Saturday, February 13, 2016

MOD Players






Tricky Trackers!

I remember when I first heard tracker music, it was around 1989, and a pretty cool experience, albeit not on the ST. To be honest, it was something that I never expected to hear from such a small file - I am comparing it to a sound sample that eats the entire space on any floppy disk (and then the Ram).

When I upgraded to an Atari STe, finding a MOD player was one of the first things I attempted. I wanted to ditch chip music for this tantalising new style of computer music. It's weird, but back then, I felt disappointed in my Atari ST and its chip music, but I don't feel that way now. In fact, I find many of those MODs I find poor and often quite irritating, excluding classics like R-Type, Menace, and a few others.

Today, I'm a chip guy. That doesn't mean I'm completely against MODs. I just prefer chip. I see videos on YouTube and read people's comments about how they wish a particular ST game sounded more like the Amiga. I get that, but imagine IF our computer did sound the same. Would that be a good thing? I don't think so. The ST is its own entity with the ability to sound its own way using gorgeous chip music. If the ST had the same music capabilities as the Amiga (in games), then why not just buy the Amiga and be done with it?

No other computer out there has to justify itself like the Atari ST, and that ... annoys me! Think about that, and it's why I started AtariCrypt. I want the ST to be an ST and not pretend to be something else. The YM is part of what makes the ST an ST, and that's a good thing and shouldn't be thought of negatively.

With that off my chest, here is a selection of excellent MOD players for the Atari STe...



Atari STe MOD / Tracker Players




BackTrack - I wasn't too sure about this at first, but I cannot deny its quality, and the selectable frequencies are a brilliant idea that will be useful on every model of Atari. The audio playback sounds great, especially at 50KHz - but you might need a Mega STe for that!! (v4.04 - released 1993 - by Wizzcat)





CD Player STE - This is like a CD player from the 90s. Just copy the MOD files into the same folder as the program and boot it up. Obviously not a GEM program, but something that works well, is very effective, and has a fantastic interface. Cracking program - leave it running while you work! (released 1990 - by Light)






DBE Player - Another GEM program to punch out your favourite MODS. The quality is excellent and has a decent playlist feature. However, I thought that it's pretty demanding of the basic model STe compared to the others (v2.0 - released 1999 - by Sector One)





The MusicPlayer - Ignoring its quirky GEM interface (which is odd), I thought this program produced good sound quality and even supports 50KHz / 8 channels! (v1.0 - released 1994 - by Christian Dahl)






Sirius Player - This is another that refuses to use GEM and replaces it with its own beautiful UI. The sound quality is Grade A with support for 50KHz, thus proving GEM can be a beast. Also, 8-channel MODS can be played using features like presets /etc/etc. Don't forget to press the HELP key for all of the options. This is my favourite program; its playback quality is mind-boggling!! (v2.0 - released 2001 - by TSCC 2001)





Paula - A great program that makes you wish you'd have bought a Mega STe for that extra grunt! This is yet another example of the sound quality an Atari STe can produce - and in GEM too. Great programs. My thanks to Pavel Puchala for alerting me to the freeware release! (v2.6 - released 1999 - by Pascal Fellerich)





JAM - A true jack of all trades that works either in GEM or using its own frontend GUI. It features a neat plugin architecture, so lots of different file types are supported - not just MODs but various chiptunes. This is absolutely fascinating, and JAM always produces excellent sounds! (v1.0 - released 2000 - by Cream)




The CryptO'pinion?


This page proves nothing. Well, except that the Atari STe can easily handle Amiga MODs with quality playback, no matter what program you decide to use. They're all great. It just depends on your own needs: if you need a GEM player, then any of the above is a good choice to install onto your hard drive/ultrasatan.

Yes, they are all great in their own way, but I loved how the CD Player can be stacked and left to play while you're doing something else. JAM is great and can handle a variety of different formats, too. Ultimately, I think Sirius is best (for me) with its astounding 50Khz playback, so I tend to prefer this above all others.

