than ever. Absolutely superb!!

Downloads are on Atari-Forum! (another video I recorded)

Sunday, January 03, 2016

YMT Play




Let's bleep and bloop the night away!

What better way to end a great Christmas than listening to cool chiptunes using YMT Play by Peter Jørgensen (aka Bionic Nerd). This program features YM music data streaming, like the typical ST-sound playback using a sound range from 50hz -> 300hz and with very little CPU usage. The quality is outstanding and I'm sure you will find its potential interesting and an exciting concept? Go and download YMT from Demozoo.


What is YMT?
"YMT files are like the YM/AY files. Music files where you sampled data from the sound chip register (YM2149/AY8910) in a certain interval, instead of having a dedicate player.
To my knowledge, there has only been YM/AY player that could play tune/score files, that was sampled at 50HZ, but the YMT player can play files up to 300hz (there are some 50hz+ tunes/scores include in the examples)

The advantaged of AY/YM/YMT format, is that to replay these tunes/scores cost very little CPU power. So, if you need a lot power for a eg. a 3D demo, then it could be a wise choice to use it, because it leaves most of the CPU power for 3D calculations and the graphic etc.

The disadvantaged is that it uses a lot of memory, and it is nearly impossible to make a routine that can capture and use the SID sound and Samples etc. It is also why those files need to be hand made, that is the reason why YMT-Player only support pure YM2149 sound."

Saturday, January 02, 2016

Annihilator



Homebrew games suck, right?

Back in the day, I was always fascinated by what assortments of goodies I could find within the ST's public domain. I was always scouring the various PD Libraries trying to find either the next big thing or something obscure that would take me by surprise. Who remembers Goodmans, FaST Club, Democlub, LAPD, and so many other libraries?

Amazing times and the Atari ST is truly blessed with a gigantic and assorted Shareware/Public Domain library. That includes a fantastic gaming section and here is one such example, Annihilator by Robert HC Leong. This is a classy shoot 'em up that was released back in 1991 through the esteemed Budgie UK label (a company I genuinely do miss).

The oldskool gameplay feels instantly familiar with lots of baddies swarming around the screen. They're called Insectoids, not Galaxians, no matter what you think! The controls are responsive: moving left/right will dodge the attacks whilst whacking the joystick's button will fire your cannon. Killing aliens is never boring but remember to look out for power-ups that replenish your ship's shield and increase firepower. There are even end-of-level bosses, a cool idea.

Robert coded in a level skip cheat. It's easy to activate this, just pause the game using the spacebar.
Now hold down shift and press keys F1-F10 for the required level. Sweet!!

Annihilator is a tremendous blast back to the early 80s and is a brilliant ST shooter. In fact, it's almost as good as I would expect from a commercial company with exciting gameplay and smooth-as-silk visuals and fluent controls. Budgie UK has tons of great games and this is one of the best in their library. Definitely worthy of a Crash Smash rating!!

Waste no more time and get this great game download from the GamerBlitz website.

Wednesday, December 30, 2015

R-Type Deluxe



R-Type for the Atari STe anyone?

An early beta of the new R-Type Deluxe has been released at STNICCC by Stephen Jones, aka Bod. It has been designed to make use of the STe hardware - Blitter co-processor, hardware scrolling and of course, DMA effects/music. It plays far better than the original game and the pictures you see here were kindly sent to me by Stephen.

I have really enjoyed playing R-Type Deluxe which has proven the Atari STe to be a formidable computer. The action feels smoother and much better plus the audio has a great effect at making this feel more arcade-like. This is looking to be an impressive project but please remember this is a Work In Progress. (update).


 
 


Update July 24th

This file is already on Atari-Forum but here is my backup of Stephen's R-Type Deluxe source code. I'm keeping it safe until another developer continues the work. <download link>

Tuesday, December 29, 2015

lotharek



Thank you Lotharek

Shortly before Christmas, the hard drive inside my Mega STE died. Thankfully, I had only just backed it up the previous day (how lucky am I) but this did give me a big kick up the backside to invest in something better. After all, it was the original 47MB SCSI from 1991 so it was only a matter of time before it went BOOM!! ;-)

Lotharek is selling the Ultrasatan via their web store and I'm currently restoring everything I can. It's quite something to go from a noisy 47MB drive to a fast and silent SD card offering much more space. I must say, Lotharek are quick, as this arrived on Christmas Eve so I'm spending the holidays playing! The possibilities appear limitless because I am no longer struggling with meagre storage. Lotharek's UltraSatan is a brilliant piece of Jookie kit. Buy this!!

Why not use your UltraSatan to game or enjoy a few demos...



