This file is already on Atari-Forum, but here is my backup of Stephen's R-Type Deluxe source code. I'm keeping it safe until another developer continues the work. <download link>
Wednesday, December 30, 2015
R-Type Deluxe
This file is already on Atari-Forum, but here is my backup of Stephen's R-Type Deluxe source code. I'm keeping it safe until another developer continues the work. <download link>
Monday, December 07, 2015
Pegasus
The platform parts are better - run, jump, and leap, collecting crystals and killing baddies. Hardly riveting stuff but still enjoyable with superb joystick mechanics. Controlling Percius is a cinch and I wish more platformers had fluent movement like this. This part of the game had great potential but ended up very boring.
Let's not kid ourselves, this is lame Amiga port and a terrible one at that. It could have/should have been better so it's embarrassing to think Gremlin released this. However, I gotta admit that the platform stages are enjoyable and had potential. It's not a bad game but it's far from a good game. A rushed port.
Download and play Pegasus using a hard drive thanks to both D-Bug and 8BitChip. But those wanting the floppies can find 'em on Old Games Finder.
If the game is too hard (boring) then here are some nifty cheats:
Press P on the title screen and type in this code: FRUITBAT
Now use the arrow keys to select your starting level.F1 for extra lives.F2 to select a power-up.F3 for an extra special weapon shot.F5 advance a level.F7 for a nifty shield.
To view the greetings
Use this passcode on the title: CATFOOD.
Friday, July 08, 2016
Z-Out
> pressing J + K together gives infinite energy.
- 8BitChip has adapted this for hard drive installation with a level skip feature.
- Floppy disks can be downloaded at Atari Legend.
- Here are some nifty cheats:
> pressing J and a number between 1 - 6 (on the main keyboard) to skip levels.
> pressing K and a number between 1 - 3 (on the keypad) to jump stages.
Saturday, February 13, 2016
MOD Players



This page proves nothing. Well, except that the Atari STe can easily handle Amiga MODs with quality playback, no matter what program you decide to use. They're all great. It just depends on your own needs: if you need a GEM player, then any of the above is a good choice to install onto your hard drive/ultrasatan.
Yes, they are all great in their own way, but I loved how the CD Player can be stacked and left to play while you're doing something else. JAM is great and can handle a variety of different formats, too. Ultimately, I think Sirius is best (for me) with its astounding 50Khz playback, so I tend to prefer this above all others.
Saturday, April 02, 2022
shooter.prg
When nerds play
I'm not big on social media, but one of the reasons I remain on Twitter is to follow people like Jonathan Thomas. Yep, that same dodgy fella who developed Pole Position for the Atari STe and then dared to update Lotus Turbo II in ways we never thought possible back in the day. Okay, I guess he's not a bad lad...
His tweets are often fascinating because he pokes deep within the depths of ST code. It's here that weird techniques are discovered or he experiments with probable improvements. He also enhances code by utilising the Atari STe hardware. All this coding talk is way over my head, but intriguing nonetheless.
So, onto his latest 'project', a horizontally-scrolling shooter for the Atari STe, not too dissimilar to Menace, R-Type, etc. Jon’s using hardware scrolling while the sprites and particle effects are handled by the Blitter. There are no DMA sound effects, but I cannot complain as he was generous in sending me an early beta lol
I asked Jon for his thoughts and prospects for what might eventually be an Atari STe game. Although he replied that he had no concrete plans, he did hint toward several promising short-term goals:
- A title screen (we will need a name for this!).
- 16x16 sprites for a selection of individual enemies.
- Each sprite will use 10-15 predefined attack moves.
- A couple of (2-3 minute) stages with increasing difficulty.
- A "game completion" screen.
- Multiple DMA sound effects.
- Chipmusic hopefully by (fingers crossed) Dma_Sc.
Having "played" the beta, I must say it's impressive, along with the
prospect of what's already been achieved in a short time. I liked the
feel of the joystick controls, and collision detection is spot-on. Border
rasters indicate the remaining CPU time for future additions and demonstrate the potential. You might say, I'm excited!
If, like me, you love hearing what other people are doing with their Atari STs, then take a look at Jon's Twitter stream. It's amock with weird programming gizmos (that I shall never understand) as he enjoys dismantling ST games. I can imagine the dorky entertainment Jon has with his Atari STe!! I hope that continues.
Update: Jon has started a source repository for those interested in helping him out.
Sunday, August 11, 2019
Atari STe games [part two]
- Uridium - Peter has performed his usual magic and transformed this clunky shooter into a beauty.
- Operation Garfield - I dare you not to laugh at this silly shoot 'em up!
- Zool - Good on the ST and even better on the STe. Different to Sonic and fun for a few hours.
- Giana Sisters - One of the best-enhanced games, 10x better than the original.
- Chronicles of Omega - More colours on the STf but smooth as silk on the STe and with DMA audio.
- Substation - Doom for the ST? Well, no, it's not, but it's still a BRILLIANT game.
- Stardust - Now we're talking, play this Asteroids and tell me it's not mind-blowing!!
- Heartland 2000 - An Easter Egg with legs, but look how smoooooth it runs!!
- Zero-5 - The STe goes Star Wars on us, and it's utterly superb. What a cracking game.
- Pac Mania - The original was good, but this blows it out of the water!!
- R-Type Deluxe - Good old Bod did us proud. I miss him and thank him for the pics.
- Team - I ain't a soccer fan, but check out this in overscan. Wow!!
- Sliders - Looks weird, scrolls like silk, but can you play it? One very odd game.
- Obsession - The best pinball game? Very possibly because this is a jaw-dropper, alright!
Monday, August 31, 2015
Alien World
The action is relentless and immediately hits you with a ton of pitfalls like red-hot streams of molten lava that shoot up from glowing pools. It isn't long before you feel a little Blood Money creeping in as the scrolling alternates between horizontal & vertical. I liked the parts that don't automatically scroll, allowing you to move at your own leisure. Gravity plays a part in affecting your movement, think Flappy Bird or SantaFly!
Graphically, Alien World is outstanding with ultra-smooth scrolling, best experienced using a real Atari ST. Everything is exquisite, rich colours, detailed sprites, and fluent movement. Sadly, audio is a different story with no in-game tune and weak sound effects. A few decent chiptunes would have been perfect!
Gameplay is what matters, and I’m impressed with this challenging shooter. While it has an immense learning curve, Blood Money fans will enjoy it. Like many 16-bit games of the era, it’s incredibly tough and requires a cheat. However, it’s a game that keeps you coming back for that satisfying "just one more go".
Monday, March 15, 2021
TRS-80 emulator
DIR 0 - will produce the contents of Drive 0DIR 1 - will produce the contents of Drive 1. Easy, right?DIR 1,/BAS - this displays the same list but filters for BAS files.
CAT 1 - this provides an alternative way to load programs!
BASIC RUN "DANCING/BAS,1"
Most (all?) disk images found on the internet won't be compatible with the Atari ST. Thankfully, Sander has a utility to convert these for 2nd Life and it works a treat from what I've seen so far. Hence, how I got to play Hamburger Sam, Berserk, erm Robot Attack and the sluggish Temple of Apshai.
















































