Always read the documentation!
Friday, August 30, 2019
Fuji Boink ASCII
Friday, August 23, 2019
Color Clash
To compensate for the lack of sounds, I decided to add a background tune - by The Phantom.
ZX Spectrum colour clash?
The first room is easy to demonstrate the basic mechanics whilst giving a feel of how to control Antonius. Here we learn that he can jump but can only eat the flies from a horizontal direction. Also, there are always nasties to avoid which can cause our critter to explode into pieces with a touch. Ouch, this game is so unique!
You'll need to stop and think a lot so check out a couple of screenshots for an idea of what to expect...
My brain hurts!
It's not until the later levels that you realise we can gain a few extra abilities to help us out. These are enabled by collecting coloured cards that not only change our chameleon's appearance but also activate a new ability:
* Red allows us to reach high places by inflating ourselves like a balloon!
* Green is pretty cool because we can now use our tail as a weapon.
* Blue gives us a long and sticky tongue which is great for moving objects.
* Yellow turns us back to our default colour and we can also jump.
Figuring out how each room can be completed is taxing on the old brain cells. This kind of game will catch you out about planning the best route - and how best to use your special abilities. After all, any card can only be collected (and used) only once. This means that whenever you return back to default, you cannot switch to another colour unless there is a card to collect. Thankfully, there is no time limit!!
Colour Clash has a password feature - so blow on a trumpet whilst dancing naked in the streets!! This is a fabulous addition and something I wish more games had as it makes your progression far more achievable. No longer will you need to restart from scratch each and every time. Well done AnimalSoft, top marks.
Fancy another couple of screenshots. Of course, you do so here you go...
Input & Output
The joystick controls are dead simple to move Antonius and the fire button performs a leap (or a special ability). Pushing upwards will pause the game where you can also access the menu bar which provides three choices: DEF means default and will turn Antonius back to his default colour of yellow. NOT will do nothing and return you to the game. KIL explodes our loveable chameleon if ever you need to restart.
Aesthetically, we have a basic appearance with little audio. That may seem naff to some, but no game needs spanky visuals to be enjoyable (especially a puzzler). However, having said that, and in true AnimalSoft tradition, the sprites are gorgeous - cute and beautifully drawn. However, I do wish there was a background tune.
Aesthetically, we have a basic appearance with little audio. That may seem naff to some, but no game needs spanky visuals to be enjoyable (especially a puzzler). However, having said that, and in true AnimalSoft tradition, the sprites are gorgeous - cute and beautifully drawn. However, I do wish there was a background tune.
It looks like an Amstrad game (with superb sprites) but I'll dump more screenshots on you...
The CryptO'pinion?
The CryptO'pinion?
I've enjoyed this brain-blaster and that's not something I often say about a puzzler thanks to my short temper! As I write, I still cannot beat level 11, which has me stumped!! However, the game loses none of its appeal during these moments. Each day I've found myself staring at my monitor - baffled but optimistic.
A torturous puzzler and one I thoroughly recommend, even if they spelt colour clash incorrectly :^)
A shout out to one of our kind Patreons who suggested I play something by AnimalSoft. Richard Davey, you were absolutely right about AnimalSoft and their cunning puzzler!!
My Level Codes
Level 1 - Starring
Level 2 - Antonius
Level 3 - Coloring
Level 4 - Rainbows
Level 5 - Bestowed
Level 6 - With The
Level 7 - Enormous
Level 8 - Quest Of
Level 9 - Escaping
Level 10 - From The
Level 11 - EvilOnes
Level 12 - ????????
Level 12 - ????????
Update
See the comments for every level code (credit Pelle).
This image of all 36 levels was donated by Richard Davey.
This image of all 36 levels was donated by Richard Davey.
A massive /|\ thank you to both guys!! :-)
Monday, August 19, 2019
Ironman Challenge III
Running The Gauntlet!
Two years is long enough, so I challenged him to a third "Ironman" video which he agreed to! So I picked games from the PD/Shareware scene, four platformers and three conversions of arcade classics: Clod Hopper, Crapman, Frogger, Hector vs The Mutant Vampire Tomatoes From Hell, Hoog, Space Monsters and Winglord.
I would like to thank Mike for this fun challenge, which I have really enjoyed. Oh, and this video is actually an early screening just for Atari ST gamers and it will not be made public until this Wednesday!! One more thing... Mike, I've got some cool (and cruel) ideas for a fourth challenge if you're interested? Go on, I dare ya!
Three belters: Winglord (Atari STe), Crapman and one of the latest games released for the ST, Frogger!
Saturday, August 17, 2019
Gameboy
Taking a break from the norm
Open the ACC and hit any key to begin. The cursor keys can be used to control all three games: in Tetris, Left/Right moves the falling blocks, Up turns them around while Down drops 'em to the floor. Pacman uses these keys to make haste around his maze of weird 'ghosts'. Whereas Snake is quite the discrepancy but, I oddly enjoyed it. A lot!