What says you? Let me know in the comments below...

Tuesday, February 09, 2016

Xenon II - STE - Megablast!





In-game real music!!

Xenon 2 is pretty much Marmite - it's a love/hate thing. Well, I love it. It's one of my favourite shooters with fantastic power-ups and freaky baddies. Plus, it's a technical masterpiece with outstanding aesthetics that proves the power of the Atari ST - when in the hands of developers with talent and commitment in equal measure. We need no custom chips nor those horrendously lame Amiga ports from the 90s!!

Okay, rant over. Here is a new Xenon II upgrade for 1MB+ Atari STe computers with an UltraSatan or decent hard drive. This new version streams 25KHz music, during gameplay, thanks to the DMA Audio hardware. There is no CPU hit whatsoever, so it's as good as ever, but with your choice of music :-)

Convert any song into: 8-bit @25033Hz using a program like Audacity. I've a massive selection of rock/metal songs stored and ZZ Top is playing in my game!!

Xenon II just got even better, and I hope Peter converts many more games to make use of the DMA co-processor. The possibilities are endless... Hmm, perhaps I should send him a wishlist? LOL he'll block me!!

Monday, February 08, 2016

Atari Mega STe





Mega Hertz

I asked Peter Putnik, from over on 8BitChip, if there was a program that allowed the Mega STe to flip between 8 and 16MHz - but without having XControl preloaded. He basically said yes, no reason why not. And a couple of days later, he had created it!! What a great Atari community we have - my sincere gratitude to Peter.

The download link is available via the AtariAge forums.

Sunday, February 07, 2016

Well 'Ard





Wanna be a thug?

Well, today is your lucky day because we are a fierce-looking dude who loves to jump on all kinds of nasties. This violent act kills and splatters the baddies, and they fall off the screen dead. Sound familiar?

Released in 1994 by Cybernation Software, it was developed by Simon Scott and is a platformer created using GFA Basic. Well Ard is a cracking game, and to think it was developed in GFA Basic is incredible. Earlier levels are easy, but it certainly becomes challenging later on - some of those jumps are insanely tricky!

The scrolling is smooth, with fast action and large sprites - I love the snowman. Controls are accurate and responsive, with many tight jumps on interesting levels. Strangely, there are no optional methods to kill enemies - no weapons. Instead, reap violence by leaping and using our red booties. It's weird, but who cares?

This is one of the most enjoyable platformers I've played in a long time. Addictive gameplay that has you coming back for more, so put on your red boots and play it. Downloads can be found for floppy or hard disk.

Here are some more screenshots to whet your appetite...



Look at those teeth. This guy is a beast, so don't mess with him!!



Jump up and down until they're all dead - not violent at all. Honest.



Well 'Ard features some odd critters, but don't waste time looking - squash them.

Saturday, February 06, 2016

Atari ST chiptunes





The wife went out shopping and gracefully left me the housework! There is no way I can do these boring chores in silence, so let's power on the ST and play a few toons from the SNDH Archive / SNDH Record

Here is just a selection of my favourite chiptunes at this moment... What are yours??

Nowhere by 505 ( listen / or click the GREEN arrow below! )
Best Part of Creation by Big Alec ( listen )
Sausage 3D by Xyce ( listen )
Little sexy square by Crazy Q ( listen )
Sweety by Lotek Style ( listen )

Wednesday, February 03, 2016

Ugly medium resolution?




Tippy Typey

Like anything in this life, nothing is perfect. Shockingly, this applies to our Atari ST which has one characteristic I never cared for: its obscure, ugly, stretched medium resolution. Well, since my colour monitor decided to blow up, I have been happily zipping along in monochrome which would explain the recent run of high-resolution articles. All were written using the classic, 1st Word Plus. (Go on, you can call me a geek!)

It's hardly a modern word processor bursting with features but it does the job well. Sure, I can't wait to get my new colour monitor bought as I'm missing games in glorious 16-bit technicolour. However, I have definitely fallen in love with this crisp black and white display which has met each and every requirement lately.