One of the most famous shoot 'em ups ever - Xenon II Megablast. This will always be a firm favourite of mine so it was exciting to hear Peter Putnik had doctored it back in January with his magic.

The game now streams 25Khz music directly using the Ultrasatan (sorry STFM guys - this feature requires the audio co-processor hardware of the Atari STe). What a jaw-dropping upgrade!! Such an unbelievably huge size for an ST game and worth it. I certainly hope Peter converts more games in the future!






Drone, an Atari STe demo which I would personally rank as a masterpiece. Stunning audio, artwork and presentation.... all far beyond excellent. It was released back in 2012 by the legendary Dead Hackers and is a whopping 11+MB. It was released for Sommarhack to pay special tribute to the Ultrasatan.

This is one of the best demos I've ever experienced.




Thursday, December 24, 2015

Merry Christmas



Mario on the Atari ST?

Super Stario Land was released in 1995 by Top Byte and might remind you of a certain game featuring a daft Italian plumber? Yep, it's pretty darn similar but this isn't merely a cheap clone but a great game in its own right that offers fantastic entertainment. It's a delight to play with controls that are both easy and responsive so feels authentic.

The graphics scroll by at a smooth 50fps with fine attention to visual detail, if small by ST standards. Sound effects are pretty chirpy and suit the console style but, if you press F9, then music will play by Big Alec. I love this game. It's like having a Nintendo with a keyboard! It's hard but it's also a brilliant platformer which is great fun.




What? You wanted more Italian plumber fun?

Stario's Christmas was released in 1996 and is basically more of the same - but within a Christmassy winter wonderland appearance. It's equal, in every way, to the first so if you enjoyed that then you're sure to love this.

Yep, two superb platformers to play over the holidays. Merry Christmas everyone †


Download hard disk versions via 8BitChip
and the floppies via Old Games Finder.

Tuesday, December 22, 2015

3D con kit

I've always been interested in 3D from my early computing years as a kid with a ZX Spectrum and games like Ant Attack, Deathchase and then the mind-boggling Knight Lore/Alien 8. Those games just blew my mind, so when I came across 3D Construction Kit for the Atari ST I was delighted.

After a little googling, I found a fantastic web resource by a Stuart Wilson which I'm hoping will prove to be useful and help me get the best from this program. They also run a FaceBook community page too.

3D Construction Kit is an old but excellent application for making your own virtual worlds. This video is the actual VHS recording that was released back in the day which is fascinating and explains many aspects of the program nicely. There are lots of projects already created on the Atari ST and many are excellent :-)

At my request, Peter Putnik has graciously adapted 3D Construction Kit so it can now be installed and ran from hard disk - so download this instead of the floppies! Plus those faster computers can make use of their power and my own 16Mhz Mega STe runs beautifully! :-)

Monday, December 21, 2015

SWIV



Sometimes you need a stress release from this strange world and today I did just that thanks to SWIV. Wow, what an exceptional shoot ‘em up this is. I blasted the living daylights out of those military bad boys using my massive chopper! Hang on... Nevermind... This game has great graphics, sounds and timeless action. Love it all.

Yup, this is a cracking shoot 'em up so I decided to record a video. Please subscribe to my channel - it appears 95% of visitors aren't :( Oddly, I felt the emulator was a little slower compared to my real Atari STe and the sound effects were not quite as loud. Perhaps it's just me but I felt a difference? Then again, nothing ever beats the real hardware.

Klaz has a fantastic download that can even be installed onto a hard drive!

Just for giggles... Moments ago, my hard drive started to make strange whirring noises, almost like it was trying to spin-up, but couldn't. You know, I think SWIV killed it!! I shouldn't complain because it was the original drive and therefore about 24 years old. Now that's value for money!





Sunday, December 20, 2015

We Were @

Note - the video was recorded using an emulator and YouTube suffers the quality somewhat.
If you can, watch it on a real Atari computer - the way it was meant to be enjoyed :-)


This is a brand new demo for the Atari STe and was only released 2 days ago by the mighty Leonard, of Oxygene. Yes, he has always been one of the most uniquely talented programmers but this production blew me away. Check out that Roto Zoomer! Do watch the end credits which feature many interesting details about the coding.

Truly amazing STuff. A beautiful production and undoubtedly one of the best 16-bit demos, ever!! [download]

Credits:
Clawz - Music
Leonard - Code
MoN - Graphics

Friday, December 18, 2015

Trans D-Bug Express



Save our floppy!