The Atari ST has hundreds of nifty ACCs and many of which are games. That's kinda cool when you think about it and I love finding little nuggets of ST history like this. Gameboy is a fantastic ACC and I think Ingo created something of a good idea here, especially with Tetris. Sadly, Pacman's controls are quite tanky and Snake is certainly an (ahem) challenge! But, what did you expect in 20Kb? Exactly. So this program is worth checking out because I loved it and my opinion rules. Ahem.
Click here if you're dying to make GEM cool again. Let me know what you think!
Gameboy Emulator
Wait, don't go!! The fun doesn't need to stop if you're willing to reboot your Atari ST and quit its little green desktop for something different? If so, then The Untouchables have something rather neat for you. It's called the "Gameboy Emulator" and it looks the part with a version of Space Invaders and Tetris which includes a sampled background tune.
Gameboy Emulator
Wait, don't go!! The fun doesn't need to stop if you're willing to reboot your Atari ST and quit its little green desktop for something different? If so, then The Untouchables have something rather neat for you. It's called the "Gameboy Emulator" and it looks the part with a version of Space Invaders and Tetris which includes a sampled background tune.
Okay, their Space Invaders is harsh and hardly complete but it's smooth and very likeable, at least for the one game. Yes, I said one game (hit ESC afterwards). Tetris is excellent and very impressive. It reminds me of what I saw on a friend's Gameboy back in the day. Yup, definitely a nice albeit fake emulator and I liked a lot.
Clickety-Click to see more and download the Nuntundu Uboy.
Nesulator
Hang on? Were you just about to leave this amazing Atari ST website? Shame on you... Okay, for those brave enough to stay, you may be interested in an emulator by Ed Cleveland? To be honest, it's very power-hungry and requires a lot of processing power - a lot more than the stock 8MHz ST can deliver. Also, it's beta and wasn't ever finished so there's a lot to be desired. However, it's fun and my Mega STe performed well but I am wondering how a Falcon or TT would be... sigh!
Take a look at NESulator and remember to check out the "Emulation" section on this cool website :)
Take a look at NESulator and remember to check out the "Emulation" section on this cool website :)
Thursday, August 15, 2019
Stunt Car Racer
Cunning STunts
I remembered friends telling me about this 3D racer by Geoff Crammond - I was told a mix of Evel Knievel and (a playable version of) Hard Drivin'. However, I simply couldn't control my buggy for love nor money and failed to see what the attraction was. I placed it in the same category as the above or even Powerdrome. Yep, nice ideas but impossible to control.
With that in mind, two things become apparent. 1) how wrong I can be about so many different things (as the wife often reminds me). 2) Like a fine wine, my gaming skills have bettered with age. 3). Maths ain't my strong point.
Okay, enough! Let's take a peep at all the drivers. A weird bunch although High Flyer looks cute...
30 years later...
Well, thanks to Stonish (now Atarilegend - see link below) for this floppy disk - I booted up Stunt Car Racer and attempted a couple of practice laps like it was 1989 again. To my surprise, I didn't crash or fall off the track!!! So I played another game and even participated in a league challenge - which I won. Now, I began gleaming with pride because this wasn't like me at all. Yup, this success went straight to my head and I started to get very excited - not easy at my age!
So I dared myself on and practised several different tracks, with varying degrees of success. Well, I'm being kind there: The Stepping Stones is a killer which I think everybody should foolishly attempt, Kamikaze style!! The Draw Bridge looks easy but has a nifty trick up its sleeve... and The Big Ramp features a ginormous monster gap which can only be jumped by going over 200mph. There might only be 8 tracks but they are all beauties and this game was proving itself a classic.
Okay, enough! Let's take a peep at all the drivers. A weird bunch although High Flyer looks cute...
30 years later...
Well, thanks to Stonish (now Atarilegend - see link below) for this floppy disk - I booted up Stunt Car Racer and attempted a couple of practice laps like it was 1989 again. To my surprise, I didn't crash or fall off the track!!! So I played another game and even participated in a league challenge - which I won. Now, I began gleaming with pride because this wasn't like me at all. Yup, this success went straight to my head and I started to get very excited - not easy at my age!
So I dared myself on and practised several different tracks, with varying degrees of success. Well, I'm being kind there: The Stepping Stones is a killer which I think everybody should foolishly attempt, Kamikaze style!! The Draw Bridge looks easy but has a nifty trick up its sleeve... and The Big Ramp features a ginormous monster gap which can only be jumped by going over 200mph. There might only be 8 tracks but they are all beauties and this game was proving itself a classic.
Right then, I wanna see some gameplay screenshots. Are you up for that? Of course, you are...
This game is fun fun fun!!
This game is fun fun fun!!
Stunt Car Racer is controlled using the joystick: pushing up accelerates whilst fire enables turbo boost for bucket more speed. Pulling down breaks and can also reverse - which comes in handy after falling off the tracks. Turning left or right isn't overly sensitive but precise and feels perfect - very natural and comfortably realistic. Thus instantly playable and mastering the buggy's controls isn't tedious like so many other similar games. In fact, it's rather rewarding.