Who needs an expensive modern computer? Obviously not me!! Yes, I am mad... :^)

Tuesday, February 02, 2016

Megaroids






The oldest ST game?

Asteroids is a true arcade classic that has been converted for every home computer. Not to be left out, Megamax released Megaroids in 1985 for the Atari ST. That's right, 1985, when the ST was a baby. Interestingly, they developed it using their own (brand new) C programming tool. Now that's fearless for the time!

The gameplay is, obviously, Asteroids and faithful to the original. Shoot the rocks for points, but don't forget to blast the alien ships - for lots more points! Joystick controls are dead easy with Z and X rotates your craft and SHIFT to fire. Thrust uses ? key and SpaceBar activates a hyperspace when you're in trouble.

Graphically, it's different from the original; gone are the vectors in favour of bitmaps. The ST's high resolution looks stunning, and Megaroids' framerate is superb. The rocks sweep across the screen like butter off a hot knife. Thankfully, colour systems aren't forgotten, as it's compatible with medium resolution. But this is interlaced to produce 640x400, but with colour. That's right, essentially 640x400 in colour on your TV!!

Sounds are nothing more than you would expect for asteroids. They're nice and work very well. Especially when you remember this is a 1985 game for a 1985 computer. I'm really impressed, all things considered.

Megaroids has an authenticity I admire. The gameplay feels perfect, and I'm shocked that something this good was released the same year as the ST. I'm impressed by the silky-smooth framerate and flicker-free interlace support for colour systems. This is a wonderful conversion with bucket loads of rock blasting!!

the floppy disks to download.

Monday, February 01, 2016

N.o.B.I. - Racing





Knob Racing??

N.o.B.I Racing was released by Joytrick (1994) and is a 'snake' clone where we guide 'Alfred' through a series of mazes. Always hungry and on the move, Alfred needs our assistance as he munches everything in his path. However, every time he eats, he grows longer, and this can become quite embarrassing, especially if he bites into himself. So our task is to help Alfred through the mazes without bumping into his own tail.

Two types of bonus levels appear at frequent intervals, featuring two-player gaming, DMA audio, and support for multiple resolutions. Simple stuff for dexterous players, but soon becomes incredibly fast on later levels against the clock!! NoBI Racing is old school, and that means it's extremely addictive and a bucket load of fun!!

Saturday, January 30, 2016

Mac Pan





Mac Pac, err, Pac-Man? What?

After yesterday's superb (but mind-blowing!) technical flight sim, I needed something less taxing on my old brain cells. So I'm taking an easier route with a Pac-Man clone called Mac-Pan. Weird name and there are already many PacMan games, but this one is more vanilla, so let's get pill-popping & ghost munching!

Mac Pan was released in 1987 by Richard Beith and works in ST High resolution. There are a few integrated features that I really liked: hold down the fire button, and you can temporarily increase the yellow guy's speed. Hang on, he's not yellow anymore! Anyhow, the game's speed can be tinkered with in the preferences. The graphics and sounds are pretty good, plus there is support for simultaneous 2-player.

It's not the best PacMan but I still enjoyed it, and being able to choose the game's speed is a superb idea. It's easy to imagine German office workers in the 80s playing Mac Pan during their lunch break. Monochrome users should jump up & down with excitement because this is an excellent clone of the classic.

Downloads are available using AtariUpToDate.

Friday, January 29, 2016

ProFlight






Flight for the pros?

This morning I played ProFlight by Nick Brown of HiSoft - I jumped inside my Panavia Tornado to take it for a spin Maverick style. It runs fine on any Atari ST but will certainly benefit from faster computers: my Mega STE delivered an astounding framerate boost. As you can see from the animation, it's compatible with both display modes (mono shown).

Now, I remember labouring over ProFlight back in the day so wondered how my older (and wiser?) brain would cope with this flight simulator. The main emphasis is on simulated realism so you're out of luck if you thought this was an arcade-style combat shooter. However, that doesn't mean it's all work and no play because, once you've got over the hefty learning curve, there is an enjoyable and rewarding experience to be had. However, that curve is indeed hefty!