D-Bug's TDE is a program used to convert old floppies into MSA disk images. I know there are excellent apps already out like Jay MSA and Magic Shadow Archiver but TDE works at a technically lower level and therefore has more success with those crusty old floppies. In fact, even if TDE fails with a dead part of a disk, it still offers you the option to save a good image thus you're able to rescue the remainder. Such an excellent and essential utility!

Update October 2020
Version v1.05 is now out and with lots of changes: low RAM reqs, low-level FDC code, faster code, Drive B support and is compatible with all Atari computers. See the readme file within the download.

Thursday, December 17, 2015

Fernandez Must Die




Let's kill everyone!!

ImageWorks released what is nothing less than a cool shoot 'em up in 1988 and is pretty much another Commando/Ikari Warriors clone designed to unleash our inner combat soldier. Every time I play, I'm reminded of those A-Team episodes taking place in a dodgy part of South America. Just like the tv show, an evil dictator is causing havoc but B.A. Baracus refuses to get on the plane! We're on our own so grab a weapon and head out to the killing fields, soldier!

The war zone is stuffed with enemy soldiers and their slow-flying bullets that we can easily dodge. Our weapon of choice is a machine gun with unlimited ammo but we have a rocket launcher for extra firepower. Some buildings can be plundered by blowing off the door with dynamite which is especially useful on ammunition depots! We're not only on foot as vehicles can be utilised very easily. And what's better than the option of mowing down a few soldiers?

The visuals are very 1980s using a clean cartoon style with details for the soldiers and buildings. It's always colourful and interesting to explore the terrain looking for enemies to blast. Not only that but ImageWorks didn't wimp out and employ smooth scrolling. The audio is great with sampled sounds used for the sound effects. No complaints from me.

This is one of those games I'm glad I bought because it's excellent - fantastic fun and highly addictive without ever taking itself seriously. Fernandez Must Die might have zero originality but it makes up for that with bucketloads of gun-love action. This is an awesome Commando shooter and possibly one of my favourites for the Atari ST!!


Get out on that battlefield using either a floppy or hard disk!



Bullets flying and armouries to loot. This is just like being part of the A-Team!!


Watch out for sneaky soldiers hiding in the trees and also those operating gun turrets.


The action comes thick and fast and the onslaught of soldiers never ceases. Oops, I died!!

Monday, December 14, 2015

Escape From The Planet Of The Robot Monsters




B-movie gaming

Evil Reptilons are hell-bent on destroying us humans and taken hold of Planet X. They've enslaved much of the population, forcing them to build a robot army for an invasion. Jake and Duke are two heroes with a simple plan: destroy as many robots as possible, trash the computers, rescue cute girls, and save the day.

Robot Monsters is played in a fashion similar to other 3D isometric games you might have seen going back to the days of Knight Lore. Imagine a pinch Buck Rogers with a dollop of Gauntlet and you get the idea. The goal is to rescue the humans, without forgetting those held in stasis pods! Along the way are traps designed for us soft fleshy humans: sharp spikes, rotating chunks of metal, and electric floor panels.

All this is going on whilst Planet X constantly spawns enemy robots. Yes, the alien hoard is relentless so you better be quick on the trigger otherwise you will be overrun. It's insane, but it works. And it works better than other games that employ the same mechanic because it's manageable and playable.

This game is like living a B-Movie so let's see some screenshots from the intro...








Grab a raygun and fight

We're not going to sit back and take this invasion lightly? Armed with a powerful weapon that is great for quick kills. However, refrain from overuse otherwise, it is less effective. Thankfully, it can be charged by collecting the green blobs that a dead robot might leave behind after dying. There are also bombs - hit the shift key and they detonate. That kills anything nasty within your vicinity - even the captives so, be careful.

There are bonus stages along a canal route after a few levels and feature many extra bonuses. These aren't essential to your overall progress. Also, I wasn't too eager about them because I wanted to get playing the main game. The big Reptilon boss will first seem an impossible opponent but there is a cunning way to avoid it by using a few bombs and a little joystick waggling!! Just ask me if you need any help.

I know, I know, you wanna see some more screenshots from the intro. Well, you're in luck...







Next-Gen aesthetics!

Back in the day, I remember being blown away by the comical artwork, which still looks great. In-game, I adore the isometric 3D viewpoint which is perfect, and the entire environment has superb attention to detail. The Alien Hoard is varied and excellent - my favourite being the biscuit-looking guys lol. They're not biscuits of course, but they are cute! And that's this game to a tea, it's different and loves to be different. It works perfectly.

The audio is a blast, with zappy effects complementing the gorgeous background music. I like how it integrates during gameplay. Sure, I wish we had an extra channel but the music beats away while you hear relevant sound effects. It works a treat and sounds amazing. I loved the music so click the arrow and listen for yourself.