Practice mode is great for learning the ropes and mastering those difficult parts of most tracks but I found myself jumping straight into the league to compete against a computer-controlled opponent. These guys are well-balanced - the computer ain't no slouch but nor is it Jimmie Johnson. Additionally, you can compete against friends and even hook up your ST to another glorious Atari computer. Maybe you have an Amiga friend? Nah, I didn't think so but it is an option. ;)
Practice mode is great for learning the ropes and mastering those difficult parts of most tracks but I found myself jumping straight into the league to compete against a computer-controlled opponent. These guys are well-balanced - the computer ain't no slouch but nor is it Jimmie Johnson. Additionally, you can compete against friends and even hook up your ST to another glorious Atari computer. Maybe you have an Amiga friend? Nah, I didn't think so but it is an option. ;)
Success will come because this game is playable! A simple trait often overlooked and here I triumphed...
Graphically, this racer lacks the polished flair and pizzazz of Lotus 2 or Crazy Cars 3. Thankfully, that is actually a good thing because the framerate doesn't suffer from unnecessary aesthetics. The graphics may look rather bland but this simplicity is what keeps the motion smooth. I'd rather have that any day compared to nicer aesthetics.
Aesthetics!
Sadly, the sounds aren't exactly the best I've heard from my ST: there are numerous effects but that engine noise could have been better (I found myself turning the volume down a bit). In fact, I'd love to see this game improved with STe DMA effects just like we've seen in other games over recent years [subtle hint directed at Jon or PP!!]
So it looks & sounds weirdly acceptable but moves like a dream, which matters the most. Screenshot time...
The CryptO'pinion?
Stunt Car Racer is fast and furious with wonky tracks which are a thrill to compete on. Whether you choose to master the tricky stunts (in Practice mode) or jump straight into a league battle, I guarantee hours of fun. The physics are spot-on perfect and that's something you need to experience. The stunt aspect is very addictive, unlike Hard Drivin. Dear Mr Crammond, you did it again and delivered a racer which is both exciting and bucket loads of fun!!
Overall, this is one of the very best Atari ST racers and is worth nothing less than a glorious rating of 10/10.
I suggest you bob over to Stonish
to download this and lots more ST goodies!!
Sunday, August 11, 2019
Atari STe games [part two]
Let's make use of the enhanced hardware!
I'm sure you were all expecting this, right? :@) Yup, I've put together a second video recording that features even more Atari STe games from the Crypt archives. Once again, just a few seconds of each game is shown accompanied by the same groovy background tune by Tomchi. Greetings to all my fellow STe Nutters out there!
Okay, let's check out those games...
+ Uridium - Peter has performed his usual magic and transformed this old clunky shooter into a beauty.
+ Operation Garfield - I dare you not to laugh at this silly shoot 'em up!
+ Zool - Good on the ST and even better on the STe. Different to Sonic and fun for a few hours.
+ Giana Sisters - This is what the original should have been like all along! One of the best-enhanced games.
+ Chronicles of Omega - More colours on the STf but smooth as silk on the STe and with DMA audio.
+ Substation - Doom for the ST? Well, no it's very different but it's still a BRILLIANT fps game.
+ Stardust - Now we're talking, play this Asteroids and tell me it's not mind-blowing. Superb shooter!!
+ Heartland 2000 - An Easter Egg with legs but look how smoooooth it runs!!
+ Zero-5 - The STe goes all Star Wars on us and it's utterly brilliant too. What a cracking game this is.
+ Pac Mania - The original was good but this blows it out of the water!!
+ R-Type Deluxe - Good old Bod did us proud right until the end. I miss him and thank him for the pics.
+ Team - I ain't a soccer fan but check out this in overscan. Wow!!
+ Sliders - Looks weird, scrolls like silk, but can you play it? One odd game this. Very odd...
+ Obsession - Best pinball game on any ST? Very possibly because this is a jaw-dropper Christmas cracker!
Saturday, August 10, 2019
Atari STe games [part one]
Let's get ready to rumble!
I've put together a video recording of 14 Atari STe games. Of course, this isn't complete because there are lots more out there but, in the interest of keeping things short and sweet, my video shows a few seconds from each game. With a groovy background tune by Tomchi, which is just gorgeous! I hope you enjoy this humble presentation?
Come on, man! Get to the games...
+ Bombaman - Everyone loves Bomberman and this is a Christmas cracker we both loved.
+ Escape 2042 - I bought this and so should you. This is incredible. Frustratingly incredible :)
+ Pacman On E's - The little yellow fella pops ecstasy pills for a furious take on the classic!
+ Alien Blast - Skip by those old bugs to enjoy a tremendous Alien-infested shoot 'em up.
+ Death Chase - Quite possibly one of the best games I have ever played. Pure gold this one, folks!
+ Ultimate Arena - Punch like Chuck Norris and kick like Bruce Lee in this beat 'em up.
+ Pole Position - A near arcade-perfect conversion of one of the best racers ever. It is superb.
+ PouifOuf - Those graphics might look familiar but the gameplay is furiously different - Wow!!
+ Top Banana - The graphics make your eyes bleed and the sounds are... different... but it's weirdly good.
+ Crackman/Dealer - A different twist on the old pill popper and something you will love instantly love.
+ Whitewater Madness - Ignore the demo that's been around for years. Play the full version - an AtariCrypt first!
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