Man, this is such a professional product and one that comes in a large box with a thick and weighty manual - it's like something you would expect from a real flight school! Yes, this is an incredible flight sim for techie gurus to drool over and certainly one of the most rewarding sims I have ever played. Please be careful and don't crash it O_o

However, I fear this game might be too big and too complex for the casual game to bother with? The sheer amount of hours that are needed to fully devote yourself to the game are huge thanks to its immensely complex design. However, players without kids and tons of spare time will be rewarded with a fantastic flight sim experience. Tell me if I'm wrong.

HiSoft is trusting you with their precious plane that can be enjoyed using either a floppy disk or hard drive.

Thursday, January 28, 2016

Diamond Edge






I love Hi-Soft!!

Isn't Diamond Edge a brilliant program? One of its features is 'Test Disk', which scans for potential problems. Only the other day, this saved my bacon because Drive C (a 32MB partition) suddenly reported itself as 22MB. Why, I do not know, but Diamond Edge came to the rescue and fixed several serious errors!!

I have found it particularly useful to optimise (defrag) the partitions in order to better stream audio for (storage) demanding games (Cannon Fodder / Xenon II) or other programs like ST Video Player. I defrag the drives on a monthly basis. Don't get me started with Undelete, another superb part of the Diamond Edge suit.

Diamond Edge is one of the most fundamental utilities for all Atari computers equipped with a hard drive. Anodyne has Diamond Edge freely available to download, along with the manual, too.

Which is simply excellent!!

Wednesday, January 27, 2016

Bolo





Brick Blast in STyle!

Tons of Atari ST games run in high resolution, and one of the best is Bolo, a Breakout clone. It takes the familiar concept and improves upon it tremendously with lots of extra features, like the ability to move the bat almost anywhere. There are also gravitational effects that are cunningly effective, different brick types, and the ability to change the physics of the ball's speed/direction. Bolo is an awesome brick-blaster. It's brilliant!!

Grab it from Atari Legend, who has many menu disks to choose from.

Monday, January 25, 2016

SysInfo






Need tech support?

SysInfo is a useful utility that can display a whole raft of details about your Atari ST (it recently helped me diagnose a problem with my Mega STe's audio!). It can diagnose everything from TOS/GEM details to the more technical aspects like the Cookie Jar, VBL, traps & other mind-boggling jargon.

Incredibly helpful and also perfect for geeks! You can download SysInfo from Atarimania.

Sunday, January 24, 2016

Maggie


Best leader




Can you believe it?

After FAR too long, Maggie/25th Anniversary issue was released this weekend!! Yes, a lot of time has passed since the previous issue, but the latest edition is now available to enjoy. I'm about to download myself a copy and spend the evening reliving my ST days by reading this ace diskmag - 90s style! Yes, it's been far too long, but I'm incredibly excited and hope to see more ST disk mags. My congrats to everyone involved!!

Grab the floppy disk, but you can read it online. Here are the links...
  • Download Maggie #25 for your Atari computer.
  • Or download an HTML version to read in a web browser.
  • You can find everything on their website.
  • The Maggie Team is featured on Demozoo.
  • "The problem with socialism is that you eventually run out of other people's money."

Credits

CiH CiH [main editor, compiling]
Felice [deputy editor]
havoc [graphics]
mrpink [articles]
DBA_Slimer [articles]
ggn [articles]
dml [interview]

Thursday, January 21, 2016

Video Games 1





A game for Spock!

Andrei Ellman of Wacko Software created a game made from three classic genres: Pong, Space Invaders, and Pac-Man. This release is different because all three games are playable at the same time.

Yep, you heard correctly! Check this out...

  • Pong is controlled by holding the fire button and moving up/down.
  • Pac Man is initially quite confusing so read the docs within the download!
  • Space Invaders is easy, left/right moves and pushing up/down fires the gun.