Go on, I said click this arrow just below and enjoy the YM Bliss...


Don't run away. Come back, there are girls to be rescued and robots to kill!



The CryptO'pinion?

I have really enjoyed playing this great game again after all these years. This is one of those shooters stuffed to the brim with originality and frantic metallic mayhem. Running around killing everything is totally demented and done with a comical personality using great characters. This is a superb isometric shooter.

It's as much fun to play today as it was in 1990. Such an iconic 16-bit shooter and I love it to bits!!

- DOWNLOAD for hard disk and floppy -

Sunday, December 13, 2015

Lupo Alberto



Stop the press!

Late last night I came across an interesting post on AtariAge by Philsan concerning an unreleased game called Lupo Alberto. This is a platformer that (I think) is based on a European comic or a TV show? Well, after 25 years of lurking in unreleased hell, the ST version finally gets to see the light of day (now listed on AtariMania)

First impressions are pretty good with cartoon visuals and cute sprites roaming about - just look at those chickens!! However, it's push-scrolling which is a severe shame because the game's mechanics demand proper scrolling. Well, it is unfinished so I shouldn't complain too much and the push technique is fast and zippy...

Gameplay is tricky for such a cute-looking platformer so I imagine lots of frustration ahead of me but I'm delighted we have a game rescued and I'm looking forward to giving Lupo a proper run for its money tonight!

Update: during a game press CTRL and type: otrebla. Thanks to Luca Stradiotto!!

Monday, December 07, 2015

Pegasus



Swords, guns and flying a horse

Satan has been a bad boy and turned the world on its head so it's our job to reverse his dastardly deeds before it's too late. Developed by Optimus Software for Gremlin, we are Percius and fly on the mythical horse, Pegasus. Our adventure is split into two parts: Firstly, a shoot 'em up which has us riding Pegasus and it flips into a platformer where Percius is free to unleash his wrath using a large sword (it flips between these two throughout).

The shoot 'em up parts are quite good - just imagine something like R-Type, but on horseback, and you have the idea. The baddies appear in the expected patterns so bang on that fire button and collect the crystals that they leave behind. These enhance weaponry and there are lots of power-ups that help brighten up this dull affair...

The platform parts are much better - run, jump and leap your way through, collecting crystals and killing baddies... Yup, hardly riveting stuff but I liked it the most. In fact, the mechanics are superb, so controlling little Percius is a cinch. I wish more platformers had great controls and fluent movement like this. This game had the potential to be great!

The graphics are bland and I fear a lame port because as each game is sparsely populated so feels a little too empty. Plus that blue background could have been better. However, the scrolling is nice and smooth so at least that's something? The audio is feeble and it's only the firing that stops this game from being as silent as a ZX81!! Yawn...

Okay, let's not kid ourselves, this is lame Amiga port and a terrible one at that. It could have/should have been better so it's embarrassing to think Gremlin released this. However, I gotta admit that the platform stages are enjoyable with much potential. Overall, there are far better (shoot 'em ups and platformers) to play on your Atari ST.



The platform part is actually not bad and could have been made into something really good...


Collect those power-ups otherwise it's Zzzzzz!! Play R-Type instead.

Download and play Pegasus using a hard drive thanks to both D-Bug and 8BitChip. But those wanting the floppies can find 'em on Old Games Finder.
If the game is too hard (or boring) then here are some nifty cheats: press P on the title screen and type in this code: FRUITBAT
Now use the arrow keys to select your starting level.
F1 for extra lives.
F2 to select a power-up.
F3 for an extra special weapon shot.
F5 advance a level.
F7 for a nifty shield. 
 To view the greetings, enter this code as a password on the title screen: CATFOOD.

Sunday, December 06, 2015

The Ultimate Captive Guide


I recently bought Captive and anyone with half a brain (like me) knows this is an awesome RPG by Mindscape. We have been held prisoner for a couple of hundred years from a crime we did not commit - and the A-Team thought they had it bad! After such a long time, your freedom from the unjust hell is your only goal.

This RPG uses a unique user interface to configure and control droids - it's a briefcase. Why a prisoner has this I cannot tell you but operating it is like something from Mission Impossible! The graphics are excellent with stunning monsters but I was a little disappointed by the sparse audio. Which is made worse when finding out that the original released used DMA of the Atari STe whereas that was dropped for the v1.2 update!

Fans of this RPG should take a look at a website by Pierre Fournier called The Ultimate Captive Guide.

More random ATARI ST articles from the archives

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