The controls are a bit odd, and things get strange when trying to play everything simultaneously. However, my tiny brain couldn’t handle it all, and I found I could only play two games at once, not three! Visually, it works well, but if you’re struggling to see clearly, adjust each game’s appearance using the numeric pad.  There’s also an option to invert colours, which makes everything a bit ugly, but it’s much better for your eyes.

I think Andrei was one crazy, mixed-up kid who had a good laugh when coding this. Don't take it too seriously and practice with the controls because Video Games 1 is ridiculously entertaining.

This is a maddening nightmare that will drive you insane. And you will love it!!


Monday, January 18, 2016

Universal Item Selector





Let's patch a bland part of GEM...

The excellent Universal Item Selector by Application & Design Software was released in the UK by ST Club. The Atari ST is blessed with a small but great selection of replacement file selectors, and this is the best. Only on the weekend, I trudge through a folder containing over 100 tracker mods, deciding which ones to keep or delete. So I installed UIS, which made the job 100x easier because of its integrated tools.

Click here to download this program with its PDF manual available via Atari Document Archive.

Sunday, January 17, 2016

United States Navy SEALs






You'll need big-boy pants!

This is a game with few friends: Navy Seals is deceiving, and my first impression is of an arcade-style platformer. However, this Ocean gem is anything but a typical run-and-gun 'em. It's more ruthless and requires stealth, strategy, and tactics. Extreme perseverance is the order of the day because this game requires a committed player willing to spend many hours mastering the levels. No spare time? Then don't bother!

Taking down scumbag terrorists is all part of the job when you're a member of the US Navy SEALs. The mission requires us to sneak into the lion's den, kill everyone, and plant explosives to destroy their stockpile of missiles. Each map is a layout of platforms within a maze of trigger-happy bad guys.

Use covert tactics - so play slowly and carefully to learn the enemy's location. Many practice games will be required to plan the best route from start to end. This is vital and the only way to successfully complete the mission. This is not easy, so it will not appeal to a casual gamer, who will run away crying!

After wiping away your tears, take a moment to steady yourself. Some games, like The Immortal, are designed to be played through the process of trial and error. Navy Seals is exactly the same. Play a game, progress as far as you can, and make notes. Review those notes and play again. You’ll advance further and create new notes. Repeat this process, and you’ll beat this challenging game in no time. Honest.

Let's take a look at the first screenshot with gorgeous details against its grungy colour palette...



I love the layout of the first level. This is an absolutely fantastic design!




Aesthetics

Navy Seals is a babe with gorgeous visuals that oozes a style I admire. I love the beautiful character animation as you run, leap, climb, and sneak about. Each level complements the environment and feels like something from a cheesy 80s B-movie! Heck, even the screen showing me dead is great. Yep, I said that.

Sound effects do their job well, and the music is an excellent chiptune to bop along to. Like it a lot!!

Hey, it's time for a screenshot. How about one you will see a lot? Here you go...



Don't expect to beat this game on your first attempt. Or second. Or third...




The CryptO'pinion?

This is such a difficult game, but I found myself enjoying the challenge. Each level requires the player to learn all aspects thoroughly, so don't expect a cakewalk. There are two drawbacks to Navy Seals: the time limit, which is harsh. And I don't understand why Ocean didn't include a way to unlock each level with passwords?

Navy Seals won't appeal to the casual gamer as it requires much playtime with strategic planning to figure out an efficient route through, before the dreaded timer expires. Can you do it? I hope so because Navy Seals is a rewarding game, albeit brutal. In fact, brutal might be too namby-pamby a description for this?

Gamers were tougher in the 80s and 90s. Navy Seals prove that fact.

             > Type in WOZZIE into the high score table to activate the cheat mode.
             > Begin a new game. Press W for weapons or RETURN to advance a level.
  • Some tips:
             > Dawdle when learning the maps - slow and steady wins the race.
             > Play draft games and make notes of the most efficient route!!
             > Practice! Practice! Practice! Practice! :-)

Saturday, January 16, 2016

WANTED






I'm John Wayne!

Wanted was released by Infogrames in 1988 and is a Gunsmoke rip-off with hints of Commando or Ikari Warriors. Ignoring the start and its dreadful music, we begin as a budding John Wayne wannabe, strolling through the dusty Wild West. The town is inhabited by outlaws, and we have a gun. Every guy's dream!

Unlike Ikari Warriors, the screen will automatically scroll as the action comes thick and fast. Whack on the fire button and shoot your way through Dodge City, but watch for the enemy and their bullets! These are the slowest bullets on the planet, but are extremely precise - I somehow always managed to walk into them. Arghh!! Thankfully, power-ups are available after shooting barrels, where you'll find weapons, shields, etc.

Wanted is a good vertically scrolling shoot 'em up, and fans of Gunsmoke will love it. Be warned, it's difficult (and there are better games on the Atari ST), but there is something curiously likable about it. I enjoyed it, so download the hard disk version from 8BitChip with floppies available via Atari Legend

Fwiw, I've been to places like Tombstone, Deadwood, and Dodge City, so I'm all... Yeehaw!!!!

Thursday, January 14, 2016

Cannon Fodder [Atari STe update]





Ugh, another lame Amiga port

Cannon Fodder should have been far better for the Atari ST. Alas, it was a rushed, lame-ass port. However, cry no more tears for Peter Putnik has upgraded the game to support audio playback of 25KHz digital music - yes, during gameplay. This is making use of the DMA audio hardware lurking inside the Atari STe, and (because it's a coprocessor) there is no CPU usage. Thus, zero impact on the game's performance whatsoever.

Storage requirements are too much for a floppy! So an Ultrasatan or other hard drive device is needed to store the music - this can be anything - instructions are included on how to use convert something from your library. It's dead easy to do using Audacity. Click on my teaser video, above...

What an incredible upgrade! It's something else to experience the game with real music blasting out from your speakers. However, I'm gutted that our lame-ass Cannon Fodder is a pile of rubbish with flick-screen scrolling. Sensible Software should be ashamed of themselves for releasing such a terrible port.

I hope Peter uses this technology again for other Atari ST games. The possibilities are endless!!

Tuesday, January 12, 2016

Tomtar






Tom...what?

Tomtar is a shooter released in 1993 for the Atari STe by UTEN (NewCore, XiA, Toxic Twins & Unit 17). A "tomtar" is a gnome, and they breed like bacteria, so they will eventually take over the world unless something is done! We asked the Grim Reaper for help, but there are too many for him to handle, so we needed divine intervention - in the form of a machine gun!! Yep, we all know where this is going, so let's lock and load to help the mythical Reaper destroy the Tomtars in what I can only describe as the craziest 5 minutes of your life.

In the right corner of the screen is an Orch - kill it to advance to the next level. Use the mouse to shoot, but beware, this isn't going to be easy, because these little critters can walk, run, bounce, and fly across the screen. Controls work well with the mouse, but I would have preferred the right button to perform another function like throwing a grenade; this would have been superb... The gameplay becomes frantic and chaotic the further you progress, but I must admit that it's a shame the spooky backdrop doesn't change.

A stupid game that offers nothing more than a maddening few minutes blasting Tomtars. It's brilliant (esp using real hardware) for a few plays. Grab it from Demozoo (which also has a cut-down FM version).

My high scores are:
78,250 (under emulation)
94,740 (using my Atari STe).
What are yours? Can you beat me?? Didn't think so...

Sunday, January 10, 2016

SNDH Players






Chipmusic

I love listening to SNDH chiptunes on my Atari STe, but it recently occurred to me that many didn't understand which player to use. Here are four fantastic Atari ST/e GEM programs to play your toons.

There could be more lurking within the archives, but these are the four I enjoy using for different reasons. The last one I usually use when I'm writing on my Mac! My greetings and all credit to the people who made these superb programs. Okay, all links are included, and I hope you find something here you enjoy...


~~ JAM ~~

Quite possibly the most well-known of all the players and deservedly so because it's brilliant with a modular design to handle a wide variety of file formats. It sounds great but looks rather plain jane. Thankfully, there is also a version which doesn't use GEM and is far prettier. (download)


JAM never ceases to impress with massive versitility and capability.




~~ SND Player
 ~~

It might look ugly in the 4-colour medium resolution but I like this program and it sounds just dandy. I found this to be a reliable player and it looks best in Low/High resolutions. (download)


I love using SND_Play and it's such a sexy looker in ST High. 




~~ GEMPlay ~~

is a "Lite" version of YesCREW's Falcon player. Some features are removed because the ST/e has no DSP Processor but it plays SNDH tunes perfectly fine. It's another program that proves how ugly ST Medium is so I recommend Low/High resolution! (download)


Once again, another beauty that plays your tunes perfectly. 




~~ KrapSNDH ~~

Such simplicity. Set it up as an Application for the .snd file format within GEM. Now double-click any sound file for instant play. No fancy interface but it's fast and a great player! (download)


Ignore the look. This is simple and works like a dream. So fast, I use it all the time.

Saturday, January 09, 2016

Flip-O-Demo




Flip Flop Demo

I'm starting my weekend with the exquisite Flip-O-Demo by Oxygene/Diamond Design because it's been updated to support hard drive installation. Originally, it was released in 1993 and contains some of the best artwork and visual fx you could imagine - all whilst playing lovely audio by one of my favourite musicians.

Flip-O-Demo is certainly one of the best examples of Atari ST creativity. Grab it from Demozoo.

Credits
Jess - Music
Leonard - Code
MoN - Graphics
Niko - Graphics
Oxbab - Code
Scavenger - Music
Spiral - Graphics
Wilfried - Graphics

Tuesday, January 05, 2016

Goldrunner





Fuzzy speech, be gone!

I love Gold Runner; it's a technical masterpiece by legend, Steve Bak. He proved that when in the hands of a talented programmer, the Atari ST is more than capable of producing wondrous results. Other (lame) people would whine and complain, but Mr. Bak got the job done. Perfectly every time, I might add.

Honest time, I'm terrible at this ultra-fast-paced shoot 'em up (shock!!). Plus, I was never fond of that dreaded fuzzy speech. It was fine back in the day and is humorously entertaining, but it soon wears thin and distracts during gameplay. Perhaps I'm old and grumpy, but I've never really liked it. Sorry!

Good news: Peter Putnik has updated Goldrunner for hard drive installation and an option to disable the speech!! All you gotta do is press the F3 key, so clickety-click and download this update to the ST classic.

Monday, January 04, 2016

PacMania







Popping pills & chasing ghosts!

Pac-Mania was released in 1989 by Grandslam, a faithful conversion of the arcade classic.  It was generally well-received at the time and offered a fresh take on Pac-Man.  Instead of the familiar overhead 2D perspective, players experienced the game from a spanky new isometric viewpoint, reminiscent of games like Knight Lore.  Furthermore, the expansive play area featured scrolling, propelling Pac-Man into the modern era.

The little yellow pill-popper also received an upgrade with the ability to jump despite lacking legs (work that one out, lol). Sadly, the Atari ST version of the arcade game had a smaller screen due to the absence of hardware scrolling. Consequently, it featured a large status panel that we didn't really need. However, don’t let that fool you; the game still boasted smooth scrolling and was definitely not a lame port.

Here is a screenshot of the original ST game (I've left in the top/bottom borders for a reason)...



It looks great, albeit with that overly large status panel taking up lots of space.





What if there was an STe version?

I’m glad you asked. Samuel (also known as Zamuel_A) has created an upgrade specifically designed to maximise the Atari STe’s enhanced hardware.  The gameplay now takes place in overscan, dramatically expanding the playable area. This silky-smooth 50fps scrolling, thanks to hardware scrolling in all four directions (a much-underused feature of our computer), truly transforms the experience. A jaw-dropping moment!

That’s not all, though. The Blitter manages all the sprites, and the DMA audio hardware plays sampled sound effects while our beloved YM2149 produces wonderful chiptunes – much better than stodgy Tracker MODs. Technically, this is truly impressive, and I’m sure Samuel has utilised every computer component.

Wanna see how it looks compared to the original? Of course, so scroll down a little further...



This is how the game appears on the Atari STe using overscan and all the other goodies!





The CryptO'pinion?

This is what happens when a talented chap takes a great game and reconstructs it in remarkable ways. The results are astounding, and I doubt any software house outside Thalion would have been capable of getting such results. This is one of those sad moments when I ponder Atari not releasing the STe in 1985.

The original PacMania is a great game and a decent conversion. However, Samuel’s upgrade has completely transformed the original. It’s a modernised version of our yellow friend for the 21st-century retro gamer, and it’s impossible not to be impressed by Samuel’s dedication and hard work. It's quite mind-blowing.

This is a captivating revamp of the classic favourite and far more enjoyable than ever. Superb STuff!!

Downloads are available at Atarimania!

Sunday, January 03, 2016

YMT Play





Let's bleep and bloop the night away!

What better way to end a great Christmas than listening to cool chiptunes using YMT Play by Peter Jørgensen (aka Bionic Nerd). This program features YM music data streaming, like the typical ST-sound playback, using a sound range from 50Hz to 300Hz and with very little CPU usage. The quality is outstanding, and I'm sure you will find its potential interesting and an exciting concept. Go and download YMT from Demozoo.


What is YMT?
"YMT files are like the YM/AY files. Music files where you sampled data from the sound chip register (YM2149/AY8910) in a certain interval, instead of having a dedicate player.
To my knowledge, there has only been YM/AY player that could play tune/score files, that was sampled at 50HZ, but the YMT player can play files up to 300hz (there are some 50hz+ tunes/scores include in the examples)

The advantaged of AY/YM/YMT format, is that to replay these tunes/scores cost very little CPU power. So, if you need a lot power for a eg. a 3D demo, then it could be a wise choice to use it, because it leaves most of the CPU power for 3D calculations and the graphic etc.

The disadvantaged is that it uses a lot of memory, and it is nearly impossible to make a routine that can capture and use the SID sound and Samples etc. It is also why those files need to be hand made, that is the reason why YMT-Player only support pure YM2149 sound."

Saturday, January 02, 2016

Annihilator





Homebrew games suck, right?

I was always fascinated by what assortments of goodies I could find within the ST's public domain. I scoured the various PD Libraries trying to find either the next big thing or something obscure that would take me by surprise. Who remembers Goodmans, FaST Club, Democlub, LAPD, and many other libraries?

Amazing times, and the Atari ST is blessed with a gigantic and assorted Shareware/PD library. That includes a fantastic gaming section, and here is one such example: Annihilator by Robert HC Leong. This is a classy shoot 'em up, released in 1991 through the esteemed Budgie UK label (a company I genuinely miss).

The gameplay feels instantly familiar, with lots of baddies swarming about. They're called Insectoids, not Galaxians, no matter what you think! The controls are responsive: moving left/right dodges their attacks, whilst hitting fire will shoot the cannon. Killing aliens is never boring, but remember to look out for power-ups that replenish your ship's shield and increase firepower. There are even end-of-level bosses!

Robert coded in a level skip cheat...
It's easy to activate: just pause the game using the spacebar.
Now hold shift and press keys F1-F10 for the required level.

Annihilator is a tremendous blast back to the early 80s. In fact, it's almost as good as I would expect from a commercial company, with exciting gameplay, smooth-as-silk visuals, and fluent controls. Budgie UK has tons of great games, and this is one of the best in their library. Definitely worthy of a Crash Smash rating!!

Waste no more time and get Robert's game download from the GamerBlitz website.